Blaugust is Thriving

Good Morning Folks! Today is the very first day of Blaugust 2023. I had some concerns going into this year, to be honest, because so much of this event spread through the use of Twitter as a platform. This year represents the first Blaugust when I am actively avoiding that platform, so I was a bit concerned if things would coalesce in the same manner as they have in past years. That said I was also excited to see what a Mastodon/Fediverse Blaugust would end up looking like. I know when I stopped syndicating to Twitter, I didn’t really see much drop in readership and in fact, I saw way more engagement from the Fediverse community as a whole. Just to add more things into the mix, this is the tenth year of Blaugust so I wanted this year to feel vibrant and alive.

At the time of writing this post, we have over eighty participant blogs. Knowing that there will be folks that sign up during the process, I think this year might be our most active yet. What has been super interesting is how many of the usual suspects have returned, while also the Fediverse has served as a hotbed for drawing new folks into the fold. I have been so proud of how this event has spread into new corners of the internet. It doesn’t necessarily shock me, because while I am following a bunch of folks that I knew on Twitter as they have moved to the Fediverse, I have also branched out and met a ton of awesome people that for some reason our paths never really crossed before now. So I think the thing I am most proud of is how many first-time Blaugustans we have:

    At the time of writing this post, we have THIRTY-FIVE folks who have never participated with their blog in a Blaugust event before. That feels massive. I am legitimately uncertain if we have ever had that many first-timers before apart from of course the very first year. Many of these folks are not necessarily first-time bloggers mind you, but again for whatever reason our paths never crossed before the break up of Twitter. I thought decoupling ourselves from Twitter might have harmed the event, but everyone spreading out to different platforms of choice… seems to have actually spread the concept considerably.

    The last decade of Blaugust has been littered with many “why didn’t I do that sooner” moments. This year’s version of this is the fact that never in the past have I ever created a dedicated account for Blaugust. The timing is purely selfish because I am now helping to Admin Gamepad.club, it was very easy for me to just set up an account there. The theory being I could use it to boost all of the posts that use the hashtag, and then keep my own account as something a bit less spammy. I should have done this years ago on Twitter because it is really nice to have a single account that is focused on the event rather than having things get lost in the mix of my random posts. While not everyone uses Mastodon or the Fediverse in general, it does give me a relatively nice way to keep an easily consumable thread that is entirely focused on Blaugust content.

    It has had the unintended consequence of prompting a number of folks to either set up brand new accounts on Gamepad or migrate there. Which admittedly is cool and only serves to make our local feed a bit richer, but is more a side benefit rather than the goal. For the folks that call BlueSky their home, I have also created a Blaugust Posts feed that is published through Skyfeed and should allow you to keep tabs on any posts that are made over there. Since accounts are at a premium on that network, I figured it was probably a bit wasteful to set up what is effectively a Blaugust bot over there. The folks who are still syndicating to Twitter can always be found at the #Blaugust2023 hashtag as well. Threads is unfortunately a bit wonky and does not appear to have functional hashtags so I have no clue how any of the stuff on that platform functions, though I am sure folks will be syndicating there as well.

    The Blaugust Discord has also seen a flurry of activity as new folks sign up and join in the conversation. This was still one of the best decisions made in the past, to branch out and start a Discord to support the event. What it has done more than anything is kept the spirit of the event alive all year round. While I often struggle to keep up with Discord, I view it as an invaluable part of this process because it allows for some side discussions to take place that maybe don’t quite elevate to the level of actually writing a proper blog post. It also serves as a platform to ask questions and address concerns. Legitimately when I started this madness a decade ago, I never thought it would turn into this thriving community. I want to thank everyone who has ever participated in this event in the past because you have become part of this great tapestry.

