Chateau Belghast

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This weekend was a bizarre one.  We are still very much under the gun of a release date, and I attempted to do whatever I could to further that goal.  However for all of Saturday our building was without power, and I was instead on call just in case something went wrong.  The building power went down at 6:30 in the morning, and by the time we started recording AggroChat we had not yet gotten the all clear.  I was just hoping that things would cycle off of the generators as successfully as they did cycling onto them, and that I would not end up getting interrupted during the podcast.  Sunday was a mixed bag of work and doing all of the other things that we ultimately put off until Sunday like laundry and various errands.  The weekend as a whole wound up being a very random mix of games as I played whatever I could during the brief moments of downtime.  As you can see by the Chateau Belghast image above, I started fiddling around with Fallout 4 once again, and scrapped my old house and built this one instead.  The inside is largely unfurnished but I am digging the outside quite a bit.  It took me far longer than it should have to sort out how best to attempt centering the neon text, but in the grand scheme it seems to look okay.  The frustrating bit with their neon font is that is is in no way monospaced with the characters all varying pretty wildly in width.

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In Final Fantasy XIV I am still very much getting back in the swing of things, and have fallen into the pattern of doing Beast Tribe dailies.  In theory I started down this path because I wanted a reliable source of ventures for my retainers, so that I could keep sending out my gatherers on field exploration.  However I also really like mounts, and over the course of the last week or so I have been pushing up the Sahagin, not necessarily because I love the mount, but more because it was the next closest faction.  For a long period of time, it was the faction I was spending the rest of my daily allowance on while working on the Sylph.  Yesterday however I managed to push Sahagin across the finish line and now have my truly bizarre Sapsa mount to ride around on.  I figured what better place to take a picture of it than in the waters of The Mists, where the Free Company house is located.  Next up should be the Kobolds as once again…  they are the next closest given that I had been spending my extra ventures on them while working on the Sahagin.  I mean I know there are lots of other things I SHOULD be doing… but I just can’t bring myself to pug dungeons yet.  After a string of bad experiences with Palace of the Dead… I don’t much feel like pugging that one either.  The problem there is as we talked about on the podcast, is that if you fail…  you lose all progress gained which seems deeply punitive for a random group activity.

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Finally I spent a good amount of time this weekend playing Elder Scrolls online.  I failed to take any screenshots so instead you get an interior shot of my home.  I pushed forward the story line in Malabal Tor a bit, but the big problem with ESO is that I tend to wander wildly.  I find it extremely hard to stay focused and instead I wind up going after the next object on the horizon that looks interesting, and as a result never seem to end up getting my objectives accomplished.  There is always a fallen log to harvest, or an outcropping of ore to mine.  Whatever the case I find myself continuing to move steadily towards 160 champion levels, which is the current item cap.  Unfortunately I have a feeling this is probably going to change with Morrowind, but for the time being getting there.. and being able to craft a set of gear that will last me for a bit tends to be my focus.  The other thing that I am realizing is that 160 champion levels is just a drop in the bucket given that quite literally every build I find expects you to have at least four or five times that amount.  There is a part of me that wishes I had never actually faded away from this game, because at this very moment I am so impossibly behind the curve.  Then again I think that overwhelming amount of content is what has been drawing me there much in the same way as it did for A Realm Reborn until we caught up.  I know there is more to do than I have time to do it… and in some way that is insurance from ever really getting bored.

Heavy Crowns

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I’ve admittedly been pretty sporadic in my gameplay of Final Fantasy XIV since just shortly after the launch of Heavensward.  For whatever reason the story this time never quite clicked in the same way that it did during A Realm Reborn.  Additionally Alex never felt nearly as interesting as Coil…  so it just felt like I was grasping at things to tie me to the game but struggling to find them.  More than all of these I think the two dungeons per cycle business hurt the most, because it turned something that I used to love…  Expert Roulette into a grind because there was always the dungeon you enjoyed…  and the dungeon you disliked in every patch cycle.  All of this said I have been poking my head in periodically and was at least aware of the mentor program.  The idea being that Square would create a way to identify players who know lots about the game…  which was an interesting theory.  In practice it largely just means you have a Tank, DPS and Healer at the level cap.  Also as I found out last night it apparently makes you feel like you need to run around barking orders and throwing shade on how bad you feel the rest of the party was doing.  Even though I was attuned for it… I never actually ran the second of the 25 player raids called the Weeping City of Mhach.  Collectively folks just call it the “Wiping City” and for good reason… because we died an awful lot but given that it was the first time myself or Grace had been in there… I thought we did largely okay.

