Bel Goes Mad and Does PVP

Good Morning Friends! I’ve not put a ton of effort into it but as I get time I have been collecting cats for my home instance, and I noticed in Rata Sum one of them has started hanging out with this random Asura on the roof. I think this is pretty freaking cute and that you all needed this in your lives. There are times when I question who the hell I am anymore. Firstly for so many years I was diametrically opposed to Guild Wars 2, or at the very least I did not understand what people saw in the game. For even longer I have been one of the most anti-PVP people I know in my circle… and what am I doing now? I am dabbling in PVP in Guild Wars 2, and enjoying myself. I legitimately am wondering if I need to find an exorcist.

It all started simple enough with Thalen repeatedly making the comment that we need to find someone into PVP so we can get the reward potions for the guild hall upgrades. At that point, I had been enjoying World vs World in the game for a while, and it planted a thought in my brain. If I can enjoy this game mode where I spend most of my time dead and running back… maybe I can actually enjoy the structured PVP in Guild Wars 2. One of the things that I enjoyed about the siege combat of the battlegrounds is that there really is no negative to it. The deaths don’t incur a cost, and almost any amount of time spent there is rewarding so it is pretty much a win/win situation. Lately, I have been using the rewards tracks to farm up Mystic Clovers, and my extreme need for them also planted the idea of maybe doing the Drizzlewood track in PVP as well.

So for the last several days, I have been on this weird mission to farm as many PVP potions as I could. This has more or less meant doing three of the four PVP dailies each day, with the fourth being inaccessible because I have no interest in joining a tournament and waiting around for it to start. Through sheer happenstance, I have landed on my Ranger as my WvW character and my fledgling Engineer as my PVP character. So each day at reset I do Tequatl, then pop over to Belglory my Engineer and knock out my PVP dailies, then finally land on my Ranger for some WvW dailies. The end result is that on an average day I am knocking out all but two of my dailies in total. Depending on how fast I get through all of this I often end up working on leveling the Engineer that is now I believe 73.

So far in my travels, I have encountered two different modes of play for PVP, the first of which being Stronghold. As far as I can tell there is only one map here called Battle of Champion’s Dusk, with the layout shown above. This is essentially a highly condensed version of Summoner’s Rift from League of Legends, with your objective being to break into the enemy fort at the end of your lane and kill the “Lord”. This is done by summoning “creeps” to borrow the LoL parlance, which travel down the lane and bombs the fortified door. These are summoned through collecting supplies that spawn in the center of the map and are a contested resource. Additionally, there are trebuchets on both sides that are constantly attacking the door, and players can disable these to slow down the progress of the enemy team. It is a perfectly cromulent game mode, but it is far from my favorite.

The mode I would far rather play is Conquest, which is essentially this game’s version of capture the flag or as I am most used to it Control from Destiny 2. There are three objectives that can be held by moving your team members into the circle and waiting for it to capture. Each objective you hold contributes points to your score and the first team to 500 points wins. Each map in the rotation also has some sort of a secondary objective that might be taking down NPCs that spawn at regular intervals for bonus points, or pushing through to an objective and channeling an orb to capture it for your team. I am not sure what it is about this mode but it feels much more simple and as a result more enjoyable. It seems to be way more flexible for random players, whereas Stronghold feels like it needs a fixed strategy and core teamwork. I may also be biased because my dumb turrets build seems to work swimmingly in Conquest and mostly fails in Stronghold.

Friends… I still have no clue who the hell I am anymore. I am championing a game that I resigned from the alpha testing for because I thought it felt awful. Now I am playing a game mode that I have traditionally railed against for breeding toxic players. I mean sure I have run into a few knobs so far in PVP and WvW but for the most part, everyone has been damned chill. I am certain that the toxicity exists, but I’ve been pleasantly surprised to just follow along and do some content. I did run into a commander the other night that was kicking anyone who would not join his Discord, so there was that. However, that has seemingly been the massive exception as opposed to being the norm. With my Necro, I mostly enjoyed taking camps, but with the Ranger, I find I am actually enjoying objective defense.

We need literally multiple hundred PVP potions for upgrades, so I am trying to ignore this and keep plugging away at it. We knocked out several of the other objectives in a similar faction by just contributing a little bit each day, so I figure slow and steady here will also win the race. I think more than anything that is the thing I am enjoying about Guild Wars 2. Progress is measured in weeks and months rather than days… which makes it feel not so crushing when you can’t do a certain thing on a specific day. All of the gearing objectives are working towards a long-tailed objective that isn’t also moving further away from me. Eventually, I will have Legendary items in the game, but I am also in no real rush to get there either, and not having them is not adversely impacting my enjoyment. So far at least it feels like pretty much everything is doable in a good set of starter exotics.

