Comfort Gaming

Classy Defined

This morning I got up like I do most weekend mornings, and threw on enough clothing to make myself presentable.  Generally speaking I don’t shower until later in the day, so generally this means I have to throw on a skull cap to tame my hair that is sticking straight up.  In the winter this makes sense… in the summer not so much.  Honestly in the morning anytime I see someone in a skull cap or baseball cap… I pretty much assume they are doing precisely what I am doing.  As always I went to QuikTrip to gather up sustenance, and walked away with chocolate donut holes for the Mrs. and a jalapeño sausage roll for me.

While there… I saw the definition of classy.  This woman walked in, who looked like she was already three sheets to the wind.  What was she buying you ask?  Well she planted an “Olde English” 40 oz malt liquor on the counter.  Granted this is 8 am in the morning, most of the people in the place are buying donuts or juice or something more breakfast appropriate.  In addition she had a package of twinkies and asked the guy at the counter if he sold single swisher sweets.  After some fumbling around he found her a three pack, and I guess that was “close enough”.  So yeah… I guess that is how some people roll.  I am guessing this is not breakfast but a “night cap” of sorts.  Just not something I normally see in the neighborhood QuikTrip.

Comfort Gaming

I think I grieve differently than most.  Since the news of my grandmother, all I have really wanted to do is “turtle”…  aka pull my head inside my shell and forget that the world exists.  One of my chosen ways of doing this is to go off and play games that have always made me happy.  One of the games I always cycle back to eventually is Everquest 2.  It is like an old friend that I have spent so much time with, that I don’t even need to talk anymore… and I know that it understands me.  Yeah I am sure it is odd that I personify a game like that, but really EQ2 was a thing I did for “me” and no one else.  All the while raiding in WoW I would steal private time by logging into Norrath and wandering around aimlessly on my army of alts.

Just as a coincidence, right now my absolutely favorite event is going on in EQ2.  Once a year Chronoportals open up allowing players to revisit areas from the original Everquest.  Some of them are rather funny, like the Ancient Cyclops event in Sinking Sands.  Back in the day there were all sorts of “theories” for how you get the ancient cyclops to spawn.  Some of these involved killing all the madmen, spiders or mummies… and none of them really worked.  It was a fairly random chance that you would get him to spawn.  Why did players care? Well the Ancient Cyclops dropped the item needed to start the Journeyman Boots quest line, which of course provided the player with their own personal way of casting “Spirit of the Wolf”.  SoW Plx!

Basically they are a really awesome way of getting account bound gear for your alts.  I am not sure when I will actually level an alt again, but sooner or later I always seem to, and having these weapons and gear makes a bit difference.  On my Shadow Knight I am still using the sword that comes from the Lower Guk chronoportal event.  It is precisely the kind of mindless nostalgia that I need right now.  The above video has me running through several of the events, or at least the ones I could remember off the top of my head.  However if you are looking for a full listing, the place to check is Zam as always the amazing Cyliena does a great job as always with updates.

The Great Wipe

The end of Alpha is I believe next Wednesday morning, and the beginning of Closed Beta begins Wednesday afternoon/evening when the servers come back up.  What this means is everything we have created along the way… will be gone.  The only thing that will be kept are your characters, and the various entitlements like things that came from the trailblazer packs and things purchased from the store.  This means all of the claim data will be wiped.  I have a big mixed opinion about this.  I don’t mind the idea of losing the work I have done on my claim, but I really don’t like the idea of losing my claim in general.  I like my claim, I like where it is.  My frustration is that there will be a massive landrush Wednesday evening… which is going to suck.

My plan will be to try and get a spot similar to where I had it before on Liberation/Pingo, but if I cannot… who knows where I will end up.  Basically the acquisition of goods begins a new.  So that means we will have to go back to square one with only our extra special trailblazer axe to start and work our way through the gearing tiers again.  Here is hoping that with the addition of heartwood the grind for stuff is far less painful.  As a result I got in for a bit yesterday, but I didn’t really feel like doing much.  I made a few claims extension flags to see how well that worked, but really with everything going away, I don’t feel much like screwing with it.  I have a bit of my stuff templated, but really I found using super huge templates really awkward so I will probably build everything back from scratch.

