So Many Feels

AggroChat Episode #30

I still cannot fathom that we have made it thirty episodes into our podcast and are still apparently going strong.  Technically it is 31 weeks since we started this adventure, because we missed one week for various sundry reasons.  What shocks me the most is that we still have listeners and that it seems like we keep picking up new ones along the way.  I feel Sally Field screaming “You Like Me, You Really Like Me!” but in this case its the Us that is liked not necessarily me.  AggroChat is really about pushing record on the type of conversations we have always had over voice chat on a near nightly basis.  We are unscripted and unprepared and yet still seem to never had a drought of things to discuss.

This week we go  through a whirlwind of topics including:  Magic the Gathering Online, Infinity Minatures Game, Dawngate being cancelled, Blizzcon, Overwatch, and the constant frustration over Gnomes being the butt of every joke.  I think we were all caught off guard by the news surrounding Overwatch.  If you remember several weeks back we speculated as to what might be announced, and while we brought up an FPS we just as quickly dismissed that ideal.  The FPS genre is pretty stagnant so I didn’t see much room where Blizzard could improve upon it.  Here is hoping this is not the case because the gameplay footage I have seen has me absolutely intrigued.  Wolfenstein Enemy Territory was my favorite competitive shooter, and here is hoping that they bring this same level of detail and strategy to the maps.  Also hoping that by some token I can manage to score a beta invite.

So Many Feels

If you recall yesterday I talked about the “Blizzcon Spirit” and how that this year I had not really felt it.  Well last night it struck with a vengeance.  My friend Syl mentioned the Looking For Group documentary and how good it was over twitter.  I had already planned on watching it at some point, because I am a sucker for documentaries… especially fan produced ones.  I have to say it is so amazingly good, and I am glad that something like that exists.  The negative is I am absolutely overwhelmed with feels about Blizzard, World of Warcraft and the community surrounding it.  Had it not been super late last night I probably would have logged into the game the moment the documentary had finished if for no reason other than to visit my characters.  The documentary is like some crazy aphrodisiac that makes you love World of Warcraft again.  One viewing and you will be wanting to scream “For The Alliance!” or horde if that is your persuasion.

Then the reality sets in…  that all the same problems I have had with the game, and the players and just years of history…  are all still there.  If I could return to a snapshot in time, when we were still raiding Icecrown Citadel as the Duranub Raiding Compny…  I would do it in a heartbeat.  If I could return to a period in time when we were fighting to clear Ahn’Qiraj as the Late Night Raiders… I would also do that in a heartbeat.  The problem is there are these epic vignettes of time where it would be amazing to return to and experience all the love and wonderment that existed in that little vacuum.  Sad thing is none of those things exist…  time happened, years of guild, server and raid drama happened.  Folks don’t just stand still in one place, they evolve and move on with their lives.

Glory Days Revisited

belghast_updated When I log back into World of Warcraft amped up on Nostalgia… I feel just like that once upon a time Quarterback reliving their big homecoming win.  That world that was meaningful to me and the people that I fought to protect and keep moving towards a goal…  just don’t exist any longer, or at least they don’t exist in the same combination that they once did.  I have tried to return to the game on two different times and rally the troops to rekindle the spirit that once made my guild a great place to be.  Each time I end up frustrated that no one is wanting to work towards those ends with me.  People are happy to exist in the comfortable place they have carved out once the epic nature of the game died away.  The glory days really can’t be relived, at least not in the same way.

So here I stand wondering what exactly I will do.  I know there is no going back, but part of me wishes there was.  I have a paid subscription through December, and a fully paid expansion because they allowed me to order it a year ago when I was actually amped up about World of Warcraft once more.  I have no idea if I will attempt to log in come release day, and start playing through the new content.  One of the things about being open to change, means you can’t fully predict what you will do when a different set of stimulus is applied.  I think my time leading the Warcraft House Stalwart is over, and it is time for them to find new leadership that can make them great again.  That doesn’t preclude me from occasionally playing the role of war hero and popping my head in from time to time.

Feels

Since this post is in large part about feelings, and me struggling with them…  I thought it was fitting to state that while often times frustrating…  I am glad that I have them.  It would suck to go through life with the inability to surrender to your emotions and get caught up in a moment.  While society has attempted to teach me that it is somehow “unmanly” to feel emotion, and moreso be swayed by them…  for whatever reason this indoctrination never actually took.  I feel no shame in choking back tears during certain moments of a lot of movies.  There is  that moment where you just can’t help yourself, and that story of whatever you are watching has peeled back your layers of defense and landed a blow to your inner core.  I embrace that I can empathize with people I have never met, and care even more deeply about them that they will likely ever realize.  While it is often cool to be aloof and uncaring about things…  I like to care, I like to know I am making a difference.  So today I am thankful that I was raised with compassion and the ability to grant that same compassion to others.

