Universal Patronage

Account Social Systems

BattleNetInterface

One of the things I have been spoiled on by playing quite a few Blizzard games is the existence of Battle.net as a common backbone.  When RealID was originally released, I have to admit it bothered me quite a bit.  I don’t actually use my real name very much online, and it isn’t necessarily because I am trying to obfuscate who I am… but more that I come from an era in the internet when everyone was their “handle”.  Someones handle is more distinct and meaningful for me… than telling me their real name and oddly enough I have a much easier time remembering it.  For example… I know several dozen folks with the last name of Smith…  but I only know one Scopique.  As Blizz took a step back they created the Battle Tag system and since then I have been happily known as Belghast#1752 making it significantly easier to meet up with people regardless of what Blizzard game they happen to be playing.  This has been the case with most modern game releases, that they have some underlying account based system that allows me to quickly meet up with my friends by giving them a single idea that relates to all of my characters.

The problem is… when this system is missing I really notice it.  It has been a recent struggle while playing Star Wars the Old Republic and the various Trion Worlds games.  Sure it is nice to have disconnected alts that you can go hide on… but I have been willing to give up this for the convenience of being easily available.  The thing that I find confusing with both SWTOR and Trion is that in both cases they have an underlying system that they could rely on for communication purposes.  For SWTOR you have Origin chat… which is pretty horrible, but could at least serve as some common connective tissue.  In the same of Trion Worlds though you have a shared account structure that through the use of the Glyph client gives you access to all of the games on your account.  All that really seems to be missing is a single “Glyph ID” and a chat infrastructure built around it.  The best feature of Blizzard games right now is that you can take your friend list with you into any game you go.  So while I am not playing World of Warcraft, I can still keep touch with my WoW playing friends while I am in Diablo or Heroes of the Storm.  It would be so nice if I could do this same thing while playing  Trove, Rift, ArcheAge or eventually Devilian.  Please make this a thing Trion Worlds!

Universal Patronage

ARCHEAGE 2015-06-18 11-13-03-53

While I am asking things of Trion Worlds this morning… I thought I would go ahead and throw in another thing.  One of the features of the old Sony Online Entertainment games that I really enjoyed was the concept of the “All Access Pass”.  Where you could pay one premium account price and get subscription level access to all of their games.  I think back in the day it was something like $25 per month for an All Access account, instead of the individual $15 a month for each game.  I loved this concept because it allowed me to pop back and forth freely between their games when I was in the mood to actively play them.  The problem there is that for SOE and now Daybreak games… they are all titles that I play in spurts.  However since the launch of Rift there has never been a time when I was not at least sometimes playing this game.  While I may not play it seriously most of the time, I still keep poking my head in it.  Similarly I am really enjoying the current state of ArcheAge, and I love poking my head into Trove.  With the addition of Devilian to their lineup… it seems that I am ending up with a situation much like that of SOE where there are lots of different games that I wouldn’t mind playing.

The problem being that I simply cannot justify Patron access to ALL of them.  So I have to pick and choose which game I want to activate at a given time.  However if there was some sort of universal patron account that allowed me to pay one fee and gain patron access to all of their games… I would absolutely do it in a heartbeat.  In the long run I think it would be a net win, since I doubt there are many people out there who are actively maintaining multiple patron subscriptions.  You get a little bit per month out of the folks who were already subbing, to give them access to your entire library of games.  This also allows you to do cross promotions between them, allowing the achievements in one game to maybe grant you something nifty in another game.  This is again one of the strengths of Blizzards stable of games is that they are all interconnected at least to some extent.  I feel the same sort of loyalty towards Trion Worlds as others do towards Blizzard, and I just think it would be awesome for something of this sort to happen.  I realize Trion is a weird case in the fact that ArcheAge and Devilian for example are not developed in house…  but my hope is that there is enough control on the back end systems to be able to implement a sort of universal patronage account.

