Evil and Phones

Society and Cell Phones

This morning I am going to talk about something that I have been kicking around in my head for awhile, but haven’t really been able to shape into a full fledged commentary.  It feels like each week there is some new alarmist piece of media talking about the degradation of society, and placing the blame squarely on the cell phone.  For awhile I have had this working theory, that these articles for the most part are written by extroverts, and I am sure for that group of people the landscape has changed in a very scary way.  I use my cell phone as a cloaking device, and what I mean by that is I am fiddling with my phone in order to create just enough social friction to convince you that it isn’t worth the time to engage in small talk while standing in the elevator next to you.  For years I’ve been frustrated by the fact that apparently standing in the same vicinity as someone is passive consent to be deluged with a bunch of conversation that I have no interest in.  Having my smart phone at the ready has greatly cut down on that unwanted interaction, because they see that I am engaged… or at least LOOK like I am engaged.  It is the same cloaking device mentality that I apply at work by wearing headphones every single moment I am sitting at my desk.  I may not actually be listening to anything, and honestly often times am not.  However the act of wearing the headphones stops a lot of “drive by” conversation.

More so than that I feel like access to the internet and social media allows me to engage people safely.  I’ve had to learn how to be “normal” but face to face conversation with someone I am not extremely familiar with is a massive anxiety ridden trap.  While talking I am actively trying to be normal, running through a checklist of things and constantly aware of how much or how little eye contact I am making.  When I am hanging out with someone I am familiar with most of this goes away, and I can just let my guard down.  The thing is…  non face to face communication lowers all of these barriers for me.  I can be a social butterfly in a text only interaction.  When I first stepped foot onto IRC back in 1994, it greatly broadened my horizons and introduced me to a world of new people and new places to learn about.  So for me, as an introvert… it allows me a certain measure of extrovertedness because it hacks my brain into thinking it is perfectly okay.  However for the Extroverts out there… I have a feeling that this does in fact seem like an epidemic.  They no longer have all these passive participants that they can forcibly engage in dialog, and instead have to seek out other Extroverts who are equally hungry for that interaction.  What I think is happening is that finally introverts are getting a vehicle where they can express themselves more comfortably.  I might be wrong, but this is my working theory.

Return of Thorns

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The last couple of days has seen me completing my Invoker set for my Crusader, and gathering up most of the items needed for the build I have been working towards.  I am just not a fan of the Akkhan’s set and I lacked a handful of the pieces really needed to make it a viable option.  A big part of the Season are the Seasonal rewards, and the last major bottleneck for me was the set dungeon for Akkhan.  In spite of having tried it numerous times I simply could not stay alive long enough to complete it.  However with the Invoker set I was able to muscle through that dungeon and come damned near close to getting “mastery” on my first attempt.  The thorns set just feels better to me and as such I have been testing the limits to which I can push it.  I am still missing a handful of items, but last night I managed to solo a level 50 Greater Rift without much issue.  Earlier in the evening my friend Grace and I who are similarly geared… managed to complete a Greater Rift 60 together.  In theory I could probably do the 60 right now solo, but even as a duo there were some pretty sweaty moments.  The big problem for me are still a handful of mob types that can straight up one shot me, or come damned close to it.  I think that is the sort of thing that only improves with slightly better gear and more paragon levels.

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I am still in a constant search for the goblin that drops pets.  Some of my friends have found one but so far neither myself nor grace has seen one.  Last night we burned through two of the rings that summon the goblin realm thinking that there are three to four goblins in there.  However we still had zero luck, but I did fine a cute easter egg.  Notice the name of the boss I am fighting in the above image.  Essentially right now I need to spend a significant amount of time running Torment X bounties with the hopes of getting the rest of my gem patterns to drop.  I think that would go a long ways into improving my overall survival and output, by upgrading to the highest tier of gems available.  I am also still in search of the best in slot main hand, and I need to get a shield to throw in the cube.  For optimum performance I also need to get another Aquilla chest, because right now I have those reversed with the Aquilla in the cube and the Heart of Iron on my person… when it really should be in the cube.  In any case I am just happy that I am functional at Torment X and above.  Now begins the long wait to get just the right items to drop when I need them.  I also need to start working on the various conquests if I hope to get the extra bank slot for this season.  This honestly is a point of frustration for me…  I hate that you can ONLY get the slots through conquests.  I think that they should sell the extra stash tabs, but also allow players to do the conquest to get one as well.  That means if you are doing conquests you are getting the new cap twice as fast.

