Tonberry Tactics

Not Enough Coffee

This is one of those mornings when I feel like there is simply not enough coffee in the world to make me out of this stupor.  In part this is my own making.  At 4:40 I woke up on my own accord, thanks to my very own bladder alarm going off…  and then I decided it was an awesome idea to go back to bed… knowing that I would be awoken by the alarm at 5:30.  Had I just gotten on up and proceeded with the day…  I likely would be just fine right now.  So instead I sit here staring at the screen trying to make thoughts coalesce into word form.

Today should be an interesting day for me.  When I was younger I was part of my high school gifted and talented program.  I feel as though maybe the entrance requirements were a little lax if they were willing to take me.  The gifted and talented coordinator, that we lovingly referred to as Jaunamama fought hard to get us some truly unique experiences, many of which I suspect came out of her own pocket.  One of these was the Tulsa Town Hall lecture series.

Essentially she would take two of us on the long trek to Tulsa to attend one of the lectures in the series, then make a grand day of it all.  We would go to lunch someplace nice, and usually finish the afternoon with a tour of the Philbrook or something along those lines.  For the last five years, I have worked across the street from the performing arts center without thinking much about it.  This year however upon listening to the advertisements on NPR, something clicked and I signed up for the lecture series.  Luckily I have a pretty awesome boss and he has filed this down in my PPR as “Personal Development”.

FATE Crack

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A few days ago I complained about the Dark Devices FATE in Northern Thanalan, but to be truthful…  once you reach about 45 the zone as a whole tends to be the best place to level.  So as a result I have been spending quite a bit of time out there doing the various fates.  There are a number of 25k-40k experience boss fates, one of which that drops a pet if you manage to get gold.  So as a whole the zone is really worth while even if it did not have everyone’s favorite… Dark Devices.  I guess to some extent… I understood why the fate was so popular but I never really understood its full potential until yesterday.

Over lunch I was working on leveling my Bard like I have been the last several days, and when I did the ubiquitous “BRD LF FATES” shout in zone, I got invited to be a part of a custom built dark devices group.  Essentially the eight man group consisted of 3 White Mages, 3 Black Mages, 1 Bard for mana song, and 1 Paladin for flash.  How the group works is a thing of terrifying brilliance… and totally relies on poor game mechanics.   Essentially the mission at hand is for the black mages to spam attacks, the paladin to spam flash… and the white mages to cast regen on opposing players.

Regeneration Tagging

While this does not seem too heinous at face value… it gets there quickly.  Apparently one of the ways that healing works is that when regeneration is ticking on a player, it causes aggro to be generated on the pull for the healer that cast it.  So far that seems to be working as intended… it has worked that way in most MMO games.  Where things go off the rails is the fact that apparently it also TAGS the mob to the healers party.  This means by keeping regen up on opposing parties, you can essentially siphon off their kills and give your group credit.  This is the king of all “dirty pool” maneuvers, and I do not condone it in the least…  however this is so prevalent that if you have a white mage in your party… they are more than likely doing it.

When it works… it works insanely well.  In Final Fantasy XIV there is the ability to chain kill mobs and each additional mob you kill adds a multiplier to the process.  I believe you are initially given 60 seconds once the chain begins, and if the counter is low enough, each additional kill resets the counter back to 10 seconds.  As a result a big AOE group can get some extremely high chains, but I believe eventually the multiplier caps out around 200%.  During the lunchtime group… we managed to get a 354 uninterrupted chain… meaning after the first 20 or so of those… every single mob killed was worth +200% of its face experience value.  As a result I made literally over 75% of a level on one single phase of a fate.

Regressive Gameplay

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Dark Devices is a serious gimmick, and still one that I hope they break… because quite frankly it is a bit of an unfair advantage to those players that can get access to a good AOE group.  That said… since it is not considered an exploit I am certainly going to benefit from it as much as I can.  Yesterday at lunch I was level 45 and after a few more hours out in Northern Thanalan I am over halfway through level 49.  Granted I have the insane post 50 xp bonus going on for my bard, but that is some seriously fast leveling.  No wonder you see the same people out in the zone every single day farming the fate, over the course of a few weeks you could push almost every single class you had to 50.  I did not start out there until around 44, and as a bard you really don’t have all the tools you need to be successful until 46.  However I am seeing fresh 40s out there trying to make the fate work for them.  The method if nothing else… is brutally efficient.

