The Catch-Up Tax

Good Morning Folks. I did not end up blogging yesterday, because admittedly I am going through a bit of a funk. I’ve been fighting what I think is allergies, because ragweed is booming and it is traditionally my worst allergy. However it has been a struggle to drag myself out of bed in the morning and find the oomph to get up and around. I was looking forward to the launch of Legion Remix yesterday, but was not entirely certain when it would be rolling out. I noticed that the servers were still down when I attempted at lunch, and then after work I was able to get in and create a character. The challenge with Remix in general… is I have multiple copies of every class so I had no clue what I actually wanted to play. Originally I thought I would roll a hunter, but I have to admit I was not feeling it at all last night. I think I have just gotten too used to the action combat style of ARPGs and Guild Wars 2, and the game-play felt so sluggish.

This morning I rolled a Demon Hunter, because it is pretty action oriented and we will see if I can get into Legion Remix with this character. I rolled it on Eonar, which is a server that a friend of mine who no longer plays the game, plays on… but if they ever come back… I will at least have another character to poke around on over there. To be fair, I have also not been able to get into retail wow at all, and am only on the second zone of the War Within expansion… making almost no progress the last few times I have logged in and tried. I am wondering if Panda Remix was just magic in a bottle, and happened to be the right thing at the right time to catch my attention. Legion is without a doubt my favorite expansion, but I am wondering if World of Warcraft is just not for me anymore. I rebound a bunch of keys to try and make it feel better. I will give the Demon Hunter a spin over lunch, and see if I can catch it up to at least as far as I got the Hunter last night.

There is a new event going on in Diablo IV where they are lavishing the players with loot. Essentially each time you loot a whisper cache, you get an extra one and apparently the drop rates of chaos armor have been amped up significantly. Additionally they have finally fixed the Spires in Infernal Legions so that they cause monsters to rush in and attack you, and also spawn monsters from within making them significantly faster to clear. I knocked out one achievement on the seasonal journey last night, namely the one for doing an Infernal Legion with over 1000 aether gained in Torment IV. The remaining objectives are all pretty awful, but at some point I will probably make an attempt at them. Essentially I need to catch a Helltide as it is spawning… that also happens to have the Chaos Rift objective associated with it and then clear as many as I can. The problem with all of this… is that other players are going to get in the way of the remaining objectives. So I essentially need to play at a low population time if I am going to be successful at any of this.

Since I could not play Legion Remix over lunch, I decided to unlock the Monster Hunter Wilds quest in Final Fantasy XIV. There were a lot of things happening to land on exactly the same day… new WoW patch, new FFXIV patch, Legion Remix, and Halloween event starting in Guild Wars 2. The intro quest was pretty short as I followed around a palico in the wild west zone adjascent to Tuliyollal. It did not take long until I had unlocked the duty associated with the quest, which is to fight a Guardian Arkveld… aka the signature beast from Monster Hunter Wilds. There is a weapon set and a cosmetic gear set for doing the quest, as well as the ability to unlock a Seikret mount which are the feathered bird raptor things from MHW. Unfortunately I hit the wall quickly that I knew I would… which is that my gear level was not 725 aka the requirement for doing the duty.

So I did the thing that I have done many times before… and bought my way out of the gear slump. It cost around a million gil total, but I bought all of the left side items… aka weapon, and armor pieces, in order to be able to queue for the duty. I am not sure when I am going to run it, but at some point this week I will make an attempt on the Guardian Arkveld. I have not played FFXIV in eons… but at some point I should probably also start working on the story quest. It is weird how FFXIV is not triggering the same issues I am having with World of Warcraft. Everything about FFXIV is slower paced, and as a result it is like my brain is prepared for that. We will see if I can manage to slip back into the game, or if I am ultimately going to bounce off it as well.