Toasty on MMORPGs

The Decline

One of the more interesting trends that I have picked up on, has to do with my own blog.  It feels like the more I talk about Destiny, the lower my reader numbers dip.  I guess it makes sense, as I started this blog out with World of Warcraft and moved towards other MMORPGs as well.  Destiny has a slightly different audience and not necessarily the sort of one that really reads blogs.  The Destiny community is largely contained within a combination of Reddit, Twitch and YouTube.  I don’t have a lot to say about this, but I just found it interesting.  On one hand I hate that I am alienating a bunch of readers, and on the other hand in order for me to keep doing this daily blogging thing… I have to be writing about what is interesting me.  At this very moment that is Destiny and Diablo, and nothing much in the traditional MMO camp.  Now I have logged into a bunch of MMOs in the last few months, but none of them really seemed to hold my attention past that initial login.  Each time there was something that would ultimately cause me to log out.  It might be that my bags were a mess, or that I couldn’t remember what I was last doing.  Ultimately I found a ready excuse and used it to “nope” the hell out of the game.  The problem however I think is somewhere in me.

Right now I am finding myself enjoying games that shower me in loot, and games that allow me to have engaging solo experiences.  Granted I have been spending a lot of time mooching off of folks as they run high end content in Diablo 3, but when I log into that game I can go off and do something by myself that feels like I am moving towards some goal.  In Destiny no matter what I do I can always be working on getting that next faction package, or even spending time in the crucible hoping for that next 335 item.  These two games specifically play extremely well by myself or with friends, and that is just something that I can’t say for MMORPGs right now.  In most cases the only real way to get good gear is through raiding, and that takes a time commitment I am just not willing to do right now.  There is no path for me to piddle my way to victory, and at the moment I don’t want to commit to much more than that.  Raiding in Destiny has felt far more “à la carte” and I think the small six player raid size helps that.  It seems easy to pull together a raid group, and even easier to pull together a three player team.  For example we spent last night doing Challenge of Elders and it honestly felt just as engaging and rewarding as doing an MMORPG raid group.

Burnt Out Genre

For awhile now I have kept thinking that sooner or later I will get over this funk.  That I will get that drive to go off and play an MMORPG.  For example I really want to have the desire to play Final Fantasy XIV and to “get the band back together”.  However there is just some wall keeping me from getting back into it and enjoying it.  I’ve patched up the client a few times, but I know when I do log in… someone is going to do the “Bels Back!” thing and I will feel guilty when I log out a few minutes later because I and confused as to what to do.  It is not a time issue, because I still have the same amount of time I ever did… it seems to be an attention span issue.  Diablo 3 and Destiny both reward me for spending ANY time with them…  and there is always an explosion of shiny colored loot just waiting on me around the corner.  The grind of an MMO is a much more slow burn, with large gaps of time between those moments of excitement.  For years I played MMORPGs as a way to hang out with friends, but thanks to tools like Slack, Discord, and Band… I can take my group of friends with me wherever I happen to go.  I no longer need to rely on the MMO as a chat client, and when that happened I guess the games lost a part of their hold on me.

I guess it hit me last night when technically I was scheduled to be raiding in World of Warcraft, and I didn’t even remember that it was a thing I was supposed to be doing.  The leader said over chat that I was just burnt out on WoW, which is a bit true…  but its more than that.  I feel like I am burnt out on MMOs in general.  I’ve been rabidly playing this one genre since 2000, and I feel like maybe I just need other types of games in my life.  The parts of the MMO that I really liked, which were the acquisition of new stuff and the feeling of constantly evolving your persistent character…  those things have been exported to pretty much every single genre out there.  I guess I realized this was happening when nothing that was coming out, that actually excited me… was an MMO.  There are plenty of things to be excited for out there, and I think Black Desert is one of those games that I would have loved…  were I not over-saturated on MMORPGs.  I am not really sure if I have a point this morning.  It sucks that I am driving away readers, but I just don’t think I can write with the same love and excitement that I used to about MMORPGs right now.  I keep hoping at some point I will climb out of this hole, and be able to log into Final Fantasy XIV and be excited again for story and world building,  However in the meantime… you are probably going to see a lot more talk of Diablo 3 and Destiny because that is where my attention and excitement has landed.