Gigantic Codes

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I have been sitting on an email that I didn’t quite know what I wanted to do with it.  Gigantic is finally leaving its Alpha process and entering Closed Beta, and with it they are loosening the restrictions a bit and handing out friend codes to a lot of the folks who have been in the closed process for awhile now.  There are some constraints on these however and I think it is important to mention that.  Right now Gigantic is exclusive to Windows 10 and Xbox One, which I find mildly frustrating since it ran perfectly fine on Windows 8 up until this latest push.  This however is a listed requirement, and since I have not been actively testing of late…  I have to assume it is probably a legitimate requirement.  If you are interested in checking the game out you have to hit the link below and redeem one of the codes I am posting.  This is of course a first come first served sort of deal, but I figured the best option was to share them with my readers.

https://www.gogigantic.com/redeem

  • Key 1: 4GB2KE5-I5FBYD-G433KKI-KN723Q
  • Key 2: BSKA5FG-SOFHUL-CCVNKBD-WLBRHQ
  • Key 3: ZIBOYHQ-ZQVHHX-FC3JL5T-6CMMKQ
  • Key 4: 3ML4C2H-RXJD5N-DRCJX3T-I5PAVU

Good luck! Hope to see you in game in the near future!

[Edit] and those went WAY faster than I expected them to.  Hopefully you all enjoy closed beta!

Second Winds and Diablo

Desi Wonderfulness

Last night was a bit unusual as far as our Friday nights go.  Generally speaking we come home from work, and I play video games while my wife attempts not to fall asleep… always failing that battle around 9/9:30 ish.  Instead we went out for dinner with some friends, and I got to eat at one of my favorite restaurants…  Desi Wok.  I generally refer to it as an “Indian restaurant” but in truth it is a “Desi” restaurant as the name implies, focusing on an amalgam of traditional Indian cuisine mixed with some more Chinese inspired dishes.  My wife got the always tasty Chicken Tikka Masala, and I went with my most recent favorite an ambiguous dish called “Chicken Desi Fried Rice”.  The dish comes out bright red and spicy as hell, pretty much the way I like it.  The problem is it is way more food than you can eat in one sitting so I always end up taking home about half of it.  My wife decided to order a Mango Lassi which she had never actually done from Desi Wok, and in my confusion I wound up getting one for me too…  but no actual other drink.  This meant I consumed a lot of water in my vague attempt to control the spice of my dish.

By the time we finally got home last night I was drained.  We made a stop off at Target, and all the while I was moving around the store at a snails pace.  I literally think my wife would have been dragging me through the store if I had a rope tied onto me.  She kept having to stop periodically and look back at me to see if I was keeping up.  I am guessing it was the beginnings of a tasty food coma.  But in all honesty it could simply be the weight of this week crashing down upon me.  Each and every day there has been some major crisis that I had to deal with.  We had a production database get wiped one day, and another day we were trying to diagnose why a piece of software built in Visual Basic 6 wasn’t working any more.  For starters I had no clue that anything built in VB6 would run on a Windows 7 machine.  Visual Studio 6 was the brand new technology…. when I was in college almost two decades ago.  All the while during each of the issues I acted as the manager and facilitator, which is a bit of a new role for me.  I am not used to being the one directing the action rather than the one with my hands buried deep in the guts of the software trying to sort things out manually.  Putting your faith in someone else to fix things for you, is way the hell more stressful than being under the gun to fix something yourself.

Second Winds and Diablo

Diablo III 2015-08-28 23-49-17-587

Yesterday was the beginning of the brand new Diablo 3 fourth season, and this time I wanted to get in on the ground floor instead of creating a character a few days from the end.  Earlier in the week I had talked about my plans on what exactly to create for this new seasons and I finally settled on rolling a Femme Barbarian.  I have an absolute love of Sonya in Heroes of the Storm so any attempt to recreate that character seems amazing to me.  However I spent the first half hour or so of gameplay complaining to my friend Grace about her lack of armor.  She was awesome about it and I am sure was just patting me on the head as I complained about something that every woman on the planet has complained about at some point…  the shitty armor options they give female characters in video games.  Yes I realize the male barbarian starts in essentially a furry diaper, but  that changes pretty quickly as you find gear and at this point at level 37 I am still wearing a bra of some sort.  I finally learned to ignore it mostly and got on with the game play.