    Lastly… August 1st is a pretty special date for me independent of Blaugust. Twenty-Five years ago today I married my spouse, who has hosted her own version of Blaugust for many years in the Math Blogosphere. It floors me that we’ve been together Twenty-Seven years and married Twenty-Five of those. As a result of the anniversary, I may not be paying super attention to Blaugust happenings today, but thankfully I have built this machine that sort of runs itself. Huge thanks to all of the Mentors who have always been more than happy enough to step in when I am not paying attention. Thanks to everyone for keeping this event alive, and I wish you all a happy and productive Blaugust!

    Digesting Path of Exile II

    Good Morning Friends! This weekend was a bit packed with both Final Fantasy XIV Fanfest in Las Vegas and ExileCon happening in New Zealand. Throughout the weekend I consumed quite a bit of information related to both, but of the two events the one I had been looking forward to the most was getting some more information regarding Path of Exile II. I wrote a bit in June talking about my hopes for the game, especially in light of not really feeling Diablo IV. Quite honestly I had reached a fairly unhealthy level of hype for the game and had begun pinning my hopes on it coming in and being the one game to unite them all. This was at least influenced by me dealing with the emotional hit after waiting a decade for it… Diablo IV was really just not designed for my tastes. This weekend was a bit of a second volley though as I am realizing that Path of Exile II may also not be for me. Maybe we as gamers should learn not to pin our hopes and dreams on something we’ve yet to play… but the heart wants what the heart wants. Gamers in general would be a lot less toxic if we were better at handling disappointment.

    A lot has changed since Exilecon 2019. At that point, it was announced that POE1 and POE2 would effectively be the same game, and essentially would just be an additional campaign that dumps out into the same endgame. In the four years since the last ExileCon, a lot has changed… not the least of which has been deciding that the two games had simply grown too far apart. Now the plan is to have two games that share a pool of microtransactions, but each has its own gameplay and content. We got to see a lot of gameplay, and I have to say… after seeing what seemed to be a much more slow-paced and almost soulslike style of combat… I am kinda glad that Path of Exile 1 will remain intact. Watching the above gameplay demo… gave me some of the same concerns that I had watching gameplay from Diablo IV, that maybe it just isn’t for me. I don’t get my joy from reveling in difficulty… I get my joy from blowing up entire screens of enemies and getting a massive loot explosion.

    I have to admit I had some concerns in the back of my head. It seemed like Path of Exile was really pushing its Ruthless mode very hard. I spent some of the weekends playing Ruthless (shown above) just to get a feel for it, and it took me way longer than I want to admit just to get through the first act. I think Ruthless was essentially Grinding Gear Games’ way of testing the waters to see how players were going to feel about some of the design decisions that they were going to be making with Path of Exile II. In fact, at the start of the Crucible, they decided to make the league start race be in Hardcore Ruthless Solo-Self-Found… and had the lowest race participation in Path of Exile history. So it makes me wonder… if the decision to split the games was made rather recently taking into account how the core Path of Exile audience seems to be allergic to that game mode. During a given league, there tend to be somewhere in the neighborhood of six thousand players who participate in Ruthless as compared to the multiple hundreds of thousands that play the traditional trade league.

    That isn’t to say that Path of Exile II does not interest me at all. In spite of not really feeling like an ARPG to me, I got quite a bit of enjoyment out of Diablo IV after all. The game seems to be leaning more heavily into class fantasy and creating some more clearly defined swimlanes for each class and ascendency. Essentially every attribute combination now will have two classes for a total of twelve with thirty-six ascendency classes in total. I’m really excited to see what the Druid and Monk for example play like, and I think even if it continues to double down on “super hardcore mode” vibes I got, since I won’t really be paying anything extra for it… it is likely going to be similar to the Retail vs Classic WoW dichotomy. If you have access to both you might as well dip your toes in occasionally.

    There are a lot of really neat ideas that will be coming to the game. I like the concept of weapon swaps and being able to assign different skills to different weapons and have them change gear automagically. I also like the idea of being able to have conditional passive tree skills assigned based on which weapon set you are currently using. This is going to create a lot of really interesting build possibilities, but I am also concerned about some of the other things that appear to be happening. It seems as though movement abilities for example are just gone, as are some of the quirky spell types like brands, and it also feels like Auras will be significantly weaker than they currently are. Flasks are also designed to be more reactive than a defensive layer as they are today, which again… all of these things are probably better for new players but will serve to make POE2 feel wildly different than the original game.