I’ve not participated in it, but there is a lot of new stuff going in with the Shadow of the Mad King patch in Guild Wars 2. Specifically the weapon set looks really cool, and at a minimum I want to collect that pistol graphic to use on my Harbinger. I figure probably Thursday night when we do our normal Guild Wars 2 stuff, we might detour to the Labyrinth and spend our time roaming around it as a group. I did pop into Guild Wars 2 last night, but only long enough to do a round of wizard chores before bouncing. I was legitimately all over the freaking place last night, even playing some Path of Exile 1. I am struggling to find something that is really grabbing ahold of me fully right now. Once again… I think it is that aforementioned funk that I seem to be in. Like I have reason… and it hit me yesterday as an employee was requesting of for Fall Break… something that I would normally be doing as well when my teacher spouse was still with me. I have a cookout on Friday with a lot of her friends… so that is going to be a challenge to get through, but I also feel like I need to make the effort.

Anyways… there is a lot going on, and I am hoping you are enjoying at least some of it.

Splitting the Party

Good Morning Folks. Last night was our usual Guild Wars 2 shenanigans night and we spent most of it running random fractals through the new quick play system. Of our group, I am the only one who has completed all of the steps required to get legendary gloves and finish the 500 dust achievement that gives you 2 bags, 2 bag slots, and a random legendary. I have no clue how many we ran, but we did have a few weird things happen. There was one time when the quickplay system split our party and sent two of us to one fractal with three randoms, and the other two to another fractal with three randoms. It took us a bit to realize this, because we were talking about different fractals with me and Sol ending up in Kinfall, and Sita and Ammo ending up in the Volcano. When I referred to the boss as a bullet sponge Ammo and Sita were a bit confused.

Over lunch I wrapped up the remaining achievements in Champion and have officially moved on to Destroyer. Most of these require me to be wearing Chaos gear… which GREATLY nerfs my damage and survivability. I am still trying to figure out a build I can go with that does not adversely harm my build so I can start knocking these out. I did run around long enough in a Helltide to open 10 tortured gifts and finish that sub achievement, which is always a bit of a pain in the ass. There are other hateful achievements like finish 5 events with mastery in 20 mins… or kill 200 mobs after triggering the spawning of a Harbinger but before it shows up. I am not entirely certain I am finishing Destroyer in this season, because without Ace playing with me… I’ve lost a lot of my forward momentum to actually knock this out.

Over in Destiny Rising I am dealing with a bit of a logjam as I need to get Silver Medals on three characters in order to progress to the next steps of Ascension. The power grind is of course a big problem for each character, but the bigger one for me is the Legendary Campaign completion. This has been an activity that I have been largely ignoring, because the first one I ever did was the current sniper one… and hated every minute of it. There are a few things that I detest in games… the big one is being on a timer. I have deep seated problems with being timed while doing something… and it dates back to elementary school trauma. I also hate the Shinkas in general and having to fight the sniper ones… was just a pain in the ass and as such I have avoided these completely. Unfortunately this means that I have had zero under 7 minute completions of this event.

This morning I knocked out a completion on Umeko, which means I only need to get her light up in order to get a silver medal. I should probably also borrow a Tan-2 and an Attal and complete all of the ones available this week so that I don’t have to wait multiple weeks for the sniper one to come around again. I will probably give Jolder a try, but I am not sure how she is going to kill the sniper Shinka without killing herself in the process. Maybe because I tend to run with a full bar of overshield, I will be able to soak the damage and survive anyways. However I think I am probably just going to have to wait for another week where Jolder is the suggested champion. These rotate through every week and in theory Jolders should be coming up next.

Other than that I had what was quite possibly my fastest clear of one of the raid phases, which rewarded me another copy of the Exotic crossbow that Ning Fei uses. This one thankfully was already level 80, so I was able to just swap over to it immediately. One of the things that you can do in this game is spend some glimmer… which is mostly useless… and reset a champion reclaiming all of the materials that you have spent on them. I think I might do this for a few champions in order to hopefully push the light levels up on the ones that I am trying to push up to silver. I am not sure if this will matter at all, because it is higher end materials that I am currently jammed up on, not low level materials. However it still might be worth a shot. Especially for the ones where I have completed their main story quest… I no longer really care about having them up at higher light levels.

