What Zelda Was Actually Like

Hey Folks! I’ve mentioned a few times that I have been playing around with Yuzu and while I purchased Tears of the Kingdom on my Switch… I didn’t really get into it until I dumped the game and started playing it on PC. Essentially “Breath of the Zelda” series has one fatal flaw as far as I am concerned… weapon durability. I hates it… I hates it so much… and it ultimately destroys my enjoyment of the game. So on the emulator, I can apply a “patch” of sorts to simply remove that problem. I did not make it all the way through Breath of the Wild until I played it on Cemu, so it isn’t shocking that the same seems to be playing out with Tears of the Kingdom. You also have the side effect of playing at a higher frame rate and with slightly improved graphics.

All told I think I like this entry a lot better than I liked Breath of the Wild. Both games started you out in a sort of “starter island” experience, with Breath of the Wild being a plateau that you could not leave without access to the Glider and Tears of the Kingdom being a literal island in the sky. You are set forth with only the vaguest of directions and left to sort of bumblefuck your way around the island and figure out exactly how you should go about traversing it. At first, this felt grossly inefficient, especially given that you only end up with one shrine marked on your map and you sorta have to guess at the location of the other two. Each shrine is effectively unlocked by the power you’ve learned from the previous one, so by the time you leave the first island you get a feel of how to use the new combining powers to their fullest.

A few months ago Kodra set forth to play some Tears of the Kingdom and found the experience disappointing which led to a discussion on the podcast with me relating my feelings about Diablo IV to his feelings about the latest Zelda entry. The end result is that we thought maybe Breath of the Wild was a good game but not necessarily a good Zelda game. I think the challenge is that we are looking at the game through the lens of multiple decades of living with this series. I personally consider A Link to the Past as my favorite Zelda game in the entire series and I think for Kodra it is Majora’s Mask. As I have been playing Tears of the Kingdom I have begun to re-evaluate that conversation in my head. I think maybe I was misinterpreting my modern view of the series with what the series originally was at its core.

Thinking back about the very first game… I similarly was left to bumblefuck my way around it and failed to make much progress until I got my hands on the above image. Nintendo of America released this magical tome called the “Official Nintendo Player’s Guide” and it contained detailed maps and boss strategies to take down almost every game in the arsenal at the time of publication in 1987. In the original Legend of Zelda, that first dungeon is super easy to find and then the second dungeon requires you to just roam around aimlessly around a ton of territory to actually find it. I am pretty sure originally I had fought these dungeons out of order and did three long before I finished two. So when I got ahold of the maps… I was finally able to strategically knock out the dungeons in order. Similar to Breath of the Wild, I only had the vaguest of directions to go on… that I know Dungeons exist and that I should clear them.

The outrageous options that you have with Tears of the Kingdom and building took a bit of getting used to. Last night before I logged I was held up in a shrine that required me to make hot air balloons to do “something” but that objective was not entirely clear. It was fun as hell though to slap a fan to a minecart and watch it zoom along a track out over a chasm. I’ve built several different boats to varying degrees of success and can see the potential to make gliders that are powered by a fan and can let me cross great distances. Last night I helped repair a cart and tame a horse to drive it. The objectives are what you make of them, and there is often a simple solution… and then a way more convoluted one that you could take if you are so inclined.

I also now get why folks were telling me that weapon durability was not as much of a problem in this game as it is in Breath of the Wild. One of your powers amounts to the ability to take shitty weapons and glue strong components to them… to make less shitty weapons. For example, I glued a fire emitter to a shield and now have a fire-breathing shield. Similarly, I have a Boss Boko horn that is curiously sword blade shaped… glued to a random tarnished sword that I picked up and have turned into a rather effective piece of gear. Per the lore… every weapon in Hyrule has decayed as a result of the opening moments of the game and the only way to make them viable… is by crafting something with them. I still greatly prefer not to have durability turned on however so that when I land upon a weapon I like… I can just keep it indefinitely.

I’m in no real rush to get through this game, but I do find it rather relaxing to play. I’m trying not to let it bother me how general or vague the objectives are. If I see a shrine along my path… I go attempt it. If I see something off in the distance that catches my eye… I go explore it. I am however mostly going in the direction of my next objective marked on my map. However, I was given four equal objectives… and I just happened to choose the one that seemed like it was the correct one. All in all, I think Tears of the Kingdom is probably a more compelling game than Breath of the Wild. The world already feels more vibrant and alive. It also feels like less of a retread of the rote Zelda story we have experienced in one form or another before. There are more new elements being woven into this tale.

I am honestly surprised by how much I am enjoying the game. After the conversation on the podcast, I sort of thought that it would not be for me. I am pleasantly surprised that has not been the case. It is also shocking how much more I enjoy playing Nintendo Switch games on a PC than I ever did on the console. That is entirely my problem, and I wish there was a way to pass saved data back and forth between the two. I might look into this… or I might just get Yuzu up and running on my Steam Deck as that might be simpler. Hopefully, you are having a great week. At this point, I have gotten three certifications this week and will be wrapping up the fourth today. Then by Friday I should have my fifth and be done for a while. I am so ready to return to being alone in my office plugging away in lieu of being in person. The experience has been fine, but by yesterday at lunch, I was done with human interaction.

