Veilguard Stuck the Landing

Good Morning Folks. Last night I stayed up a bit later than normal and finished Dragon Age Veilguard. This morning I am going to attempt to walk a narrow line of talking about the events of the game without going into a lot of details. There are absolutely going to be spoilers, but I am going to try my best not to spoil exact plot decisions. I will however talk about some of the general decisions that will influence the ending that you can get. From what I can tell based on some research this morning, I seem to have managed to land upon the “best” ending. There is no “New Game Plus” mode so that is probably going to influence how fast I end up replaying this game since there is no easy path to just make different story decisions.

One of the decisions with this game that I was less than happy about, was the lack of an ability to import your Inquisitor. This was a thing that happened in previous incarnations of Dragon Age and I have played through the entire sequence importing my previous save and rolling my decisions forward. This legitimately was one of the coolest experiences because it almost always opened up options that you could not get any other way. However Veilguard is a game where there is a very clear canon set of choices made by the Inquisitor, and without that, some of the flow of the plot of the game would not function at all. You are given control over what your character looks like, but I chose a default appearance because quite honestly… I knew it was not MY Inquisitor.

One of my favorite aspects of the game however is the characters. There was a lot of spite floating around about this game and I don’t get it. The characters are all beautifully crafted and if you do not love Manfred the skeleton you have no soul. Similarly, Assan the Griffon is amazing and the best baby boy. The thing is having effectively completed all of the companion quests and quite honestly all of the side quests… the characters are amazingly well-crafted and deeply multi-dimensional. If anything… this is quite possibly the most Dragon Age game out there because for me it was always about the character interactions and never about what sort of combat was present in the game. These are games about friendship and romance set against the tapestry of a really interesting world. Veilguard delivers on all of those levels.

Another aspect of the game that I really enjoyed is how it handles romance in general. Effectively all of the characters in this game are bisexual/pansexual and can be romanced from any flavor of player character. However, the act of becoming a couple ends up happening pretty early at least compared to other Bioware games, and this has some really interesting ramifications. This frees up the other characters in the game to begin to develop their own relationships. I am not entirely certain how many NPC on NPC romance options there are, but I was given the choice to encourage other characters that obviously have chemistry to go for it, and this was super good. The thing is… the platonic options are way better than they are in other games and it felt like I was able to shape the lives of my companions more than I would normally be able to.

There is a loss in this game that cannot be avoided. The seasoned Bioware player in me tries to chart a course that allows me to save everyone. This is going to be a massive spoiler but even in a perfectly played game… you are going to lose one of your companions. The very first decision that you are asked to make in the lead-up to the final conflict… is going to lead to that companion never returning to your party. All of the other decisions are a combination of how well-suited they are for the mission you are assigning them to, and whether or not you fully unlocked that companion’s potential by completing the final chapter of their story arc. Similar to Mass Effect, if you do not go into the final mission with full companion strength and have completed all of the quests for the factions, you are going to lose more than that single required character. Essentially the first decision of who leads the second team is a Virmire-style question.

Another aspect of Veilguard that I greatly appreciate is how clear it is in messaging that you are entering the point of no return. You are given this screen indicating how prepared you are for the final battle. More than that however you are given a warning well before this point that things are getting close to the final phase. I’m the type of Bioware player that farms down every side quest possible before moving the main plot forward because I have learned the hard way that often those options will change or be removed when the world state changes. However, Veilguard is painfully clear about what you are getting yourself into before you actually embark upon that point of no return. Another thing that I really love is that the game is constantly telling you when you have reached a critical decision that is going to have lasting effects. More than that it also reminds you HOW you received this side plot point and what decision you made previously it was based upon.

Quite possibly the best part about Veilguard though is the way in which the plot wraps up. Remember how epic the final assault on Earth felt in Mass Effect 3? What if you had a game that managed to keep that same level of hype all the way through to the conclusion without fumbling it at the goal line? That is pretty much Veilguard because the final assault on Minrathos feels amazing and is filled with so many visuals that I legitimately do not want to spoil here so I am giving you the most general shot instead. The ending is satisfying in a way that Mass Effect 3 never was, and quite honestly… Veilguard would feel like a fitting conclusion to the entire Dragon Age series if it needed to be. The game as a whole expands upon the known lore of the series and wraps up so many elements in a nice little bow at the end. It reminds me of the way that Endwalker neatly wrapped up a decade’s worth of gameplay in its single final act. Dragon Age lore nerds are eating well.

