AggroChat Game Club

Failure to Random

Wow-64 2015-02-03 20-26-50-70 Last night was our second night of raiding in Blackrock Foundry, and our second night of attempts on Oregorger.  This boss has become the pinnacle of everything I love and hate about Blizzard raid encounter design.  The thing I love is the fact that it is a really inventive fight that lets us play pacman as we gobble up crates of ore throughout the arena before Oregorger can get to them.  What I hate about it is the fact that there are some serious RNG elements to the fight.  After our first night of attempts the raid lead and others poured over the logs, and did some serious research finally finding a video showing how the process worked.  In theory Oregorger will always choose to go a direction where there a boxes  So the theory goes that if you clear boxes in a certain order he will favor a specific path over others.  The problem in practice is even then… there is still a large amount of RNG into the encounter as to which specific direction he will turn and charge.

You can watch the video we stumbled onto purporting to have the solution.  The problem is no matter how many times we watched the video, no closely we aspired to follow the golden path…  something went wrong.  It is moments like this that I get frustrated since really I have no clue what is going wrong.  If we can ever figure out the magic behind the box phase we will down this fight because we are now doing the first phase flawlessly, or what appears to be flawlessly.  Largely this has always been one of the problems with World of Warcraft raid design.  They tend to view “random” as a positive thing, and to some extent I get it…  but don’t make these random occurrences raid wipes.  The Oregorger encounter is long enough as it is… to have a single mechanic take out half of your raid.  I guess I find myself preferring the Final Fantasy XIV raid design ethic of extremely difficult… but follows a predictable pattern.  That way when you fail you know it is because you didn’t do something…  not because the random element decided to screw you over this try.

Hans and Franz

Wow-64 2015-02-05 21-10-55-04 When we took our break half way through the raid, we opted to switch gears and shift to the Hans and Franz encounter.  The mob names are Hans’gar and Franzok, and I find it absolutely hilarious that they a reference a skit that came out when I was in elementary school…  and large swaths of our raid was not even alive when it was a “thing”.  But I am told apparently there is a State Farm commercial bringing the characters back… so I guess it makes sense.  The encounter is in a room filled with conveyor belts with thin strips between them that don’t move.  At the start of the fight the belts are off, but when it enters the environmental damage phase they turn on making it harder to avoid the obstacles.  The first phase is avoiding the “pop tarts” as they have become referred to by the raid… which are these molten metal slabs that come into the room.  The second phase of the environmental damage is avoiding the metal stampers, that come down from the ceiling in a certain pattern.  There seemed to be four turns of a specific pattern before the encounter picked a new pattern.  Granted it could potentially pick the same pattern twice in a row for eight turns.

Wow-64 2015-02-05 21-28-57-86 There was also a tank swap mechanic happening, but as DPS I never quite grasped what was actually occurring.  There was a point in the fight where a specific tank in the rotation needed to have an external damage cooldown cast on him while being slammed to the ground.  The rest of the fight was simply avoiding damage that could be avoided, and pouring damage into the boss during the few times when they were standing still.  This meant that you wanted to make sure you blew your dps cooldowns and took your second potion during one of the windows where you could stand on the non-moving sections and pour damage in.  Everything about this fight is like a better designed Oregorger, and what I mean by that is… there is still a fun quirky mechanic, there is still an element of randomness…  but the randomness is predictable and something you can adjust for quickly.  I will admit on the first pull seeing everything play out felt like madness, but it was simply to adjust after that to match the pattern in play.  As a result we downed Hans and Frans last night and I managed to pick up two more drops…  one of which again I won’t be using.

AggroChat Game Club

I figure at this point… the statute of limitations on the podcast we announced our first AggroChat Game Club title.  As a result I am going to talk about it today for anyone who happens to read my blog…  but not listen to our podcast.  One of the ideas we kicked around for awhile was to have a single title that all of us played during the course of a month.  Then during the last show of that month we dive into the  game completely with no concern about spoilers.  The idea is for us to talk everything about that game, what we liked, what we didn’t like and how we felt about the major plot points.  During Episode 41, we deliberated about a long list of games and finally decided to go with a consensus title for the very first one.  As such we chose Citizens of Earth by Atlus, and over the course of this month all five of the AggroChat members are going to be playing it.  To make things even more interesting… this is a title that is available on Steam, 3DS and Vita and in actuality we have folks playing each of these versions.

