Invaders from Mars

Weekend Goals

This weekend I set out with a handful of goals, and as always not everything got accomplished.  The first goal was to manage to get to 20 in Destiny.  Had the servers not gone down last night I might have actually hit it, as I am a little ways into 19 and still have quite a lot of story content t o do.  The second goal was to finish my second Animus book, and that one got wrapped up yesterday afternoon without much issue.  Sadly I don’t have the “bookrocks” stockpiled to buy another one, but in theory I could hop on the nightly hunt mob train and get there without much issue.  The third goal was to cap out my soldiery tomestones, and while I am not quite there I am close enough that tonight’s elite roulette will get me there.  Finally I had planned on trying to get to 10 on my Knight in Trove, which I didn’t quite make but I am now level 9 and also have a level 6 gunslinger.

All in all I think I had a pretty productive weekend full of focused faffing.  I think the Godmother would be proud of my little checklist of accomplishments… or at least almost accomplished items.  This is what keeps me motivated in games, is to have things that I want to tick off a list.  I am finding that I am exceedingly good at grinding headlong towards a goal, but when I lose sight of that goal I start to get bored.  One of the more interesting side goals of the weekend was to figure out how to configure JoyToKey and in part thanks to this tutorial video from Beau Hindman, I managed to get it running with little issue.  So now I am running around in Trove using my Xbox 360 controller and I have to say it works pretty well.  There are some wonky issues with occasionally my view drifting off slightly to one side or the other, but I think that is more an issue of the thumb sticks not entirely centering each time.  I might see if I can lower the sensitivity at some point to make it less twitchy.  The big thing I notice is the amount of time you spend mapping and remapping controls until you find the thing that feels most comfortable.

Invaders from Mars

Destiny_20140928212227 As always it was the love of loot and the desire to acquire more of it… that ended up lighting a fire under my ass in Destiny.  Previously I had been happy to slowly poke my way around the patrol missions, wandering aimlessly through objectives.  However due to the various loot issues going on that patch 1.0.2 intends to address,  they are basically having a loot giveaway event.  As we talked about in the podcast Saturday night, folks are frustrated with the grindy nature of the endgame, and as such they rolled out a limited time event that addresses that at least to some extent.    The event that is going on is known simply as The Queen’s Bounty, and through it a series of items appear on the bounty board.  Supposedly if you complete a handful of these you end up earning a legendary quality weapon.  Basically I want to get in on this loot grab before it goes away.

Destiny_20140927232244 I had managed to get to level 16 before setting foot on Venus, through just wandering about on the moon doing patrol missions.  As such I knew that if I just worked my way up through the backlog of story content I had waiting on me, I would ding 20 without much issue.  So yesterday I set forward doing just this.  I got to experience Venus and Mars… and so far I have to say I still prefer good old Cosmodrome and the Moon.  Venus can be extremely pretty, but everything seems to have this yellow green haze to it.  Additionally I have come to realize I am really not a huge fan of fighting the Vex.  The fact that I have to shift from aiming for the head to aiming from the yellow glowing spot in their belly can be frustrating at times.  Additionally fighting them is a bit like fighting a zombie horde.  The Fallen and the Hive had a fair amount of cowardice in their moves.  You can push and pull them around the map, but the Vex just keep advancing regardless of what you do like this unrelenting mass of shambling robots.

Destiny_20140928204249 Once you land on Mars however… the Cabal take heavy metal up to eleven.  This is very much the Warhammer 40,000 faction, in that they seem to have a cavalcade of ever more insane mechanized environmental suits to do battle with you.  There is this one baddie known as a colossus that has some sort of a chain gun that just pinned me down stunned as it ripped through my shield in a few moments.  The Phalanx however were what became super maddening.  They are basically a space marine with a giant riot shield.  They fire out from around the corner and appear to be deadly accurate regardless of how awkward that position must be.  The best tactic seemed to be either to toss a grenade, or try and bait them to move in one direction would looping around behind them.  In any case… my sequence of hand cannon one shots pretty much stopped when I reached Mars.