This game has gotten so much bad press but honestly… I don’t get it. It makes me question if any of these folks were actually Dragon Age fans at all. What game series have they been playing up until this point, it certainly is not the series I have been playing. Veilguard is quite possibly the MOST Dragon Age game I have played in the series and legitimately makes me want to go back and play the other games again knowing where things are going to wind up. If you cannot find something that you love in this game then you have no heart. This is quite possibly my game of the year, and that comes from having just wrapped up Final Fantasy XVI right before this… and that in itself was a freaking amazing game. If you’ve ever played a Bioware game trying to engineer the perfect ending, or with the perfect romance options… then this game was created for you.

I know this post is riddled with spoilers, but I tried my best to talk about the conclusion of the game without going into a bunch of details. I have no clue if that was successful.

AggroChat #500 – Information Deficit

Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! This week we talk about Episode 500 and the ramifications of recording that many shows.  From there Ash talks a bit about Unnamed Sound Voltex Clone and Beatmania SImulator on his further descent into rhythm gaming.  From there we talk a bit about Beastieball’s early access as it steps ever closer to the full release.  Dragonquest 3 HD-2D is out and we talk a bit about the changes to the game.  A bunch of us got more keys to hand out for Soulframe and as a result way more folks have had a chance to play it.  So we talk some more about how weird of a game it really is.  Lastly, Tam shares with us that there is in fact a happy ending to the Rogue Trader CRPG…  just not in the way you might think.

Topics Discussed:

  • Episode 500
  • Unnamed Sound Voltex Clone
  • Beatmania Simulator
  • Beastieball Early Access
  • Dragonquest 3 HD-2D
  • Soulframe is Wierd
  • Rogue Trader Happy Ending

Failing Some Goals

Folks… I have completely fallen off the wagon this year when it comes to books. I finished Apostles of Mercy in August and then just have not kept up with things. It really fell apart during my lead-up to Dawntrail in Final Fantasy XIV since my chosen vehicle for consuming books is playing an audiobook in the background while I grind away at an ARPG or similarly narratively vacant game. Playing anything with a lot of focused stories completely destroys my ability to listen to anything else of substance. Since I am back in Path of Exile for a bit, I really need to get plugged back in and consume literature again. I think my methodology of essentially chainsmoking Sanderson where I lit the next book off the dying embers of the previous, took a lot out of me. I would like to hit that goal of 50 books for the year, which means I need to get through 12 more books before 2025. I kind of doubt that is going to happen.

As far as Atlas progress goes in Path of Exile, I am up to 70 of 115 and have plenty of uncompleted maps to keep churning forward. I’ve still made almost zero progress on any further gearing goals, but am realizing that… honestly I don’t need it. This baseline version of the Righteous Fire Chieftain can absolutely complete the atlas and probably get my first two keystones without much issue. Given this is a limited event, in spirit if not necessarily in time constraints… means I am probably okay if I never get past the “starter” build. Optimization and climbing the ladder is really for a proper fresh league.

I specced out my second Atlas tree for Niko, Scarabs, Shrines, and Strongboxes and it also seems to have the side effect of producing a lot more raw map drops than my very focused Einhar, Beyond, and Ritual build did. I will probably run this for awhile alternating between mapping and delving until I finish out my atlas. Then once I have gotten through the t16 maps I will shift back over to the Einhar/Ritual build in a further attempt to farm one of the two things that can get me an easy Six-Link. I am fine operating in this Semi-SSF mode where I am mostly getting my own stuff. I am however selling a lot of things through the currency exchange to build up a stockpile of currency for when I decide I care about some of the upgrades.