Citizens Of Earth 2015-01-25 21-28-37-29 What I want from you… is to play along with us!  I thought it would be fun if we also collected some of the best comments sent into us by listeners to the podcast that are also playing.  So pick up the game on whatever platform you choose, play the game, and then send in your comments.  We will try and pick out several of the comments we receive about the game and mention them while recording our podcast.  The show in which we are recording is February 28th, so please try and have the comments to us by the 26th to make sure we have time to read them.  Each of us are already knee deep in the game, and I look forward to this little experiment.  For those wondering… all of the titles mentioned during AggroChat #41 that did not receive a “hard veto”, are still technically in play.  We are sorting out how this club will work from this point on, but more than likely we will be round robin picking future titles from that same list.  Hopefully you will join in the fun, and don’t forget to let us know what you think.

Unlikely White Mage

Agendas

Yesterday a good friend and I were having a conversation and she said a certain phrase I have heard over and over before.  “Everybody has an agenda”, which is something I have just taken at face value in the past.  But this lead me down a line of thought that I had not actually travelled before.  If everyone out there has an agenda…  and this is pretty much just accepted common knowledge…  then what does the world think my agenda is?  I am out and about in the community on a daily basis interacting and mingling…  but I wonder how many people think I have some grand ulterior motive?  This lead me to assess what my actual Agenda is, and the only thing I could come up with is something along these lines.

To which I was immediately accused of being a cult leader…  but really isn’t every good group at least slightly cult like?  While I won’t be trying to convince everyone to wear matching tracksuits so that we can ride a comet…  I am trying to convince people that it is cool to hang out with friends and share these games we way with one another.  I feel like all of this starts with the fact that I grew up the only child of extremely busy parents.  I am exceptionally good at entertaining myself, but I always felt jealous of the kids that had close neighbors, or siblings to play with.  These days I try and surround myself with as many awesome people as I can find, and build a giant extended family of sorts.  Being the whirling dervish of social media interaction that I am sometimes… folks could get the wrong impression that I am “up to something”.  However in truth, I am just looking to hang out with interesting people.  I approach every interaction like this person could be a new life long friend, rather than someone who could bury a dagger in my back.

Unlikely White Mage

ffxiv 2015-02-04 22-04-17-93

Last night I had but one mission to accomplish.  Upon logging out Tuesday evening, I was sitting roughly one third of the way into 49.  White Mage has been the hardest class for me to level in Final Fantasy XIV in part because it is the least like the sort of character I normally play.  I set down the path of leveling a Conjurer so that I could become a Paladin, and then just kept up with the process thinking that I had 2 tanks, 1 ranged dps, 1 melee dps…  and the only thing I was really missing role-wise was a healer.  Originally I simply kept leveling Conjurer so that I could get to level 34 and get Stoneskin… which is extremely useful for soloing as a Paladin.  From there I figured I was close enough that I would go ahead and push for 50.  Additionally over the course of running so many dungeons and casual raids in this game, I had accumulated quite a bit of healer gear simply by greeding on it.  The final incentive came when I needed to spend down some of my soldiery tokens and opted to go ahead and purchase the level 110 White Mage weapon pictured in the image above.

As a result of all of this I got on last night, ran a guildhest, and two low level duty roulettes and finally reached my level.  After sifting through my bags I managed to equip enough gear to get me to level 85, which is not too shabby gear wise.  The hardest part of course was figuring out what my White Mage outfit would end up looking like.  I finally settled on the Loyalist Bilaud dyed Morbal Green, with gloves, pants and boots from the Acolyte set and the awesome shades Cylladora made for me ages ago.  I felt like I needed to go with something non-traditional since the white mage 110 weapon is a giant war mace…  and I happen to like it.  The end result is my take on a final fantasy battle priest, which is fitting considering I seem to spend as much time casting Stone II as I do healing.  Largely I am just happy this push is over, because leveling as a Conjurer/White Mage is slow going.  Chewing through every mob simply takes more time that I am used to from playing anything else.  My only suggestion for future CNJ/WHM players…  run it up first before you realize just how slow it kills things.