The thing that strikes me the oddest about this entire process is how much it reminds me of the original Everquest.  Essentially I have leveled my Bard almost entirely through FATE grinding, and as a result that means sitting in a zone shouting for a group.  This is essentially the same sort of thing I can remember doing so many times in the Dreadlands.  Throughout the course of the night I would end up in multiple groups that would hunt mobs outside Karnor’s Castle, or various other key farm spots around the zone.  If you by miracle ended up with an extremely well balanced group, you might even brave the railroad that was Karnor’s Castle itself.  As much as you can solo in FFXIV, you can never beat the type of experience you can get with a party… especially while running FATEs.

I think to some extent it is this throwback to an earlier time… this regressive gameplay that has made the game so damned sticky for me.  It is like going back and playing Everquest, but taking with me all the bells and whistles and perks of a modern MMO.  Essentially the game is almost completely solo-able if you so choose to… but the group content is extremely good when it happens.  My huge problem with EQ2 is that while the soloing is amazing, any time you get more than two players together in the same place it feels like a facerolling mess.  Granted I have not actually played a lot of the Velious dungeon content, but even the big dungeons like Mistmoore have felt this way to me.  FFXIV does an amazing job with the dungeon content in making it feel like it requires effort and planning to get through it.

Tonberry Tactics

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A few days ago we took a group into Wanderers Palace and had some mixed results.  Over the course of the dungeon run we figured out how a lot of the tactics worked, but simply ran out of time before we could formulate a winning strategy for the final encounter.  We like to go into these dungeons completely cold, and figure out the boss mechanics on the fly rather than trying to rely on some guide to tell us how to do it.  So since we failed to finish the dungeon, there were several of us who had been plotting revenge.  Yesterday during the day, over IM we conspired to build a team to take on the challenge that night.

Overall I have to say the run went tons smoother, but primarily because we understood how the mechanics worked.  We went through the dungeon essentially wipe free and that left us with worlds of time to distill just how to defeat the final encounter.  After a few failed tries, we figured out the rhythm of the fight and managed to find a way to juggle the constant stream of adds, and the insane amount of damage the Tonberry King deals from his Grudge attack… that scales based on the number of adds you kill.  As a whole the entire encounter felt like a giant tug-of-war match, trying to keep me alive as the tank, but keep the adds off the healer.

I didn’t get much from the dungeon other than the experience of running it, but I believe both our Bard and Dragoon walked away with some really nice upgrades.  From the second boss a really nice chest piece dropped… but it was statistically identical to the one I received from my level 50 class quest.  So I passed and let someone else pick it up as a greed item… though honestly if it is the same stat wise, it won’t be of much use to anyone.  This is not the type of dungeon I want to run more than once a night, because it takes a lot out of you…  however I enjoyed myself.  Quite honestly there are not ANY dungeons that I really want to chain run, because even with the smoothest group these dungeons require more of you than previous games.

Wrapping Up

Well it is that time again and I need to finish this up.  I have not really posted much for the Newbie Blogger Initiative this week, but I have plans to do so this weekend.  During my Saturday and Sunday posting time I have much more time to work through a topic, so I figured I would use both days to post advice articles.  There is so much good stuff out there this year, and I need to get on with updating my blogroll to include the rest of the blogs that have signed up during the Class of 2013.  I hope you all have a great day and that it continues on into a great weekend.

Mayhem in Mathosia

Just a Gigolo

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Last night I was feeling fairly antisocial.  I logged into Rift for a little bit, but was feeling overall meh about the game, especially since I knew the bulk of the guild would be in FFXIV anyways.  I still feel bad about the fact that almost all of the Rift guild moved rather abruptly to Final Fantasy… but that just kinda happens with recent games.  Since I was not super amped about doing things with people… I decided to run around as a Bard and grind FATEs.  I have been working up the class so I could have something dpsy to play when we had too many tanks and not enough other things.  I had originally intended this to be my Dragoon that is sitting at 32…. but as I started to play the Bard it just leveled so much faster.

