Spriggan Empowered Monoliths

Yesterday I talked about my recent Diablo IV adventures, which are admittedly largely led by a desire to keep hanging out with my friend Cyl. That is the game that she is playing so I keep offering myself as tribute to do whatever shenanigans she has in her mind. We did some Nightmare Dungeons last night and I have to admit… while I enjoyed hanging out I didn’t really enjoy the content. We were doing a variety of 21-23 dungeons and honestly… they just were not that fun. It might be that my level is lagging behind hers significantly, or it might be that the content just isn’t actually that fun… but whatever the case the moment we broke for the night I returned to my comfy standby… Last Epoch. I got my Druid to level 84 last night and am still hunting for a few pieces of gear. I need to sit down and properly sort out what I want for each slot and then adapt my loot filter for those specific stats.

Over the weekend I got the Spriggan build through all of the normal mode monoliths and unlocked Empowered Monoliths aka the level 100 Legendary variants of each. I’ve been focused on farming Black Sun mostly for a chance at the squirrel hat aka Herald of the Scurry. I’ve yet to give up on the hope of eventually playing that build. More than anything at the moment I am just farming experience to gain levels. I would really like to have at least one character hit level 100 before the 1.0 drop. This is only the second character that I have hit Empowered Monoliths on so I am still relatively new to the Last Epoch endgame as a whole. That said I already feel like I could use some variety in my life with the content, and my hope is that we maybe see some of the randomization changes sooner rather than later. The Action RPG YouTube channel does a summary of the Friday dev chat live streams and it sounds like something akin to a Loot Goblin is a near-term addition.

I’ve been milking a little bit more experience out of the level 90 normal monoliths because they are so much more chill than empowered. I really need to get back into the habit of throwing on an audiobook while grinding, because when I am doing that… I don’t really notice the repetitive nature of doing monoliths or delve or whatever ARPG grind I happen to be engaged with. The Power sort of broke me as far as books go… and I’ve yet to really dive into another book after that. I tried starting a few but ended up bouncing pretty early. I have a target for the next novel to consume via Audio Book, but I just need to sit down and decide to do it.

At least until the next Path of Exile League, this is going to probably be my gaming happy place. I am still progressing in Honkai Star Rail and got my first character to level 70 last night. I’m going to need to do some devoted grinding in order to get the materials to pull up the rest of my team to 70 as well… then my secondary team after that. I’m pretty happy with the state of my gaming options at the moment. I have Final Fantasy XVI but since it is on console… I just never seem to feel like playing it. I realize I am the weirdo… but the idea of playing a game on a console just feels so exhausting. Controllers are not my natural mode of gameplay and while I grew up playing Atari, NES, SNES, and Genesis… the moment I got access to a 386 computer I was all in on PC gaming. I am honestly somewhat annoyed that Square chose to launch that game ONLY on the PS5 for the time being. If they had done PS5 and Epic Game Store… I would be probably actively playing it on the PC right now.

Anyways hopefully your week is going smoothly. Mine is considerably less hectic than last week was now that the world around me has largely recovered from the storm damage. What are you playing right now? Drop me a line below. Last little note… if you are on Blue Sky you can follow me there now. I had a nice person shove an invite code into my hand. I am not entirely certain what I think about it so far. It feels really really basic, and I still greatly prefer mastodon/gamepad. I am however checking it a few times a day.

Swole Treebeard

Good Morning Friends! I think I am probably done with Diablo IV for a while. I absolutely got some enjoyment out of the game, but as far as long-term replayability goes… it isn’t really doing it for me. The moment-to-moment gameplay and grind are just not what I want out of an ARPG, but I also sort of knew this going into the game. As a result, I am back to my usual nonsense and playing some Last Epoch. When I was having a blast in the Path of Exile Crucible league, my friend Ace was having a similar blast playing a Druid Spriggan build in Last Epoch. So this morning I am going to talk a bit through the build and share some gameplay footage that I recorded yesterday. First, however… I want you all to bask in the glory that is my Wild Man Pool Cleaner… because I can’t NOT see a pool skimmer with the way he is holding that staff.

Thankfully however you spend all of your time in this build as a Swole Treant. This build revolves around spending all of your time in Spriggan Form and then buffing the abilities that you have access to in that form. Spriggan form like the other transformed forms relies on rage, so you will be needing to do things to make sure that you can make it all the way through a map without getting knocked back into your weaksauce human form again. We are also going to be shifting as much damage as we can to cold… which adds a bunch of benefits including a whole other defensive layer that comes from slowing and eventually freezing enemies.