Coffin Dude Get

Good Morning Friends! Whelp I took a bit of a gamble and it paid off. I was running out of time to get Luocha with the new banner arriving soon. To be honest… I don’t really love this character but after playing with him… he is freaking broken as far as healers go and I needed a second healer. So I spent $30 in additional pulls and managed to luck out and get him. I had hit pity off free pulls at the beginning of his banner only to get a different 5-Star champion, so I was hoping that would not happen again. Now I can rest on my laurels and gather up pull currency because Blade is next up, and I don’t need him at all. My hope is to be able to gather up a stockpile and take a run at Kafka when her banner opens.

I’m really looking forward to the next patch dropping because it looks like we might be finishing up the Luofu story arc with another big boss fight. I am not super enthralled with “Space China”, and am very happy to be leaving it behind. What I am probably looking forward to the most… is a new boss theme because both the Herta Station and Jarillo-VI boss fights are absolute bangers. It will be interesting to see what themes they choose to go with for this boss theme. I’m also looking forward to some of the events that are going to be happening. The museum event essentially proved to me that this team can do some really interesting stuff with mini-events. If my information is correct, this should drop tomorrow, which may or may not actually be “tonight” my time.

In Blaugust news, the other day I did this dumb image showing off the ten different logos we’ve had over the years. So far the whole Vaporwave/Arcade/Yearbook thing I have going on this year seems to generally be better received than my Stranger-Things-inspired look last year. Truth be told… I don’t really consult anyone when I start crafting the yearly nonsense. Maybe I should, but honestly… this has always sorta been my thing and I am shocked as fuck that anyone follows along. One thing that is a bit different this year from previous years is that I have taken over the generation of the OPML file to make importing into an RSS reader a bit easier. My long-term goal is to automate this, but for the time being I am doing some dumb stuff with Google Sheets and =CONCATENATE().

We still have fourteen days until the official beginning of Blaugust, and each day more sign-ups are flowing in. I sorta regret the way the event is falling with me being in training all day every day this week. Normally speaking I would be a bit more active on social media to keep the interest levels high. However I just can’t really do that, and after not “peopling” for the last three years… by the time I get out of training, I am just drained. I didn’t even do anything resembling coherent gameplay last night as I bounced from one game to another. I am pumped however that regardless of my lack of support this week we are already sitting at 38 sign-ups as of the time of this posting. Given that we always have a number of “buzzer beaters”, and even some folks who decide to start after it is already in progress… I have a feeling this is going to be a rather “lorge” year.

There is still plenty of time to sign-up and add your blog, and no shade at “buzzer beaters”… because I habitually am one. I’ve seen a lot of new traction on Discord which is really nice as well. I feel bad that I am not active this week, but I hope to make up for it next week when my life begins to shift back to normal. I’m really looking forward to this Blaugust because even if no one else signed up… we already have an interesting mix of new people interested in our yearly nonsense. Still not sure how many of these morning posts I will be able to knock out this week, but I am going to try and get as many of them as I can before exhaustion claims me. It does not help that Gracie was an asshole and started screaming at the top of her lungs at around 10 pm… and finally got locked out of the bedroom around 1 am.

I hope yall are having a most excellent week though! Unfortunately, since I have to pass three certification exams by the end of the week… it isn’t like I can do my trick of just disassociating until I am on the other side of the frustrating thing that I don’t want to deal with. I need to soak up knowledge so I can regurgitate it back on an exam.

Sushi and Yuzu

Good Morning Friends! I have no clue how many morning posts I am actually going to make this week. This is the week where I have to do in-person training from 8 am until 5 pm. At least for this morning, I decided to vary my sleep schedule a bit and go back to my 5:30 am wake-up. This honestly isn’t a bad idea given that during the school year this is what I am going to end up doing anyways, and maybe this gives us a month or so of getting back into the swing of it. I had every intent of making it super far into the Guild Wars 2 story progression, but that never really happened. Instead I spent my weekend playing a whole slew of other games. I guess the heart wants what the heart wants. As is often the case… this Monday’s post is going to be a bit of a smorgasbord of different topics. As the week goes on I might drill down into each of them a bit further.

I am continuing to move forward in Honkai Star Rail, and tend to put in 30 mins or so every day to do the assorted daily content. There has been an event that allowed for double rewards from Calyx, and I have honestly been using this to stock up on experience gain items. I am nearing the next break point in adventure level which should allow me to take my characters up to level 80. I know I do not have anywhere near enough materials banked to bring my entire squad up in level, but my goal is to at least get a few of them up, and then grind more materials to pull up the rest. I still have had zero luck pulling Luocha and am rapidly running out of time to snag him before the next banner starts.