Hoping this weekend to get back engaged in a book and go back to that normal mode of ARPG plus Audiobook. I am not entirely certain what path I am going to go down. I did pick up a copy of Play Nice: The Rise, Fall, and Future of Blizzard Entertainment, and I would like to make my way through that at some point. I am just not usually one for non-fiction so we will see how well that works. I also have a Cyberpunk 2077 novelization in my back pocket for when I want something that is not too bogged down. Then again I could dive into the next book in the Stormlight Archive series, but I also know that is going to be a major commitment timewise because once I start I am going to burn through it until I complete it.

Anyways. I hope you all have a delightful weekend. I will let you know Monday if I actually accomplished any of the things I hope to going into my weekend.

Cats and Companions

Good Morning Folks. We had one of those weird early morning deliveries before I woke up, and I was too slow removing the box from the bar after unpacking it. As a result… Josie now lives here. I spent most of last night snuggling with this goober while Gracie was on my legs. Especially now that it is getting colder, as soon as I sit still for more than a few minutes I end up with a cat. I am perfectly okay with this reality because truth be told I could use snuggles. Mollie pretty much lives in my office and when I got upstairs this morning she was ready for attention and is now sitting beside me. I feel like there is a periodic cat tax that must be paid on this blog and you can never say I did not provide.

I had every intent to spend my evening continuing the process of unlocking maps and progressing my way through the atlas in Path of Exile. That did not happen, because we had an extended maintenance as they attempted to roll out their new account system. This did not go smoothly. Essentially the QA process did not notice that once they expanded the length of accounts… by adding a numerical bit on the end of them for differentiation purposes… it would then jam up the login process that was strictly limited to 27 characters. I greatly appreciate the level of transparency they gave us in this post, and apparently, they are going to make another run at it on Sunday/Monday. These are all requirements for the eventual start of the Path of Exile 2 Early Access next month.

Instead of playing Path of Exile, I fell back into Veilguard and thankfully quickly sorted out what I was doing the last time I played. I did a round of cleaning up companion missions and then played through the Arlathan Forest main story quest that I had been avoiding. This produced the cutscene that I was expecting where essentially I got prior notice that we were just about to reach the point of no return. I’ve always been thankful when a Bioware game gives me one of these not-subtle reminders that I better do anything I might want to do before going into a big world-state-changing sequence. Of course… immediately following this a whole new round of companion quests opened up which will keep me busy for another night or two.

In other news, Guild Wars 2 released this banger of a trailer coinciding with its release on the Epic Game Store. It feels weird that they are specifically launching on the EGS after having already launched on Steam, but hopefully, they are getting some of that sweet sweet Tim Sweeny payola for going through the effort. Regardless of how I feel about the EGS… this is a fucking amazing trailer. This is how they should have sold the game years ago. It really nails the high points of the game as it is today and if I was not already a player… this would have been the sort of thing that would have inspired me to give it a shot.

They also released the trailer for the next content drop called Godspawn. The big part of this that I need to start prepping for is doing dailies in order to build back up my Wizard Chore currency so that I can hopefully buy another legendary weapon box when the store refreshes on the 19th. I had fallen out of the habit of doing dailies, but I really should get back into that habit in the coming week. The currency builds up really freaking fast so I should be able to buy that box pretty quickly after its release. At this point, I have crafted four legendary weapons, and this content drop releases a new Legendary Spear which I am interested to see what that requires.

Other than that… I might be backpedaling on nuking my Twitter account. My friend Ashgar raised a valid point yesterday, and I have until the end of the month to decide one way or the other. Essentially over most of the last decade, I have used Twitter as my defacto home on the internet. As a result, my blog is littered with references to my Twitter account. This means that I need to sift through 3700 blog posts and their duplicates on AggroChat and replace all of those links… or just turn back on my account and lock it down in a state of dormancy. I am not sure which option I will go with yet. My twitter profile has enough search engine traction that it is not unlikely for someone to snag it and put annoying bullshit on it. Apparently, this happened to a bunch of artists when they left twitter and their accounts got snagged by crypto-scammers. This is not a thing I want associated with my name, even on a platform I have moved past.