Ninja or Monk

ffxiv 2015-02-05 06-52-56-42 At this point I am not sure what my next Final Fantasy XIV project will be.  Right now my Rogue is 15 and my Monk is 33.  Both classes are extremely fun to play, but I think I will probably spend more time at max level playing the Monk than I ever would the ninja.  The Mudra system seems interesting, but it also seems like something that is extremely fiddly and likely to just piss me off… especially combined with just how “weak” survival wise the ninja ends up feeling.  Mostly I am biased against Ninjas after spending so much time running raids and dungeons with random ones.  Ninjas seem to either take no damage at all… or all of the damage at once.  Healing Ninjas as my White Mage has been the bane of my existence over the last few weeks, and I really don’t relish putting anyone through that.

ffxiv 2015-02-05 06-54-22-92 So you would think the decision is all wrapped up and I would be leveling Monk right?  Well not quite that easy.  Up until this point I had felt like the pugilist/monk play style was far less interesting than say a Dragoon, which is the reason why it has been lagging so far behind my other melee classes.  On top of this…  almost all of their gear sets look silly to me.  If I played a monk, I would ultimately be stuck wearing the Infantry set for the rest of his life, because I really have not cared for any of the other sets I have seen.  There is a set from Labyrinth of Ancients that looks amazing, but it is also one of the most hotly contested item sets in the game.  Last night I ran a guildhest with an adorable Lalafell ninja…  which got me thinking that since my goal in playing a Lalafell is to be adorable all the time…  maybe Ninja is in my future.  I guess time will tell which one I actually start playing.  In any case I would love to finish out my Disciple of War classes so I can clean all of that gear out of my banks.  Months ago I said I would like to hit 50 on all classes before the expansion, and with my raid schedule in World of Warcraft that is never going to happen.  Maybe I will set that goal a bit lower and target finishing out all of the Disciple of War classes before the expansion.

Pirate Gruul

Goodbye Monster

monsterpile Yesterday I realized I had a bit of a problem.  For some time I have been an Energy Drink junkie, but things have gotten a bit out of control.  Yesterday morning I drank what I am hoping will be my last monster for awhile.  I realized over the weekend that on some days, especially during the weekend I was drinking four to five of them per day.  It wasn’t because I needed one, or was even tired…  but simply because it was a handy pre-packaged size to carry with me upstairs.  White literally I was drinking energy drinks because I was being too damned lazy to fix anything else for me to drink.  I cleaned up my office a bit this morning, and nestled in amongst my coffee cup are tons of monster cans that were scattered throughout my office.  Granted the “Super Rooster Booster Lite” can is actually my wife’s…  but we won’t worry about that.  Essentially I realized that no good can come of drinking that many energy drinks, so I have by will alone decided to dial back.

This means more than likely over the next couple of days I will be grumpy as shit.  I have been mainlining a lot of caffeine and now I am cutting that consumption WAY back.  Granted I am largely switching back to Coffee, and going to be drinking that at any point I would normally reach for an energy drink.  I think I am going to need a bigger mug.  I noticed this problem during Pax South when my overarching goal each morning was to get to a gas station and purchase an energy drink so I could feel like I was able to start my day.  This ended up with me going to a pretty sketchy gas station to find my morning fix.  We had been buying Monster at Sam’s Club and in truth I was going through a flat of 24 each week.  It is not so much that I am worried about the caffeine… its all the other stuff in monster to make it zero calorie and still effective that concerns me to be honest.  It will take me a bit to adjust but I am hoping I will feel better as a result in the long run.

Pirate Gruul

Wow-64 2015-02-03 19-47-09-07 Last night was the opening of Blackrock Foundry in World of Warcraft, but thankfully unlike the night Highmaul opened… the servers were actually rather playable.  In fact I would say that other than the fact that we were delving into new content… things were exactly like normal.  I had been concerned that some jackass out there would decide to start up yet another DDoS against a game company, but thankfully that was not the case.  Firstly I have to say… Blizzard has found yet more ways to create annoying trash.  From mobs that drop whirling axes, to gorgers that drop acid puddles and come in packs of a dozen or so… the trash is full of new ways to frustrate the raid.  The biggest frustration of the night however was simply getting to the raid.  There are no flight paths really close to it, or at least not nearly as close as you could get in Highmaul.  The best route I was able to come up with was to fly into Everbloom Wilds… and then jump over the mountain to get to Grimrail Depot… and then walk the bridges around the corner to finally get to Blackrock Foundry.  I am one of those players who supports the notion of not having flying mounts…  but crap at least give us decent flight paths to get somewhat close to our destination.  As I was reminded by a friend… the run really is something akin to the bullshit we had to deal with back during the Blackwing Lair and Molten Core days.