At level 45 in FFXIV you get a series of quests that give you four of the 5 pieces of your archetypal class look armor.  This is commonly referred to as the Artifact gear and through the first series of quests you get every slot but your chest piece.  This often leads to some bizarre looks, but honestly I am not sure the bard set COULD look goofier.  I am somewhere between a rockstar, a gigolo and a movie style gypsy.  In no case does this make me feel epic and awesome… and in the matter of a single quest I went from looking like the Dread Pirate Roberts to David Lee Roth.

Vanity Slots to the Rescue?

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Supposedly there are vanity slots on the way… and they seriously cannot get here soon enough.  I am mildly depressed to think I will have to wear a pair of pants that look like they were crafted from a circus tent until then.  The above image is the set I loved to wear…  Foestriker.  This comes from the first three dungeons… and I have been slowly gathering the rest of the pieces of the outfit.  Everything about the look seems epic to me… and I felt like the elite archer I was supposed to be.  The bard outfit on the other hand looks like I am 5 years old and got to dress myself for the first time.

Apparently I am not alone in this assessment, as most of the major forums have at least one “wtf is wrong with the bard gear” thread.  Overall most of the other class outfits I have seen have been amazing looking.  Dragoon looks like everything you would expect it to be, as does Warrior, and Paladin looks very much like the defensive tank that they are supposed to be.  Even Scholar with its quirky “I bought this jacket at an army surplus store” looks pretty cool.  So right now the bard outfit seems to be the “Moon Moon” of the crowd.  Which is kinda sad… considering just how amazing the bard class as a whole really is.  If I knew just had bad I would end up looking… I might have focused on leveling up the dragoon instead.

Server Shuffling

2013-10-03 06_31_06-I need server transfer now! - Page 9Yesterday it was announced that Final Fantasy XIV A Realm Reborn would soon open up server transfers.  In an attempt to reunite friends and loved ones… the first five days of server transfers will be completely free.  This is generally an extremely good thing… since there were a few Stalwarts who were not patient enough to play the “get on Cactuar” game that usually involves creating characters at odd hours.  The only negative is that if you look at the list below… our realm is specifically flagged as one of the three US realms that are extremely highly congested.

As a result… the opening of server transfers may make our server queues even worse.  Essentially every night there is a very small queue when we attempt to log into the server, the hope is that even if the queues increase we will never have to go back to using our login macros to get through the sea of 1017 errors.  As a guild we would consider moving elsewhere, but it would mean starting over from scratch and moving separately.  It feels like they planned this poorly in that they did not offer a guild move option.  Currently we have essentially maxed out our guild, and all the frenetic questing of the first few weeks in part is what pushed our level up to where it is now.  Without the assistance of the quests… it would likely be far harder to reach.

Additionally we have almost maxed out our faction with the Immortal Flames… which means we could consider switching factions and starting the process of leveling our reputation there.  So the prospect of having to discard all this progress and start from scratch just does not seem like something we would want to do.  We have very few people on other servers, so for the most part it is not a huge ordeal.  I imagine that the folks transferring TO Cactuar however will have to do it during off peak hours, which could be a bit tricky since there is only a five day window to get that free transfer in.  No word yet has been posted as to when the server transfers will begin.

Mayhem in Mathosia

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I think this week why I have been so focused on trying to push up the Bard is that I know I will be spending most of my weekend playing Rift.  Last week they announced a brand new server event called Mayhem in Mathosia.  The goal of the event is in essence to get Rift back to its roots… massive large scale invasion events spanning multiple zones.  During the event there will be unique planar drops that include new colors of Hellbug Mount, a unique Kirin, and some cosmetic gear.  I want it all…  I want it now.