Play What You Love

AggroChat Episode 18

This week on AggroChat I am joined by regular hosts Rae, Ashgar and Tam which means we are unfortunately without a Kodra this weekend.  He is off enjoying the sights, sounds and gaming opportunities of GenCon.  I swear one of these years I want to go to this, because it has been like the pinnacle of all gaming shows in my head since I was a youngin reading Dragon magazine.  I realize that in reality it is a fair bit smaller than likely even PaxSouth that I will be going to in January, but there is just something extra epic about GenCon.  In honor of this convention we talk at length about the latest rendition of Dungeons and Dragons…  the fabled Fifth Edition and why you should be excited for it.  Wizards of the Coast at this point pretty much knows that they made some serious mistakes with fourth edition, allowing for the meteoric rise of Pathfinder.  In 5th Edition it feels like they are trying to pay for the sins of the past with awesome.

In addition to D&D 5th, it was a pretty significant week in gaming in that GamesCom, the Blizzard Warlords announcement and SOE Live were going as well as an event for EVE and SWTOR.  I talk about the things that really stuck out to me from the GamesCom feed, including the PS4 Shareplay system and the controversy over Tomb Raider exclusivity.  We talk about the World of Warcraft Warlords launch announcement and the subsequent trailer, and the general feeling of “blah” we seem to have towards it.  Finally we talk about Everquest Next and that it does in fact seem to be a game they are actually working on and not just vaporware.  Additionally we talk about the upcoming changes in Landmark, and how it is a step in the right direction but not enough to get Ashgar interested again.  It is a pretty packed show so hopefully you will tune in.

Play What You Love

ffxiv 2014-08-13 22-38-20-747 Since coming back to Final Fantasy XIV and the release of the 14 day trial program, I have had a number of friends give it a shot.  A good number of them have gone ahead purchasing and subscribing to the game and this is awesome.  However for a handful of players it just didn’t click for whatever reason and they sent me heartfelt apologies for not being able to get into the game.  This is perfectly natural, not all games are for all people… and in the current gaming climate we are in there is more diversity than ever, so there really is no excuse to play something you don’t enjoy.  So I feel like each of us owes it to ourselves to play whatever it is that we love, and never apologize for doing it.  Life is too short to spend time playing something you just don’t enjoy for some reason.

Right now I am enjoying the hell out of Final Fantasy XIV, and I feel like this is a game I could settle down in.  However if I reach a point where I am not enjoying it any longer, you can bet I will move on to whatever seems to “feel good” to play at the time.  If you stick around and play a game you just aren’t enjoying it only really leads to you either getting completely burnt out, or extremely bitter about the fact that your friends are forcing you to play something you hate.  If you allow yourself to glide along through a whole bunch of different fun experiences…  I feel like we all end up happier as a result.  So please if you try this game or any other and you really don’t enjoy it…  go play something else.  All you ever have to tell me is that it just “wasn’t for you” and I will completely understand.

Blaugust Prompts

I have been rather slack with a lot of the Blaugust related things, but the biggest of these is my original intent to collect a bunch of writing prompts. While the threat on the forum has a ton of these already I still need to add a bunch more.  So today here goes a few related to this weeks podcast and this weekend post.

  • What game do you love that none of your friends seem to enjoy?  Is there a game that you keep returning to but wish your friends were playing along with you?
  • For me GenCon is this fabled event, what is yours?  What is the event that you would love to attend but have never had the opportunity to do so for whatever reason.
  • What makes a good community?  What aspects of a game or social community do you enjoy, and what aspects detract from it?

I am extremely proud of all the bloggers who are participating daily in the Blaugust event.  Thanks for making this a truly awesome month.

#FFXIV #AggroChat #Blaugust

Hearthstone

Battle of Cards

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I am getting around super late this morning to make a blog post.  On a whim I decided to take Friday off, since for my wife it was her fall break.  I figured the two of us could hang out around the house or do whatever.  Then over night I noticed a rather frantic message from my boss.  It seems like after 5 his boss had requested something by noon today… that would involve a lot of feedback and information from us worker bees.  So as a result I got up around 8 am, got dressed, went out and grabbed breakfast and have been remote into work for the last hour working on the list of information.  As a result… my normal early morning post is delayed.

Yesterday I was extremely pumped to get home, because over night I seemed to have received an email from Blizzard saying that my account had finally been flagged for the Hearthstone beta process.  Since everyone and their brother is live streaming this on Twitch… I am assuming there is no actual NDA going on… or at least not one currently enforced.  So as a result I snapped multiple pictures last night as I played and will be weaving them in here and there.  I have to admit I went into this a bit skeptical… not really sure if I would like it or not.  From the video I had seen, everything about the game feels rushed much like a LFG dungeon group.  Even though you rarely think more than one round ahead… there is still a lot of strategy going on.

