How to Survive 2 Impressions

Sandbox/Mission Hybrid

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Roughly a month ago a friend of mine hooked me up with a copy of How to Survive 2, because she knew I was a fan of the whole zombie apocalypse genre and it was a game she was enjoying.  I had all of these plans to write up a proper impressions piece, but got sidetracked by all things The Division.  This game was a whole lot of the reason why I survived the lead up to the launch of that title, because it gave me something fresh to piddle around with.  The basics of the game are that you are a survivor in a world long after everything went to shit thanks to the zombie outbreak.  Since I did not play the first title, I feel like there is probably some background story there that I am missing.  What I do know however is that this title is set in the coastal region of Louisiana.  There are no real recognizable landmarks however, but instead the world simply borrows a swampy feeling Tileset.  The game has both single player and multiplayer game modes, but I have largely spent my time playing single player.

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Within moments of starting a new game you are introduced to the character of Kovac, a man that at first you only know as a voice coming through some sort of a speaker system.  He serves as your guide as he attempts to teach you the basics of surviving in this world.  The game itself is divided into two basic chunks, the large open world area that allows you to freely roam and explore, and very tight and controlled missions with specific objectives.  The missions themselves are repeatable and you can crank up the difficulty to give you better rewards and experience.  One thing of note, and why I am doing an impressions piece is that the game is in early access, and there are a lot of things that are simply not in the game yet.  Much of the tutorial that walks the players through how the world works is simply missing, so I had to rely on my friend and what I could google to figure out a few things.

Level Your Camp

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One of the big things that I was missing was how one actually levels up.  The game has two parallel systems that are designed to level up together, that is your “camp” that you are building in the open world and your character itself.  Both of these have levels associated with them that are purchased through the spending of experience gained through doing activities.  The fastest way to gain this experience for me at least, seemed to be to repeat one of the early missions with the difficulty slider cranked up as far as I was allowed to.  The reason the whole camp leveling thing was a bit confusing at first, was that the character level is locked to the camp level.  So in order to level up your character you have to first level the camp, and you will continue to stair step the two progressions from that point on.  In addition to raw level however there are numerous perks that you can unlock… some of which are absolutely must haves like the ability to open lock picks.  Others are improve the efficiency of using weapons or items, and I assume are also really important once you get a good idea for how you want to build out your character.

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The thing I have noticed is that the difficulty of encounters ramps up pretty quickly, especially in the open world.  For quite a while all I encountered were the generic slow zombies, however once I got to around level three or four the game started to throw in those “track star” zombies that have become popular in the more modern and edgy zombie films.  Around level five I encountered this games version of the boomer… the fat bloated corpse that explodes when you get it low on health.  I am sure as the levels continue to ramp up I will keep encountering other mixes of bad guys each one with their own way of dealing with it.  The only real problem is that in the bit I have been playing my only ranged option so far is a crafted bow.  I am wondering when exactly I will encounter guns, because while I have found a small bit of ammunition.. I have yet to find anything to use it with.

Fallout-Esc

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There is a certain nostalgic feeling to playing this game that I have a hard time really putting into words.  In many ways the game reminds me of the original Fallout games, in that much of your interaction is happening in smaller closed maps that are tightly designed around a single mission.  There is a big of fog of war going on as well as you explore because you can only actually see a small section of the screen at a time.  This is magnified as you go into buildings because there is a forced zoom that happens allowing you to see finer detail inside.  This also makes it much easier for a zombie to sneak up on you and there have been a few moments especially on the night missions where I genuinely jumped when something lumbered out of a corner that I had not been looking yet.  Wandering a cityscape with only your flashlight to see with…  is unexpectedly tense given that this is a top down isometric game.  I definitely had moments of trying really hard to bait everything out of buildings before actually going in to explore them for the fear of getting overrun especially on higher difficulties.

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The game is very much not finished, but what is there was really enjoyable to play and helped to get me through those Division withdrawals.  I would really like to play this game with friends because I think it would be extremely awesome to explore larger cities together.  The game is targeting PC, PS4, and Xbox One, and I could absolutely see this being an enjoyable console co-op experience because the movement feels like it would translate well to a twin-stick controller setup.  The big thing to remember about this game is that it comes with the same early access concerns as always.  The game is not finished, but they seem to be updating pretty regularly.  They have a beta branch that has more frequent updates, but also likely is in a less polished state… and then the normal branch is largely stable.  I had quite a bit of fun playing the game, and I intend to pick it back up again.  It is the perfect thing to pop into do a mission, and then exit feeling like you accomplished something or at least moved the experience bar forward.  While going through all of my recent home renovations there were many occasions where I simply did not have the time to get into something terribly detailed.  Instead I booted up How To Survive 2, and poked around for a bit and got my quick gaming fix before returning to the fray.  I liked it and look forward to seeing how this evolves.  At some point I feel like I really need to poke my head into the original game since this one doesn’t really provide much backstory.