Yesterday over lunch I recorded a video showing off some gameplay. This is me doing a level 75 monolith as I slowly work towards getting this character into empowered monoliths. Essentially the gameplay involves having 1 Spriggan, 1 Wolf, and 1 Storm Crow pet that provide buffs, conditions, and some meager additional damage and then running amok through the map dropping 9 Healing Totems and 12 Vines. The Healing Totems are converted to spiked totems through the Spriggan Form skill tree and the Vines are converted into frozen thorn turrets. So what ends up happening in practice is that the Healing Totems keep you alive through almost any damage, and there are just so many things firing spikes in all directions that it shreds most smaller mobs. It isn’t amazing at bossing… because it takes quite a bit of time for them to actually deal damage to the stronger enemies but the excessive healing you are receiving allows you to survive basically anything that does not one-shot you.

Currently, I am at level 73 and working my way through the level 85 Monolith without much issue. After conquering that I will have the three level 90 Monoliths to complete and then can properly begin Empowered level 100 Monoliths. Honestly, the mapping portion of running the various Echoes is smooth as butter. The only challenges thus far have come from the bosses, where there are a lot of one-shot mechanics that I have to dodge. I steamrolled the first Monolith boss and took two attempts at Rahyeh, and two attempts at Lagon. While it took quite a while for my army of turrets to burn down the bosses, the healing allowed me to deal with a lot of the smaller mechanics that just sort of whittles you down over time. So on Lagon for example I needed to dodge any of his beam attacks… but could just stand in and soak the waves.

As far as the build goes, Aaron from Action RPG has a guide video above and you can find the Last Epoch Tools template here. One thing that I find I miss greatly when playing games that are not Path of Exile… is POE.Ninja. That website scrapes the build information from the top progressed players so if you are curious how others have solved specific problems in a build, you can sift through information til your heart is content. I legitimately wish EVERY ARPG had something like this, so you could see how players that are focused on a specific type of play are gearing out and solving the inherent issues with the build. Mostly what I would love to see from build creators is some stat information… like you should have X amount of Y stats, rather than suggesting some idealized pieces of gear that will probably be almost impossible to replicate.

For my build currently, I have some pretty scuffed gear and am utilizing two uniques. The first is Tears of the Forest, which is very likely to be required to make this build work. Essentially it solves your rage problems and generates 2 Rage per second for each Vine you currently have summoned. Since you are going to be trying to keep up all twelve Vines at any given time, this means you are generating 24 Rage per second which is pretty much faster than you can reasonably spend it. I’m also using Valeroot, which is not super amazing… but does give me +1 to the level of Spriggan Form. My goal is at some point to replace that with a purple chest that has more than one level of Spriggan Form on it. While I have legendary potential on Valeroot… I am just not sure if it is worth trying to turn into a Legendary.

All I know for certain is that this has revitalized my joy in Last Epoch for the time being. I have two builds that need specific items to drop for them to really be able to transition into the next level, and Spriggan seems to be extremely solid with little to no specific items. My hope is if nothing else I can use this build to farm items in higher tiers of corruption in order to finish out both my Bone Golem Necro build and my Squirrelmaster build. I have been contemplating turning my necro from being Fire Based to Necrotic/Self-healing based but it just felt like too much fiddling to really make happen. Not that it would actually be that difficult given that I shifted gears to Spriggan extremely abruptly on my baby druid, but it is sort of the “full bags” problem I have with MMORPGs.

What I mean by the “full bags” problem is that there is often a game for me that I might want to play… but there is just enough friction involved with playing it that I have trouble getting started. Traditionally this has been an MMORPG problem where I have no clue what any of the items in my bags do anymore, and it would require an hour or so of dedicated effort to sort things out… so instead I keep logging in and then logging right back out. I’ve had this most specifically with Everquest II, where I have some 300 bag slots full of probably useless crap, and I just don’t want to dedicate the mental bandwidth to trying to figure out what to do with any of it. Similarly, I have this wall with getting back into Genshin Impact, where I have too many quests pulling me in too many different directions… so instead I just don’t engage at all. So instead of taking the time to sort out my Necromancer in Last Epoch… I just shifted my focus to a different character for a while.

I am a “stuffer” and this drives my wife insane. She will occasionally bring me an object… that she wants me to deal with, but at the moment she hands me it… I can’t dedicate the mental bandwidth to figuring out what to do with it so I just find someplace to put it. Often that place is somewhere I will likely never find it again, but I just can’t deal with new stimuli when I am in the middle of doing something at times. In Path of Exile I have several “dump” tabs, where I just shove gear that might be useful at some point but I can’t deal with trying to decide if I sell them or vendor them at that very moment. The huge benefit of having seasons that reset in ARPGs… is it limits my ability to get into a state of having too much shit to process. For now, I am enjoying the heck out of the Spriggan, and my hope is that this will ground me enough in Last Epoch again to feel comfortable going and actually dealing with making the Necromancer work in a more comfortable manner.