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The funniest part of the night was the Forgall fight… which involves becoming zombie but not going full zombie and avoiding some things while absolutely standing in others.  In short it is the traditional insane dungeon fight that simply requires constant execution… and has mechanics that will straight wipe entire parties.  It is a rarity that there are fights where you need to use the healer level three limit break…  but during the course of this fight we used it at least twice…  and there might have been a third time I didn’t realize.  We were at a point where we had no tank and maybe three people total still up, and a bunch of us assumed we were wiping it out and running back.  We were wrong… as the “Mentor” continued barking orders and telling people to rez this person or that person… during a contorted fight that felt like it took 20 minutes to finally beat.  The truth is I had no clue what I was doing, but I finally got finished off by an actual fight mechanic as one of the attacks takes you to 1 hit point…  and requires chain healing to keep the tank from instantly dying afterwards.  We had maybe a single healer up at the time and I fell down hard… but just in time for another tank to get rezzed and pick it up.  I feel like this was the sort of fight where we needed to play Yakety Sax …  but slowed down to the point where it almost sounds like a funeral dirge.

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The fight that I got the most enjoyment from however had to be Ozma… an encounter that I had heard about for awhile now.  Largely I had heard about it being the group killer, in that it required a lot of moving parts that rarely got coordinated properly among the alliances.  Thankfully I was on voice chat with my Free Company and they were able to give me enough of a heads up about what I should be doing.  It also helps that early into the fight we lose the entire B alliance, giving me a run seeing the mechanics the first time and then allowing me to take that experience into the second smoother attempt.  All in all we nailed it pretty well on the second go, and for the most part by the end of the encounter I learned everything that I needed to do to appropriately tank the fight.  The reason we were running Wiping City however was to get me some gear…  and unfortunately not a single tanky piece dropped.  However I do feel confident enough to probably solo queue tank for the place and start soaking up more gear that way.  The risk of playing FFXIV irregularly is that the game moves on without you… and I hit yet another wall with the latest patch.  I was sitting at 220 from my last attempt to catch up… and this time around the first dungeon requires 230.  There are of course a lot of more grindy ways to catch me up… but we were trying to take as many short cuts as possible.

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Before disappearing and flaking out last time I had managed to put in some progress on the 235 weapon from Palace of the Dead and as I talked about yesterday our little run pushed me pretty far… but not quite over the tipping point.  So last night once finishing the Wiping City, we broke up into a smaller group and did some Palace of the Dead and over the course of a few runs managed to get me to 39 weapon 32 armor.  During all of the stuff I managed to accumulate enough Lore tombstones to upgrade my earrings to 230, and at some point during the evening Tam hooked me up with a set of 250 legs to replace my then lowest slot.  I had enough cash accumulated to manage picking up the 250 ring as well since my next lowest slot was that.  All together those four pieces of gear pushed me up to exactly 230 item level, and thus makes me viable for a lot more content including the dungeon that is blocking my quest progress.  Unfortunately however I have had this patch cycle spoiled for me, because before I remembered to turn off player titles…  I actually happened to be running Deep Dungeon with someone that was showing their new title off.  Now I am not sure exactly how it is going to go down… but I know something is going to go down.  Ultimately that is not necessarily going to ruin the impact, just a bit of a bummer to have it spoiled in a way that really should not have even been a thing.  While I wouldn’t necessarily count myself as “caught up”, I am at least in a much better place than I was.  I need to do a lot more palace of the dead so that I can pick up the next weapon…  but that one requires 60 weapon/armor which is still a very very long ways away.  My only revision of that content would be to make the end of sequence mini-boss drop one of whatever your lowest rank happens to be armor or weapon.  Also of note… you can see that thanks to the new weapon I did some glamouring and am once more the Bunny Samurai.

