Landing Sufficiently Stuck

Morning Folks! Last night I wrapped up Final Fantasy XVI and I have to say for the most part it wrapped things up in a satisfying manner. There are a few things that happened that I would prefer not to have happened, but that is going to be the case with pretty much any story-driven game where you are not given any real control over the narrative outcome. Did I complete everything? No, as I got closer to the end I stopped doing side quests because I wanted to push through the story and see how things wrapped up. The game has a newgame+ mode that I might partake of at some point, and there are two DLCs that I have yet to explore. Will I actually do that? Potentially not given my track record with actually returning to narrative games that do not have variable bioware-esc outcomes.

The last chapter of the game was pretty freaking dark and maybe overstayed its welcome a bit. This is a problem that I have with a lot of games where they feel like they need to escalate the amount of nonsense that the game starts throwing at you, as you get closer to the finale. The escalation in the number of encounters didn’t feel terribly meaningful… just more busy work that I had to complete in order to move on to the final encounter. This is not an FFXVI-only problem, as pretty much every narrative game seems to feel like quantity is needed to make you feel like you have accomplished something. In the last third of the game, I would have honestly been perfectly fine if it was just watching the story unfold before me because that is why I was playing not for anything on a mechanical level. I pretty much standardized on the Phoenix Power Set as the one I enjoyed the most and rarely ever changed tactics. I am that guy who usually completed Doom using nothing but a shotgun because it was the weapon I enjoyed using the most.

The game was gorgeous and the story was fairly lavish. It feels sufficiently Final Fantasy in that it hits a lot of the high points that are always there. There is a Cid and a Mid and we have a ship named the Enterprise, etc. We fiddle about with Crystals, though the interaction with them is pretty much the inverse of every other Final Fantasy game. The world however also feels sufficiently unique, in that It would be interesting to see more content set in this universe. I would love to see another game follow up after the events of this first game, to see how the world has changed in lieu of the ramifications of the final chapter. I guess however, that is probably the sign of a good story… that you end up wanting more of it.

Was it my favorite Final Fantasy game? Honestly… I am not sure. It is certainly up there in the upper echelon of them, but I am not sure it will dethrone the way Final Fantasy VI made me feel the first time I played through it. I do however really love the characters that we were presented and the subtle nuance of them. I said before that this was a much more adult tale that was being told, and I still feel that. As fantastical as the wild kaiju battles were at times… the story itself was grounded in the human condition and the struggle to live a life free of tyranny. The best stories are essentially fables, and this tale could absolutely be abstracted into a bedtime story. I am extremely interested to see where the next mainline Final Fantasy game goes from here.

Yesterday was also the launch of Dragon Age Veilguard, and while I wanted to wrap up Final Fantasy XVI first… I did get a bit of time with the game. I thought I would be terribly clever and sit through the lengthy shader compilation process that took roughly thirty minutes. However… each time you boot up the game you have to go through a similarly annoying shader verification process. It went much faster but it is still really frustrating given how much I hop in and out of games. I am hoping given time they will patch the game to improve this process a bit. The positive however is that once you are in the game, it appears to be running smoothly as you shunted all the shader nonsense to the start-up process.

There have been a lot of YouTube videos in the lead-up to this release lamenting how Dragon Age is a bad game for one reason or another. Largely I think this is folks that simply cannot cope with the stylized graphics. While I agree that they did the Kunari wrong with this graphical treatment, the Humans, Elves, and Dwarves all seem perfectly cromulent. I was able to create a sufficiently “Belghasty” character complete with a nice beard, black hair, green eyes, and a scar over my left eye. I was also able to play my favorite Dragon Age faction the Grey Wardens again, so already the game is getting pretty high marks for me in the things I really care about the most.

Combat has been fun enough, and the world is really nicely rendered. Overall I am pretty pleased though admittedly I am only about an hour into the game through what is essentially the initial call to action. I can play a sword and shield Warrior type, and combat feels fluid enough thus far. I am not looking for some irrational challenge level, I just want something that is snappy enough to feel like it is not dragging down the story. Basically, I am in “pleasantly surprised” territory because I had some significant fears about what this release was going to feel like. Essentially if you are a Dragon Age fan and are in it for the story and the romance options, then I would say ignore the YouTube doomers and play away.

