Social Structure and MMOs

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I’ve talked off and on about Imzy, and how it is filling a niche for me at least that Google+ used to in that it allows for a sort of long winded discussion that twitter just simply doesn’t.  Yesterday I read a post there that made me realize something I had been trying to sort out in my head for awhile.  The vast majority of my gaming time is spent playing MMOs and I tend to have several that I am in various states of active in at the same time.  However I rarely if ever gain any sort of permanent traction in them, and after a few weeks of play tend to fade away again until the whim hits me to fire it back up.  I go through a cycle of curiosity that leads to excitement…  that leads to confusion and disillusionment that ultimately ends with me leaving once more.  I will pick up a game and for a few days to weeks it is going to be the most interesting thing in the world as I get adjusted to the systems and mechanics again.  However I always reach this point where an overwhelming sense of “what now” hits me.  When that happens I wind out going right back to whatever it is happens to be my core game…  which if we are being honest with me is an alternation of World of Warcraft and Final Fantasy XIV.  I have been working on my games played during 2016… and decided to extend that out to all of the games that are easy to track thanks to my blog.  There is a clear pattern of when I start getting super excited about WoW I shift away from FFXIV and versa vicea.  There is of course some overlap, but you can see a back and forth pattern that emerges.

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So the question is then…. what do these two games seem to have that so many others don’t.  The answer was sitting there waiting for me to notice. I often talk about games having great communities…  but generally speaking this is in broad terms and extremely non-specific.  Most games have some excellent niches in them, but in the grand scheme of things that doesn’t really do much to add core enjoyment for me.  I keep returning to World of Warcraft and Final Fantasy XIV… because those are the games that I have established communities in.  There was a time when I was willing to branch out and meet new people…  plunk myself down in a brand new game and start growing an entirely different infrastructure.  The community that I have right now… is in large part the result of me doing this over and over.  Each new game I go into I meet a whole new cast of people…  but at some point that began to change.  As I gathered a larger and larger core of players… I stopped looking outside to the community nearly as much and instead looking to my guild.  While I am still meeting a lot of new people… they are coming with the pedigree of knowing someone I already know and am familiar with…  which of course speeds up the social footnotes that come from meeting anyone new.

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Last night was a prime example of this happening, because we were raiding in World of Warcraft and had someone pop by and join….  that I had not personally played with in several years.  My personal community in House Stalwart within World of Warcraft seems to have this ability to stay evergreen… and always have a certain chunk of the population that is active and always happy to be there.  House Stalwart my guild has existed for twelve years…  in spite of my actions.  When I left WoW to start playing Rift I tried my best to burn down everything about the game… actively recruiting people away to play this new an exciting game.  I did the same thing for Final Fantasy XIV and Elder Scrolls Online… and countless other games.  However at its core… the guild still remains and not only that… but has remained viable for the purpose of doing interesting end game content the entire time. Similarly the Final Fantasy XIV guild… while considerably younger just seems to endure whatever boom and bust cycles we go through population wise, and in both cases….  I know that I can return at any point and will be welcomed back with open arms.  In truth I think pretty much everyone who has touched either guild feels the same way…  which is why folks are constantly showing up from out of the woodwork and reintegrating back into the core at least for a little while.

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So the problem that exists with nearly every other game…  is I just don’t have anything close to this infrastructure…  nor do I really have the emotional or intellectual strength to try and forge it.  There have been House Stalwart offshoots in damned near every MMO that has existed… or at least as a guild community we have chosen a specific server and faction to all roll on.  However for most… these interludes serve as a vacation from the game they were already playing… and after a break most folks wind up going right back to the familiar.  In a traditional MMO I need to have something that I am building towards, and that object on the horizon is usually doing interesting things with my friends.  So while it is absolutely fun to pop in and play Rift or ArcheAge for a weekend…  I find hard keeping motivated when I know I have no real facilities to do any of the big interesting things… other than pugging.  I am spoiled to be honest, and so many years of not having to PUG has soured my experience as a whole.  Any random person I encounter is somehow tarnished by the memory of all of the good times I have had with my guild throughout the years.  After generations of MMOs… this has lead me to be rather insular in my gaming habits and tending to return to the folks I already know and respect rather than trying to create something new.