Restless Weekend

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This weekend was a bit of an odd one, because at least for me it centered around recording our “Games of the Year” show on AggroChat.  This is generally speaking a huge ordeal given that our show is made up of six very different minded people.  Back during the days when we had four regular hosts it was less of a proceeding but now that we essentially have six people each picking three games a piece… that means we wind up talking about 18 games, which as it turns out divides neatly into two 9 image panels.  The above image is the first of these and serves as the backdrop for our normal show card of sorts, however with the text over it you can’t necessarily make out all of the images involved so I decided to post it here.  You can as always find the show on AggroChat or my method of choice for sheer simplicity of listening…  YouTube.  The reason why this largely dominated my weekend is because we ultimately recorded two podcasts that were both two hours long before I set down to edit them.  Post edits they both clock in around an hour and twenty minutes, which really is shocking given that I did not actually time anything out in an attempt to make them work as relative set pieces.  I guess however if you set out to record nine games per show… the end result comes out fairly evenly.  I did make an attempt to shuffle the deck in such a way as to put the games I thought we would most likely talk the longest about divided evenly among the shows.

So we recorded from 8 pm CST until just after midnight, and then I got up around 7:30 Sunday morning and edited until 12:30…  and as a result every other element of the weekend felt like it was shoved to one side or the other.  Of course all of this madness has a purpose since the double episode is timed perfectly to cover the absence of myself and Ashgar as we go to Pax South.  Now in theory Grace, Kodra, Tam and Thalen could record without me… but that would mean I had the forethought to have the mess that is our show in a state that I could easily hand over the reigns to an understudy.  I have not planned ahead that far, and while I do have a series of Audacity and Photoshop projects to speed up the process…  I am not sure if I could even properly explain what exactly I do each week.  It is my hope however that I managed to not only publish yesterday, but also schedule everything else to publish next Sunday while I am driving home from San Antonio.  Staging a publish to happen without me is always a fraught thing for me… because so rarely does it actually work as intended.  Even if it does… I am literally stressed beyond reason until I see the tweets show up in my timeline from the publish process actually doing its thing appropriately.  In the grand scheme of things however…  it is not the most important thing in the world… but it is important to me.

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As far as gaming went this weekend that was equally scattered.  I patched up Final Fantasy XIV and made it far enough to hit the first instance gate, before ultimately walking away.  Similarly I patched up Wildstar, created a Chua Warrior and played to around level seven before once again walking away like a bored child.  As far as gaming that managed to last for more than an hour…  we had World of Warcraft where I finally hit 35 points on my Protection Artifact and started pushing up Fury instead.  I have gotten back in the habit of logging in each day to do my Emissary quest because now there is also a potential legendary upgrade waiting at the end of the grind.  I started doing my Time Walking dungeons… but only managed to make it through the first one tanking it before once again wandering away.  The game that seemed to stick the hardest was Elder Scrolls Online where I completed a good chunk of Malabal Tor, a zone where I am already completely enthralled by the storyline…  even though it involves largely nothing but elves and their internal politics.  I’ve decided that the Bosmer are what it takes to make me really enjoy Elves.  I am really enjoying the whole lore regarding the Green Lady and the Silvenar, and I guess in truth that was an aspect of the lore that I had either forgotten or ignored in playing other Elder Scrolls games.  I even managed to have a few emotional gut punches last night, when I lost characters that I actually really liked during one quest chain.  In truth all I want to do right now is hide in my blanket cocoon on the couch and play more ESO, but that said I do want to at some point get a Mythic+ in for the week since I have a +5 Maw of Souls key.