Death and Taxes

A Very Bad Day

Tuesday night I slept fairly horribly, and spent most of it tossing and turning and unable to regulate my body temperature between too hot and too cold.  So yesterday I went into the day on a low point, with being extremely groggy and fumbling through activities.  Unfortunately this also seems to be the sort of day when something horribly goes wrong.  About 10 am yesterday morning we had a freak incident occur where a publish went wrong in the content management we use at work, that caused the entire xml cache to jettison itself and our main public facing website started throwing a “no nodes” error instead of serving content.  I proceeded to spend the next five hours trying to fix the problem by republishing every single piece of content on the site…  which is roughly 20,000 nodes worth.  We got the bulk restored really quickly, and then spent the next three hours fighting with a handful of tricky node trees, that seemed to be super picky about the order in which things were published.  By the time I exited work… all I really wanted was a drink…  or four.

When I got home however we decided to get the monkey off our backs of our taxes.  We itemize, and we also have them prepared…  not that I think we can’t do our own taxes but I will happily throw money at someone for the piece of mind that come an audit we can point the finger at someone else’s legal team to sort it out for us.  There is a level of stress that taxes invoke in me that is far higher than just about anything…  so doing them on the day I was already having a shitty day was maybe not a great idea.  Then again it wasn’t like the day could get much worse.  The problem being that as we were flailing about the house trying to gather the last two or three bits of information before going…  my wife and I were fussing with each other in a way that never really happens when money isn’t on the line.  All of the stress and anxiety, is generally for naught as we get our taxes done… and generally get back a decent refund.  The bigger stress last night was that I felt bad for missing the WoW raid… but thankfully it sounded like they had enough people to pull together without me.  I hear they even managed to down Iskar which is a brand new boss for our group.

Today however seems like it is starting off much the same way as yesterday.  I got to bed at a decent hour and it felt like I was getting good sleep… that is until about 2 am when I woke up thinking the alarm had gone off.  For whatever reason it seems like we fell asleep with the television on, and that noise made me think the alarm was going off.  In the middle of my trying to get ready, I noticed the smell of smoke.  Like enough to make me start freaking out about if the house was on fire.  So I started roaming the house to see if the smell that permeated got worse anywhere to indicate where it was coming from.  I woke my wife when I decided to leave the house and go wandering outside to see if it was something from a nearby house.  The smell was far worse outside, but once again it seemed to be diffuse without any real direction that it was coming from.  I finally hopped in the car and drove the neighborhood, and when the smell was the same up the hill from us…  I finally reached a point of solace that it was very much “not our house” and was able to attempt going back to sleep.  This morning on the news we found out that apparently there is a massive grass fire burning north of us, but still about a thirty minute drive… so that has to be one hell of a fire to generate that thick of smoke as far away as we were.

Hilt Punch

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Ultimately I ended up getting settled in after taxes and getting some food in me, roughly an hour after the start of the raid.  I could have of course logged into World of Warcraft, and gotten pulled into the raid as a late comer.  After the day I had however I was not exactly fit to be around other human beings, so instead I opted to chill out upstairs with the PS4 and some Destiny.  One of the missions that has been eluding me for awhile has been the continuation of the quest that upgrades my legendary quality sword to exotic.  There is a step early on where you need to get 50 “yellow bar” kills with the sword in PVE and 25 kills of players in the crucible.  While I occasionally poke my head into the Crucible… I am not exactly a regular PVP player.  That said last night I felt as combative as I was ever going to be… and my clan had suggested doing it on a week when Mayhem Clash was one of the highlighted modes.  Supposedly “heavy ammo drops like candy” or so someone said and in truth… sure it is more common than other modes but not exactly easy either.  There were so many times I picked up heavy ammo and instantly got gibbed by another player coming up right behind me before I could even get my sword out.  So instead more often than not I simply punched players with the empty hilt of my sword, which counts as a sword kill nonetheless.  Ironically in a lot of cases… the hilt without any ammo… still one shot players.