Wow-64 2015-02-03 20-23-31-69 The raid is laid out in a hub and spoke design allowing you to reach multiple wings from the entrance area.  We opted to start on the Slagworks wing, which includes alternate universe Gruul, Oregorger and the Blast Furnace encounter.  Alternate reality Gruul is apparently a pirate, because he has a giant hook for an arm this time around.  Those silly Iron Horde and their lopping off appendages to graft impractical metal ones in their places…  one might almost think we are playing Warhammer 40k for a moment… and that the Iron Horde are Chaos Marines.  Gruul was a modified version of his previous self, and thankfully enough of us remembered the way Shatter worked to adequately explain it.  On our second pull we managed to take him down… albeit a bit rougher than any of us would have liked.  I spent a roll token and came up with two items out of the deal…  namely getting the item I needed the most… a new sword, as well as a slight bracer upgrade.  You can see a picture of the rather badass looking sword above… I think I am going to leave it exactly as it is.. without actually transmogging it to anything.

Wow-64 2015-02-03 20-28-18-59 From there we cleared down to Oregorger and spent the rest of the night working on him.  The fight is comprised of two phases.  The first involves melee stacking and avoiding bombs he places, while the range avoid puddles of death.  We managed to get that part of the fight down solidly and could reliably push him into the second phase each attempt.  The problem is that during the second phase utter chaos reigns and we all die slowly, or some of us… not so slowly.  You can somewhat get a grasp of this from the above picture, but Oregorgers room is one big Pacman style maze.  During the second phase he wanders around in search of Ore to gobble up, and in doing so spins down hallways crushing anyone that gets in his path.  I can survive a single one of these rolls…  but there is constant AOE damage going on while doing this.  Our goal as players is to break all of the crates of ore in the room, giving him nothing to gobble up, which ends up transitioning us to the next phase.  The problem is we almost all die during the Pacman phase right now.  We are going to have to sift through the logs and see if there is any sort of pattern to his movement, because right now it seems random.  All in all, one boss down and progress on a second… seems like a successful first night of Blackrock Foundry.

The King is Dead, Long Live the King

image Yesterday was the last day for the Joystiq network, including the two sites I particularly cared about WoW Insider and Massively.  It looks however that someone managed to feign death a hunter…  because moments after the final posts were posted…  someone cast mass resurrection.  Firstly it looks like Joystiq is being gobbled up by Engadget one of the few AOL blogs that did not get the axe, so the name at least will live on as their new gaming section.  I have no idea if this means that any of the Joystiq staff go to keep their jobs or not… but in any case the name still exists in one form or another.  The two sites I do really care about however, are striking out on their own and becoming as someone put it “indie” sites, or actually just multi-author blogs.  Blizzard Watch is the new face of WoW Insider, featuring several of the same crew resurrecting a new twitter, blog and starting a Patreon to fund the site.  At the time of writing this, the Patreon is just shy of $10,000 a month which is pretty insane for less than 24 hours passing since it started.

On the other side Massively has resurrected as Massively OP,  creating the mascot of MO the shield wielding warrior.  While they do not have the blog up and running yet, they do have a placeholder site at massivelyop.com.  You can check out their exploits at the twitter account, facebook account, and even a new twitch stream.  In theory over the next couple of weeks we will see a new website appear that represents the sort of content Massively has always created in the past.  In both cases I wish them all the luck in the world.  The amount of support that the community has shown at the potential loss of these two sites has been pretty phenomenal.  I joked the other day with my “Save Ferris” title, but it seems similar.  Everyone has shifted what they are doing to being concerned about keeping these sites afloat.  My hope is that the supporters will stay supporters six months down the road… and that MMO players won’t be as fickle as they seem to be with the games they choose to play.

Extreme Gardening

Istanbul was Constantinople

SOESignGoingDown The strange news keeps happening this year, as yesterday we found out that the ever ubiquitous Sony Online Entertainment…  is no more.  As you can see from the picture swiped from twitter…  they wasted no time taking down the trappings of the old world… and are now ushering in the name Daybreak Game Company.  All of this happened because the great Sony mothership sold off SOE part and parcel to a technology investment firm.  The Columbus Nova Technology Partners owns several companies somehow connected to the tech industry, be they websites, applications or hardware manufacturers.  The mix of companies is rather bizarre with the only two that I recognize are the once king of media streaming Rhapsody and the task site Fiverr.