All of this though is going to get sidelined a bit because I bought a stupidly large TV yesterday, and tonight I plan to tear apart the living room and set everything up slightly differently with the new television. This has been something I have wanted for awhile, and the entire reason why we swapped entertainment centers back in June. I figured while my wife is no longer with us…. I should probably finish up this plan we had for awhile. However I think I probably want to also explore curtains to hang over the circle window so that I can block some more light for optimal movie viewing and gaming.

Goodbye Gamepass, Hello Raids

Good Morning Folks! Yesterday we got some great news from Guild Wars 2 that the quick play feature that has been a rousing success during the Fractal Incursion event would be coming for the new combined raid system. Essentially they are taking strikes and raid wings and merging them into a new feature, and then adding quick play functionality for the easier wings and strikes. I am so unbelievably pumped about this, and right now the Guild Wars 2 is on fire with their quality of life improvements. I am just hoping that when the Fractal Incursion event is over in a few days… that we get some version of the quick play feature permanently for Fractals at least. The raid finder tool will not be coming until the first post expansion update, which should land sometime first quarter of 2026 if the pacing of content drops are similar to how they were with Janthir Wilds. I am honestly super pumped about the Visions of Eternity expansion drop in general coming at the end of this month.

In less great news… Microsoft continues down a path of self destruction following their recent massive price hikes on their consoles with a price hike to Gamepass. Ultimate was previously $19.99 and it is bumping up to $29.99 a month…. which at least for me is a bridge too far. I have been a subscriber since Gamepass first came into existence, and have been using it to play various Microsoft stable PC games as they released. However I think I am just going to hard pass on this system even though I did enjoy the Cloud gaming functionality. Immediately following this news I saw reports on social media that the cancellation page was effectively bricked for most of the day as there was a flood of cancellations. It was still a bit wonky last night as I attempted to cancel it.. hanging for over a minute on the final step before finally resolving into a page that allowed me to enter my reasoning. Microsoft has talked at length about them wanting to grow Gamepass, but this is absolutely not the way to do it. With this and many other things… I think we have finally reached the point where we frogs noticed that the water was boiling and are ready to hop out of the pot.

Yesterday I got a message over on Bluesky from my friend Delebrin that the time played in Diablo IV is located on the character profile page at the bottom. This sounds like something that I once knew, but have long since forgotten. I am grateful that they pointed it out however, and my estimate of being around 40 hours into this character was pretty accurate with me having actually played 36. Now I am trying to figure out what I want to do next. This is ultimately the point I end up with in Diablo III and Diablo IV each time I play through a season. None of the content is compelling enough to really keep me diving into it for the sake of doing it… and the gap in RNG drops between Ancestral Uniques and Mythics is so wide that I am just not sure it is worth the effort.

I am close to wrapping up Champion in the season journey, and this honestly has traditionally been my guiding light for when I consider myself done with a season. The final phase is going to be a bit harder as I said in an earlier post, because many of those accomplishments require you to be wearing some piece of chaos gear, and I am not sure what I can actually sacrifice in order to make that happen. I did not get a ton of time to play last night, because I instead hung out with Ace and played Destiny Rising. However today at lunch I should be able to finish up the rest of the stuff on Champion and then begin chipping away at the last rank. I did finish leveling the seasonal event tree and got my mythic shard, and I have a few more steps on the battle pass… so essentially when I wrap all of this up I will probably consider the game “beaten” for the moment.