Destiny_20140928212751 At some point it appears that Destiny reset the player preferences, because apparently my grouping setting got flipped from invite only to allowing anyone to join.  In part I am thankful for this because I was joined by Nidrew who basically carried me through a few of the rougher missions, or at the very least kept me from having to start over.  So long as one of us stayed alive we could eventually respawn back up.  I find that aspect of the game interesting, that when a team mate has fallen, your focus goes from finishing the objective to just staying alive for 25 seconds so that they can revive and get back in the fight.  Of course you can go over and rez them youself, but often times they got pinned down in a fire fight and running back in there might end up being suicide.  In any case I am very thankful for the help, and when I stopped I was sitting at 19 so hopefully I can push on through to 20 tonight and maybe start working on the bounties.

Book of Deeds

ffxiv 2014-09-28 15-56-37-128 When you see this text pop across your screen it feels extremely epic…  until you realize that this was just one of nine books that you have to do…  and you have so many left to go.  I love the feel of the Relic weapon quests because they still remind me so much of just how difficult it was to get your epic weapon in the original Everquest.  The reality is that it is going to take me an insane amount of time to complete it, far longer than is reasonable considering lots of my FC mates are taking the significantly shorter route to a ilevel 110 weapon.  I don’t want to call it the easy way, because it is in itself a significant amount of grinding, but with the most recent patch it just got way easier to acquire the necessary bits.  In fact since that patch went in I already have everything waiting in my inventory to be able to get my ilevel 110 Axe, I just need a bit more soldiery which I should get Tuesday when the reset happens.

5OpoacO That said I still plan on going through with the Relic quest chain, because man… the Bravura Nexus looks amazing.  I borrowed this image from the FFXIV reddit, but man I really want to swing that weapon.  Granted the step between where I am currently and where you get that weapon involves months of work, but at some point I will be swinging it happily.  Granted by the time that happens they will probably add another tier of progression in there, and it will already be outdated but screw it… it looks awesome.  Final Fantasy XIV is really good so far at giving me things that I want to get that require lots of work to get them.  I’ve always been extremely luck with drops, so getting that item to drop off a boss seems to be an ineffectual way of keeping me engaged.  Giving me something that I have to do every week to slowly inch my way towards victory…  that seems to actually work at keeping me around.  I love the way that the books work so far in that each one slowly incrementally improves your current weapon.  Someday I will get there, I just hope that the rest of the people I am playing with will still be playing when it happens.

#FFXIV #Destiny

A Proper Paladin

Capitalism Ho!

This morning I am getting around a bit later than normal.  I am not sure why exactly I slept in so late.  I got up to go to the restroom at 6 am, and then next thing I know my wife is getting up at 8:30 telling me that her tummy is grumbling.  I apparently took from 8:30 until 9 to actually raise myself from the stupor.  I showered and got dressed and wandered out like usual to find some breakfast.  When I got to the QuikTrip just down the street from my house it was absolutely packed with people.  When I exited the car I immediately realized why.  Across the street is the high school and I was confronted with a barrage of the sound of that can only come from a dozen marching bands warming and tuning.

Since there were band parents and potential competitors wandering in and out of the store, I half expected that everything would be picked over.  However it seems like they were prepared and pretty much everything you could want was in stock.  I ended up getting my traditional Jalapeño Sausage Cheese Roll, and for my wife a chocolate long john.  For the moment life is good as I have consumed my breakfast and am now writing for you lovely readers.  It was around this point that I remembered that my friend Kodra and fellow host of AggroChat was planning a stream this morning.  If you catch this post early enough you should totally tune into his Hitbox stream and watch him attempt to date birds.  We have been joking for a few weeks that he needed to play this game… and the subsection title comes from a comment he just made over the stream when he was offered to get a job.

All Grown Up

ffxiv 2014-09-26 14-44-58-894 Yesterday I was feeling absolutely like crap.  I woke up and it felt like someone had filled my head with concrete over the night, and took after my throat with some sandpaper.  I struggled around yesterday morning trying to get psyched for work, and it just wasn’t working.  I texted one of my co-workers to make sure he was in the office, and that things were going smoothly.  After reporting back in that all was well I decided to just stay home.  I stayed remoted into work most of the day, working on this and that but took breaks to work on leveling my paladin.  Considering I technically took a sick day, I didn’t feel bad at all about doing this.  They were essentially getting free work from me as it was, and I was mostly just dealing with little issues as they came up, and responding to email.