The cool thing about closed beta is that each of us trailblazers are getting friend keys.  The notice from the other day says these are no longer going to be time limited keys… but instead permanent access to the beta from this point onwards.  I know a few people who wanted them, so I will be trying to hand mine out that way.  However there should be a lot of them up for grabs as I know a lot of people in the blogosphere who are Trailblazers.  My hope is that they pretty much limit the closed beta access to just the friend codes for a bit, at least until the great landrush is over.  My goal is to get another claim somewhere in a forested area and then start over from there.  I really liked being in the forest, especially since the later item grind ends up being wood, and not ore.

15 Gaming Influences

Gaming Influences

A few days ago one of my friends that works in the games industry was talking about a thing that had been circulating around his studio.  The idea was for each of the folks to create a list of the fifteen games that most influenced them, or taunt them something new that games could do.  While this is a really helpful exercise in the gaming industry I am sure, I figured it would also be pretty fun to do as a lifelong gamer and gaming blogger.  The thing I was not realizing while going into it… was just how hard it would be to pair things down to a list of fifteen games.  There are so many titles I wanted to include, but I had to come up with a hard rationale for each and every one on the list.  So there will be titles that are conspicuously absent, and others that I have included that you wouldn’t think of.  However the final list includes titles that I learned some lesson from along the way.

Gauntlet (1985)

gauntlet_arcade I grew up essentially during the beginning of the video game era.  There is really not a time I can remember where they did not exist.  Early on my parents had a sears pong system, and as I entered elementary we got an Atari 2600.  For the most part each and every game I played was a mostly single player experience, or if there was any form of multiplayer it was limited to the kind of interaction you had in pong.

Gauntlet was really the first game to teach me that you could play video games as a team.  I thought this was a profound thing and every time my cousins and I managed to squirrel away a few quarters we wanted to spend it on what felt like at the time the “massively” multiplayer experience of Gauntlet.  Over the years the game changed, and gauntlet became gauntlet 2 which turned into teenage mutant ninja turtles and later the avengers or simpsons.  However the mission was always the same.  There were three to four of us, and we wanted to play a game that we could all play together.  My eldest cousin and I would help shelter the younger and less skilled players, so it fundamentally changed the way we gamed together.

Mega Man 2 (1988)

megaman2_nes For the most part games evolved like I expected them to.  While I feel like maybe I should have included Super Mario Brothers in the list, because when I first played it I was absolutely blown away.  However it was less about the game itself and more about the massive jump in fidelity.  I didn’t really experience a true “mind blown” moment during the Nintendo era until I first played Mega Man 2.  Somehow I had completely missed the original Mega Man, in part I think the horrific elementary school quality box artwork was to blame.  Seriously take a look at this…  nothing about this cover makes a kid want to spend their allowance on even renting it.  So it was only after the release of 2 that I started to pay attention to the franchise.

I can remember I got this game when my cousin was over and we proceeded to play the shit out of this game for the next 72 hours.  There was something so cool about being able to complete the game in any order you chose.  This is really one of my first “sandbox” moments in a game, and we tried multiple paths to the end trying to figure out which was more efficient.  Having to determine which weapon worked best on which boss, and finally which weapons were our favorites were completely new concepts to us.  While the Mega Man franchise has evolved over the years, and I have to say everything about Mega Man X trumps this one…  it is still this original one that brought me into the franchise that I hold above all of the others.

Shadowgate (1989)

shadowgate_nes Now this one is going to probably seem odd to a lot of people, but you have to understand.  I did not get a PC until the 386 16 my parents got during my high school years.  So there is an entire era of PC gaming that I mostly missed.  I had played Zork and various text based games like that, but mostly over at friends houses and mostly with them at the console.  By the time I got to experience the game they had already figured out 90% of it… and were mostly showing off their mastery.  Shadowgate was really my first experience with the “adventure” game genre, because it was really the first big one to come out on a system I owned and could play.  I remember the first time I played Shadowgate, my friend and I had rented it and we stayed up literally all night trying to delve its secrets.

I proceeded to keep it out overdue for a good few weeks trying to figure out how to beat it.  During the day at school my friends and I would brainstorm ways to solve the puzzles, and then that night I would try them all attempting to progress to the next area.  Over the course of this we managed to beat the game, and it was one of the most triumphant experiences I have had in gaming.  It definitely took a team, because there were so many things that I wouldn’t have thought of doing.  Of course I moved on from here to Maniac Mansion, Deja Vu, and eventually became a fan of the Lucasarts PC adventure games.  However Shadowgate will always have a special place in my heart as the “first”.