I am not sure how active I am going to be blogging my journey. I always feel weird when I am playing single-player games because I don’t really want to go full spoilers… and there is only so much vague posting that you can truly do on a game without giving away core details. I took a break yesterday for this sort of reason because I did not have any sweeping summary of my thoughts about the adventure yet in Final Fantasy XVI, nor did I really want to talk about details about where I was in the game. I figure the same is probably going to happen with Dragon Age Veilguard. So fair warning… the blog posts might be a bit spotty for the next week or so.

Delays are Good

Path of Exile II Three Week Delay Announcement

The community had noticed that recently GGG was curiously radio silent regarding the upcoming early access launch for Path of Exile 2 and the plans for the 3.26 Path of Exile 1 league. Yesterday we found out why when this video dropped informing us that there would be a three-week delay in the start of early access from November 15th to December 6th. There has been a spectrum of reactions from content creators, but I think for the most part the majority have been relatively positive. Sure there is a certain amount of disappointment and a modicum of frustration around changed plans, but clearly it seems like they understand the scope of what is about to be released into the world and how popular it is likely to be. I personally suffer from an abundance of things vying for my time, so I will not lament having a few more weeks before I am pulled in by the sirens song of Path of Exile II.

New World

What I want to talk about this morning however is how game delays are generally always a positive thing. Last week I groused about how I struggle to find unbridled joy in gaming anymore, and I’ve come to the realization that in large part this is due to the fact that games keep releasing in an unfinished state. There are so many games that I have played where given an additional year of reworking the game, are actually in a pretty great state. I have my issues with the recent rebranding of New World but had that game been delayed six months to a year… I think it would be a far more successful game than it is currently. The game that I played when they launched Fresh Start servers, was a completely different experience than the buggy mess of a game that I played on launch. It almost hit a million concurrent players at launch and has never managed to attract more than a small fraction of that number after that point. You only get a single chance to make your first impression with players, and it becomes a massive uphill battle to convince them that the game is worth trying again.

Mass Effect Andromeda

Similarly, the poor performance of the game and the weird graphic glitches of Mass Effect Andromeda during press previews and early access effectively turned what was a pretty good offering into a constant meme. Within a week or so of the launch, every major issue with this game was fixed and I had a blast playing through the campaign. However, because of the poor rushed state, it was thrust out the door… it became the laughing stock of the internet and effectively killed the Mass Effect brand. Sure there is some attempt to continue the lineage of the original trilogy, but it will be once more an uphill battle to try and interest players in the franchise again. Had the game been delayed by a few months… we would probably be talking about the sequel or even a third game in the Andromeda series by now.

Diablo IV

More recently we have the tale of Diablo IV, which admittedly is probably a bit different. The core problem with the game was that the developers had a flawed vision of what ARPG players actually wanted in a game like this. “D4 Bad” has become a catchphrase that has been turned into countless AI Slop song parodies… but has legitimately infected at least the Twitch audience. You cannot watch a single YouTube video on the game without someone commenting that. The thing is the game is honestly in a pretty great state right now for core gameplay. I didn’t like the campaign for Vessel of Hatred, but have had a blast playing through the endgame content on the new Spiritborn class. Do I think another year would have helped the game? Potentially… because that is essentially what it has taken to rework all of the bad systems. However, I am not sure it would have made much difference because it was the extremely negative feedback that forced a change in direction.

Baldur’s Gate III

I think there are studios that have managed to balance the need for pushing a game out there and getting some revenue with wanting to make sure the final release of the game is a polished product. The early access incubation period certainly helped Baldur’s Gate III turn into the exceptionally polished product that we all enjoyed, and that broke concurrency records at the time for a single-player experience. I think had something like Diablo IV launched into early access and then later had a 1.0 release once the majority of the system changes were made, it might have been less of a meme. This is essentially the model that Grinding Gear Games is trying to follow with Path of Exile 2, and I am hoping it bears similar fruit. There already seem to be a number of significant shifts in the gameplay from the first game, and I am uncertain how those will shake out. I am hoping an extended early access period will give them time to react to player feedback and solidify the game experience. I know at least mentally I treat an early access game a bit differently than I would a AAA Game launch, and that extra bit of forgiveness gives a game the chance to potentially improve for the better.

