Fun With Query Loop Blocks

Some years ago I started creating “Game Tools” pages for the games that I care an awful lot about. These were partially simply a way of collating the links and resources that I was using while playing said game in an easy-to-find format so that I could jump to it whenever I returned to a game. The problem with bouncing between games is that my aging mind can’t always remember the tools that I utilized when I last played that game. The Game Tools pages give me a point of reference so that I can hop back in and see what external tools or add-ons that I was using the last time I played. More than that however the internet has become a very fickle place, and tools and resources can often get buried in a deep stack of SEO-optimized click-farming bullshit. By documenting the resources I am using, I am also giving a hand up to anyone who happens to come along behind me.

Weirdly enough these pages seem to gain traction over time as a landing page for folks looking for information for that game. Thing is… I was doing myself a bit of a disservice because I never really included my own content in the list of things that I had been linking to. I kept thinking that there had to be an easy way to embed the content for that specific topic in a page so that folks could easily jump off to the latest posts that I have released in a given category. Enter the Query Loop block, which essentially does exactly this. You can embed it in an existing page and either sort by taxonomy elements and pull in posts that belong to specific categories or have specific tags, or you can do a free-form keyword search that queries the text of all of your blog posts and returns the latest that have those specific keywords. For me, it was pretty easy given that I have fairly structured categories and I’ve been going through and updating the individual game tool pages with a content block filtered to the most relevant category. This makes me contemplate how I have my menu structured though and maybe have higher blocks for ARPGs for example that links to content for ALL of the ARPG games that I often write about.

There are a good number of patterns that you can choose from when displaying the content block, and for the most part, I have landed upon the large left image with the content snippet. However, I think at some point I will probably create my own custom block because I would rather have the snippet and title justified on the left border and the image floating off to the right. If they have premade patterns there has to be a way to craft your own, so that is something I will dive into at a later date. For the most part the existing patterns work well enough.

The end result works well enough, but I do not love the fact that it overflows the boundaries of the content block for my blog. I might see what I can do to reign that in a bit or instead shift to one of the other patterns. For now, I am calling this good and have updated all of the fixed tool pages to follow this format. Mostly I thought I would share this for any WordPress self-hosters so you can play with it as well. I have no clue if the query loop block exists in the dotcom version of WordPress but I would be shocked if it did not.

Last Epoch Launch Plans

Good Morning Folks! I am starting to get extremely excited for the 1.0 launch of Last Epoch. Next Wednesday at 11 am CST the patch will go live and with it a bunch of new systems. They are waiting for a day before turning on Twitch Drops, which is honestly pretty smart given that I am certain that there will be some day-one issues. Eleventh Hour Games recently announced that they had passed the 1 million copies sold mark, so I have a feeling that there will probably be some server congestion issues. Were this a AAA studio I would expect that they could throw money at the problem and scale up to be able to support the load… but given that EHG is still very much in indie mode I am going to doubt that happens. Though I do wonder how many people will take advantage of playing in the fully offline mode. I know that I will not because one of my hopes for the game is that I can actually play with some friends who also seem excited.

At this point, I have put in a bit over 200 hours into the game and my two highest characters are my Fire Golem Necromancer and my Spriggan Druid. I’ve also put in quite a bit of time on my very first character that went down the “unstoppable” Paladin path, which was fun at times but not nearly as smooth as I would have liked. The problem with the Necromancer is it was extremely squishy while not having a lot of interactivity given that you were mostly following your mob of pets around. The Druid build was fun, but you sort of had to keep spamming abilities in order to keep your fury up and stay in Spriggan form. I spent some time working towards the Squirrel build for Beastmaster but could never get the helm to drop that was required for that build.

For the 1.0 Launch I think I am going to go down a path that I have not really explored heavily. Most of my Sentinel characters have been sword and board and very defensive-minded. This time I think I am going to lean on the Void Knight and specifically go down the Warpath route of creating a very “spin to win” character. It seems like at a minimum this is going to be one of the more fun ways to level through the campaign. On top of just a leveling build, Echo Warpath is one of the more popular meta builds for the class meaning that I should have no real issue transitioning into empowered monoliths. Essentially I should be able to charge between packs with lunge and then shred them with warpath. This is very much a playstyle that is in my wheelhouse so I am looking forward to it.

There is also a later game Void Knight build that folks call an “autobomber” because you sort of just walk through packs in a very Righteous Fire fashion. Going Void Knight should allow me to pivot easily into this build if that ends up being something I want to try. There is also a bleed variant of the warpath build that is supposedly really good. So I feel pretty comfortable committing to Sentinel and more specifically Void Knight as there should be plenty of room to respec and pivot to whatever build feels the best in the late game. That was a problem that I with Paladin is that I didn’t really want to go with the full caster Smite variant so I somewhat felt pidgeon holed into the one build that I was playing. Last Epoch allows you to pretty easily respec your character, but you can’t change your specialization so essentially I was limited to ONLY Paladin builds. With Void Knight there are already a handful of builds that I am really interested in so I should be able to eventually land on the one that I like the best. Since Warpath is a super early ability, leveling with it should feel good as it won’t require a midgame respec.