After doing my daily low level dungeon roulette and getting Haukke yet again… I decided to pull everything in the zone and skip nothing.  The boost of XP managed to take me through the rest of 48 and halfway through 49.  I didn’t really feel like tanking another low level dungeon considering my precious bonus was gone, so instead I went out to Mor Dhona and worked on some leves.  It is almost as though they had intended folks to do just this because all but one of the Leves spawn in exactly the same corner of the zone.  So I could run to the vendor get four quests, complete all four and just say no to the free teleport between them.  It took a couple of rounds of this to get close, but what actually dinged me was completely the “do 5 different types of leves” challenge log entry.  Those things are worth a truly prodigious amount of experience.

The awesome thing about having so much Syrcus tower and Weathered gear, is that all of it is dual class for both Warriors and Paladins.  This means the second I dinged 50, and bought 3 pieces of ilevel 90 gear from the hunt master… I was sitting at I think ilevel 89.  My weapon and shield being the only thing dragging down my overall score.  The problem is I had glamoured most of the hideous looking Syrcus tower gear to look like the default warrior set, and class specific glamours won’t show up when you equip it as another class.  Instead I opted to go for a mix of the chain tunic I loved so much, and some of the heavy allagan bits I had managed to connect.  For the paladin I keep the golden crown, and for warrior I use the bunny samurai hat.  So far I am digging the look.

A Proper Paladin

ffxiv 2014-09-26 18-53-46-632 Yesterday afternoon and into the night, my mission was to push through the Relic Reborn quest line and become a proper Curtana wielding paladin.  One of the unintended consequences of the Nexus relic system, is that folks tend to be ONLY farming whatever happens to be the dungeon or trial that gives bonus light.  Players have figured out there is the equivalent of the “Hot Zone” that Everquest and Everquest II used to have.  Where if you run that one thing, you get a significantly boosted amount of nexus light.  The result is that it took absolutely forever to get most of my primals done.  I think at this point folks are still busy farming nexus light, and not working on alts… which I think is what keeps the group steps for the relic moving along quickly.  You would figure as a tank I would get damned near instant queues… but unfortunately that was not the case.

ffxiv 2014-09-26 16-03-37-980 I spent large blocks of time dancing in various places.  Here I am dancing for two NPCs in Uldah… both of which seem thoroughly unimpressed by my skills.  I think a rundown of the waits looked a little something like this…  Chimera took around 45 minutes to finally pop and when it did I was the most seasoned tank so ended up tanking it.  Hydra on the other hand took only about 25 minutes… and the other tank a Cat Girl in a Bikini wielding a huge axe rushed in and tanked it.  For Ifrit it was more like a 15 minute wait, and oddly enough once again a Cat Girl in a Bikini tanked it, but from what I can tell it was a different one.  Finally we come around to Garuda and it was almost instant pop.  It turns out that I lucked out and hit a spot where Garuda was the Hot Zone… and as such it was the fastest Garuda run I have ever experienced.  Folks were ignoring all of the mechanics and pretty much just burning her.

ffxiv 2014-09-26 17-49-49-518 That just left Titan, and after another fifteen minute run I was volunteered to be the primary tank.  This is fine because really as far as fights go Titan is one of the easiest fights to tank.  For the most part you just stand in one spot occasionally shifting slightly to either be next to the red line or to avoid a bomb.  Like every titan I have seemed to be in ever… it took a couple of wipes and echo stacks before we finally pushed through.  On the time we won we were down to a single Scholar healer and a few dps and me.  This seems to honestly be easier than trying to keep alive eight people on this fight.  Sure it was a pain in the ass and took a really long time, but you reach a point where the healing and movement is manageable and you just keep repeating the same loop.  With that I had my Curtana and shield.  Moments later I had upgraded it to Zenith level and finally felt like a real paladin tank.  This makes level 50 job number four and my fourth Relic Zenith.

#FFXIV #Paladin

Familiarity in Proximity

Mega Servers Continued

A few days ago I made a post on about launch issues and game servers, and the problems and solutions that come from various server scenarios.  In my post I presented some discussion about the various styles of servers and the weaknesses that each have.  Mega Servers are an awesome technology but there are problems with it, namely that it reduces the casual proximity of players.  In my post Doone made a comment, and while I normally would have simply posted it as a reply…  I am thinking that maybe I need more space to go into my thoughts.  For sake of not having to make you jump through a bunch of hoops I am going to repose his comment here.