Civilization (1991)

civilization_pc Part of the reason why I buy so many games these days, is in part because there was a time in my life when I had no money and was a pretty egregious pirate.  Truth be told ALL of us were, it was just an accepted thing growing up when and where I did.  One of my good friends had a brother in college, and every so often he would go up to stay the weekend with him.  It was pretty much expected practice for us each to pony up for a brand new box of verbatim 3.5 inch disks and that at the end of the weekend he would return with a bounty of new games for us to play.  Our lives pretty much changed the weekend he came home with Civilization.

I had never played a game like this and I wanted more.  I spent countless hours and lost entire days trying to conquer other nations, establish trade routes and come up with new ways to win.  One of the cooler moments is when we figured out how to hex edit the game and change the names of the nations leaders to whatever we wanted.  Each of us had a different strategy, mine centered around two things… 1) getting the chariot as fast as I could, and 2) getting gunpowder as fast after that as I could.  This is also the game I learned that I am have extreme nesting tendencies, since I would build everything available for each and every town I conquered.  I also learned about my darker side in that I would leave a race alone, making trade with them… up until the point they decided to attack me.  Then the next several turns would be all about me pouring war machines from every town I had and completely obliterating that race off the face of the planet.  Sadly this is still pretty much how I play 4X style games.  I am your best friend until you attack me then it is total obliteration time.

Legend of Zelda: A Link to the Past (1991)

linktothepast_snes This game has a weird story, and will always have a special place in my heart.  I had some pretty significant sinus surgery, and we picked this game up on the way home from the hospital.  Laying in bed playing this game is essentially how I recovered and took my mind off the pain and constant grossness that was having to wear “nasal drip pads” after a sinus surgery.  This is now why this game is on this list however.  Everything about the game is perfect, it to me will always be the ultimate Zelda game… however not even that is worth putting it on the list for.  I remember when I first played it feeling like I was getting ripped off.  The original Zelda had taken  me months to beat, and here I was sitting at home and it seemed like I was just about to beat the game after only a few days of gameplay.  I was getting to the point where I wanted to throw the controller at the screen for getting ripped off.

Then it happened… the game turned the tables on me.  Not only was I nowhere near the end of the game… I wasn’t even halfway through.  This is the first game that did the bait and switch on me, where I think I am nearing the end only to find out I maybe completed the first act.  This has happened so many times with so many games that at this point it has just become a trope.  However Link to the Past was my first, and will be the one I always remember.  I can remember lying in bed thinking “holy shit, there is a whole other world?”.  Few games have had as much impact on me as that original mind blown moment.  As a result I will always be able to return to this game and play it happily, each time basking in the warm glow of nostalgia.

Street Fighter 2 (1991)

streetfighter2_arcade Obviously 1991 was a big year for me in shaping the way I looked at games from that point on.  The local circle K had at one point had Street Fighter, and while I played it and enjoyed it… the game didn’t really feel that much different than Ye Ar Kung Fu… which granted was a favorite of mine in the arcades.  However the game play all seemed to revolve around mashing the right button at the right time.  You have to understand the street fighter cabinet I played was not the original game that had been in the cabinet, and the operator had not bothered to include the stickers that showed us that something like a fireball move existed.  So each of us played the game pretty much like a button masher, with different attack buttons to mash.

When Street Fighter 2 came out, my first experience of seeing it was in a true arcade… not a gas station.  The first time I saw someone pull off a fireball motion, I was completely blown away.  What the hell was he doing, you could move the controller in a certain way and get a certain move?  I became absolutely obsessed with learning everything I could about the game.  I bought an EGM magazine… which in those days was a pretty epic 300 page thing.  My friends and I memorized every move and tried our best to master every character.  When an arcade opened in our town called the “Wooden Nickel” we spent most of our money plugging the machine.  What was so cool about SF2 was not necessarily the game, but the culture that evolved around it.  Every respected everyone else, and there were simple rules…  loser pays, winner stays.  Anyone could slap their quarter up on the bezel to reserve the next fight.

