Leaping Doggos

Hey Folks! I hope you all had a most wonderful weekend. I’m now beginning the weird phase of working at home while my wife is off for summer break. I took advantage of this nonsense by sleeping in until 6:30 instead of my usual 5:30… and as a result, everything just feels “off” this morning. It was a bit of a busy weekend, but when I did play games I spent some time playing Last Epoch. Coming up on the 25th Eleventh Hour Games is going to be dropping the 0.9.1 patch… which I mistakenly called 1.0 in a video I recorded. I’ve been trying to get back into the swing of the game and I spent some time playing captain toilet brush, seen above. While I love the feel of “mapping” on the Paladin, fighting bosses as a melee character that has its entire damage centered around having a big third hit… feels awful. So this sent me back to the drawing bin in trying to find a comfy new character to spend time on.

When I set aside Last Epoch for diving back into Path of Exile at the launch of the Crucible League, I was spending a lot of time playing a Beastmaster Primalist character. More specifically this was a character that I had intended upon doing the “Squirrel Build” where essentially you get a unique helm called the Herald of the Scurry and then it transforms every wolf that you can summon into two squirrels. If my calculations are correct it will mean that I have an army of twelve squirrels following me around and shredding my enemies. The only problem with this is… that in spite of spending a lot of time on my level 90 Necromancer farming for the helm… I’ve never seen one drop.

Over the weekend I recorded some gameplay of my build in its current state doing a monolith… or map as I will likely keep referring to it. So essentially I have focused my entire passive tree on making my wolves stronger and making them deal a lot of bleed damage and then I run around with a pack of six of them. I don’t have an active skill really, and the way I deal damage is whenever I leap it fires off an Upheaval when I land. However, my Upheaval is specced in such a way as to generate a totem that fires off six upheavals in a row. So essentially I leap around making totems and then use Warcry and Frenzy Totem to buff my doggos who are actually doing the damage for me. I had to go so far as to remove Upheaval from my bar because I kept hitting it periodically and screwing things up. Instead, I have Tempest Strike on my bar, which mostly sucks… but it keeps me from resetting the Upheaval Totem duration.

I have most of the key points in the build at level 74 and am largely just “gilding the lily” when it comes to putting additional points in to slowly flesh things out. It’s a fun build, but also a fairly squishy one. I’m hoping to improve that over time as I get better gear, but right now I am just trying desperately to avoid getting hit while leaping around and letting my doggos shred things. I think in theory the build will improve feel-wise when I can finally get a Herald of the Scurry and double the total number of minions that I have on the field. Essentially my goal right now is to work my way to empowered monoliths and then spend all of my time in the second one… Black Sun… until I get a helmet to drop.

Alternatively, I could just log into the Necromancer and see how it feels now, and farm Empowered Black Sun until I get the helm. Admittedly I have not played the Necro at all since coming back to Last Epoch over the weekend. That might be a good option to see what I think about the character and the current state of that build. I mean I enjoyed it quite a bit while I was leveling it, and I am already in Empowered Monoliths… and I think I will probably have a much easier time GETTING TO Empowered Monoliths on the Beastmaster if I have the helm. Anyways… Last Epoch is still a lot of fun and it was pretty fast for me to get back into the swing of things there. I’m looking forward to this week’s patch and seeing what all gets tweaked and changed. More specifically I am curious what new content gets added to the game as that has been teased and potentially today we will get some answers in the last of the hype week blog posts.

I hope you all have a great week and for those in the United States… a good lead-up to Memorial Day weekend.

Lovingly Rendered Backpack

Good Morning Friends! This weekend I played an exceptional amount of Last Epoch because at the moment that seems to be the game I am most engaged with. A few months back Eleventh Hour Games announced that everyone who had purchased the game before the launch of the 0.9 Multiplayer update would be getting a gift. Yesterday I noticed a post on the official discord stating that it was now live and in-game, and as a result, I have this really beautiful backpack with a ton of small details to roam around on a character that moves through content so fast that it is impossible to focus in on any small details. I mean it is really freaking cool honestly and I am happy to wear it and have it as an “I was here early” type thing, but it really does require you to zoom in to see anything.

Right now there are a number of microtransactions in the game, but most of them are limited to pets. For example, that amazing floating Runed Primordial Turtle means I was an Alpha backer of the game. If you backed the Kickstarter there were a number of Sylpine and Chronowyrm pets that you got. Currently the available supporter backs include weird anthropomorphic armadillo-badger sort of things called Skullen as pets. So far Eleventh Hour Games has been very clear that there will never be a way in the future to obtain any of these items, and while I think the Skullen looks sorta dumb, I am very happy to have my pet turtle and backpack… even though neither actually does anything. My hope is at some point pets might possibly work like they do in Diablo III and zoom around gathering gold for me.

As far as endgame progressions go, I am now officially in Empowered Monoliths, and boy do they occasionally just kick your ass. I need to focus on building out the rest of my kit before going too crazy with corruption. At the moment I am short on a couple of resists and when I encounter anything that really exploits those… I do not last terribly long. I think it is pretty cool that at any point you can flip between the Normal and Legendary versions of the Monoliths. This only supports my case for Monolith progression being account wide instead of tied to a specific character. That way if you want to run lower-level monoliths on your brand-new characters, you can do so at will by just choosing the normal versions.