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So now days I tend to operate in two modes.  I have the games that I am active in and have deep social connections… and the games that I slink off to when I need to limit my social connectivity and turtle for awhile.  I tend to gobble up whatever new content is available, and then happy drop that game by the wayside as I return to active duty again.  Games like Star Wars the Old Republic, The Secret World and Elder Scrolls Online are great for this role, given that they all have deeply engaging stories that you can find yourself completely lost in…  so much so that you forget that you are essentially alone in a crowd of strangers.  There are a lot of games that I think I would enjoy… if I had a similar stable infrastructure.  However at this point… to be honest… folks are pretty stratified in their gaming habits.  I can no longer really make an impassioned argument as to why they should abandon X game that they know and love for Y game that is new and different.  I know this boom and bust cycle all too well at this point… and while it is a hell of a fun ride, to some extent I am getting that fix elsewhere.  For me personally… the Diablo 3 season mechanism perfectly emulates the feeling of “unwrapping” a brand new MMO and rushing with your friends to level as quickly as you can.  This time however we all know it is perfectly fine to fade away once you have achieved your  goals…  because its a game we will all return to again and again as new seasons happen.  I have been the cause of so much frustration and disappointment in my gaming career…  that I guess in some part I would rather slink off alone… than get folks excited about yet another game that I am sure we will all abandon within three months time.  However that same instinct…  is what keeps any of these games from actually gaining traction.  What I realized this week when reading the post on Imzy is just how desperately I need that social infrastructure for me to be able to enjoy a MMO.

FFXIV Early Decisions

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Last weekend was the 2016 Final Fantasy XIV Fanfest in Las Vegas and with it was the reveal of the brand new expansion…  Stormblood.  Also with it has come a brand new renewed interest in the game by folks who have yet to play it, or never really got a stable footing in the game.  Yesterday a friend of mine started asking his twitter timeline a bunch of questions about the game, and it made me realize that a post explaining some stuff might be a timely thing.  In traditional MMO terms, there are a bunch of decisions that you make at the beginning of any new game that can often times dictate your options later in the game.  The most common of these are things like choosing a faction, or even sometimes a starting race.  Final Fantasy has far fewer trip ups like this but those that do exist I thought I would explain a bit, namely from the perspective of someone who has played other MMOs.

Data Center

One of the first questions you are going to be asked is to choose a Data Center.  For those familiar with World of Warcraft as I am guessing most players who are interested in MMOs are… this relates to your Battlegroup.  While the individual server you are going to play on is super important because that limits your day to day interactions… equally and sometimes even more important is the Data Center you are part of.  Data Centers are the pool of players that you draw upon any time you queue for anything in the Duty Finder, meaning the population of the servers in your Data Center is going to greatly effect queue times.  I personally play on the Aether Data Center which is one of the ones suggested for North American players, and it also happens to have a whole slew of high population servers to pick from.  So this data center contains the following servers…

  • Adamantoise
  • Balmung
  • Cactuar
  • Coeurl
  • Faerie
  • Gilgamesh
  • Goblin
  • Jenova
  • Mateus
  • Midgardsormr
  • Sargatanas
  • Siren
  • Zalera

Server

Inside of the Data Center you are going to choose a server.  I for example am on Cactuar which seems to be a high to medium popultion server in the grand scheme of things.  Square has a mechanic in place that keeps players from rolling on higher population servers during prime time.  That means during the evening hours specifically servers often time lock down for new character creation.  There is a thread on the forums that is updated every few hours with the status of these servers for new character creation.  So at this very moment at 6:30 in the morning Cactuar is open for new character creation, but by the time evening rolls around it is likely going to be locked down.  Still using Aether as an example, right now Balmung and Gilgamesh are already locked down barring new character creation.  In World of Warcraft terms most players try to find a place on the higher pop servers, thinking they will have more options.  However in FFXIV that absolutely means any time you have a major patch or the rollout of a new expansion, you are going to be locked out behind a pretty lengthy queue.  With the launch of Heavensward Cactuar experienced some queues, but nothing along the line of the hour or longer queue times that say Gilgamesh did.