Wolfenstein 3D (1992)

wolfenstein3d_pc This game came to us through another one of those weekend diskette runs, and much like Civ it changed the way we thought about our games.  I can remember back then I had no sound card, but instead had a device that plugged into the back of the computer that created the sounds through a speaker.  So if nothing else, this was one of the first games I had played that attempted to replicate human voice.  Hearing the Nazi troopers yell “Achtung!” freaked me the hell out the first time I heard it.  More so than that, this was the first 3D game we had played.  Granted I had played some stuff in the arcade that pretended to be 3D with massive rotating polygons…. but this game gave it to me in blazing speed and gorgeous sprites.   Of course now I realize just now “not” 3D the game really was, but at the time we were in awe of it.

As cool Wolf was, for being essentially the first 3D FPS I would ever play, this is not why it made the list.  Shipped along with our illegitimate version of Wolf was a nifty little program called “WolfEdit.exe”.  The first time we cracked it open and saw that WE could edit the levels in Wolfenstien it changed the way we looked at games forever.  Up until this point, game creation was a black box.  It was a thing that the common man just couldn’t do.  Being able to edit and create our own levels and there for extend the gameplay indefinitely was a completely new concept to me.  Sure we could edit the track in Excitebike, but this was just fundamentally different and game changing.  From this point on, I pretty much dabbled in editing and modding whatever games I happened to play, and this was the point at which I really shifted to being extremely serious about PC gaming.

Final Fantasy VI (1994)

finalfantasyvi_snes This one I debated about for a long time…  do I include Final Fantasy, Final Fantasy IV or Final Fantasy VI.  They each had their own influence on me.  The first one really was less about the game, and more about “I can finally play D&D on my Nintendo”.  The second US release, was less about the storyline and more about “look at how much prettier this is than the original”.  When Final Fantasy VI came out I rented it over Christmas break, and when it came time to take it back… I begged the local rental place to let me buy their copy off of them so I wouldn’t have to start over again.  They of course declined and I ended up going to Target and picking up a copy and beginning my journey a new.  This game was so many things to me, but more than anything I loved the story and the characters.

This game probably goes down in history as the first time I really cared about a character as more than just pixels on the screen.  Up until this point, any story being told was just an excuse for me to accumulate interesting loot or kill lots of bad guys.  This is the game that got me in the heart, and when a character triumphed or died…  I had so many “feels”.  I feel like this game was for me what seven was for so many other people.  The level of intricacy and the awesome steam punk setting were just gravy.  Looking back now, the story feels so primitive compared to massive epic sagas like Mass Effect, but it was enough to make me care about each and every character I picked up… and even make me hate a few of them.

Elder Scrolls II: Daggerfall (1996)

tes_daggerfall_pc With the upcoming release of Elder Scrolls Online, and all my fanboyism about it… this seems extremely relevant.  Daggerfall was my entry into the series and the world and lore hooked me.  More than any of that the reason why this game stands out is it taught me just how mind blowingly vast a video game could be.  You could explore for literally hours, constantly coming across brand new stuff.  On top of this it was fully 3D just like Wolf or Doom… but used it in a way that produced what felt like a real world to me at the time.  I still feel like this might have been the single biggest game I have ever played.  Granted some of the MMOs that came later probably have eventually… after years and years gotten to a size that was larger.

Looking back now, it looks extremely primitive and I have a hard time believing we felt this game was real, but for awhile it absolutely was.  At some point I want to try going back and playing it again.  Bethesda in all their graciousness offers the full game available for download on their website.  This is the game that started my obsession with the elder scrolls, but I fear going back it will not have held up to the test of time the way that Morrowind, Oblivion and Skyrim have.  Some games work just fine going back and playing them, like Commander Keen for example.  But others like Wolfenstein 3D just have not held the magic because of the extreme changes in what we can do technologically.  Luckily I will be able to revisit Daggerfall in a way, since my guild has chosen to go Daggerfall Covenant for the launch of Elder Scrolls Online.