Mixtape Mondays: Contextual Rickroll

Good Morning Friends! I hope you had a most excellent weekend. For those of us in the US, it was Mother’s Day and I hope that went off swimmingly for everyone. Me… well we spent some time on the side of a very busy turnpike because we had a spectacular flat. For anyone who might not be used to this feature of my blog, Mixtape Mondays are where I create a number of mixtapes and share them with you. As a kid, I was a prolific maker of mixtapes and loved the structure of lining up songs in a specific order to convey a feeling. The original series ran for 20 episodes before I ran out of creative juice, and now we are on week three of this revival. Who knows how long I will keep it going this time, but I still have a bit more ammunition ready to go.

Contextual Rickroll

The internet has a proud tradition of bait and switch tactics, and one of the proudest of these traditions is hyping something up and then linking the Never Gonna Give You Up video by Rick Astley. I am not sure why this one artifact of a bygone age came to represent the epitome of cringe, but it did. However too often it seems like folks view this one video as some sort of isolated incident or an odd happening that makes no sense. However friends… I am here to tell you that the theme song of the Rickroll, was absolutely an element of the times in which the song was created. I’ve kicked around the notion of creating a playlist for a while that places the song in its proper conditions. When I was in seventh grade I had fairly major sinus surgery and spent quite a bit of time laying in the hospital. Given that I grew up with cable… and as a result without MTV… I consumed as much as I could possibly watch. Never Gonna Give You Up was a new song at this time, and I present to you the auditory landscape of this era.

Track LIst

  • Heaven Is A Place On Earth – Belinda Carlisle
  • You Keep Me Hangin On – Kim Wilde
  • Tonight, Tonight, Tonight – Genesis
  • Higher Love – Steve Winwood
  • I Heard a Rumor – Bananarama
  • So Emotional – Whitney Houston
  • Heart And Soul – T’Pau
  • Breakout – Swing Out Sister
  • Glory of Love – Peter Cetera
  • Someday – Glass Tiger
  • Broken Wings – Mr. Mister
  • Holding Back the Years – Simply Red
  • Tell It to My Heart – Taylor Dayne
  • Never Gonna Give You Up – Rick Astley

Listen On Spotify

Listen On YouTube

Listen On Tidal

That friend brings to close the third Mixtape Monday in this new series. I can’t say that I am going to be listening to this one a ton, but it served a very specific purpose. Think of this as an auditory time capsule to place the Rickroll in its original context. For those who might be finding this as your first Mixtape Mondays post, I keep an archive of all of the mixtapes I have created shown below. I hope you all have a most excellent week, and I hope I manage to finish up a few more mixes before next Monday.

Taweret is Best

Good Morning Friends! I’ve not really been feeling myself this week. It might be the constant rain or the impending stress of a holiday weekend and juggling visits to three houses. Whatever the case I have felt like going into turtle mode where I pull my head up into my shell. As such most of my gaming of late has been running around on my little Engineer in Guild Wars 2 and working on zone completion for leveling purposes. As of last night, she is 36 and I have at least one trait line fully trained to give me access to all sorts of goodies with my turrets. Engineer is a weird class, and honestly, I think it would be significantly better if the turrets were on shorter cooldowns. Essentially it feels like I can take on anything in the world… if I have my full retinue of mechanical friends, and the rest of the time I feel like a harsh glance could kill me.

The only World Boss that I have been doing on the regular is Tequatl, and of late I have been doing that on my Ranger. I am not sure why the sudden switch in allegiance, but doing Tequatl on a Longbow Ranger is pretty painless and I am mostly just running it for the chance at easy ascended gear. There are a few other bosses that would be probably beneficial to loop in, but it seems like I operate in one of two modes. Either I ride the World Boss train and spend all evening hitting everything, or I do Tequatl at reset and call it good for the rest of the evening. Once I settle into leveling an alt for the night, it is hard to poke my head back out and pay attention to other boss spawns from that point forward even though I get notifications. If I felt better this week I would probably be pushing the main story forward, but a fugue state of leveling my Engineer seems to be what my mind needs right now.

Moon Knight wrapped up and I am extremely happy with the conclusion of the series and where it places the character going forward for season two. The highlight of the series however is Taweret, because those ear wiggles are so damned great. I love the character of Layla and I have all sorts of theories as to how things are going to progress from here. However, I am seeing a lot of people who either were disappointed in the series or considered it generally meh. I’ve been talking to Thalen about this and I think it might be based on how bought into the character of Moon Knight you were going into the show. I was a Marvel kid and as such had encountered Moon Knight countless times… which gave me a firm understanding of which alters we might be seeing during the course of the show. The conclusion really is how I expected things to go down, or more so how it HAD to go down to progress.