Im not sure why anyone thinks Megaservers make it difficult to build community? Do you mean that it’s too many people to build intimate connections? Because if thats the case, then we’re just talking about social tools, not megaserver tech. Players just need a reason to interact and that doesnt change because of megaservers.

AA’s current situation is embarrassing. Theres not any good excuses for their current situation. This isn’t the first MMO launch, not even the first MMO with land and other features that complicate server flexibility. Theyre simply unprepared for deliberate reasons. There’s just no way they didn’t know what they needed for a smooth launch.

It’s worse that people who shelled out hundreds of dollars to support development are reporting not getting that 4 day advantage they were promised. That’s a serious charge.

Should AA have gone Megaserver? I don’t see how this wasn’t mandatory given the kind of features it has. You need a vast server community that’s STABLE. And you can’t have that when your system is as inflexible as the one they’ve adopted. I think they’re sinking their own ship right now.  — Doone

While I agree with the bulk of what he said, I thought I should maybe clarify my points about mega servers.  At first glance they look like a magic bullet for the problem.  At the very least I thought they were a magic bullet for launch day woes, however they have their own problems that do not always show up early on.

Informal Community

ffxiv 2014-09-22 18-11-33-975 There is a certain kind of community that happens spontaneously by just being around the same players each and every day.  For example the above picture is that of one of the late game hubs in Final Fantasy XIV Revenants Toll in Mor Dhona.  Upon arriving at the Aetheryte crystal I am immediately seeing some familiar places that tend to frequent it.  You can see a name marked in orange as someone I have already friended.  However more than that I recognize if not the names, but the guild tags of many of the players surrounding me.  There is a sense of familiarity in seeing the same players day in and out, and when one of them is in need you are more likely to step in and help out.  This is the way friendships in MMOs used to be formed through shared activity, not just shared guild tag.

ffxiv 2014-09-14 22-10-22-567 In Final Fantasy XIV it has instanced housing wards, where you purchase a house and in theory become neighbors with lots of other players.  Our house is across the street from a Market Board which is the way that you access the auction house economy.  Over the course of weeks of being in close proximity with several other players, we have struck up a bit of a friendship.  One of which is the name in orange in the above Mor Dhona photo.  There is lots of spontaneous interaction that happens just by being around other players and gaining that sense of common goals.  This picture is when we just spontaneously put on our brand new Dragon Warrior inspired Blue Slime King hats and started dancing together.  But the interaction has spread much further than that, and I’ve helped these players out in the world beyond our neighborhood, as well as had my heart warm each time I happened to see one of them out in the wild.

A Server of Strangers

eso 2014-03-31 21-54-58-07 I’ve played many games so far that have some form of a blended server environment.  World of Warcraft for the last several years has blended the leveling zones for the entire battlegroup to make each server feel more populated.  The most recent poster child for Mega Servers however was the Elder Scrolls Online.  Before launch they made several promises about creating a situation that grouped like minded players together into virtual servers, while still all being part of a much larger farm.  While we had one of the smoothest launches since they could easily scale up the hardware temporarily, and reduce it later as needed…  there are a lot of problems that came from not being with a fixed set of players.  Admittedly some of the issues are due to the poor decisions made with the user interface.

In the above image, can you easily tell where my group mates are?  Can you tell the names of players surrounding me?  In both cases the answer is a huge nope, and this poor design choice of obfuscating information about other players only served to make the mega server concept feel that more alienating.  Everyone that was not you became another nameless faceless person taking up room and competing for your resources.  While this is the extreme, I’ve had the same thing happen in World of Warcraft when I encountered players from other servers.  It was like that they were somehow less important to me, since they didn’t share the same server lineage.  I knew that I would likely never see them again, so why even bother trying to be friendly?