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Spending an hour or two doing Clash had a few awesome side effects.  Firstly I gained a fat stack of glimmer, more than enough to purchase the ship above from Petra in the Reef since I had recently reached rank 3 there.  It also meant that after bashing my face against it for a bit… I managed to get all 25 of my kills…  strangely enough the last six were gained in a single match, and single ammo pickup.  I just got lucky and managed to time my jumps just right as to slash folks as they came at me in the air.  This allowed me to knock out the next step pretty quickly, which was a special boss on the Dreadnaught.  I remember when I read up on the quest folks talking about how challenging that encounter was and that how they really needed to use sword block effectively.  In truth I would start out each foray by blocking an attack and then landing a succession of quick hits… but then would jump away and wait for my shields to recharge before repeating.  Doing that it took roughly three engagements before I had that boss down.  Now I am on a step that seems considerably more time consuming than any yet… where I need to collect special materials from the moon that supposedly occasionally drop from helium filament canisters and chests.  At the same time I need to use my solar abilities, which is pretty easy given that I am rocking the Armamentarium for double the grenades and some item that allows me to pretty much do nonstop solar punches.  Supposedly this means I need to kill 500 mobs with solar abilities and farm at minimum 100 helium fragment containers to get the drops.  My goal is to finish that part so that the next Armsday I can pick up the final piece which is the Sunless Cell strike… and convince Squirrel and Jex to help me get through that.  It feels good to get the crucible step out of the way… but I also know that next up is working on First Curse.  That said I actually really enjoyed playing the Crucible and managed to get a couple of legendary engrams out of the process and a handful of exotics including a 310 Twilight Garrison.

Sometimes We Fail

The Rookie Raid

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For a little bit now, one of the highlights of my week has been the Rookie Raid night with my clan in Destiny.  I think mostly after playing the game for roughly two years… I was really wanting to raid, and getting to step foot in Kings Fall each week has been a blast.  There are still a lot of things that I absolutely screw up, but I feel like I am getting better.  I have always been one of those people that learns by doing, and it simply takes several repetitions before something actually gets cemented in my head.  The highlight of the night was the fact that I actually made it through the ship jumping puzzle on the very first time… and it only took me two tries to get over to the wall and get into the chest nook just after the ships.  This is serious progress because some of those jumps on past attempts took me dozens of tries to actually get.  Similarly I seemed to make it through the piston wall without a ton of issues this week which also felt good.  I ended up jumping to the final platform…  and then got confused thinking I went the wrong direction.  So I guess even I shocked myself that I had made it through with I think two deaths this week, instead of the literally dozens in previous outings.

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I’ve had to develop the practice of sitting down with my character once I have reached the final platform of a jumping sequence.  I wouldn’t go so far as the say that I am afraid of heights, because in real life I can look out over balconies or off the roofs of buildings without much issue.  I can climb up on things without much issue either…  well apart from the fact that I have zero dexterity.  However for whatever reason in video games… I get disoriented and almost dizzy when dealing with jumping sequences.  There are certain games that have triggered this feeling more than others, like Mirrors Edge.  However there are other games that are just as parkoury for lack of a better word… like Dying Light that don’t seem to bother me at all.  It has to be something about the perspective or some technical detail that does it… but whatever the case…  Destiny absolutely triggers these feelings.  So as stupid as it sounds, I feel like every time I don’t fuck up a jump… it is a pretty major victory for me.  It takes so much mental stamina to get me through one of the jump sequences that when I finish… I am constantly afraid that I will do something stupid that leads to me plummeting back down below and having to do it all over again.  So my little practice of sitting makes it seem like it is far less likely for me to somehow get bumped and fall.

Oryx Cheats

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One of the cool things about this week is that I got to learn a few slightly different roles during the fights.  Namely I moved from platform duty to Ogre duty, which is way more my style.  When our group does Oryx we do it “challenge” style which involves making sure the Ogres do not move before they die, allowing all of the blight orbs to spawn in essentially the same place.  This allows us to pop them all at the same time, and deal almost all of the damage to Oryx in a single turn.  That is at least when things work out.  As one of the Titans assigned to this duty, we run complimentary bubbles making sure Weapons and Blessing are both up and dropped in the same place.  This allows us to take advantage of our Touch of Malice and keep from killing ourselves in the process.  The goal is to dip back into the shield between ogres to replenish the shields and give us more life to spend while pummeling the adds.  This works great… until we have to go into the fight without a super bar.  We somehow managed to make it through that round but it was getting super dicey as far as the whole “not killing ourselves” part.  It was during the Oryx fight however last night… that shit just got weird.

I had heard before of the bugs in the Kings Fall raid… but luckily in the previous two weeks we had never really encountered any.  This week however they struck back with a vengeance, starting with several of us mysteriously dying to “misadventures”.  Other times the platform sequence got messed up, or our runner was unable to grab the orb for some reason… having the platform disappear beneath them before the transfer actually happened.  The scariest was when we saw an ogre appear in the default T state that models are generally modeled in… and then disappear quickly… coming up through the ground with the normal animation.  Essentially there was something seriously wrong with the server, and even though we tried several different tricks to right the ship… we ultimately had to call it to time.  The goal right now is to pop back in Monday night and see if we can wreck Oryx given that we have a check point right at the boss.  Sometimes we fail… but even in failing I had a really good time.  The loot on the other hand is starting to get more scarce, and I got some relatively low light level versions of things…  but I did manage to pick up another much needed slot in the arms.  I’ve posted a gallery of the various things, including the 310 Armamentarium chest that was waiting on me at the mailbox.  I am not really sure where along the way that dropped but  but it is much appreciated because I love having the extra grenades.  However as long as I am running Defender, I kinda feel like the Saint-14 helm is a must have.