Another interesting thing that I am watching now as it releases on YouTube is Mystery Incorporated, a version of Scooby Doo that appears to have taken notes from the modern Archie/Riverdale CW Series. So far it is interesting and very much NOT the slapstick romp that the cartoon is. Right now the only piece that exists is the pilot but it was interesting enough to subscribe to the channel and see where this goes. I’m not likely to get much gaming or media time this weekend, but at some point, there is a whole slew of other things that I want to catch up on. I purposefully waited until the entire Picard series had finished season 2 before checking that out, and then there is Strange New Worlds. I also need to actually sit down and watch my way through Discovery as well. Star Trek is definitely something that I have neglected over the years because while it was something I enjoyed… it was never the cultural touchstone for me that Star Was was.

There we have it… a blog post created. I sorta had to force my way through this one because I was not even sure what I wanted to talk about this morning. However, I did not want to go two days in a row without a post because it felt like I would be sliding down a potentially slippery slope back into going months between writing. Sometimes you just sorta have to brute force your way through it for a bit to keep the words flowing.

Engineers and Arclight

Good Morning Friends. I had a bit of a rough night and even a bit of rough sleep. After the workday, I just felt drained and had made plans to hang with a friend that I ultimately backed out of. Instead, I wound up crashing on the sofa with my laptop piddling around on my tiny Sylvari Engineer. There is something deeply relaxing about just chilling out and working on map completion and subsequently leveling as a result. There is something about allowing yourself to go with the flow of events and knocking out renown hearts. It is moments like this that make me realize that I changed as a gamer more than the game itself changed. There is a time when this would not have been nearly as compelling as I found it last night, where it would have felt pointless. However, that pointlessness is in part what my brain has latched onto, or more the wide variety of things that I can do… but feel zero pressure to actually do.

This is going to be a bit of an odd post jumping around between topics. I am extremely ready for the finale of Moon Knight, which I realize at the time of writing this… already exists and I could watch it, but obviously have not had a chance to. I have greatly enjoyed this show, and I am wondering if it is because I was already deeply familiar with the character beforehand. I had a conversation the other day with my recently retired former boss, and he is not getting it at all. He said he is holding on to hope that everything will make sense in the end because he is ultimately committed to marvel franchises. However, from the first moments of the show, I am been hooked, in part I guess because I understand that character of Moon Knight is ultimately someone who is deeply fragmented and such an unreliable narrator. I am very interested to see where this character goes and how it interacts with the larger universe.

Another thing that I am really looking forward to is Doctor Strange in the Multiverse of Madness. What has been lacking with Marvel since Endgame is a broader sense of direction. What made the first sequence of movies work is that it felt like we were building towards something and that there was a larger conflict at play that ultimately came to a head in the Infinity War. We’ve lacked that sense of purpose and forward momentum, and I am feeling like Multiverse of Madness is going to give us that. This is going to be the match that lights the fuse on the next conflict, and I had a conversation with Thalen yesterday and almost agree with him. His current theory is that this is all leading to Secret Wars 2015, or at least a version of that story played out with Kang instead of the Beyonder. I could absolutely see this happening and whatever the case the end results are going to see the version of X-Men from the Animated series merged into the MCU.

Lastly, yesterday was the reveal of the oft-discussed “Warcraft Mobile Game”, and I have to say I am a little disappointed. I think the problem is that for me when someone says “Warcraft” I think “World of” not “Orcs & Humans”. Sure I played the original dos game, was really big into Warcraft II and making “PUDs”… and significantly LAN battles, but that is effectively ancient history at this point and no longer seems relevant. “Warcraft” has meant an MMORPG for the last eighteen years and my brain went to maybe them creating some new mobile MMORPG that took the best bits of WoW and translated them to a new phone experience. That is not what we got, and instead, it looks mostly like a Clash of Clans like game experience focused on the slapstick side of the Warcraft setting similar to Hearthstone.

That is “fine” and I am sure there is an audience for it. It is decidedly not really a game for me, however. I don’t have a lot of nostalgia for the RTS genre, and for me, it sort of felt like an interim format that was ultimately replaced by other sorts of real-time interaction like ARPGs. However there are a lot of people who seem to like Clash of Clans and the other derivatives that have been released over the years, so I fully expect that this is going to follow that format mixed in with a “gacha” system for pulling new heroes to lead your army. I am certain it will make Blizzard money and there are whales out there that will love “pulling” for this game. Mobile games always feel like the free sample that you get at a warehouse store… with the eventual premium price tag being way more than I want to spend on that enjoyment.