    I think the biggest concern I have is just how slow combat felt. In the demo embedded above, the characters seemed to spend more time rolling around on the ground than actually fighting things. This is what Dark Souls feels like to me… and that is not exactly the fantasy that I want to lean into with an ARPG. Like I said before I want to melt entire screens of monsters at once and pick through the remains looking for treasure. It feels like at some point they made a decision that Path of Exile would be the zoomy game and that Path of Exile II would be more slow and methodical. My hope is if this decision has officially been made, they maybe ease up a bit on the reigns of POE1 since many of the last few league’s worth of changes have seemingly been to slow things down a bit. Don’t get me wrong… the demos look really cool but I think it can be summarized best by what want of the devs said. To paraphrase they said that they wanted people to see the game and think it looks like a really good action game, not necessarily an ARPG.

    It isn’t just a “me” thing… I’ve had side conversations on social media over the weekend about my weird feelings regarding the POE2 reveal. Additionally… I watched a lot of streamers playing the game and seemingly trying to hide some measure of disappointment. They were warned before sitting down to play that the game was a bit overturned, but all of the ones that I saw streamed… got wrecked and overwhelmed as they attempted to play POE2 like they would have approached POE1. The only person who really was successful as a whole was Kripparian, who admittedly is primarily a Ruthless mode player so likely approached the game from that standpoint rather than trying to gather up big packs and nuke them down quickly. Mathil seemed to have really mixed feelings about the game, and a number of folks who watched from home shared their concerns in live talking head reactions. So I at least feel like I am not alone in this.

    Now this may be “copium”… but like I said I spent a lot of the weekend consuming POE2-related content and saw lots of different folks from GGG talking about the game and more specifically the demo that was available. It sounds as though they specifically wanted to slow down the gameplay so that it would record better and show off all of the work that they have done on the animation and skill design front. Players had no access to the skills screen and were effectively forced to play the builds that were presented to them. Based on some information like seeing how far off the gear that Kripp started with for example as compared to a few of the drops he got during his demo… it seems like they were trying to play mid-game content with starter gearing. So taking that into account… the game may be WAY faster when you actually get to play and gear your own character and design a relatively optimal build. If they are designing the game to be completed with bad gear and bad character templates… then maybe it will be good for brand-new players.

    The other big disappointment of the weekend is that the “Closed Beta” begins June 7th of 2024. So we have almost a full year to wait until players can realistically get their hands on the game. I would assume they will have an “Open Beta” period as well, which means we are realistically looking at a Q4 2024 release for the game. A lot can change in ten months. I know I will play it when it comes out, but I am also going to try my best not to pin my hopes on it. I love Path of Exile 1, and my hope is that this means that they are actually going to devote more resources to it. I heard during the event that for the last year and a half, there has been an eight-person team supporting that game, with all resources being siphoned off by POE2 to speed up its development. I would wait an entire year more if it meant that we get better leagues as a result. With that in mind… the last several leagues have been rather impressive considering how tightly constrained resources were.

    I am super pumped about the next league, but that is another post for another day. What were your thoughts about POE2? Do you also have concerns or were you pumped at what you saw? Feel free to drop me a line below.

    AggroChat #444 – Graha Discovers Taco

    Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

    We start off the show with Ash talking about playing through Wandersong.  From there Thalen talks about his experience with Lost Words, and Tam dives into a discussion about how Far Cry does a shockingly good job with its cultural experience.  From there we talk about Final Fantasy XIV Fan Fest and the announcement for the Dawntrail Expansion.  Then we talk a bit about the news coming out of ExileCon with Path of Exile II.  We also discuss the changes coming to the first game with 3.22 and the Trail of the Ancestors League.  Finally, we wrap things up with a discussion about Dave the Diver again and how it is this weird showcase for how to make an excellent mobile game…  even though it isn’t one.