Diablo III 2015-08-28 23-10-17-511

 

Grace had started her traditional Wizard earlier in the night, and was about five levels ahead of me by the time we both managed to get on at the same time.  We proceeded to spend the rest of the night running bounties and rather quickly I was able to catch up in levels.  I am not sure what it is about Diablo right now but it is really hitting the spot.  The only negative being that the Barbarian starts out in a fashion that I don’t really enjoy that much.  The first attack and the first secondary attack… are both not really my thing.  Thankfully you get Cleave pretty quickly, and before the end of the night I finally was able to pick up whirlwind which serves as not only a great group attack but also a decent way of getting out of things since you seem to ignore slowing effects when you are spinning.  My hope is that at some point today we can hook back up and start leveling again.  Other than that I am looking forward to tonight’s AggroChat show because we are finally going to talk about Birb boyfriends and why that game is pure madness.

Chasing a PVE MOBA

A Meaningless Term

League of Legends 2013-04-30 20-12-49-94 Yesterday I witnessed a conversation unfold that I have had a dozen times myself with various folks.  A friend of mine made the idle comment that they would really like to see a “PVE MOBA”, to which someone else predictably replied that you cannot have a “MOBA” without PVP.  The problem is that there is absolutely no clear definition of what exactly a “MOBA” is.  Additionally each player seems to refer to a slightly different set of mechanics when someone says “MOBA-like”.  So for some people it is all about the match based pvp action, and others it is all about the interesting class design.  If you simply dissect the term “MOBA” you get Multiplayer Online Battle Arena…  which in itself is another absolutely meaningless term.  Multiplayer Online is clear enough but the Battle Arena part is complete nonsense.  What are you battling and what sort of arena are you battling in?

For me personally the key elements of what make a MOBA intriguing have nothing to do with player versus player combat.  I like the different characters and their unique sets of abilities, and the way they interact with other characters and their abilities.  In fact I would be happy spending my time in lane killing creeps because I honestly enjoy doing that way more than engaging with other players.  When I play League of Legends I will almost always play against bots, and have long thought that it would make an interesting game to make it purely co-operative against interesting challenges.  The problem is if you say this.. you get the reaction above that it cannot be done… because MOBAs are PVP games dammit!  But what I am presenting is that folks are assigning a specific mindset to a term that is absolutely meaningless on its own merit.  Multiplayer Online Battle Arena can describe so many games and is likely why the term gets blurred so much to describe games that are absolutely nothing like the original Defense of the Ancients roots.

Keep the Interesting Bits

HeroesOfTheStorm_x64 2014-12-02 22-35-45-233 For me the interesting bits about what we generally refer to as a MOBA are the Character design that I have talked about before, and ultimately the payment model.  I like this concept of purchasing individual champions, and having a rotation of free champions to play to consistently keep testing the waters and trying to branch out.  The key part as well for me is the way that MOBA titles grow over time.  If you look at the evolution of League of Legends and Heroes of the Storm, in both cases they are constantly releasing new content to satiate the appetites of players.  I think this has been key to the success, that every few weeks there is something new being introduced to the game to shake up players expectations.  League for example has over 120 different unique champions that they are doing a decent job of keeping balanced against each other, and Heroes is adding at least one champion a month it seems to catch up.  So I feel like the big success of this genre has been constant incremental evolution of the product.