Path of Exile II – Returning Uniques

So if Grinding Gear Games has come out and said that they need some more time to make sure the servers are stable, then I am of the mind to give it to them without grumbling. While this is an early access release, there are still going to be a heck of a lot of eyes on the game and expecting something playable. I know the Last Epoch 1.0 release was severely hampered by server problems, which has I think kept them from hitting anywhere near the same concurrent numbers of subsequent releases. Anyways I am good with the delay, and it seems like we have officially entered spoiler season for the upcoming POE2 Early Access. Yesterday they released the above image showing off some uniques that will be returning from POE1 and that have received a bit of a “glow up”. While I cannot think of a single build that would want all of these items, it has been interesting to see just how much better they look in the new client. There is a Reddit thread that compares the graphics of what a character in POE1 looks like wearing all of these versus the above image.

For me… I am hoping to be able to wrap up Final Fantasy XVI either tonight or tomorrow night and then likely start on Dragon Age Veilguard after that. I might take a break from all of this to play through the new Alan Wake II DLC on Halloween night in honor of the “spooposicty”. I also still want to return to Wayfinder at some point with Ace, but our schedules have not just lined up recently. Mostly the point of this morning’s post is to say… Delays are generally a good idea if a studio thinks it needs one. I am almost always going to be in support of this.

Sixteenth Fantasy

Hey Folks! I guess I am going through one of my single-player phases because over the weekend I burned through Space Marine 2 which I talked about yesterday, and also made significant progress into Final Fantasy XVI. Side note… There is a non-zero chance that I will accidentally type XIV numerous times just out of the habit of talking about that game. This is a game that I was very much looking forward to but did not really want to play on a console. So it took some time for this to finally come out on PC, and even then…, it took a bit of time for me to get into the right mood to play it. I love FFXIV and I was super pumped to see what that same team could do with a mainline Final Fantasy game. I am a little over twenty hours into the game but can already tell that this is quite possibly the finest Final Fantasy game that I have played.

I think what has made this game so special up to this point, is it is quite possibly telling the most adult story that we have seen in a Final Fantasy game. Final Fantasy VI up to this point has been my all-time favorite in the series, and I loved it greatly in spite of the very cartoony story that it told. It was groundbreaking for the time, but as games have grown up into the ability to tell nuanced stories… Final Fantasy has somewhat lagged behind a bit. It has long told very simplified tales of right and wrong, with the occasional plot twist… but very much a comic book caricature mirror of real life. Sixteen is telling a much more hard-hitting tale of loss, betrayal, and hopefully, redemption filled with some honestly brutal pastiches of the evils of our own society.

Ironically at the same very time… it is telling quite possibly the most Anime story in existence. Big battles with even bigger enemies… and a plot sequence pulled straight out of Bleach and the need to unlock one’s inner strength. You would think the bombastic of Anime and the grounded reality would not blend together, but they do shockingly well. Grounding this big boom sensibility are also some references that feel like they are coming directly from the Witcher series and Game of Thrones. The compelling blend of excellent characters, nuanced themes, and gorgeous world-building has created this experience that I just cannot bring myself to stop playing.

Did I mention that there are also big references to the Godzilla series of Kaiju films? There is so much in this game that I love, and it is absolutely fan service to so many different things that I grew up loving. I feel like Yoshi-P and I would honestly be somewhat drift-compatible as GenXers adrift in a sea of nostalgia for things that we would love to see again. The thing that has always been interesting to see is just how shaped his vision is by Western media, and you can absolutely tell that the same team is working on this and localizing it because I did a sidequest called “Caulk and Bawl”. I hope this team gets a second chance to do another mainline Final Fantasy game because so far this is a masterpiece. I feel like it sold “poorly” in Square terms because someone made the decision to strand this title on a single console. That said, given how much I enjoy playing these games on PC with a mouse and keyboard I am pretty much going to give a hard pass to every release that does not land on my preferred platform going forward.

Ultimately the game is going to need to stick the landing, but if it progresses similarly to everything that I have seen up to this point… I think I might have a new favorite Final Fantasy that dethrones the sixth outing. It’s a very different sort of game, but it is probably the first mainline Final Fantasy game other than Fourteen in a few decades that has entirely captured my attention. The boy band road trip (Fifteen) was fun enough, but I never actually got around to finishing it. Playing through Sixteen has actually put it back on my radar to return to it and make it a priority to complete it at some point this year. I have no clue how much further I have to go in this game, but I am here for the long haul. I am just hoping I have time to finish it up before Dragon Age drops… but either way I am not swapping games until I complete it.