The schedule looks a little something like this…

Phase 1: Friday, Oct. 4 – Saturday, Oct. 5 – Silverwood / Freemarch
Phase 2: Sunday, Oct. 6 – Monday, Oct. 7 – Gloamwood / Stonefield
Phase 3: Tuesday, Oct. 8 – Wednesday, Oct. 9 – Scarlet Gorge / Scarwood Reach
Phase 4: Thursday, Oct. 10 – Saturday, Oct. 12 – Moonshade Highlands / Droughtlands

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So I will likely be spending most of my time over in Rift this weekend and most of next week trying to gather up all the goodies.  I will of course be popping back into FFXIV if someone needs a high level dungeon run, or to help out with instances as needed.  We have been trying our best to be available anytime a guild member is on high center due to needing to do a specific dungeon run.  I still would like to get my rogue to level 60… but the 50+ leveling just feels like a tedious process.  Which is a bit disturbing considering I am right now playing a game where I am forced to level unaided by quests.  By completing enough of the various invasions you can win the unique appearance Hellbug above, so that will be what I am working towards.

Sponsors Unite

Class of 2013

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Yesterday the 2013 Newbie Blogger Initiative officially kicked off and the new blogs are starting to trickle into the forum.  Yesterday I updated my blogroll to include the five blogs that had signed up to date, and over the night another two have joined the fray.  Here is hoping that the effort will continue to grow throughout the month.  Last time we ended up with I believe 110 new blogs starting the process, so we have a long ways to go before we see those numbers.

I will update my blogroll accordingly later today… but currently this years crop looks a little something like this…

Check them out and give them some link love.

Sponsors Unite

Similarly, yesterday kicked off quite a number of “advice” posts from the sponsors.  Like always these varied in topic greatly covering general tips, where to find inspiration, and various technical tidbits.  I am sure in the coming days we will be seeing a lot more of these posts but so far here is the run down of topics that were posted as of this morning.

I am sure as the month rolls on, we will see quite a few more sponsor posts as well.  I think for the first day, the program was pretty well represented.  My goal is to do a short daily synopsis of what all has been happening on the days I am not posting an advice article myself.

Heroic Characters

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A few days ago I had posted about the fact that October 1st was the beginning of the ability to create a free Heroic Character in Everquest 2.  Most of us initially thought this was for subscribers only… or in EQ2 nomenclature “Gold Members”.  However yesterday Stargrace of MMO Quests pointed out that ANYONE can log in and create a free level 85 character during the October 1st – October 15th period.  Additionally they have once again tightened the reins of the free to play restrictions.  Previously it was extremely frustrating to play a free to play character, because you could not equip Legendary or higher items…  which meant that essentially you could not equip anything that came from a dungeon or most world drops.

With the introduction of Heroic Characters, all of these item locks are gone… as are the various items that were sold on the store to unlock the ability to equip them.  Additionally as of yesterdays patch… much like they did in the past with other expansions… Destiny of Velious is now included for free.  This gives you access to content up to level 95, and covers all of the newer zones added into the game.  They have also broken up the Age of Discovery features into bite sized chunks that allow you to gobble up only the pieces you want, for example you can buy access to mercenaries only, or just the beastlord class.  Since they are removing some of the appeal for remaining a gold member, they have added in a permanent +15% coin loot bonus and +10% mount speed bonus to all existing gold members.  They have also mentioned they will be adding more perks into the equation to keep maintaining gold level a valuable thing.

The Swash and Berserker

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Wanting to take advantage of the free promotion, I logged in both of my accounts last night and created and or upsized characters on each.  For some time I had been trying to level a dps character on my main account, and had created Belgrifter a Ratonga Swashbuckler.  Namely the Swash is a very high survival dps, and I was having a decent time leveling him.  Ultimately I ran into the same roadblock I ran into with all of my characters however.  Once you have had flight in EQ2, you simply do not want to level a character without it.  So essentially I was stuck with a decision… either grind up tradeskills or grind up levels.  I managed to push him up to 55 before something shiny caught my eye and I abandoned the effort.

Since I could not really see myself returning to playing him until I had flight… I decided to go ahead and use that accounts token to super size my Ratonga.  The gear that they give you is extremely nice… far nicer than the gear I have ever started velious content in before.  I seriously doubt if I will replace any of it during the Othimir quests, it seems to be on par with that level of item.  The weapon choices were a little wonky, giving me a sword and a mace… but I can live with that.  The big problem is I have NEVER used a mace on my rat… but they auto leveled all of my weapon skills for me… so that really is not a problem.