This variety helps deal with the “special snowflake” syndrome that happens in MMO design.  Often times there is a demographic of players that wants to play a specific class in a manner that was not intended to be played.  Granted this happens to some extent in build system MMOs like league, but it is always clear that this is not necessarily a “supported” play style.  The champion system instead lets companies roll out lots of hyper focused characters that play to very specific niches.  So in this case what would be a “special snowflake” like the “melee hunter” would simply just be another champion they could build to fill that desire.  So instead the focus becomes on mastery of a specific set of abilities unique to that champion, rather than a much larger set of abilities as seen in most “talent tree” systems.  I feel like this is crucial in allowing someone to adapt to a brand new champion quickly, but at the same time feeling confident enough to branch out into things they have yet to try before.  There are game play modes like ARAM (All Random All Mid) that encourage this branching out because it forces players to play with a random champion.

Chasing a PVE MOBA

Diablo III 2013-08-21 20-12-09-60 So the quandary I am in is that I love the League of Legends lore and champion design, but don’t love the game itself.  I have long thought that it would be awesome to have a PVE centric version of League of Legends where you play the same champions with the same abilities in a Diablo like setting.  Instead of fighting in Summoner’s Rift against five other players in a battle to destroy the opposing teams nexus, it would be a co-operative experience as five players venture into a procedurally generated dungeon with a treasure at the end.  The idea is that each map would be harder than the previous until you reach a boss battle for the final treasure in the dungeon.  You could even keep the build mechanic in the form of at the beginning of each map level you could have the same merchant that exists just outside of your teams Nexus in the Rift.  After venturing a certain way into each map level he could travel to the next level, making it so that players could only buy new items at the beginning of each map.

For the hyper competitive players, you could still keep all manner of stats from number of monsters killed, their average difficulty rating, how fast it takes your team to clear a map, and of course how many times you have died during a specific encounter.  Personally I would go with a counter strike approach where each player gets a single life per map, making it progressively harder the more players that you have lost.  I would introduce the ability to purchase resurrection potions, but again that is an opportunity cost… since you have limited item inventory slots and limited gold to keep purchasing items with.  Similarly I would introduce a “lives” mechanic in the number of times your team can retry during a specific dungeon crawl sequence.  This would encourage the team to stick together and work on group tactics rather than going off on their own and risking getting overwhelmed.  The thing is… I would absolutely pay to play a game like that, and would probably rope my friends into playing it to.  The key impediment however is that folks seem to keep thinking that “MOBA” style mechanics cannot also apply to PVE game design.  Someone make this game happen…  I am looking at you Riot.

Booster Gold

King of Mondays

As I said yesterday, I struggled with the time change like I normally do.  As a result this tends to be the worst Monday of the year.  Of course that would be the Monday my wife’s sister decides we need to go out to eat.  By the time we finished work both of us simply wanted to go home and crash.  However we felt obligated to go act normal and attempt to enjoy dinner.  Thing is we don’t get to see my wife’s sister that often.  She works this really odd job where she cleans nuclear power plants when they go into shutdown periodically.  So as a result she and her husband drag their RV all around the country, and it can literally be years before we see them again.

So I did my best to pretend to be normal and pleasant, when all I really wanted to do was go home… climb upstairs to my office and decompress.  Since the night was already pretty much shot we decided to run a few errands when we got back to town.  Dinner was at least relatively enjoyable, and by the time we arrived home I had gotten a bit of a second wind.  Over the years we have been to three different Ruby Tuesdays.  One in our town that just closed this past week, one in Joplin MO and another one in Upstate NY.  It seems like they were doing it wrong.  The one we ate at last night was really rather nice, and had free biscuits and salad bar.  Maybe the one in my town would have survived if they also had this.

Watching Me Sleep

fitbit_sleeppattern I’m a fat man, and I will likely always be fat.  I have reached a point of acceptance with that.  However my wife and I have been trying to be “less” fat.  Over the course of the last year I lost 70 lbs, and my wife has lost an amount that I have not kept up with as closely… but as much if not more than I did.  She looks absolutely great, and I pretty much still look like myself.  We have done pretty well with diet and while I have fallen off the wagon a bit in keeping track of my food intake…  I have managed to remain the same weight…  so the habits seem to have stuck.  One of the things we both struggle with is exercise.  So for awhile now we have kicked around the idea of getting a Fitbit.  Yesterday we picked up a couple and now I am under constant surveillance.