I finished the first of the Empowered Monoliths and defeated its boss, and now am target farming Ending of the Storm which has nodes apparently that can drop unique or set gloves. Essentially I am trying to farm up Ravens’ Rise a unique set of gloves that blends nicely with my Necromancer build. In theory, I need to farm the Reign of Dragons timeline as well to try and get Dragonflame Edict the weapon that I am supposed to be using that drops from the boss. Out on Last Epoch Tools, there is a handy filter in the Item Database that lets you look at each timeline and what items come from it for farming purposes. If I did not already have Aaron’s Will, I would be trying to farm the Blood, Frost, and Death timeline as it drops chest pieces.

I personally cannot handle non-stop progression content, so I spent a chunk of the weekend working on a few different primalists. Right now I am leaning heavily towards Belgloam my Beastmaster because I am just having more fun with it than Belgraves my Druid. The idea with each of them is to go Squirrel build on the Beastmaster, and Swarm Queen on the Druid. However, for the moment I am enjoying the gameplay of beastmaster quite a bit more as I run around using upheaval with my pack of four wolves. I do not have Herald of the Scurry which changes my Wolves into Squirrels, but I will probably try and target farm that on the Necromancer. I can only imagine cackling with joy as my army of squirrel friends decimate my foes.

In the column of assorted dumb things I did this weekend, I recorded a series of videos. Essentially I have talked at length about the things I did not enjoy in Diablo IV, but I never really talked about or showcased the things that I love doing in ARPGs. So as a result I recorded a series of four videos… one in Last Epoch doing a Monolith Echo, and Three in Path of Exile doing an Atlas Map, a Delve, and a Heist. So if you have any interest in listening to me ramble on while I play through some content, here is your chance. I’ve also sort of come to the realization that I have been doing my “Bel Bungles” series all wrong. I should have just had a single video series given that I swap around games relatively often. I think at some point I might renumber all of my “Bel Bungles” videos and put them in a playlist.

I will admit recording the videos, and the announcement of the 3.21 Crucible League… caused a bit of a relapse this weekend. There is nothing in any ARPG that I enjoy quite as much as Delve. There is just something about the endless nature of crawling from node to node seeking out the treasure that soothes me. My hope is with the Crucible league that I can build up a Righteous Fire character again and then use it to fund other types of characters as I did in the Sanctum league. I know without a doubt I will be heading into Delve as soon as possible.

Anyways! I hope you had a wonderful weekend and that the coming week is at a bare minimum tolerable. I will likely be here continuing to do my nonsense.

Primalist is Strong

Good Morning Folks! I spent a good chunk of this weekend playing some more of the Last Epoch Beta, largely because it is too much of a pain in the butt to switch back to the normal client on a whim. Entering the Beta required me to input a key and patch my client, which means I cannot easily play the normal game without reversing that process. I have to admit I vastly prefer when a game has a separate test client on Steam as New World did, but I am rolling with it for now. We talked about this game a bit on the podcast. Still, considering I had reached the beginnings of the endgame on the Necromancer, I opted to try out a few other classes rather than grind away and risk burning myself on the game before the multiplayer launch.

As a further sign of my growth as a human being… I opted to give the finger-wiggliest of classes a shot. Mage is actually pretty fun and I leaned in heavily to the lightning bolt that you start the game with. After a good number of upgrades I eventually wound up with a fairly wicked chain lightning attack and arced from enemy to enemy across the field. My core problem with the class however is that at least out of the box it felt exceptionally squishy. I’m wondering if some of the subclasses fix this, but it felt like I needed to zip around the field kiting mobs to keep from getting overwhelmed. I mean that is fine given that is how I expect a pure spellcaster-type class to feel, but it also wasn’t necessarily my jam.

The Primalist however was absolutely my sort of gameplay. What I found in this class is the Diablo III Barbarian-style gameplay that I had been missing with the Sentinel. Essentially I built into a design that focused on dual-wielding axes and running around with a retinue of animal friends. I focused my points on Leap and Swipe giving me good movement around the battle and a powerful area of effect main attack that causes lightning to course through the attackers and spawns little claw totems for added damage. Combine that with some heavy health regen on hit and kill and my Raptor, Wolf, and Crow dealing additional damage along with me make it seem like an extremely strong pure melee option.

Helping this build are some neat uniques that I picked up along the way. First up is a pair of axes called Taste of Blood that makes it so that I cause bleeding on my targets and then additional hits cause those bleeds to tick down even faster. Then there is the chest I found last night called the Doublet of Onos Tull, which gives my minions a chance to create bleeds and increases the duration of those bleeds. These combine to make it so that I am dealing a lot of damage over time to my targets which really helps to whittle down boss encounters. Uniques in Last Epoch often seem to have way less of a downside than I am used to from Path of Exile.

I have to admit the Primalist is giving the Necromancer a serious run for its money when it comes to what I want to play when the multiplayer patch goes live. For the moment I have specialized on Beastmaster, but I could see serious reasons for going druid eventually since that is the mastery path that gives you access to the Werebear. For the moment however, I am more than happy to run around with my pack of animal companions while shredding things with a big cleaving attack. Rift had a warrior pet class that involved running around with a giant cat pet while decimating things with a two-hander and honestly… that is the feeling I am getting for this character so far.

March 9th can’t get here soon enough when I can sorta take off the training wheels and pour some serious focus into this game. It is impressive how far this game has come since the first few times I played it and ultimately turned my nose up in disgust. What I saw of the endgame systems over the weekend, makes me think that this will be capable of holding my attention for awhile.