Sadly FFXIV does not offer cross realm play in the way that World of Warcraft does, so that means for doing FATEs or any of the raiding options that are not accessible through the duty finder, you are going to be limited by the active population on your server.  I am completely biased about Cactuar, because I love the community there.  However my ultimately suggestion would be to find a similarly medium to high pop server… rather than one of the “always locked” servers to play on.  These communities still generally have active raid groups, but allow you to skirt some of the negative aspects of the end game community, as well as mostly allow you to skip the queues.  Additionally the higher the population of the server, the less likely you will ever be able to own housing.  Final Fantasy XIV housing other than apartment is non-instanced and has a limited number of houses available per realm.

Race

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In creating a new character you are going to be asked to choose a race.  For anyone who has played a faction based game this is immediately going to cause some anxiety because generally speaking that locks you into a subset of the population.  Races however in Final Fantasy XIV are cosmetic choices in nature, as is the “god” that you follow… and your characters birthday.  These are all flavor options, that really do nothing to limit your ability to play with your friends.  Final Fantasy XIV is a game with no firm walls that ever segregate you from parts of the population.  In fact Races are pretty fluid in this game, given that most folks change race at least once due to the fact that the game gives away Vials of Fantasia at a few points in the main story quest.  I started out a Hyur Highlander, before ultimately finding my true calling in life the Dunesfolk Lalafell.  I could extoll upon you the virtues of playing a Lalafell… but then again I have friends who feel equally passionately about pretty much all of the races.  This essentially is about finding your own groove in the game, because you are going to spend a lot of time looking at your character.

Class

The other big decision you are going to be asked to make immediately… is what class you want to play.  Normally speaking in MMO terms this is one of the more important things you have to decide.  However in Final Fantasy XIV is is really not that big of a deal.  This is a game where each character, can be every single thing in the game.  I started the game as Marauder the class that ultimately becomes a Warrior… and I am still “maining” Warrior to this day.  However I also have a reasonably functional Bard and Dragoon… and literally every other class/job combo in the game at least started.  This is a game where it greatly benefits you to have a single character, that just happens to have a bunch of jobs because of cross class abilities, which are a sub set of class abilities that you can then use on other jobs.  Of note a lot of this is changing, but it will still function in some form or another with Stormblood.  Crafting works essentially the same way allowing you to be every possible crafting profession on a single character.  The only thing that your class really does is lock you down to a starting city, because it takes awhile in the main story quest before you unlock the ability to travel between the three main capital cities.

  • Gridania
    • Archer – Ranged DPS
    • Conjurer – Healer
    • Lancer – Melee DPS
  • Limsa Lominsa
    • Arcanist – Ranged DPS/Pet Class
    • Marauder – Tank
    • Rogue – Melee DPS
  • Ul’dah
    • Gladiator – Tank
    • Pugilist – Melee DPS
    • Thaumaturge – Ranged DPS

Grand Company

At some point in the Main Story Quest…. you are going to choose to join a Grand Company.  These represent factions within the three main cities of Gridania, Limsa Lominsa and Ul’dah.  Unlike factions in other games… they don’t really lock you from freely grouping with other players, but they do have some ramifications.  For starters they dictate the capital city that you are going to be by nature spending a lot of time in, as you interact with the various vendors associated with that faction.  Secondly they dictate what the appearance of your grand company weapons and gear looks like, as each of them has a very specific style… that trickles down to even chocobo barding.  Finally there are a few PVP modes that are Grand Company based.  However at any point you can swap grand companies… for example I started off as Immortal Flames the company associated with Ul’dah and decided at some point to switch to The Maelstrom the company associated with Limsa Lominsa.  Swapping essentially throws you back to the beginning ranks with the new company, but also saves your previous progress with the one you are leaving.  That way if at any point you decide to swap back again… you can pick up where you left off.

Permanent Ramifications

Ultimately Final Fantasy XIV is a game with a bunch of flexible boundaries.  The only ones that are “permanent” are your choice of Data Center and Server… and even then there is a construct in place for paid server moves.  Once you have chosen a server however… literally every decision you make can be undone and changed pretty easily.  This is a game that expects you are going to want to “be all the things” and ultimately rewards you for doing so.  For those looking at getting started in the game, I am hoping this run down of the decision making helps.