The Education

 

Day[9] has a really good series of videos walking through his first experience with the game, and I highly suggest you watch it if you are curious about how you get into the game.  Basically Blizzard has done an amazing job of user education, in that to get started in the game you HAVE to play through a tutorial.  Fortunately it does a really good job of slowly introducing you into the various mechanics, and as a result you can pick up the strategy of the game extremely quickly.  You play through a series of NPC card fights…starting with Hogger and finishing with an Azerothian Super Villain that I won’t spoil for now.

Once you have finished with the tutorial it has taught you basically everything there is to know about the Mage deck.  Essentially the decks are all themed after one of the World of Warcraft classes.  I notice that Deathknight is conspicuously absent… so they must be intending to add that in as an expansion opportunity.   For those who are familiar with the Duel of the Planeswalkers series of MTG games for consoles and steam… you will be used to the way you progress from here.  Now you can take your mage deck and challenge the other classes, by defeating them you unlock the ability to play as that class.

The Sticky-ness

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The biggest surprise for me is just how sticky this game was.  I got home around 5 pm and started playing around 5:30.  I ended up playing this game without pause until around 9:30.. and only then because some guild members needed me to tank a FFXIV dungeon run.  I have to say that is fairly unheard of for me, when it comes to card games.  I have copies of all of the Duel of the Planeswalker games that have been released, but have maybe logged 50 hours total among ALL of them.  There was just something about the physical card game experience that never quite translated to the online version.

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Last night over the course of the evening, I managed to unlock all of the different class decks.  At various points through the evening I was rewarded with either gold or actual packs of cards.  The game uses a quest like system to give you little goals to work towards.  If you look above you can see that in the screenshot I have 2 of the 3 wins needed to earn 10 gold.  There was another quest I had to level one of the classes to 10, and in doing so I unlocked a pack of cards.  Essentially it seems like there are two kinds of cards you can get… Basic cards that are unlocked through completing quests and scenarios and leveling… and Expert cards that are unlocked through either purchasing or winning packs of cards.

The Money

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Since this game is free to play, you have to be asking yourself… where do they make money.  Well like always with any card game it is in the packs.  I took a screenshot of the current store interface.  You will notice that the packs that be bought with either in game gold currency that you earn by completing achievements or be purchased with real world currency.  You can purchase a single pack with 100 gold, 2 packs for $2.99 ($1.49 each), 7 packs for $9.99 ($1.42 each), 15 packs for $19.99 ($1.32 each) or 40 packs for $49.99 ($1.24 each).  So as you can see in buying in bulk like you would expect you keep getting more and more of a discount on the per pack price.

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Through the course of play last night I earned 5 packs of cards either through a combination of gold or actually winning the packs outright.  I have to say the sound design and animation are amazing… and really capture the same excitement of opening a real pack of cards.  You can double click the pack to open it… or for a more tactile experience drag it open.  Similarly all five cards in a pack come flying out onto the screen… but do so face down.  This allows you to flip them over one by one similar to sifting through a physical pack of cards.  They know their audience well and have put in a number of tactile hooks to increase the sense of suspense to see if you have something good or not.

Versus Players

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Currently you have the option of playing progressively harder NPC decks, or setting out and playing some physical players.  Quite honestly I have found playing players a bit easier than playing the expert decks.  There are two PVP modes of play… the first of which is simply building a custom deck and then taking it on the road to fight against other players.  The second of which is the Arena, which serves as this games “draft” mode, giving both a more random experience but also potentially a more balanced one.

I am not sure if this regenerates but you get at least one free Arena token, after that it appears to either cost 150 in game gold or $1.99 to unlock additional tokens.  In the Arena you choose a class and then are presented with a series of three cards.  The card you keep goes into your arena deck, and the other two are discarded.  This continues on until you have chosen 30 cards for your deck.  An Arena deck lasts until you have lost three times.  At the end of the match you are rewarded based on how well you did.  For me I got 2 sacks of gold 2 packs of cards and a rare paladin card for playing.  I won three times and lost three times.

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The interesting thing about the Arena is the fact that you don’t have to play it all in one sitting.  So long as you have not lost your three matches you can continue playing arena.  There is some bar of gems that fills up each time you win, but I am not 100% certain how that works.  You might get punted out of the Arena if you win too often as well.  Last night I played through a single arena match and then was off playing custom games with players.  My little hunter deck seems to be doing pretty well, so I will likely return to doing some of that today.  I have to say I am very pleasantly surprised in just how good of a game Hearthstone is.