Bel’s Fake Game Awards

This break has been a bit of an odd one…  namely because I have completely screwed up a few times and failed to blog.  Even worse… I forgot I forgot to blog.  It is as though I have been in a bit of a weird time warp where I lived a bit separate from the rest of the world for awhile.  So instead of being connected like I usually am…  everything has just sort of flown over the top of me without ever really sinking in.  I have not been logging into MMOs hardly at all… and when I did it was for a specific focused purpose rather than just hanging out there.  The break has been about falling into a number of game shaped holes…  including Destiny, Minecraft, Bloodborne, and most recently Tyranny.  However today represents the beginning of me trying to get into the swing of things.  I technically have two full days left…  well not full given that its 9 am when I am finally getting around to writing this morning.  However it is time for me to do my sham of an attempt at an Awards Show…  that I started last year, where the categories really don’t exist and no one actually wins.

Something Is Missing

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Pokemon Go

Recently in the name of better health and that whole tradition of trying to start the New Year off right…  my wife and I have been spending a lot more time walking.  One of the things I greatly miss that was a huge part of my life during 2016… is Pokemon Go.  One of the updates essentially screwed me over and locked me out at least semi-permanently from playing the game.  The Google Safety check… seems to think my phone is rooted even though it is not.  My only work around is to actually root my phone and install one of the many applications that will hide root from Pokemon Go…  defeating the entire purpose of their safety check.  However I am reaching a point where I really want to play the game… and I might just resort to this.  Essentially this game was a good chunk of my year… or at least I was obsessive about it for two months.  Pokemon Go did something that no game really has…  made me care about mobile as a gaming platform and as a result it should get a significant shout out.

You Can’t Go Back

Diablo 2
Diablo 2

For the AggroChat Game Club, we tend to pick a game for both November and December…  since once you take the holidays into account… you really have a single functional month.  Last year the game that spanned the two was Fallout 4, and this year Grace chose Diablo 2 as her pick.  At first I was all about this because I have some seriously rose colored lenses about this game and my memory of it.  I remember trying to see who could get through all of Act V in a single lunch break, and so many farming runs to see if we could get the coveted set pieces.  However on replay…  I have changed drastically in my tastes since this game released, and while I was on the Diablo 3 doesn’t feel right bandwagon initially…  I have evolved.  Diablo 2 now feels like a grindy mess of a click fest with very little carrot and a hell of a lot of stick.  So I am honestly wishing I had NOT replayed the game…  and could leave it sitting happily in my memory untouched.  My recent experiences…  are proof of that adage that sometimes you can’t go back home.

But Maybe Sometimes You Can

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World of Warcraft: Legion

Saying that however… there are apparently times when you can go home and enjoy yourself in the same ways you used to.  There was a period of time when I was convinced that Warcraft would always only tangentially matter to me.  That I mourned a time and a place and a specific group of people that were long going and could likely never been aligned and arranged in the same pattern again.  I’ve devoted a lot of digital ink to this lament throughout the years…  and then Legion comes along and proves me to be completely full of shit.  I am not exactly sure what it is about this expansion but for the first time in seven years…  I feel more hope for the game ahead of me… than nostalgia for the time that has long passed.  I thought I was done raiding in World of Warcraft… and instead I am actively raiding three times a week…  one night of progression, one night of farmed content, and an amazing karazhan team.  I am super happy with the state of the guild, and the game… and how far we have come.  I am amped about the prospects of starting Nighthold on time when it releases…  and while I have not spent much of this break in game it still very much feels like home.  While I still have issues with some of the disjointed feeling of the forced faction storyline at times in Legion…  the bulk of the content is amazing and just seems to keep getting more interesting.

