Pohx League Shenanigans

Good Morning Folks. This weekend I allowed myself to get sucked back into Path of Exile. Given the disappointment for Path of Exile 1 players last night, our hero Pohx decided to take matters into his own hands and throw together a league event. When I wrote about this on Friday, it full at 9500 players… before the end of the day it had been expanded to 20,000 players and also full. Then GGG stepped in and added 10,000 additional player slots, expanding the private league past the normal limit to 30,000. Suffice to say there has been more than a little bit of interest in some sort of a league reset happening in Path of Exile. I think there have been way more players than any of us thought, for which Path of Exile II did not really land well.

As of this morning there are just shy of 28,000 players in the Pohx private league, and I figure that is probably as big as it is going to get for the time being. If you are so inclined, you can go sign up for the league here which officially lasts until April 1st. A few caveats if you have never played in a private league like this. The big thing is expect trade to be much more challenging than during a normal league reset. There are simply going to be fewer items available and this impacts pretty much everything from the currency exchange to the player to player trade site. Folks tend to be way more chill about pricing however since this is a limited time event. However fully expect to be playing at least 80% solo self found. I picked up a few upgrades over the weekend but there was not a lot available on the market, and mostly all I really did was pick up a couple of items with good resists on them.

I am playing well out of my comfort zone and running my very first Trickster ever. I opted to go for Ice Trap, with the idea of eventually shifting into Ice Trap of Hollowness once I got all of my gear in place… which admittedly might not actually happen during the course of a private league. I still feel pretty squishy but am working on a series of upgrades with the next few points that should help that out. Essentially I am going to be stacking Mind of Matter, Ghost Shroud, and Wicked Ward with my existing Eldritch Battery to hopefully resolve my survival problems by making my Energy Shield double as both Mana and a proper damage barrier. I tried running Mind of Matter too early, and really all I did was cause myself to get into situations where I could not cast anything. Wicked Ward and Ghost Shroud should in theory help to solve the energy shield regen problems while I am taking damage.

Once I get another level I am probably going to respec the start of my tree a bit to free up two points, so that I can pick up all three of those notables at once. I am leaning heavily on Polymath which gives me 3% more damage for each unique mastery I am taking which at the moment is a 24% more multiplier. I’ve not run across any of the uber lab shrines in maps, so I might go ahead and try and purchase one from the currency exchange so that I can get my fourth ascendancy point. I feel like I am dealing plenty of damage right now, it is mostly the survival and comfort of mapping that I need to resolve. This is a way squishier character than I am used to playing, and since I don’t have access to really good cheap rares due to the limited trade environment… my evasion is way lower than I would like it to be. I am honestly not really a massive fan of evasion builds to start with, but I am trying to push myself out of my comfort zone.

I am still chipping away at white maps and making pretty decent progress. For the most part once I get something frozen I can kill it extremely quickly. Normal mapping is largely just walking through the map while dropping traps behind me which ends up being a fairly safe gameplay style. Things only really get risky when I have to stop and grind through something a bit tankier. The nice thing about the traps gameplay style is that I can run reflect maps without too much issue. The only change that I need to do is to remember not to drop Frost Bombs. I should also really drop back down to a level 1 Frost Blink so that I don’t have to worry too much about that either. I would really like to pick up some additional regen, but it feels like it is hard to juggle that with everything else that I want in the build.

For the most part right now I am running syndicate, as I try and get the enchants that I need. I am going to mix in some perm Delirium in the hopes of farming up some cluster jewels. Again being in a limited trade environment means that I am going to need to craft most of my own gear if I want some very specific things. I am still hoping at some point a Replica Dragonfang amulet shows up with Ice Trap on it, but I am not holding my breath. Thusfar there are plenty of those, but none for the specific ability that I want. I am very much playing an off meta build at the moment, based on one that was designed for 3.25 that does not 100% equate to the current passive tree. Essentially I tend to follow a guide until I hit maps and then I am off the radar with making the choices needed to hopefully make the build feel good after that.

I am not entirely certain how long Pohx League is going to stay active though, because this morning GGG released a statement that they are working on an event for Path of Exile 1. Essentially they are going to break out 19 Ascendancies that have never seen the light of day before, and will be running a league where every class has totally new options. This will run for a month, and I full expect an influx of players will rush over to this league to test things out. I am hoping we get a full release of what all of the ascendancy nodes are before this drops so that folks can begin to brew a bit ahead of time. This is going to have similar energy to a Krangled league, and I full expect by the end of the first day everyone to have spreadsheets floating around to help with buildcraft.