Victor Vran Review

Secrets Abound

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One of the hardest parts about getting steam gifts for folks… is trying to pick a game that you think they will really like.  I know in one case every single game I thought “man that is perfect” for a friend of mine, it turned he had… and had already beaten.  Every now and then someone completely nails it though, and I think this year my friend Ashgar did just that.  As a kid I envisioned this game that I wanted to create, that was a lot like Castlevania in setting, but while adventuring you might see something in the background of a level.  Then through doing a specific ability sequence you would be able to enter the background and find secret areas.  The concept was pretty straight forward, and I’ve mentally conformed it to lots of different genres.  The game I have been playing however… Victor Vran… does this thing and does it extremely well.  You cannot imagine how exited I was the first time I played the game and saw it doing pretty much that thing I had always wanted to do.  The game has old school secret areas, that are accessed by blowing up walls, jumping over seemingly impassable objects… or sometimes wall jumping your way up to a higher game field that you didn’t notice at first.

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The gameplay itself is this strange amalgam of Diablo, with a setting that feels like the love child of Witcher and Castlevania.  The monkey wrench into the traditional Diablo model is that the Z axis exists… you can jump and even deliver jump attacks.  In many ways there are aspects of the game that remind me of Guild Wars 2, where there are several different types of weapons you can pick up and wield:  sword, rapier, hammer, lightning gun, shotgun, spellbook, scythe, and mortar.  There might be other weapons available but these are the ones that I have seen so far, and each of them comes with a specific main attack… as well as two special attacks that are bound to Q and E if you are using the keyboard and mouse controls.  In addition to this you have two demonic power slots, which serve as spells that you pick up while playing the game.  These are extremely varied and do everything from hurling down fireballs at the opponent, to shielding the player… to throwing you into a frenzied rage increasing your melee damage…. but also causing you to take more damage yourself at the time.

Your Destiny

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Finally you have a series of Destiny cards that tweak your character in certain ways.   At level 18 I have 11 Destiny points worth of cards that I can use at any given time… and as I open chests, kill monsters, and complete quests I often times have the chance of picking up additional cards.  These vary greatly in their effect… so for example The Sun that I have equipped gives me a chance of proccing a huge explosion anytime I “overkill” a mob… meaning deal more damage than is needed to kill them in a single hit.  Others like Hope simply increases your hitpoint pool directly, and others still add additional combat traits like The Vampire which causes all of your attacks to life steal.  The game feels like it has just enough customization to let you feel like you have some measure of control on how your character feels, but not so much as to cause a quagmire of possible build options.  Diablo almost suffers from this at times, and it feels like in order to really play your character efficiently you need to do a lot more planning than I really want to do while playing a game.  In this game I often fiddle with my equipped items in the middle of levels just to see how it feels differently, and the ability to hot swap between two different weapons comes in extremely handy when dealing with different monster types.

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The aspect of the game that most endeared me, was that every single area of the game feels like it is part of the larger game as a whole.  What I mean by that is that there is one big play field for an area, and then linked off of that are a bunch of smaller sub dungeons.  Then those dungeons often times are cross linked to other dungeons as well, giving the progression of play field an almost MMO like quality.  Sure this exists in Diablo, but it feels almost accidental rather than “these are the building blocks of this zone”.  What I like quite a bit is the fact that you can get a preview of a zone before you actually enter it.  The above screen is an example of that, it shows what the new zone is, some examples of what kind of critters might be found in it… as well as a listing of all of the challenges.  So in the above example I know that I probably want to have a scythe at the ready, so I can swap to it in order to kill a certain type of mob in the zone known as the “Volkavs”.  I know the area has three secrets to find, and that I want to try really hard to power up my demon abilities so that I can kill lots of mobs with them.  Then while going through the level each time you trigger one of those objectives it spawns in some sort of a reward.  Finding all of the secrets will reward lots of gold, or slaying the champions will spawn a banner that starts to spit out experience globes for example.  Each of the symbols out beside the objective means something different.