Familiarity in Proximity

WoWScrnShot_102913_165101 In a traditional server structure there is familiarity in your actions.  You end up noticing players that do the same things as you do.  It might be farming a specific location on the map because you like the look of it, or crafting at a specific machine.  In hub based MMOs like World of Warcraft, you spend inordinate amounts of time milling around whatever your faction end game city tends to be.  I would spend hours running circles around Dalaran while dealing with raid and guild business over text.  While doing this I used to favor certain areas of the town and vendors, and I started taking note of who else seemed to like milling around these same places.  Over time I would start up conversations and get used to seeing the same people.  If they were gone, I would wonder what they were up to and hope that they were okay.  Over the years there are so many contacts that I have made… that ultimately turned into later guild members that I made only because I noticed they were in the same place as me and decided to strike up a conversation.

The problem with the mega server is that it destroys this kind of familiarity through proximity.  I feel like Elder Scrolls Online was the absolute worst case of this, because not only did it rob you of being around the same people all the time… it also took their names and guild tags from you.  One of the important aspects of a guild is it becomes far easier to recognize than individual player names.  Over time you start to associate a certain kind of behavior with a certain guild tag, and then when you see one of those people leading an event you have an informed decision as to whether or not this is going to be a good thing.  As a guild leader, my people were amazing and the absolute best advertising I could ever have created.  I would get random messages from players who ended up running a dungeon with one of my people, and they wanted to take time to compliment me as guild leader on how nice they were.  It is this kind of interaction with others that I hope to preserve with whatever ends up being the next server model.

The Happy Medium

2012-08-22_234640 As I said in my first post, I think there is a happy medium somewhere.  I think the ultimate version of mega servers, allows you to checkmark certain characteristics that you favor and then creates essentially a virtual server populated with the same players every time.  Similarly I think there are ways for games to maybe more easily identify players that you have interacted with in the past.  The biggest problem with Elder Scrolls Online is that every player felt anonymous.  Even my own guild members, I struggled to locate them in a mob.  This should never be the case, you should always be able to pick your friends and guild members out of the biggest sea of names and faces.  Similarly I think it is important to be able to identify players, because it allows you to form those connections in your mind that if I saw this player in my crafting hub and they are out here doing the same action…  I am invested in maybe going that next step and inviting them to a group.  I want us to keep the best aspects of the traditional server structure, and find new ways to scale them as we go forward.

I want to leave with an excellent post from Sig of Crucible Gaming called “How WoW Ruined MMO Gaming”.  While the title is hyperbole, there are some really good thoughts contained within, and it seems like Sig  mourns the interconnectivity of the previous era of gaming.  Once upon a time we needed players, and as such generally treated them better.  As games have removed the need for having other players we have eroded that base of civility.  While in many cases I think that World of Warcraft has poisoned the well in doing away with some things that were absolutely normal previously, I don’t think we are in an unredeemable state.  Final Fantasy XIV has proven to me that there can exist a game that is both social and modern at the same time… and that has a thriving and cohesive community.  I think the ultimate trick will be finding ways to take what they have done there and scale it to other games.

Leopard Print Paladin

Susceptible to Grind

Destiny_20140920104852 This weekend I played a good bit of Destiny because it is the perfect game for those moments when I don’t feel like I am get into something terribly detailed.  I play this game much in the same fashion as I play Diablo 3, in short bursts with the ability to jettison out if needed to go do something else.  As such this has become in many ways the game I play when I know we are going to be leaving the house soon.  I am never more than just a teleport to orbit away from safety, which makes me consume the game voraciously in small doses.  As such I have mostly been running the game in private mode with my fire team locked down to keep people from popping in at random.  I feel like I don’t want to deal with the expectations of others when I am playing a game in this fashion.  Generally speaking I am either moments from leaving the game, or playing the game while camping something in Final Fantasy XIV…  and in either case I am not exactly responsive enough to be a proper group mate.

Destiny_20140920114944

The bulk of my gameplay has been doing either patrols on the Cosmodrome or on the Moon.  I finally got a blue engram to drop, but unfortunately it was for my class item… which is essentially just decoration.  Instead of the traditional “flag football” towel, this one is a series of 3 banners that hang down from my waist.  One of the things I am learning about myself is that I am deeply susceptible to grinding.  I find it super easy to zone out and just wander around aimlessly in an area.  I seem to be able to get infinite amounts of entertainment value from simply wandering around killing Fallen and Hive on the moon and accepting the little mini-quests.  As such I was level 16 before I actually finished the Moon this weekend and got the quest chain sending me to Venus.  I am sure I will be 20+ before I finish Venus, because as soon as I unlock the next patrol zone… that is more than likely what I will be doing quite a bit of.