 

Space Goats and Paid Content

WoW Chronicles

WoWChroniclesLast Friday I managed to find a copy of the regularly back ordered…  World of Warcraft: Chronicles Volume 1.  One of the huge problems World of Warcraft has had to date is that a lot of the lore just feels somewhat tacked on.  I feel like much of the story was written during some late night unbridled “wouldn’t it be cool if” sessions, and there was a lot of hand waving going on from about Burning Crusade onward.  What the chronicles project is trying to do is to set in stone a true canon about the world, and how all of the interlinking pieces actually fit together.  I wholeheartedly support this notion… I just wish someone had the foresight to do it a decade ago, or at least when they decided to start really mixing things up with the first expansion.  I am sure there has been a penciled together napkin sketch of what the world was intended to look like, that at least partially exists in the minds still of the people working at Blizzard.  The problem is when something is not written down and set into print… it becomes too easy to erase a line here and graft on a new segment of lore there that really conflicts with something that came before.

What I am wondering is how much narrative cleanup are they committed to do to make this canon really a living document? While this project doesn’t exactly burn down what was in place before… it does invalidate a lot of things that happened and in other cases it simply explains things that already exist.  For example… the book indicates that the Spirit Healers that we have used for years are essentially a rogue faction of Val’kyr.  The book goes into depth about the relationship between the void lords, the titans, the old gods, and classifies things that lacked classification like the wild gods which now include the pantheon of August Celestials.  What I really hope to see is some of these lore fixes making their way into the game in either the form of new quests, or old quest revisions.  I will say that having some sort of concrete font of lore that they can keep going back to, makes me at least somewhat excited for the future of the game.  Lore has always been one of the big problems I had with World of Warcraft, and how confused and messy…. and downright incomplete it always seemed.  Hopefully we will start to see the fruits of this project with the coming expansion Legion… which even before this seemed like it was going to be a complete loregasm.

Paid Promotional Content

I am going to take the tail end of this mornings post to complain about something that has been bothering me.  Granted I know it will do absolutely zero good since it is quite obvious the forces in question are not even reading my blog.  For years I have gotten messages from various companies wanting to place paid content on my blog.  There is a practice that is frighteningly common that gets called by a bunch of names… but essentially marketers want to pay established blogs to place pre-written and pre-approved articles which serve as a sort of advertising for a product.  Essentially the practice makes me feel dirty inside that they are even targeting my blog… but most end up getting caught in the spam filter.  Here lately several have made it through on my About page, and I have taken to responding to them directly.  I realize I should just brush these off as the byproduct of having blogged for as long as I have, but it really sticks in my craw.

I get super excited about products, and games… and the other things that interest me in the world.  I’m a geek and a lot of geekdom is geeking out about something.  That said I want to make sure it is understood that when I get excited about something… it is because I am legitimately excited and that there is not some nefarious force behind the curtain pulling my strings.  Sure I would love to make money on my blog, or at least love to reach a point where it is self sustaining… the problem is every option to monetize means I am giving up some of my control.  For example if I were to install advertisements… I wouldn’t be able to curate WHICH advertisements I allowed onto the site, I would have to accept anything the ad network wanted to place there.  So the notion of “supporting” products that I don’t necessarily believe in, really bothers me.  As a result I have shunned pretty much all advertising, and while I freely accept alphas and betas to games… I only end up writing about the ones that really interest me.  I have friends in the gaming industry, and it is awesome…  but no one is paying me to like their product.

Basically what it all boils down to is that my opinion is not for sale.  None of the folks that have been approaching me will actually read these lines, but I still feel like it is important to say it loud and publicly.  Tales of the Aggronaut has been a work of love for going on seven years now, and while my opinions shift and change based on new data… they are still very much my opinions and not carefully scripted speaking points.  That said I will always be open to reviewing products if someone wants me to do so.  That said I will only write about the product when I feel like I have had enough time to see the entire picture, and when I have something interesting to say about it.  I also will never guarantee a positive review.  I am not really a ranty blogger, but I do talk about the points that disappoint me in games or products and that is likely to happen.  If someone finds this in a search later on…  hopefully they will actually read it before asking me to do something shifty like accepting payola for content.  I am extremely luck in that I have a day job that can support my blogging shenanigans, and that I don’t need to somehow turn this into a profit center.  I don’t begrudge those who are trying to monetize their content, but I can’t ever really condone shillery.