If you look at the image from the above paragraph you will see Belglaive my new 85 Iksar Bezerker.  On my second account I mostly had support classes, as I used to regularly dual box before the release of Mercenaries.  As a result I really did not have anything “tanky” on that account.  If I ever wanted to dual box again, I figure it would end up extremely handy to have access to a tank, and Bezerker is the one I have never really played to high levels.  I have a very small dwarven one on my main account, but I think he is somewhere in the 30s.  The best thing is… the changes give me full access again to my Dark Elf Warden, since I had stopped playing him due to the item restrictions and not wanting to maintain a second subscription.

Wrapping Up

The ability to create a free level 85 character is an extremely amazing offer.  If you have ever considered playing EQ2, I highly suggest you make an account during the 1-15 period and create a level 85 even if you do not intend to play it right now.  You can do a lot of cool stuff with an 85, and even use it to feed lower level characters items.  I have always loved EQ2, and I will admit the prospect of fresh high level characters has gotten me pumped about playing it some again.  Just not sure how often I will do so… given my current addiction to Final Fantasy XIV.  If you do end up rolling characters, I highly suggest Antonia Bayle the Roleplaying server.  It has probably the best community I have seen in any game… other than potentially Landroval in LOTRO.

Sea of Spell Effects

Good morning you happy people of the interwebs.  Yes that is right… the top greeting block is back with a vengeance.  I had been trying to wean myself off of it, because really the top block and wrapping up blocks are both crutches.  However this morning I feel all groggy and discombobulated and I am crawling back to the greeting block like a warm blanket of sanity.  This morning I feel somewhat like Frankenstein as I move around the house through my routine much like a reanimated corpse.  Additionally I have a cat that keeps trying to help me write this…  and she really is not taking no for an answer.

Sea of Spell Effects

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Essentially by resurrecting the greeting block, I am delaying the inevitable… which is that I don’t really have much to talk about this morning.  It is not that I didn’t do a lot yesterday gaming wise, because I totally did.  First off I got up, blogged, cleaned up the house, changed the ferret cage, ferret playpen, and scrounged for food…  only finally then settling down to play some FFXIV… all before noon I might add.  So I feel like my morning was super productive, and this honestly lead way into an afternoon of productivity in game as well.  At the point at which I blogged yesterday morning, I had just hit 30 on my Archer and completed the Bard quest chain.

Yesterday I decided to continue working on my Bard because quite frankly… I have been enjoying it far more than I have my Dragoon.  First off… for those not familiar with the FFXIV bard class… it is quite likely the least bardy of all bards I have ever played.  It is essentially a bad-assed ranged class that just happens to have songs they can play every now and then to add a group buff.  The way the songs work in FFXIV is they consume mana while they are up, in order to give your group some sort of a regeneration of defensive buff.  The first of these makes you every healers best friend, because you can play mana song.

Since at any given time yesterday we essentially lacked the perfect combination of characters online to do much of anything productive…  I ended up getting into FATE groups and leveling at a shocking pace.  The second character really does go so much faster.  I started the day at 30 in Costa Del Sol and ended the day at 40 in Coerthas Highlands… just about to switch over to Mor Dhona.  Before I know it, I will be 45 and decked out in part of a suit of amazing gear.  At this point since I am making a lot of progress, I figure I will finish leveling the bard before I play anything else.  I was the second 50 in the guild, so I am essentially playing a waiting game as folks catch up.

My rush to level a DPS is in part because our most stable group of players that are online on the time seems to be two tanks, one dps and one healer.  So with me being able to switch hit to a dps… this gives me a lot more flexibility for making a viable group happen.  At many times last night, had I a DPS we could have gone off and run Aurum Vale for fun and profit.  However instead there was no real viable way to make a two tank party work.  Though…. quite frankly this is something we probably should try with one of the warriors just not throwing up defiance and pretending to dps.  I wonder if the dpsy warrior will strip aggro even if they are not using defiance…  I guess this is something we should try to see how well it works.

Free 85

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I believe that tomorrow is the day that existing subscribers in Everquest 2 receive a free Heroic Character.  Essentially a “Heroic Character” is something they are adding to the store that allows you to create an instant level 85 character with 280 aa points… the needed amount to start on the newest content in the game.  For awhile they have offered 280 aa catch up baubles that came with the last expansion, but they are taking this one step further and letting you create a level 85 character from scratch, or take an existing character and level it up.  At this point I am slightly torn on how I feel about this.