As such I have been looking at some of the early uniques to keep an eye open for. Essentially I would really like to find a Dreamthorn and a pair of Darkstride boots early on as they should make a lot of the early leveling more enjoyable. Since I will be scaling Void Melee damage, the Darkstride boots will in theory just keep making my movement faster which will make Warpath feel better and better. For an early chestpiece I think Yrun’s Wisdom is a pretty good choice and a bit later game I am contemplating moving into a Titan’s Heart for the reduced damage taken while using a two-hander. The problem with that is that I am not sure how well I can offset the loss of regeneration. If I can lean heavily into life leech it could in theory be worth it as I should always be dealing damage to my targets given I will have fairly high mobility.

I created a baby Void Knight some time ago, and I am contemplating screwing around on it for a while as I am finding myself in that awkward “between games” phase. It would at least allow me to get acclimatized to Last Epoch again. I don’t want to hit the game super seriously until next Wednesday because I am amped to be playing in the very first season aka “cycle” as they are going to refer to them. I’m really interested to see all the tweaks to the game, and very interested in the magic find faction. I think most of my friends are going to go that route which will mean I need to be actively grouping with them so that we can trade goods when we find something the others need. I am honestly kinda hoping that the next Path of Exile league gets delayed a bit so that I won’t be tempted away for that until I have really given Last Epoch a proper go.

Are you going to be playing Last Epoch on launch next week? What sort of build are you contemplating and what class and specialization are you leaning towards? Drop me a line below.

Freezing Blade Vortex

Good Morning Folks! We’ve been dealing with some sort of flu-like crud that has swept through our house. I feel awful, but I am doing much better than my wife is… which means that I have become the defacto caregiver. So this weekend I pretty much needed some comfort gaming, which meant that I spent most of my time screwing around with a new character in Path of Exile. For a while now I have contemplated either building a cyclone character or a blade vortex character for that whole whirlwind “spin to win” equivalent gameplay. While neither is really quite like the Whirlwind Barbarian, Cyclone mostly gets used as a vehicle for delivering other attacks via cast-on-channeling… which pushed me towards Blade Vortex.

More specifically I was interested in the cold conversion version of the build that can freeze entire packs in seconds allowing you to ignore a lot of the defensive layers as locking down targets goes a long way. At the moment I have a 93% chance to freeze targets, and given how often blade vortex hits that is pretty much a guaranteed freeze as soon as I hop into a pack of mobs. More than that I am running a medium cluster with Blast-Freeze which works similar to Fan the Flames does for ignites and my freezes spread to everything in a 1.2 meter radius. I wish this was chained, but unfortunately, it only applies to freezes from the initial attack and not freezes that proc from Blast-Freeze. I also have an “explody chest” with the crusader modifier that causes enemies to deal 1/10th of their life as physical damage… which then gets converted entirely to cold damage via hrimsorrow.

I am loosely following this POB, and am now trying to decide if I want to go the route of +1 physical wand and shield, or if I want to shift things up and go for a +3 bow and quiver setup. The biggest benefit of staying with a physical wand or scepter and a caster shield is that it allows me to keep using shield charge. Given that all of my physical is being converted to cold, it is not unusual for the shield charge itself to freeze something. The biggest negative about +physical gear right now is that is also what Penance Brand of Dissipation is using, which has jacked up the price of everything on the market. I have a +1 physical scepter that I attempted to throw some fossils at but have not really had much in the way of luck yet. I might yolo some “reforge cold” harvest crafts to see what that yields given that I have +1 physical as a fracture.

Probably the best aspect of this build is that it can pretty much perma-freeze a boss long enough to kill it. Which helps greatly considering that my survival is in a really bad state. I have capped my resistances at 75% all but have nothing much in the way of armor or evasion to speak of… and am not even close to having capped spell suppression. If I get looked at the wrong way I am going to go down in a blaze of glory. Mostly right now I need to grind out the first few charms and then put on some levels because I think currently I am level 73 so just barely started. I can however fairly comfortably do red maps even without upgrading to a decent wand/shield. I should probably also swap out all of my gems for fully leveled and qualitied ones as I just have whatever I leveled with. I did splurge for a 21/20 Blade Vortex but so far that is the only “endgame” gem that I have.

At some point today I will work my way through the fourth labyrinth and get the Primal Aegis up and running. That should help quite a bit as I already have quite a number of notables allocated. It will also make me immune to reflected elemental damage which will help greatly as I am converting all of my physical to cold. Other than that I really need more life, and would love to figure out a way to work in haste because I feel slow currently. For a very squishy build it is shockingly viable given the screen-wide freezing effect. I get now why this has at various points in the past been a popular league starter.

AggroChat #467 – Bombardier Falcon

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! This week we have a sick Bel that is trying to hold on during the show and a very long-distance Kodra, but it all works out in the end.  We start off with some discussion about Marvel reprinting the Godzilla comic run that has been out of print for decades.  From there Bel and Grace talk a bit about some recent experiences with Enshrouded and playing it multiplayer.  Bel also talks a bit about the endgame and its strengths and weaknesses.  From there we talk quite a bit about Last Epoch and the reveal of the Falconer and the upcoming 1.0 release.  We discuss our plans for the first “cycle” and how we seem to all be favoring the magic find faction. Lastly, we get into a discussion about how the spoiler-averse culture that we find ourselves in makes it very hard to discuss narrative games.

Topics Discussed:

  • Godzilla Marvel Comic
  • Enshrouded
    • Some Multiplayer Gameplay
    • Discussing the strengths and weaknesses
  • Last Epoch
    • Falconer Reveal
    • Looking forward to 1.0
  • Spoiler Aversion
    • How it is hard to discuss narrative games