Lovingly Rendered Backpack

Good Morning Friends! This weekend I played an exceptional amount of Last Epoch because at the moment that seems to be the game I am most engaged with. A few months back Eleventh Hour Games announced that everyone who had purchased the game before the launch of the 0.9 Multiplayer update would be getting a gift. Yesterday I noticed a post on the official discord stating that it was now live and in-game, and as a result, I have this really beautiful backpack with a ton of small details to roam around on a character that moves through content so fast that it is impossible to focus in on any small details. I mean it is really freaking cool honestly and I am happy to wear it and have it as an “I was here early” type thing, but it really does require you to zoom in to see anything.

Right now there are a number of microtransactions in the game, but most of them are limited to pets. For example, that amazing floating Runed Primordial Turtle means I was an Alpha backer of the game. If you backed the Kickstarter there were a number of Sylpine and Chronowyrm pets that you got. Currently the available supporter backs include weird anthropomorphic armadillo-badger sort of things called Skullen as pets. So far Eleventh Hour Games has been very clear that there will never be a way in the future to obtain any of these items, and while I think the Skullen looks sorta dumb, I am very happy to have my pet turtle and backpack… even though neither actually does anything. My hope is at some point pets might possibly work like they do in Diablo III and zoom around gathering gold for me.

As far as endgame progressions go, I am now officially in Empowered Monoliths, and boy do they occasionally just kick your ass. I need to focus on building out the rest of my kit before going too crazy with corruption. At the moment I am short on a couple of resists and when I encounter anything that really exploits those… I do not last terribly long. I think it is pretty cool that at any point you can flip between the Normal and Legendary versions of the Monoliths. This only supports my case for Monolith progression being account wide instead of tied to a specific character. That way if you want to run lower-level monoliths on your brand-new characters, you can do so at will by just choosing the normal versions.

I finished the first of the Empowered Monoliths and defeated its boss, and now am target farming Ending of the Storm which has nodes apparently that can drop unique or set gloves. Essentially I am trying to farm up Ravens’ Rise a unique set of gloves that blends nicely with my Necromancer build. In theory, I need to farm the Reign of Dragons timeline as well to try and get Dragonflame Edict the weapon that I am supposed to be using that drops from the boss. Out on Last Epoch Tools, there is a handy filter in the Item Database that lets you look at each timeline and what items come from it for farming purposes. If I did not already have Aaron’s Will, I would be trying to farm the Blood, Frost, and Death timeline as it drops chest pieces.

I personally cannot handle non-stop progression content, so I spent a chunk of the weekend working on a few different primalists. Right now I am leaning heavily towards Belgloam my Beastmaster because I am just having more fun with it than Belgraves my Druid. The idea with each of them is to go Squirrel build on the Beastmaster, and Swarm Queen on the Druid. However, for the moment I am enjoying the gameplay of beastmaster quite a bit more as I run around using upheaval with my pack of four wolves. I do not have Herald of the Scurry which changes my Wolves into Squirrels, but I will probably try and target farm that on the Necromancer. I can only imagine cackling with joy as my army of squirrel friends decimate my foes.

In the column of assorted dumb things I did this weekend, I recorded a series of videos. Essentially I have talked at length about the things I did not enjoy in Diablo IV, but I never really talked about or showcased the things that I love doing in ARPGs. So as a result I recorded a series of four videos… one in Last Epoch doing a Monolith Echo, and Three in Path of Exile doing an Atlas Map, a Delve, and a Heist. So if you have any interest in listening to me ramble on while I play through some content, here is your chance. I’ve also sort of come to the realization that I have been doing my “Bel Bungles” series all wrong. I should have just had a single video series given that I swap around games relatively often. I think at some point I might renumber all of my “Bel Bungles” videos and put them in a playlist.

I will admit recording the videos, and the announcement of the 3.21 Crucible League… caused a bit of a relapse this weekend. There is nothing in any ARPG that I enjoy quite as much as Delve. There is just something about the endless nature of crawling from node to node seeking out the treasure that soothes me. My hope is with the Crucible league that I can build up a Righteous Fire character again and then use it to fund other types of characters as I did in the Sanctum league. I know without a doubt I will be heading into Delve as soon as possible.

Anyways! I hope you had a wonderful weekend and that the coming week is at a bare minimum tolerable. I will likely be here continuing to do my nonsense.