    Topics Discussed:

    • Wandersong
    • Lost Words
    • Far Cry 6
      • How it gets culture right
    • Final Fantasy XIV Dawntrail
      • WOL Goes on Vacation
    • Path of Exile II
    • Path of Exile 3.22
      • Trial of the Ancestors
    • Dave the Diver
      • Good Mobile Game

    It’s Glorbin Time

    If you have not been following the saga of Glorbo, you might be confused when I posted a random comment last night like “Praise Glorbo”. Essentially fans have been trying to trip up AI-generated content on less-than-reputable websites… and likewise trying to see who will just run with it. The first instance I am aware of, and the one that made gaming press news… is a Reddit post about the introduction of Glorbo to World of Warcraft. This spawned a number of AI-generated articles including the one above that is archived here. A few days ago the Destiny 2 Community got in on the fun and spawned their own AI-Generated article about how tough the new Glorbo fight is to beat and even a post featuring tips and tricks.

    So with the FFXIV Fanfest and ExileCon both taking place this weekend… I thought it was fertile ground to fuck with the AI a bit more. Yesterday I contemplated writing up a blog post talking about how Glorbo had leaked just ahead of Fanfest or ExileCon and then trying to spread it on Reddit. So far various fandoms have been more than willing to play along, and it would have been very believable for something to leak just ahead of a presentation. However, at the end of the day, I decided against it. Firstly I was not certain that I wanted the spotlight shone on my blog, or the server load. Secondly, I was not sure I wanted to be involved in the spread of disinformation… even if it is just to fuck with some AI scrapers.

    This morning I realized that I could join in with the nonsense in a relatively harmless manner. A while back I went through the process of getting Stable Diffusion models up and running on the tensor cores of my graphics card. This has provided me with some weird hours of fun from time to time, feeding prompts and going down rabbit holes trying to produce something interesting from the madness. This morning I decided that I would ask the mechanical hivemind what Glorbo looked like. So we start off with probably my favorite… and easily the most whimsical that was generated off the prompt “Introducing Glorbo”.

    Next up I decided to vary that prompt a bit and feed it “Glorbo the Movie”. My favorite part about this one is how confidently the digital toddler produced something that looks like properly formed words but is complete gibberish. It definitely feels like we are going in a “Pokemon” direction with this one. I am not sure what is more troubling… the fact that his hand just disappears in the fur of whatever is going on with the left creature… or the very human hand on the shoulder potentially emanating from the large-toothed beachball thingy.

    Next up I decided to go down a rabbit hole of trying to ask the art mangling machine what Glorbo would look like when he arrived in Path of Exile. This one specifically is off the prompt “Glorbo The New Uber Boss from Path of Exile”. Any combination of Glorbo and Path of Exile seemed to produce this wizard-like dude with very chunky man-nips. This is the most work-appropriate version of the various images that it generated. There were a handful that looked like Vladimir Putin with very aggressive nipples, and I will spare you the damage to your sanity. That said… other than the inexplicably blue beard… I could see passing this image off as something coming to Path of Exile.

    The little engine that could completely derails however whenever I started trying to get it to show me Glorbo from FFXIV. This monstrosity is from the prompt “Glorbo Riding a Chocobo”. Like I have no clue what is going on…. with this Horse/Chocobo hydra being ridden by another Chocobo chicken thing.

    Even after trying to do a few generations of steering it away from the void… it just kept getting worse. This was honestly the “best” version of what I was able to get from the nonsense machine. This is some kid riding the Human-Centipede version of a Chocobo… while inexplicably wearing what looks like stilts that have a pair of shoes on them. So I am deciding my friends… This is Glorbo. This is Glorbo in all his glory when it lands in Eorzea.

    Anyways thanks for indulging me in this madness. I hope you all have a great weekend. Next week starts Blaugust and I figure we will also have plenty to talk about coming out of both Fanfest and ExileCon.