It is a new month and with that comes a reset on some of the currency exchange shops, allowing me to pick up some more normal banner pulls, and I managed to finally pull Ning Fei, the last of the champions that I did not have. I am still only a few pulls away from getting the Mythic Choice champion so I am not sure if I hold onto this for future use if that is even allowed, or if I pick up a second copy of Jolder. She is by far my favorite of the normal banner mythic champions, though from everything I have heard Ning Fei seems to be pretty awesome. I did pick up two copies of Xuan Wei while spending down my normal banner pulls, but I am just not really playing him that often.

I did pull a really sweet exotic ghost shell called the Cryptex, so that was pretty fun. Most of the night was spent running Morgran’s Hunt because that event ends I believe today. We also did a few rounds of our all Ikora PvPvE nonsense… and honestly… we are getting better at this. We had one match where we took out six or seven players, along with a few clutch kills… but didn’t really score terribly well in general. Ace and I were talking last night about how much better of a Destiny experience this game is, and how they had never really gotten into baseline Destiny as much as this version. I think in some aspect it is the multiple characters, because you can do a bunch of different things, rather than feeling like you are forced to play one of three characters. Grinding up light in Destiny feels like it was way harder than grinding up gear in Destiny Rising, so I think that is at least part of it for me.

I am a bit stalled in my progression, because I essentially need to complete all of the silver achievements on three characters so I can remove the logjam that is my ascension score. Right now in most cases I am gated by my total light score for the characters and not having an easy way to bump that up, and also needing to run 7 minute legendary events, which are single player versions of missions in the game. I do not really enjoy these, so it is something I am going to have to force myself to get good at. The current one sort of sucks because it is all sniper based, and while I have leveled Umeko and Tan-2 a bit… neither feels like they are good enough to rip through this mission quickly. I thought I had gotten it last night but seemingly there is a lag between when you finish the final boss and when it shuts off the timer. I took a death in the middle, and if I had not done that I would have probably been able to finish that one without much issue. However I am going to have to wait for another week because I do not think there is any way I am getting non-snipers through this one.

Anyways! I think that is all of the assorted nonsense I have in my head this morning. I hope your week is going well. I am still fighting this general respiratory crud, but like I said before I think it is just ragweed trying to kill me.

Season of Blood Patch Notes

Good Morning Folks. Diablo IV Season 2 is on the very near horizon, and I feel like this is going to be a make-or-break moment for the game going forward. Diablo IV was easily one of the best-selling games Blizzard has ever created… but like a poorly sealed party balloon left out overnight, all of that hype has deflated. So much so that creators who have made their careers upon the Diablo brand… have started shifting focus to diversify into other games. The first season of the game was “not good” and now we have had two live streams talking about the future of the game and what we should be expecting for Season 2. Blizzard also dropped over 40 pages worth of patch notes shortly after the discussion.

I cannot deny that there are a lot of changes coming with this season. Several systems like Resistances and the concept known as Damage Pools are getting completely reworked. Additionally, there is a sweeping set of changes to the way that some legendaries and the paragon boards work in order to attempt to spur more build diversity. So I give the team a lot of credit for seemingly listening to some of the feedback from the players and then attempting to iterate on their design philosophy to address these. This also tells me that the player drop-off was likely even larger than I imagined because this is some significant “desperate to save the franchise” level of hustle. I do worry about what this meant as far as long hours for that team, but if they can nail this season and the changes I have hope for the brand.

One of the things to come out of these patch notes is an attempt to clearly tier the game into three phases… 1-50 campaign game, 50-70 sacred era, and 71-100 ancestral era. One of the big complaints that I had was that once you crossed into World Tier 3, anything that was dropping that was not Sacred quality was absolutely useless. This is being fixed by making any gear drops that are not of the maximum rank will instead drop as materials, which works similarly to how Diablo III Season 28 Altar worked. This seems like a really good change, and while you are in one of these tiers your level increases are going to keep raising the minimum item level so that you are in theory more likely to keep seeing better stuff. The idea is that you won’t move into World Tier 3, and immediately find the best loot you can possibly get for the next 20 levels, before moving into World Tier 4… and having the same impact once you equip your first full set of Ancestral gear.