Tomorrow I am still planning on dipping back into Diablo IV for a bit with the new Lunar New Year event. I am not sure how hard I am going to grind but I would still really like to finish out the seasons journey while the buffs are active. I am hoping that the fixes to the Ring of Mendeln land at the same time so that I potentially see a massive boost in power. Other than that… I mostly want to be able to get some rest. I’ve not been sleeping well because Gracie has taken to screaming for no apparent reason in the middle of the night. Additionally I am still fighting a bit of a respiratory thing, which I hope passes rapidly. I have to go in a few times this week for meetings, so I am mostly hoping to get through the week without too much frustration.

AggroChat #510 – Death From Above

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! This week we started with a single topic…  and by the time we were finished ended up having to bump half of the assembled topics to next week in order to keep the runtime down.  We start off with Bel talking about the bad news for Path of Exile players, and how there is no new league around the corner.  He also talks a bit about getting sucked into the private league that Pohx created which has capped out at 20,000 players.  From there Grace talks a bit about playing Heroes of Hammerwatch II and enjoying that.  Kodra shares his thoughts about the Diablo IV Campaign thus far as he still is effectively in the first act. Grace and Ash share their experiences with Coridden a more narrative-driven action role-playing game.  Finally, Kodra and Tam talk about their experiences playing Battletech and how Kodra is coming around to the idea of playing games for fun, rather than simply optimizing the strategy for winning.

Topics Discussed

  • Path of Exile League Months Away
    • Pohx League
  • Heroes of Hammerwatch II
  • Kodra’s Diablo 4 Thoughts
  • Coridden
  • Battletech – A Game of Awesome Moments

Goodbye Hillock

Good Morning Folks! I am still terribly bummed about the Path of Exile news, but yesterday I knocked out an achievement that I have been working towards for literal years now. There is an achievement called “Beginner’s Luck” for getting a drop from the beach at the beginning of the campaign, an area that cannot be returned to once you have exited it. So essentially I have had a character named BelginnersLuck parked there and every now and then I run down the beach kill Hillock and then log to another character. I got to level 8.5 in doing this and effectively have every single item at yellow rarity from repeating this process over and over. Unfortunately I did not get the drop that is unique to Hillock, but I did at least get something meaning that I can stop this nonsense.

Pohx released a video yesterday sharing his disappointment about Path of Exile, and then handling it in the best way. Since folks really wanted a fresh start, he set up a private league that is up to 9500 players currently. I have no clue if he will keep expanding the size of the league because it gets rather expensive, but good on him for making a player run event happen since GGG does not appear to be willing to do something official. I was expecting them to do Endless Delve or something that they have done in the past to give the POE1 player base something to focus on. I missed my opportunity to apply when there were openings to this private league, so I doubt I will be able to participate in a few hours when it goes live.

I’ve taken a bit of a break from Diablo IV as there is a lunar new year event about to start right around the corner with various experience and drop bonuses. I’m in the phase of the game where I just need to spend a lot of time grinding, and I figure there is no point in doing that until I can earn the cosmetics from this event and also have some of my progress sped up slightly. I still do not feel super powerful yet in Season 7, and had been slowly accumulating a full set of gear so that I could have an alternate Blood Wave build to play with it. On the 4th I am sure I will be back and grinding that out, and hopefully finishing my seasons journey.

I’ve also been back playing some Guild Wars 2, and at least popping in and trying to do dailies and chip away at my weeklies. It is always extremely comfortable going back to Guild Wars 2. I probably should work on the Janthir Wilds story since I have not done the second part. Additionally there are holiday events going on there which could be lucrative. I could also start work again on one of the various legendaries that I have parts for. I picked up the kit from the dailies shop for Kudzu, since I really like using Longbows on a few of my characters. The weapon also deeply reminds me of Rhok’delar from World of Warcraft.

A new season dropped in Dwarven Realms as well, and with it comes a complete overhaul of the generally awful passive tree. I am sure at some point tonight I will be in the game playing that, so that I can talk about it on the podcast Saturday. I really want to probably do a bit of research because I know there is some sort of a spin to win build, and I am interested in seeing what that takes to build weapon and skill wise. I am not even sure if there are proper build sites for this game or not. I have always just winged it and been relatively successful, but like I said I do want to know what weapon grants the whirlwind-like ability.

I’ve also been fighting some sort of respiratory crud for the last few days and am running a low grade fever. So more than anything I am probably going to be chilling on the sofa and trying to coax cats to snuggle. I hope you all have a wonderful weekend, because I am super tired of this week.

Big Boisterous Boss Bonanza

Morning Folks! The truth of Diablo IV is that it is not necessarily the most compelling game on the planet, but it absolutely nails one aspect. It is easy, seamless, and non-punitive to group up and do content with your friends. I think above all else that is the main reason why this is going to remain in the rotation of games for me, because it gives a good meet up destination for me and Ace to hang out and slaughter demons together. I love Path of Exile, but it feels bad to group with other players. Everything about the calculus of grouping makes it feel overly punishing, whereas Diablo IV has nothing but benefits when it comes to hanging out with friends. Ace had a bad day, and I also have not had the most wonderful week so far… so as a result we decided to hunker down and burn through a bunch of bosses last night.