Other Worlds

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Last night marked my return to the Monday night raid thing in Final Fantasy XIV, that I had not been able to attend the last few weeks for one reason or another.  I know most of my blog coverage lately has been about Legion, but I still have a soft spot in my heart for lots of other games.  The intention was to pull together last night and do a lot of raidy bits, but I kinda ruined that.  I’ve written about the struggles to get Luna integrated with our household and the other two cats.  Things are still not going well, and I am not sure if they ever will at this point.  She simply hates other cats, and I cannot seem to get her from charging the other cats when she sees them.  This is a sort of behavior I have never seen in any of the other cats we have had throughout the years.  It has gotten so bad that the only real way we can stop her is by dousing her with a spray bottle.  Which seems to do NOTHING for the long term effect and only distracts her for the moment…  because seconds later she is charging once again.  So the only other option is to keep her shut up in my wife’s office…  which is a somewhat shitty life.  Now we are on that hard precipice of trying to decide what is best for her and what is best for our other two cats.  We have some options, but one of them is of course to return her to the organization we adopted her from.  I’ve never really felt as much as a failure as I do right now because we have tried so many things…  including the extremely expensive pheromone night light things.  In any case…  Tam really likes to just queue the group instead of doing a ready check, and there was a period of time where I was away from the screen dealing with cats.  The end result of too many of these premature queues unfortunately is that I locked the entire group out, at which point we dissolved instead of waiting thirty minutes for it to clear.  We did however at least get a single kill in before that happened, and knocked out some needed content for one of the guildies.

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The other game I have been occasionally poking my head into is Guild Wars 2.  I have a really fraught relationship with this game, but it has been something that I have patched up multiple times and attempted to play.  I say attempted, because no matter how many times I try there is just something that never quite clicks with me.  I made it to about 65 on my own recognizance… and then got boosted due to the daily login system the rest of the way to 80.  While I have tried a bunch of different classes… it feels like the one I still like the most is Warrior in spite of how lousy melee generally feels in this game.  During a recent sale I managed to pick up Heart of Thorns for $18… and I figured it was well worth giving it a try for that price.  With that came with a boost to 80, but I have not figured out what class I actually want to use it on.  During Pax South 2015 when they announced the expansion… I thought Revenant was going to be the class for me.  However the boost allows you a “try before you buy” sort of functionality… and in practice the class just doesn’t feel like anything I am interested in.  It is this strange amalgam between WoW Shaman, Deathknight, and Rogue and in a way that just doesn’t exactly feel like something I want to play.  During the boost it hands you a hammer and a pair of swords, but I am wondering if maybe one of the other weapon combos feels better since as warrior I only really like greatsword and hammer.   In any case I popped in last night for a bit and started actually trying to move my original story forward… I stalled out around 60 and just never tried to pick it back up.  Maybe the story will hook me into the game in a way that the gameplay never actually did.

Regularly Playing: July/August Edition

I just realized the other day that it had been a long while since I had done one of my regularly playing posts.  The general idea is to true up my sidebar list of games and bring it into alignment with the games that I am actually playing on a fairly regular basis.  Some of these might not be every day occurrences but they represent the regular rotation of games you are likely to see me talking about.  At some point however I fell off the wagon and went the entire month of July without any form of an update.  As a result I am doing this to cover both July and August and get me up to date.

To Those Remaining

World of Warcraft

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I am legitimately playing World of Warcraft more actively than I have in years.  More than likely this is the most seriously I have played since before the launch of Cataclysm.  I am really enjoying the game, and the changes to the various specs… and even enjoying the Legion launch event more.  Over the last few days I have been using this event as a bit of a springboard to help level up some of my sub 100 characters because every two events you participate in seems to be roughly a levels worth of experience, even in the 90s.  So I took my Shadowpriest last night for example from 92 to 94 in two full rounds of the event.  As far as the rest of the game there is still a ton of stuff I want to do, that mostly centers around running older content and collecting appearances.  To say I am looking forward to the Legion Launch is a bit of an understatement.

Final Fantasy XIV

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Final Fantasy XIV on the other hand has fallen a little bit by the wayside.  It is that game that I am logging into only to raid… which ironically is traditionally my stance with World of Warcraft.  I am loving the Monday night raid team, and we are now starting to do more serious content.  I still have little to no drive however to level or gear, at least until the content we are doing requires it.  That might be a thing that happens soon because we have pretty much defeated all of the “easy” end game content and are now starting down the path of the more difficult stuff.  However it feels amazing to have “the band back together” and doing raids together  as a team.