Destiny_20140920112437 I think part of the problem with Destiny is the fact that it has relatively little to go with as far as Story goes.  As such I find absolutely no sense of urgency pushing me forward to keep completing missions.  In a game like Mass Effect 3 I felt like I was moments away from doom at all times, so I just had to keep pushing forward and trying to turn back the tide in a war larger than myself.  In Destiny they have failed to infuse the narrative with any of this.  Sure things are going horribly wrong out in the galaxy, but we have this last city that seems completely immune to the effect of what is happening.  Sure The Traveler is “dying” but I don’t feel this happening, I feel like that is generations away and I have just been drafted into essentially a science fiction stalemate.  So I have zero issue wandering about and taking time to smell the “helium coils” as it were.  The moment to moment gameplay are what keeps me engaged with this game, and the story line and as such story quests could not exist at all and I would still be happy.

Leopard Print Paladin

ffxiv 2014-09-22 06-44-52-320 At the beginning of the weekend I was a level 40 newly christened Paladin of Uldah.  Over the course of the weekend I managed to push my way through to 46 and get the first of my spiffy gear.  For those who are not familiar with Final Fantasy XIV, at 45 you complete a class quest that will reward you four pieces of “Relic” gear that represents the defacto look for your class.  This means you get a full set of gear minus two slots.  The belt is not terribly important because no belt really changes the look of something drastically.  However the other missing piece is the chest piece and it is essentially the item that always ties a class set together.  On the Lalafell the paladin “short shorts” look is minimized by the total lack of height, however of anyone else it looks like you are wearing white boxer shorts without the chest piece that gives you the plate skirt that is so characteristic of a paladin in this game.

There is a full set of gear that drops in the dungeon Dzmael Darkhold, that rarely sees much use since it is level 44, and at 45 everyone gets their class set.  However the one piece that is extremely useful is the chest, which thankfully in all of my journeys I have gathered up a few of these.  The problem is that for pretty much every class there is something goofy going on with this set.  For the tanks the set features an inexplicable leopard print inlay, with no way to “dye” the pattern away.  So as a result for the last few levels you end up looking a bit goofy until you finally ding 50 and get that class chest piece.  Thankfully for me I also managed to pick up a nice pink quality chest for 47 that should make the outfit look a little bit more put together for the last few levels.

Red Bunny Samurai

ffxiv 2014-09-22 06-46-10-323 The other thing I am realizing is just how much of my other gear will work for Paladin.  Almost all of the dropped pieces and jewelry from the endgame levels worth for Marauder, Warrior, Gladiator and Paladin.  The problem with this is that I have several of the pieces glamoured to look like the Warrior class set.  Apparently this will not show as such when I equip them however, and quite frankly the Syrcus tower set looks like crap for plate wearers.  So I am wondering what set I am going to glamour to that can be neutral and work for both classes.  The most important thing after all is that I still have a proper bunny hat.  While I freely admit that I stole wearing this helm from Tam, I think I have more than made it my own… since it was clearly designed to be worn by a Lalafell.  He tends to favor the white one with the full face mask, where I am enamored with the red one that allows my full face to show through.

My goal for the coming days is to push the paladin to 50 and get it fully geared in 90 or better items.  I’ve been stockpiling hunt marks to be able to do this the moment I ding, but I am really not sure how many pieces I will actually need to buy.  All of my jewelry is dual class, as well as my chest, belt, and boots.  That just leaves three pieces of gear that I actually need to purchase, and then again I will need to spend the requisite 1125 tomestones of mythology to get the zenith weapon and shield.  Right now I have a dilemma I suppose in that I am really close to being able to purchase my next Animus book, but I am also really close to 50 at this point.  I don’t have the tomestones to do both.  In theory I can get the book and the process of simply getting my relic weapon should give me more than enough tomestones to be able to at least craft the relic.  Then I can deal with grinding out the rest as a paladin if I so choose.  In either case I should have another animus book and a 50 paladin soon enough.  Then I suppose my focus turns to finishing off my White Mage.

#FFXIV #Destiny