What will this mean for gamers you ask?  Quite honestly I have no clue.  I initially thought this was going to be a technology grab as they would gobble up and sell off parts and simply discard the rest.  However it seems as though CNTP has held several of the companies in their portfolio for awhile now, so maybe they have a much longer ranged end game.  Hell for all I know someone in the company was an Everquest fanboy back in the day and has always wanted to own the company behind the game.  Essentially this isn’t the end of the world for SOE fans, and it is far too soon to make any predictions.  If you are old enough to remember… SOE has not always been SOE.  Once upon a time was a smaller company called Verant Interactive… and even before that Redeye Interactive.  The ever outspoken Smedley took to twitter and had this to say…

answering a few questions people have emailed me
1) All our games are still up and will continue to be despite our new name.
2) Yes, we want to bring our games to Xbox One in addition to PS4.
3) Station Cash doesn’t change at all (though we will be rebranding it soon here).
4) We’re still making Everquest Next 🙂 nothing has changed.

Extreme Gardening

ffxiv 2015-02-02 21-10-55-14 For various reasons, be it Tam moving across country…  or Pax South… or simply a lack of the right roles we have struggled to pull together our Monday night raid proper to work on the Second Coil of Bahamut.  As a result last night was our first time working on Turn 6 in what I believe is over a months time.  It seems as though once the fight started we remembered much of the fight and were able to pick up essentially where we left off.  For those unfamiliar with the encounter, the boss is a giant Ochu, aka those angry tentacled plant things.  Rafflesia has a ton of mechanics that you have to deal with…  for starters she throws down bulbs that become expanding briar patch rings.  On our first attempts we tried dpsing these down but quickly realized that the goal was to focus down only specific ones.  As such we simply started making sure the center of the room was clear of briar patches, which means the rest of the room is very full of nasty spikey bits.

The hardest part of the fight is the “devour” dance.  Every so often she marks a target to be devoured, and then will turn to eat that player sucking in everyone else that happens to be in the frontal cone.  How we started mitigating this is by having that player run through right before they are to be devoured…  then that player and the tank dash through as the devour happens.  When it works right no one gets eaten… when it works badly…  well potentially everyone can get eaten.  Last night more or less was us cleaning up this process, and then later getting players with the “drop of honey” debuff purposefully devoured to cleanse them.  I was proud as hell of the progress we made because after a single night of tries over a month ago…  we still managed to come in and finish out Turn 6 in only three attempts, giving us plenty of time to move on to Turn 7 last night.

Statue Tag

ffxiv 2015-02-02 21-24-03-40 Turn 7 means getting to play with a very angry Lamia named Melusine.  Some of you might remember the boss name from Final Fantasy V, but far as we can tell there is no actual direct correlation as far as mechanics go.  As the sub heading goes, this fight is in many ways a game of statue tag…  in that she periodically casts an ability that causes three players at a time to turn whatever is standing directly in front of them to stone.  Now one can avoid freezing anyone by turning off the edge of the platform… however there are these huge lumbering adds that in theory need to be frozen in place by a player with the debuff.  This means from the moment it casts you have seven seconds to get into range of a statue and freeze it in the right place.  A few moments after placing a statue, she will pick a target in the raid and give them “Cursed Shriek” that functions much like the frontal cone “Cursed Voice” except it is an AOE that can literally hit the entire room.  The player with shriek then has to run behind one of the frozen giants and LOS the raid.

ffxiv 2015-02-02 22-06-25-84 This would all be relatively simple if not for the fact that she is picking targets in the raid at random and dropping a big assed fire AOE on them.  This means that at all times players should be spread out to avoid taking damage from multiple AOEs at the same time.  As a result when the Shriek goes off, it will inevitably freeze some players.  Thankfully the petrification fades on its own… but while stuck there you cannot react to anything.  There were a few times when I got frozen… and then got the cursed voice debuff…  forcing people to run out of my frontal cone because I could not aim the ability away from the raid.  To make matters worse…  she starts lighting up sections of the round platform we stand on… turning them into a field of angry damage over time death.  So as all of this dancing is going on… we also have to watch placement on the floor.  All told… we did pretty damned well last night on our first night of attempts.  On our best try we managed to get her down to 19% before things fell apart largely because we were not prepared for the final phase.  I have a feeling next Monday we will take her down and move on to Turn 8.