I think the thing that concerns me the most about this plan, is that it spreads out the worst part of the game for me. I really hate the way gear works in Diablo IV. My “build” is less about making sure I have the right talent points chosen, or the right paragon boards assembled… and way more about making sure I have the correct legendary affixes attached to the right slots. Many of these cannot be pulled from the codex of power, which means that when an item drops… I cannot simply slot that item in and get an immediate boost of power without having to go back to town and scrounge around in my vault hoping I have a good enough aspect to pull from an item in order to make the new item actually useful. In Diablo 3 or even Path of Exile, the leveling process is extremely quick allowing you to stabilize the state of your gear quickly. After that you are just swapping out items on the very rare occasion that you manage to pick up an aspirational item that gives you a significant boost. While moving through the levels I fear that this is going to feel awful to keep shifting to marginally better gear.

The other problem I’ve had with both Season of the Malignant and now the Season of Blood… is that the “new content” that is being added to the game is borrowed power. Neither is expanding the scope of the game in a permanent way and instead giving you a neatly encapsulated seasonal chase that goes away as soon as the next flavor of the quarter mechanic rolls in. I hated the rut that World of Warcraft fell into by having a rotating series of mechanics that only mattered so long as that one expansion was live, and Diablo IV is heading down that same path. Sure you occasionally get a Path of Exile season like Crucible League where you have a borrowed power system in the form of skill trees associated with weapons, but I have faith that those mechanics will likely resurface again in the future in a more permanent form. For example, the Sanctum league introduced a whole rogue-like mode to the game, and while it was gone for the Crucible League it made its return during the current league as a permanent mechanic.

What the Diablo IV seasons are lacking is something that can realistically stick around and become a permanent fixture. Sure they are adding a few more boss fights in this league, and that is fine… but it doesn’t really do much to make me excited about grinding to 100 in order to complete them. Path of Exile has these pinnacle bosses as well, but it also has a lot of other ways that completely shift and change how you approach the game. Betrayal is an obtuse mechanic, but it gives you deterministic ways to modify your gear and obtain new abilities that you can’t get through other means. For example, I’ve been shuffling my entire board in an attempt to get Vorici into Research so that I can in theory get White colored sockets on one of my items, which eases socket pressure and allows me to shift my builds slightly.

This is just one example because there are countless mechanics that started out as the focus of a single League but eventually found their way into the game as evergreen content. I am a Delve-enjoyer, and I build characters for the purpose of being able to crawl through the darkness looking for interesting loot. Other folks might build entirely around the Breach league mechanic which opens portals allowing demons to bleed into our reality, which then in turn allows you to collect materials to fight specific bosses that award unique items. Over the last decade, there have been forty-one leagues, and each of them has left some permanent mark on the game as a whole. What I see instead with Diablo IV is a focus on creating disposable FOMO-inducing content… which gives me great concerns about the long-term success of the title.

None of this is to dilute the fact that the team has put in an awful lot of work on this second season. I hope it improves a lot of the problems with the game, and that subsequent seasons also continue to move that bar forward. It feels like we are sort of dealing with issues that should never have made it out of beta testing, but that is where we are unfortunately. There were just some poorly designed systems in this game that will need to be fixed in order to make the game better in the long-haul. I do have to say though… that the faith that Blizzard will put forth the work in order to improve the game is not really there for me. I worry that what we are seeing is a knee-jerk reaction to the massive fall-off in players, and if Season 2 does not magically fix things… the game might just be abandoned entirely.

All of this said I am certain I will poke my head into the season when it launches in a week or so to see how the game feels in its updated state. I think a huge thing for the life of this game is going to be erecting a PTR and letting players test the content as it is being developed. While Blizzard ignored a lot of the feedback coming from the community during the beta tests of the game leading into launch, I think they have realized that they did so at their own peril.