On one hand, there is no way in hell I will miss this opportunity to create something and apply some miracle grow for free.  I figure I will use it to push my little Ratonga Swashbuckler up to 85, I had intended to use the 280 aa catch up bauble anyways on that character.  I have always struggled to level any DPS characters in EQ2, so he was my attempt at doing that… since Swashbucklers tend to be a more sturdy dps.  Even though I already have him at around level 55, I have stalled out because I simply hate not having flight.  After a point you get tired of grinding tradeskills to 85 just so you can use wings on your characters.  If they offered some form of a flight license on the store I would have snapped one up in a heartbeat.

The other hand I really dislike the way this feels.  Essentially it feels as though they are saying that all content before level 85 is just not important anymore.  They have made so many strides to improve the leveling process and while there are still some dead spots that never got reworked… the whole thing overall flows nicely.  I just hate the whole leveling without flight thing.  But as several friends pointed out… this is not really for me… someone who has time to level a character from 1-85.  This is for my friends who have not been able to stick with any game that long… it lets them catch one character up to within a few levels of their friends and jump starts them into doing fun content already.

Try Before You Buy

I think the neatest thing that this is adding into the EQ2 experience is a “Try before you buy” concept.  Essentially you will be able to create a new level 85 character, with gear and 100 AA points, and play them until level 86 to get a feel for whether or not you like the character.  This is extremely key since so many EQ2 classes do not really come into their own until you have a bunch of levels behind you.  For the most part all character play similarly from level 1-10 but it is not until the 40-50 range that most of them really come into their own as truly unique experiences.  Being able to jump start a character and see if you like how they feel at level 85, should give players a better way of gauging if they like what their class will become.

There is nothing more frustrating than having spent many hours leveling a character that you ultimately decide you don’t really like.  From what it sounds like in the FAQ you can play this character indefinitely until you hit 86… then it becomes progression locked.  To prevent problems that this might cause, it is for the most part locked out of all public channels.  It can’t sent tells, or trade, or do any of the things that might let a malicious player annoy others in the game world.  Upon deciding to purchase the character you get a number of perks.

  • A set of Level 85 weapons
  • Level 85 jewelry
  • Level 85 armor
  • 20 Food and Drink
  • Ammunition for Fighter and Scout Ranged Weapons
  • 6 24-slot bags
  • Variety of Potions
  • A Pegasus Mount
  • Renaming potion for your character (Upgraded or Purchased Heroic Characters only), just in case!

Now comes the bad part… this process is rather pricey.  To create a new 85 character or upgrade an existing one… it is 3500 station cash.  While there are various dodges and ways to get station cash cheaper… at face value this is $35 of cold hard cash spent to instant level a character.  Essentially I feel like this is going to completely destroy the current Grey Market of Power-levelers… and quite frankly this is probably going to have really positive effects on the community.  Right now almost all of the major public dungeons are rife with characters zipping through the corridors and pulling everything in sight… making it extremely difficult to complete any quests.  Each time I have had to do the Sanctum of the Scale it has been a mind numbingly frustrating process because I simply could not get the spawns I needed.

I guess if it is perfectly fine for World of Warcraft to give you a free level 80 character for coming back to the game… then I can’t really say much against being able to create a level 85 in EQ2.  Both games are extremely aged, and anything that keeps players playing them… and allows their friends to play with them… is likely going to be a positive in the long run.  Now I am just trying to decide if I want to level an Assassin or Ranger from scratch, or to boost up my little Swashbuckler.  I want a viable dps class so I feel like I should probably do a bit of research to determine which class I should settle in on.  Part of me wants to go in a completely different direction and level a warden, since I miss access to my melee warden from my second account.

Wrapping Up

It is that time again, and once more I have squandered a perfectly good blog post by talking about nothing.  I have a lot of things to get done today, so here is hoping I can remain focused and power through them.  Tonight I hope to get my Bard up to 45 so I can get the majority of my ancestral armor.  At that point I can start helping out in various dungeons like Dzemael Darkhold, and eventually Aurum Vale.  I hope you all have a great day, and it is the beginning of a really awesome week.