The Leveling Game

Buckling Some Swash

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Since the 7.0.3 patch landed in World of Warcraft, I have been more than a little obsessed with relearning classes given the significant changes to the bevy of talent trees.  On my rogue I have more or less always been combat, other than a brief flirtation with subtlety during vanilla thanks to knowing a few insane “sub” rogues.  If one thing should be certain by now is that I am not a huge fan of stealth mechanics, and my ideal “rogue” is that of a pirate or swashbuckler rather than assassin or thief.  As a result it feels like Outlaw the rebranded combat is essentially tailor made for me.  The spec itself is made up largely of huge sword slash moves and pistol shots, making it feel a lot to me like the Witch Hunter from Warhammer Online.  The core of the gameplay focuses around either a melee slash builder or short range pistol shot builder, coupled with a slashing combo dump and a long range combo dump that also happens to stun the target… but is on a rather long cooldown.  Other than these there is an additional combo dump called Roll the Bones which gives your character one or more buffs from a list of available buffs.  For those who raided during Wrath of the Lich King, it reminds me quite a bit of the way Deathbringer’s Will felt.  Completely unpredictable but when the buff is up it always does something interesting.  When the patch landed my rogue was sitting at level 91 and had barely seen anything past the Garrison.  As of yesterday I dinged 100 and have begun gearing him to at least do some basic content like LFR.

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Not to be undone by the new school rogue experience, I opted to start working on my druid again which I generally play as feral.  Feral mostly feels the same as it always has, which now represents the way combat rogue largely previously felt.  In some ways I am grateful that it didn’t change a whole lot, but in other ways I admit I am a little disappointed.  So many classes with Outlaw Rogue and Survival Hunter feel new and different and shiny…  that the ones like Feral Druid and Protection Warrior that stayed largely the same feel a little diminished.  Belgarou had been my character of choice for leveling during the AggroChat podcast for awhile now, and I had made slow and prodding progress.  However last night I made a serious push and went from just shy of 96 to 100 in a single evening.  Traditionally when I level characters I follow a basic pattern which will make completionists cringe.  I tend to say in Shadowmoon Valley until 92, and then immediately drop those quests and swap to Gorgrond until 94.  From Gorgrond I jump to Terrokar, and then again to Spires of Arak at 96.  Finally I reach Nagrand at 98 and continue there until I ding, with the theory that spending the maximum amount of time in that zone will mean I will have the best gear to start angling for the 620 item level that unlocks that first LFR.  The end result is a quick succession of zones each one giving me the maximum experience for my level and getting me to the level cap as soon as possible.

The Stable Fills

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I am by no means the fastest at leveling characters, but I am doing largely okay when I can actually stick with a game for any given period of time.  At this point I have eight level 100s, but that is nothing even vaguely close to the number that Grace has and hers span multiple servers.  In theory the next closest to 100 would be Belglorian my priest, but honestly I am not super enthused about leveling it.  At some point I want to try out the new Shadow with its Old God based lore, but I am in no real rush.  I mean it would be awesome to have my tailor at max level when Legion lands, but I am thinking it might be too “finger wiggly” for me at the moment.  There is of course my monk who is still sitting at level 53, but that means a return to more leather.  I am kinda getting tired of wearing leather, since I just finished off my rogue and druid back to back.  Also there is the problem that for whatever reason I have never been able to get into the flow of a monk.  I really enjoy playing pugilist in Final Fantasy XIV, and I had a Monk in Everquest II… but for whatever reason the World of Warcraft version doesn’t feel as interesting.  For me at least it feels very much like another dual wielding class, since I went the dpsy version.  Brewmaster tanking felt odd, and “Fistweaving” I have heard is no longer a thing… so more than likely that means I will always be a sorta rogue on that class.

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As a result it seems like my next leveling target is going to be the Warlock, because it is just finger wiggly enough for me to be able to enjoy it.  Additionally all that time I spent leveling my Arcanist in Final Fantasy XIV has taught me a greater respect for damage over time classes.  Generally speaking I have always been a demonology player, because I like running around with giant demon pets.  However I might branch out a bit and try something new, it all depends on if I can get the swing of the new changes.  In any case I am not exactly sure why I have been on this marathon leveling session, but I am mostly just going with the flow.  I think part of it is also my attempt to catch them all as far as appearances go.  I have added so many items to my wardrobe that it isn’t even funny.  The hope is that in doing this push I will get at least one leather and one cloth class that I actually enjoy playing, that I can run old world content with for those cloth and leather pieces that I seem to be missing.  I have a huge stash of plate and chain, because those are all classes that I play pretty frequently.  The worst seems to be the finger wigglers, so I am hoping that I can make the Warlock into a soloing beast to farm up awesome transmog sets with.  In any case… this has been my recent obsession and I thought I would share it with you.