But Sometimes It Doesn’t Last

Final Fantasy XIV
Final Fantasy XIV

The other subtext of the year is how I have apparently fallen out of love with Final Fantasy XIV.  We made an attempt to get the band back together and start raiding once more… and it worked amazingly for awhile.  Honestly the Free Company is still an active and happy place…  just with myself not really playing much of a role in it.  I keep thinking that it will be fun to return…  but I knew something was a miss when I started completely blowing off the holiday events that I used to love so much.  Now I am significantly behind in gear and in story… and it is going to take a significant push to catch back up.  This push however is just something that I have not been willing to do as of yet.  I am excited about Stormblood…  but nowhere near as much as I was prior to the launch of Heavensward.  I guess the scale of Heavensward felt limited… with two dungeons per patch instead of three, and that alone wore on me.  When you are grinding two dungeons in an expert tier… it gets super old really fast.  They have since added in other content to occupy time like the deep dungeon…  but it also feels extremely grindy in nature.  I know at some point I will return and happily do so… but in the meantime I have simply not been forcing myself to log in and play a game I was not entirely into.

With Guns Blazing

Destiny
Destiny

The real winner of the year as far as my total time spent… I feel is probably Destiny.  This game has gone from being something that never quite clicked…. to turning into a game that I obsessively play on an almost nightly basis.  Over the break I spent a good chunk of my time playing “Not-Wipeout” and participating in the Sparrow Racing League.  I managed to hit the currently light cap of 400, and instead of it diminishing my desire to play… it seems to have only spurred me on further trying to get infusion fodder to upgrade all of my favorite items.  I cannot tell you how much being able to bring my favorite weapons from Year 2… into Year 3 has improved the game for me.  Traditionally MMO items are just stat sticks with a look and a feel…  and cosmetic systems make it so that you can look however you want therefor really negating any need to keep using older items.  Destiny however…  your items have a feel and a purpose and greatly effect the gameplay.  I have guns that I love… that feel amazing to use… that I cannot actually quantify in words as to why.  For example I love the Fabian Strategy… even though I technically have far superior legendary items that don’t eat my single exotic weapon slot.  I just feel sorry for my friends who are casually interested in the game… because I go from zero to “let me show you my pokemans” in a frighteningly short amount of time.

Bad Christmas Was A Bust

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The Division

This time last year… I was looking forward to the impending launch of The Division.  I thought this game would end up being my new Destiny, and even better so because it allowed me to get the sort of gun play and looter shooter action I craved without having to resort to consoles.  Unfortunately that was not the case and I never actually made it to the level cap.  Going into Division I thought I would have a strong community to support me… but one by one my friends checked out quickly for a lot of reasons not directly connected to the game play.  Largely they objected to the themes… and enough so that at least one of them immediately turned around and refunded the game through steam.  I could have reached outside of my circle of friends and found new communities…  but I was left with the awkward situation that my PS4 clan was of course playing on that platform and that I just didn’t really want to have to pester folks to play with me on the PC side.  As a result I solo’d a hell of a lot… and reached a point where to progress at the speed I wanted to progress I needed some people with me.  There was also the technical problem that I just don’t really like playing a third person over the shoulder shooter nearly as much as I enjoyed playing Destiny.  Even more than that…  the thing that was missing was the futurism of Destiny weapons.  None of the guns felt any different than any other gun to me… so ALL SMGs felt the same, ALL LMGs essentially felt the same etc…  they were more stat sticks than something that felt unique or individual.  I still hold hope that at some point that I will be able to get back into the game and push the last bit to hit the level cap and start doing interesting content.

Awesome But Not My Deal

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Overwatch

Sometimes there is a game that I am way more into the game world… and the lore than actually playing it.  This is very much the case with Overwatch.  I love the characters, and all of the storyline that is coming out surrounding the game… and while I enjoy playing the game in small bursts it just never seems to be the game I choose to play on any given night.  As a result I am something ridiculous like level 6… and have only logged a few hours in total playing the game.  I think much like with League of Legends… I would enjoy playing with a team of friends… but then you run into the issue of getting bored with bots… and not having the chops or desire to learn them to play against other pre-made teams.  I also tend to be most happy when I am playing Torbjorn, but always end up playing Reinhardt or Mercy because I end up getting randomed into a team full of Hanzos and Genjis.  I wish I had the burning desire to play this game because I love everything about its world and what it is doing with its narrative.  In truth I find myself mourning the game it could have been…  back when it was originally slated to be a new MMO.  I would to play a Destiny like game… set in the Overwatch universe.