Not Perfect, But Fun

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When I initially looked at this game, there was a lot that made me interested…. but the big turnoff was that you seemed to be playing a single character named Victor Vran that almost felt like this generic demon hunter character.  Now that I have gotten into the game, the setting itself is way cooler than I gave it credit, but at the same time… it does feel a bit like a heavy metal video.  You are a lone demon hunter entering a city that has fallen to the demons…  one that has been a death trap for so many other hunters.  As you go through the zones you are constantly seeing reminders of other hunters fallen and dead, and as the plot unfolds you get an understanding of why exactly this one city has been so besieged.  There are so many common tropes here that the story itself could be a bit of a turn off for many players.  The gameplay and moment to moment fun of the game however is amazing.  You end up picking up a “Bob the Skull” like companion that serves as a voice in your head… and a running narration of your actions.  There is a moment when if you don’t head towards the clear objective… but instead wander around trying to make sure you have cleared everything out… he accuses you of going in the wrong direction…. and then begins to sing the “Brave Sir Robin” song from Monty Python.  So at times this ever present narrator feels like it does in say Thomas Was Alone or Bastion.

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The other negative is… you are stuck being Victor.  You don’t get to create your own demon slayer, but instead are dumped into the role of this existing one.  So much like playing Uncharted where you are always going to be Nathan Drake…  you are always going to be Victor Vran.  I mean I get why they are doing what they are doing, because it makes a much cleaner and more simple narrative path for the game.  That said you encounter other cool characters, that I had hoped maybe you would be able to take them out adventuring instead.  You meet another Demon Hunter pretty early on named Irene, who eventually serves the role of selling advanced gear back in the castle.  It would have been really cool if when you met her… you could have chosen to take her out adventuring instead with Victor guarding the hunter stores.  Similarly you bump into a royal guard, that I could see taking out for a spin, or a grumpy old military adviser or priest.  The feeling that you are adventuring with a team and rather than just one dude with a sword would have been welcome.  I guess they are still adding content and planning on releasing expansions, so here is hoping at some point they will flesh out some of that.

Team Play

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Last night my focus was less of working through my own story, and more on hanging out with Grace and Thalen who now also have the game.  At first it felt like there was not much challenge at all, but I think maybe the game has trouble scaling up content the moment a new player joins.  As we started moving around more the challenge level seemed to increase to something of an average of our levels.  So for Grace and Thalen the mobs probably felt really rough, and for me… since I was as eight levels over the next closest player in the above example…  it felt something on the easy side.  What I enjoyed the most about group play, was that even though I had already completed the objectives… I was still able to get rewards from helping Grace and Thalen complete them.  Additionally “Kill X” type tasks… count for the entire group so every hammer kill counted for a hammer kill objective… regardless of who got the final blow.  The game seems to use Diablo style personal loot, and the exploration aspect was really cool when one of us would figure out how to get up to some secret… then have to show the others how to get there as well.  My only real complaint about grouping was that there is no trade system.  I would have happily dropped some decent weapons on my friend when we first started, because I personally have ended up favoring a specific set of weapons that is different from what they ultimately ended up enjoying.  All of this said…  the game works well, is gorgeous to play through… and controls better that I would expect.  If you are looking for a fun dungeon crawler with some unique twists on the Diablo model… I highly suggest you check it out.

 

 

MMOs Worth Playing: Marvel Heroes

Costumed Madness

mmosworthplayingJust as a quick reminder, this series is about me highlighting games that I think are well worth the look.  This is by no means a complete list of games, and there are still a bunch more that I just have not gotten around to talking about.  These are largely titles that I feel like everyone should probably at least give a try once.  I am largely focused on games that don’t necessarily get the press or hype that some of the more prevalent titles like World of Warcraft do.  I figured in honor of Halloween I would talk about a game that is entirely about dressing up in costume and taking out bad guys.

A Tale of Improvement

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In 2013 when Marvel Heroes launched… it was plagued with problems.  Not the least of which was the fact that it was pretty much universally reviewed as a massive cash grab.  The game itself was not that terribly fun, and any heroes or costumes purchased on the store were oppressively over priced.  You can look at any of the reviews from 2013 and they all pretty much say the same thing, that the gameplay is lackluster at best… and that it is ridiculous to have to pay $20 to play as an A list hero like Ironman.  The game has since re-invented itself and gone through a number of changes… before eventually rebooting itself as Marvel Heroes 2015.  Rebranding is one of those fiddly things, but in this case the game that exists now is a very different gameplay experience than the one that launched.