Rift

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At the very least right now I am logging in every day to participate in the Starfall Prophecy launch event, which is namely collecting prophecies that I can then later turn in for rewards.  The pre-order bonus means that we will get access to some awesome stuff like the artifact finding mount, and I want to make sure I don’t miss out on any of that.  Otherwise I need to really hunt for a group of players that are more active.  I don’t want to disband the House Stalwart guild or anything, but I might consider moving Belghast off to another guild, because I would like to see Comet of Ahnket before the expansion lands since the lore seems like it will give me a headstart into understanding what is going on.  Additionally I want to spend a sleepy afternoon at some point doing more Intrepid Adventures.  Those things are just absolutely fun as hell and it is a style of “LFR” that I wish more games would look into implementing.

To The Returning and New

Diablo 3

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As stated when I originally removed it from the list, I knew that it would be a limited time thing.  With the beginning of this month came the launch of Season 7 of Diablo 3, and a return of several of us to actively playing again.  This time around we do not have nearly the throng of players that we did with season six, but myself, Grace and Thalen are all fairly active.  This time feels a little cheap though because we all seemed to opted for the fastest possible clearing class…  or at least our view on that.  The Demon Hunter is a powerhouse and one that you can get up and running insanely quickly.  By the time we dinged 70 we were already pushing content hard and fast, and after roughly a weeks time I am now clearing greater rifts in the 50s like they are a cakewalk.  The only question now is just how serious I am going to be on trying to get that extra stash slot.  Right now there is so much going on, that I am afraid Diablo 3 is going to fall by the wayside.

Pokemon Go

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Pokemon Go is something that did not even exist on my radar when I did the last “Recently Playing” and has been something that has dominated my life since.  I have gone through the stages of grief with this game, and have reached a point where I continue to play it without really understanding why.  I wrote the other day about some of my frustrations, and they are very real.  However still… anytime I leave the house I check for nearby Pokemon each time I stop and get out of the car.  As the heat starts to chill the hell out… and we no longer have 100 degree days I will probably start resuming my evening pokestrolls.  However when it is 100 degrees at 9pm at night… it is just too damned hot to go out roaming too far.  I hope this game gets some much needed changes, because the ones thusfar feel like they are taking it in the wrong direction.  Niantic Labs still does not seem to understand that they made a MMO.

No Man’s Sky

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This one is seriously brand new… but I have a feeling that over the coming weeks it is going to be a new obsession for me.  I called it Interstellar Skyrim, and it invokes the same sort of feelings in me.  The problem being… all of this is pending you can actually get it running on your machine.  There are lots of problems ahead of this title before it reaches serious mass adoption, and I hope that in the coming weeks they can push through them.  To say it has performance issues is the understatement of the century right now, and I am questioning my original plan to get this on the PC.  That said I am committed at this point and still very much enjoying the experience.

To Those Parting

Destiny

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I have so much love for Destiny, but for whatever reason I have drifted away from it in the last few weeks.  In both the month of July and August I have not really played much, so I am temporarily removing it from the list.  I know without a doubt in Mid-September when Rise of Iron hits, that I will be back and actively playing it again.  In the meantime however I feel like I have gotten it out of my system for the moment.  However if my friend Grace suddenly decides to start playing again, I will likely be right back there with guns a blazing.  I think a huge part of it is that I really have not been spending all that much time up in my office where my Playstation 4 is, and instead hanging out on the sofa playing on my laptop.  Much like when I remove Diablo 3 from the list… this is absolutely going to change in the coming months and I am sure I will have yet another resurgence.

ArcheAge

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I feel like ArcheAge is a casualty of simply too much other stuff going on right now.  At the beginning of July I had a bit of a renaissance with this game and managed to push through to fourty six… and then the content seemed to dry up a bit.  The quests are still there, but they seem to be generally less plentiful, and the progress I was making felt a bit bogged down.  As a result this sort of just fell by the wayside, and I am sure at some point I will reignite my fires for this game because at the end of the day I still very much like it.  The biggest thing that came from this last journey is that I realized that PVP isn’t as big of a hurdle as I was expecting.  I have technically spent the last dozen or so levels in pvp enabled areas… and really did not run into a single issue.  Flagged players avoided me, and I avoided them and we continued questing along happily.  At some point I am sure I will return, but for the time being I am removing it from my list of “active” games.