The Emperor Protects!

Hey Folks! I was not really feeling it on Friday so I did not make a blog post. This weekend I spent most of my time playing single-player games, and I think that was a good call. In theory, I am prepping myself for the release of Dragon Age at the end of the month and wanted to try and knock out a few games that I had been holding onto for awhile but had not started. While this blog is old enough to have existed in 2011 when the previous game came out… that was during my dry period when I was struggling with blogging. I loved the original Space Marine game, it was a blast and pretty much everything that I had ever wanted in a Warhammer 40k game. When the original Space Hulk game from EA came out in the 90s… I mostly just wanted Warhammer 40k Doom. It was a great third-person shooter with some interesting systems and enough story to keep the game from falling apart.

What I wanted from Space Marine 2 was more of the same, and I wanted to see more of the Warhammer 40,000 world displayed on the screen. It delivered both admirably and I geeked out every time I passed a new imperial armor mode that I had not seen yet up to this point. I am not as up on my 40k minis as I used to be, but I am pretty sure this is a company of Chimera tanks rendered lovingly in video game form. I am pretty sure during the course of the gameplay I also saw at least one Predator, a Leman Russ, and a Manticore. 40k is a miserable world of constant warfare, but the thing that I dig the most is that this game respected the dignity of the Imperial Guard, who are wildly outgunned in almost every battle but keep pushing forward regardless. The Cadians were an excellent choice here, and I believe they also were the army of choice in the first game.

Probably my single favorite aspect of the game is these loading screens that show the objectives for the mission as dietetic or “in-universe” screens appearing to the NPCs as a holo in the Thunderhawk drop ships. Everything about this game just drips Warhammer 40k lore from the fact that you interface with an Adeptus Mechanicus Magos any time you need to change out your Wargear aka your weapon loadout. I pretty much standardized on the Oculus Bolter, Heavy Bolt Pistol, and the Power Sword throughout as much of the game as would allow me to use them. There are folks out there who like constantly swapping weapons, but I tend to prefer sticking to a loadout that works well for pretty much all situations. Though that said… I did spend a heck of a lot of time doing melee combat because it is just fun to rip through tyranids with a chain sword or power sword.

There were also so many great setpieces in the game that put you in wild situations where complete nonsense was going on in the background. Probably the highlight of these was an orbital drop through the wreckage of Imperial Gunships as you attempt to get into the atmosphere of the planet where it is just too “hot” to get a proper landing. The first game was all about the Orks and this game is a love letter to Tyranids… with of course the “Archenemy” of Chaos always in the background. I’ve never really been that big of a fan of the Ultramarines, but I also understand why they are the poster children for Adeptus Astartes. It sort of hit me this weekend… that they are effectively the “Union Jack” Marines which is probably why they are fairly beloved in the origin country of the game. If I ever got back into the tabletop game I would probably just give up trying to do custom chapters and standardize on the Space Wolves because they have most of the elements that I love going on.

The campaign is pretty short as a whole, but it was one hell of a ride. There are so many excellent moments that are pure fanservice for Warhammer 40k folks. Once the campaign is over however there are a number of strike missions that you can venture forth on as well as a whole Online Multiplayer PVP mode in the game. Honestly, the setup of Space Marine 2 reminds me of how the OG Halo games felt. It has a solid campaign and from what I can tell a very solid and fun multiplayer experience, both doing their own things. This is pretty much everything I could have asked for in a shooter. I’ve only played the single-player content, but I have friends who have almost exclusively played co-op and said it was pretty great as well.

If you are looking for a game that throws back to an era before everything was a live service experience… then maybe check out Space Marine 2. It is just a big dumb shooter with lots of really cool vistas in the background as you rip through enemies with awesome weapons. If you also happen to be a fan of the 40k universe, then it is just the icing on top of this delightful cake. I spent most of the game hating one of the two characters that you are grouped up within the story, expecting an imminent betrayal. However, it turns out that it was just another Carth Onasi situation, and was that archetypal character that distrusts you forever until they turn into a loyal friend. I honestly hate that shit every time I encounter it. That however is the single blemish on an otherwise amazing experience.

I rate this game Five Dakkas and a Chainsword Rip.