That really is the biggest benefit of Diablo IV, that grouping especially when it comes to bossing is a force multiplier… not necessarily in the time to kill but definitely in the access to loot. I took a screenshot of my materials tab before the night and at the end of the night, and we burned through so many bosses it was silly. We gave up on Varshan though, because after four trips to vendor/salvage it just felt silly to keep going given how largely unrewarding that boss feels. Essentially we did the rotation of Beast in the Ice, Varshan, Grigoire, and Zir first so that we would then have more summons for the two best bosses Andariel and Duriel.

Going into the night I really only wanted two things. I needed a good Ancestral copy of Ring of Mendeln, and a good Ancestral copy of Blood Moon Breeches. Thankfully I walked away with multiple copies of both so that I could spend some painstaking time evaluating all of them to determine which one I would end up using. Additionally I think I picked up a few good copies of every Necromancer specific unique just in case I needed to swap builds at some point. I might try and kit out a full second set of gear and try Blood Wave, since it is so relatively easy to swap between builds now thanks to the armory. Essentially if you need uniques… you need to be running the summoned bosses because that seems to be the only reliable way to get them. Ace got my luck and walked away with two Mythics, and unfortunately I walked away with none… but last league I think I got 5 to their 2 so we will call it even.

I wish I had a good count of just how many boss summons we did last night, but I did not keep track. I know I carried Ace through a 50 Pit before the evening so we could attempt to farm on Torment 3… which was doable but just went a bit too slow and we bumped it down to T2. At the end of the evening I drug them through a Pit 65 so that they could begin to play with Torment 4. Past that we did run a 10 Wave Infernal Hordes on Torment 3, just so we could stockpile some obducite to masterwork the ancestral uniques we got. It was a pretty great night and essentially wall to wall boss and monster killing. No better way to soothe the soul.

I’ve knocked out three objectives on the final tier of the Seasons Journey, but I swear that this season seems to be much harder than the previous one. I seem to be able to run open world Torment 4 content without much issue, but Nightmare Dungeons seem a bit rippy at times. I am either immortal… or getting one-shot with little room between. There is an objective where you have to kill 50 Elites in Nightmare Dungeons without taking any deaths. Similarly there is a one that requires opening 25 of the roots from the events… in 15 minutes that is going to be hard as hell to get done. Everyone is out there spamming those things and you don’t get credit when someone else opens one. It is going to be rough getting through this one, and it might be something that I do once the season has died down a bit.

I am pretty sure Ace walked away with every unique but one, which is pretty decent considering I think that specific build requires a bunch of uniques. They did get what felt like 20 different copies of the ring that they needed, at least one of which was double ancestral. I got a wild quad ancestral necklace, which sadly I have no use for… but still cool to see. This is honestly what I wish Path of Exile 1 or 2 or even Last Epoch could be. All three of those have various punitive reasons why grouping up is occasionally butts. Diablo III and IV though… its all good and honestly better the more people you can pack into an event. The only negative would be the sheer amount of time and running back to a vendor that would be required to do four different players worth of summon materials. It would literally take an entire afternoon to cycle through a similar payload of four players worth of mats. It essentially took all night… around three hours maybe, to do all of our summons for six bosses.

I still feel like I am probably starting to wind down a bit. I want to start ratholing decent ancestral gear so that I can build an entire second set of gear and try blood wave. As much as I do not love the concept of a minion-less Necromancer, I still feel like I owe it to myself to try this season’s god build. Pure minions should get better at some point soon hopefully, because right now the Ring of Mendeln is not interacting correctly with several other legendary items, keeping the stack of multipliers from happening on minion damage. I will say it is kind of butts right now if you happen to die in any content, because there is no easy way to get back your minions unless you left a stack of corpses laying around. This is also a problem I have had in Last Epoch, except there you have to summon them all painstakingly one at a time. Path of Exile II really has the right idea by making your minions summon automatically. At a minimum in both Last Epoch and Diablo IV there should be a channeled button that will summon up all of your minions at once so that it isn’t something you can realistically use in combat, but it does allow you to get back to fighting shape easily.

I hope you are also finding some comfortable distraction from the bullshit that is happening in the real world. I am not blind to it, I just figure it is better for my mental health not to engage right now. Enough information is filtering through to know that shit is really bad. Please do not take my lack of engagement with it as a sign of not caring. I care about you and your safety, and if you need me I am only a message away on the plethora of platforms that I have an account on. I am still checking everything sporadically, but I am also denying them my undivided attention.