During my time playing the game they have made constant incremental changes to the experience.  Originally the game asked you to essentially pick your free champion blindly, and now you can play any number of champions all to level 10 before finally choosing one to unlock all of the way to 60.  This gives you time to get in and experience the way a champion performs before finally committing to it.  In my case I have found that many of my favorite Comic Book heroes and anti-heroes…  are not necessarily something that I want to play.  For example I have always loved the Punisher, but the game play felt a little lacking since I am not a huge fan of ranged combat.  On the other side of the coin… I have never really liked Captain America as a comic book…  but playing as him is freaking amazing.  He is this massive shield slinging badass that I love playing, and my friend Grace has a similar experience with Iceman ending up being the character that she stuck with.

True to the Source

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Another thing I love about the game is just how integrated it is into the Marvel Universe.  There are so many characters, costumes and team-ups that come from the deep bowels of comic history.  Remember that one time Punisher was a Frankenstein-like monster?  Well Marvel Heroes does… and offers the costume as an option during Halloween.  Remember that time Wolverine was infected by the Brood?  Yup Marvel Heroes also offers that costume.  If there is a movie released, or a big comic event… you can fully expect Marvel Heroes to roll out a special event to mark it.  During the Avengers Age of Ultron release… you got bonus experience anytime you played an Avengers character or grouped with one for example.  Obviously at this same time they offered a brand new pack of costumes representing the way the characters looked in the movie at a “priced to own” value…  but none of it feels like something you have to have to keep playing the game.

My favorite aspect of the game is the way it handles gender swaps for characters.  For an increasing number of the champions in this game, they offer an alternate gender version.  What makes this awesome is the fact that they are once again mining the rich Marvel history to make it happen.  For example if you want to play a female Punisher, you instead end up playing Rachel Cole-Alves a character that has allied with the in comic Punisher a few times and even wore the costume.    Granted this is not the case for every character in the game…  like Lady Loki is just that… a female version of Loki.  However it is absolutely comic book canon that there was one time when Loki was brought back as a woman, so even then… it absolutely fits.  This works both ways…  so in addition to Scarlet Witch and her many female costumes… you can play as Wiccan, or among the many Captain Marvel Carol Danvers costumes… you also have an old school male Captain Marvel as well.

Cost of Being a Hero

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I realize I am not actually talking about the game-play much but really…  if playing a Diablo style game with Marvel Heroes is not enough of a hook for you… then you probably should play something else.  This game is all about the fantasy fulfillment of running around as a super hero and beating up cartoon bad guys to make the street explode into a shower of bright colored loot.  The challenge of the game should be mentioned… because if its default state that challenge is next to non-existent.  They have essentially started calling this base difficulty “Story Mode” and you play through it while finishing the main story.  After finishing the story you can ratchet up the difficulty as you see fit and visit any of the previous areas for leveling purposes.  These later difficulties feel more akin to the harder difficulties in Diablo 3, but it is somewhat sad that unlike D3 you cannot simply play on hard all of the time.  You have to finish the normal mode before you can start anything more aggressive.

The biggest change since the 2013 incarnation is the fact that the game really is “free” or can be pending you don’t just fall in love with anything in particular.  What I love the most about the game is that you can collect these items while roaming in the world called Eternity Splinters, and with them you can purchase specific champions… or do what I end up doing and simply gamble on one of the 100 spliter random hero boxes.  I’ve managed to pull several of the big name heroes that I have like Star Lord and X-23 through these random boxes, and it gives you the feeling of making some forward momentum without a ton of grinding.  When talking about the price of things, that too has changed significantly.  The blade pre-sale for example is happening right now and its $16.19 for the champion and an alternate costume, with a normal price around $20.  Still not the cheapest thing in the world… but not that insane either considering there are fairly easy in game ways to get all of the champions as well.

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Honestly I stayed away from this game for years… because of the bad press surrounding it’s launch.  It was only after seeing a good friend of mine playing it every single night on steam, that I finally decided to give it a chance.  I am extremely happy that I did, and even though I don’t play it all that often it is yet another in a long line of games that has re-invented itself for the better.  I seriously feel like the era of big AAA games is past us… or at least the era of “American” AAA MMOs that is.  I qualify that because it seems like South Korean is going through the same sort of period that we did during the big MMO boom.  In the meantime I am really enjoying watching these older titles figure out how to make their games work, and more than happy to support them finding a new niche.  The awesome thing about Marvel Heroes is the barrier of entry is non-existent.  If you are looking for a fun Diablo style game… head to steam and install it.  If you do, let me know what you think.