One of the interesting features is that it keeps track of your sleep patterns.  When it comes time to go to bed, you rapidly tap your bracelet until it buzzes and it knows you are going into sleep mode.  I have often wondered why I feel like shit after getting what seems to be an otherwise good nights sleep.  Apparently last night for example I woke up ten different times through the night.  Some of these I remember, but the majority I do not.  This also explains why the covers on my side of the bed are always fubar.  Granted last night it was a bit odd trying to sleep in what is essentially a watch band, but I will get used to it.

Booster Gold

warlords_preorder The big news yesterday that I have somehow neglected to talk about until just now… is that while I was off at lunch running errands, it seems that Warlords of Draenor preorders went live.  Granted this weekend there was a leak of a boost to 90 trailer video.  So we mostly assumed that at some point this week the preorders would go live, as well as the boost to 90.  The other thing that caused quite a bit of a ruckus was that a “release date” has been entered into the systems for 12/20/2014.  However minutes later Blizzard came out saying that this was not the final launch date, but that the game would be launching sometime during the Fall.  So that begs the question… what exactly does “Fall” mean.  Some are saying September, and at last years Blizzcon they stated that we would be playing Warlords by the time the next Blizzcon rolled around.

My friends have suggested that we are likely going to see a significantly truncated beta cycle, but even at that… it would be nice if that actually started.  I would feel significantly better about the projected launch if I knew that friends and family alpha was at least going on.  Not that I am expecting to be in it mind you, but just knowing it is happening is a good sign.  Now that I have a free boost to 90 that came with my preorder, I am not exactly in a huge rush to use it.  For some time now I had planned to use it to boost up a mage to 90.  I figured this was the one class that I was least likely to level on my own.  I had been playing my little Warlock, and even streamed the hell out of it on Sunday.  Demonology is essentially the “faff about while your demon kills things” spec, and I was perfectly okay with this.

However it is starting to seem like Frost is the “faff about while your elemental kills things” spec.  At one point last night I ended up having to afk in a cave to take care of something… and I fully expected to log back in dead and have to run back to my corpse.  Turns out my elemental killed everything that got anywhere near me.  I am sure this will not last for long, but it was entertaining to watch for a few minutes before I took back control of my character.  At this point my plan is to level the mage to 60 and then boost him to 90 with the doodad.  Essentially my logic is this… I would far rather level to 60 in the cataclysm old world content, which I enjoy…  than level three tradeskills all the way to 600.  If you boost a 60+ character you get your primary and secondary tradeskill to 600 as well as First Aid.  So last night I proceeded to strip my warlock of all of his heirlooms and am now in serious mage leveling mode.

Another Experiment

Yesterday I talked about my experiment over the weekend with streaming through FFSplit to my Twitch.tv channel.  It seemed to work pretty well, and the overall video quality was acceptable.  Now it is time to take it to the next level…  the one where I actually unmute my microphone.  To go a step further, I have created a channel on our guilds mumble server called “Bel Is Streaming” and my hope is to coax my friends to join me in the channel and be entertaining… so I don’t have to.  I can’t say I will have the most exciting stream in the world, and I don’t even hope to do it as well as the Qelric…  but it might be fun.  I decided to name this endevour “Bel Faffs About!” in honor of the Godmother of Faff who raised the consciousness of all things faffing over the last year.  My plan is to post on twitter anytime I am streaming something, and just let the chips fall where they may.  I’ve heard rumor that this weekend is another big ESO beta event, and if that is the case I will stream it as much of the weekend as I can.  In the meantime, expect me leveling my mage to 60 and playing some Diablo 3.