Another game that I spent some time playing this weekend was Dave the Diver. This honestly seems like the perfect Steam Deck game, though I’ve only played it on my Gaming Desktop so far. I saw this dumb game all over my feed over the last couple of weeks, and when it showed up on the AggroChat topic list I figured I needed to check it out. It is somewhat hard to describe this game… because it is so many different games rolled into one. You spend your days diving into the ocean gathering resources for various folks… and then you spend your evenings waiting on customers at a seaside sushi bar. While gathering resources you are under constant pressure to make sure you are catching enough fish so that you can open the sushi bar that evening. Instead of a health bar, the game uses your oxygen meter as a single combined resource. If you “die” you only get to keep a single item from your inventory. I definitely want to play more of this, and if you need a charming oceanic game… maybe check it out.

The other revelation that I made this weekend is that Parsec now supports Dual Sense controllers. Right now the Dual Sense is probably my favorite controller, and use it whenever possible. I noticed a few weeks back that Yuzu the Switch Emulator is now smart enough to interpret the gyroscope built into the Dual Sense and map it over as the console gyro. The challenge was that up until this point, Parsec had essentially read every gamepad as an Xbox 360 controller, effectively dumbing down the input to only the buttons that allowed. However in my research in how to make a Dual Sense work… I found that it is just now natively supported, pending you download the parsec USB Driver for it. It works shockingly well and even the gyro has next to no latency.

So that means that I am way more interested in emulating Switch games than I was previously. If I could play them over parsec, it means I can hang out and play them on my laptop or even figure out some shenanigans that also let me play them over a mobile phone maybe. I get that making a thing that is already portable… portable by jumping through a bunch of hoops sounds dumb but I am who I am. I finally got around to trying out Pokemon Arceus, and I gotta say… I already like this FAR better than the traditional mainline Pokemon model. I have a weird relationship with Pokemon given that I was an adult when they came out and I played Blue for the first time on a Gameboy Emulator. I don’t have the built-up nostalgia for the game that so many folks are roughly a decade younger than me do. I hope we see more of this formula because I really dig it so far.

I also spent a bit more time playing Tears of the Kingdom, and honestly… this is the game that I mainlined yesterday. The main reason why I am playing it on Yuzu is that I can apply cheats that remove weapon durability from the game. This honestly ruins the entire game experience for me, and I didn’t really love Breath of the Wild until I played through on Cemu the Wii Emulator with a durability patch to just remove that system from the game. I get for some of you fine folks out there, the durability system is way more important to your experience… but I hated that aspect of Halo… needing to constantly swap weapons, and I hated it in Zelda as well. I already really like this game far more than I did Breath of the Wild. I will probably talk more about it later this week, but essentially I got far enough yesterday to get off the initial “tutorial island”.

The extremely astute might have already noticed that there are a couple of new additions to my masthead of nonsense. Either that or you might have been around the fediverse this weekend when I talked about it. For a bit, I have wanted some of the cute critters from Guild Wars 2 to fill in a few gaps. I’ve had my set of “Streamer Moogles” for a while, that have stolen my keyboard, mouse, headset, etc. I love my Choya Pinata miniature and I have a deep adoration of the Quaggan… and the cutest version is the one with the Turtle shell hat. So when Ammo wrapped up my Path of Exile commission, I threw out another one for her to work on whenever she got a chance. Over the weekend she wrapped them up and then of course I immediately incorporated them into the banner. Some people get Tattoos… and apparently, I just keep adding stuff to the masthead of my blog.

Anyways! It is time for me to go get ready. I hope to be able to knock out blog posts each morning… but just in case that doesn’t actually happen… I wish you all an amazing week and I am hoping to survive mine.

AggroChat #442 – Cute Fish and Eldritch Horror

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, and Tamrielo

Hey Folks! This week we are down a Thalen which bumps a topic that we bumped last week, but whatever we have more! Bel starts off the show with a discussion about Blaugust coming soon and how the changes in the social media landscape are introducing it to more people.  From there we talk about the One of One Ring search being over, which dives into a discussion about whether or not the Sol Ring being an auto-include is good or not. Kodra has been using the SteamDeck as a primary travel computer and this works shockingly well.  We talk about the weird game that is Dave the Diver and then branch off into a discussion about whether or not Pizza Tower is actually good.  Tam shares some nostalgia of revisiting the Battlezone ‘98 Remaster and how it is a type of RTS that never really had its day.  Finally, Kodra and Ash share some of their progress in Four Job Fiesta as it is nearing the end of that event.

Topics Discussed:

  • Blaugust is Coming
  • 2 Million Dollar Card Found
  • Debate about Magic the Gathering “Auto Includes”
  • SteamDeck as a Primary Machine
  • Dave the Diver
  • Pizza Tower is Good?
  • Battlezone ‘98
  • Four Job Fiesta