Diablo (1996)

diablo_pc This game… so many hours lost to it.  Lately I have been playing the hell out of Diablo 3, and really to me it is the same addiction that came with the first one.  My mind was completely blown when I realized that Diablo was a new game each and every time I played it.  I could not fathom that a game could be creating levels on the fly, and this was really the first game I realized had procedural generation happening behind the scenes.  This game is like the purest version of what I am looking for in any game.  Interesting places to explore, awesome loot to earn and lots and lots of bad guys to slaughter.  I really am a big dumb monkey, and this at its core is a big dumb beer and pizza game.

At the time I was working as the lab administrator for the Fine Arts lab, and since it had Ethernet internet access… something that was extremely rare at the time… I spent so many hours playing this game off zip drive while waiting for someone to come into the lab and need assistance.  What I find funny is that years after the fact people seem to have almost complete forgotten that there was an expansion for this game.  Sierra games released the Hellfire expansion that allowed you to play an additional and extremely overpowered “monk” class.  For that matter they also released a Starcraft expansion if I can remember correctly.  Neither will ever be listed on the Blizzard page, but I can remember both and played the hell out of the modded version of Diablo for years.

Castlevania: Symphony of the Night (1997)

castlevania_symphonyofthenight_psx Metroidvania was not really a thing before the existance of this game for me.  Metroid was a cool game, and I remember playing it, but it didn’t really feel that different from any other platformer at the time.  I was like a side scrolling Legend of Zelda to me.  Super Metroid felt like a big upgrade, but was not that different.  Symphony of the Night was just a complete and total gamechanger in the way I felt about the genre.  Firstly in addition to gaining gear, you also gained levels.  So everything I did felt purposeful, killing easy mobs felt like it was helping me towards reaching my lofty goals.  On top of this, the Mega Man 2 non-linear aspect of the game play felt like a 2D roleplaying game to me.  It had everything I loved about console RPGs in an action form.

The real hook of the game was just how mind blowingly gorgeous it was, and how great the soundtrack was.  Everything about this game screamed awesome, and how cool is it to play a noble vampire as the main hero?  I am gushing a little bit here, but Castlevania: Symphony of the Night is pretty much my favorite video game.  It exemplifies everything I look for in a game wrapped up in one neat package.  On top of this, it has the switcheroo at the end as you can play through the upside down castle vastly extending the gameplay.  To date no game has dethroned the title.  The Saturn version did not control nearly as well as the playstation, but it had some interesting changes like the ability to control Maria.  I keep hoping at some point there will be a version the incorporates the best features of both games.

Fallout (1997)

fallout_pc I have always loved the concept of a post apocalyptic world.  As a kid, probably influenced by Mad Max, I used to have dreams about living in a post nuclear landscape.  Fallout took all of these fantasies and wrapped them up into one game with an interesting premise and characters I cared about.  The big thing about Fallout however was just how “free” and “open” the world felt.  There were no hard objectives, you could just wander about the wasteland dispensing justice in any fashion you felt.  However there was very much a central storyline to the game, but you were under no obligation to follow it.

I have played this game so many different ways over the years, and each time it has felt as fresh and entertaining as the first.  Additionally there were so many secrets that you could only find by wandering around the map and looking for special events.  Did you guys find the crashed UFO?  I found it by generally faffing about the map looking for secrets.  As the series has progressed, I have loved every moment of the games that followed.  Well with the exception of maybe Fallout Tactics… that game was a bit too far off the path for my tastes.  War never changes… and lets hope the core principals of the Fallout franchise never do either.

PlaneScape: Torment (1999)

planescape_torment_pc Planescape holds a special place in my heart for several reasons, but the biggest is that this is the first game I played that felt like i was reading a good novel, and not just playing a video game.  While I cared about the characters from other games… they were “good for a video game”.  The story of Planescape Torment felt like it would hold up against the best stories anywhere.  This was the first game that made me feel like games could be more.  While I don’t always want it, and most of the time I want a big dumb beer and pizza game… I can fully appreciate that a video game can be something phenominal.  This game was the game that proved it to me.

Another interesting thing about this game, is it made me deeply care about a Dungeons and Dragons setting that I pretty much ignored to date.  I was a huge fan of the Dark Sun setting, but I pretty much completely ignored Planescape.  Upstairs I have tons of the source material and world books… and this is all inspired by the fact that this game made me LOVE this setting.  I am really hoping the kickstarter sequel to this game lives up to the brilliant of the original.  I realize in many ways it will be a new setting… since they do not have the rights to do a direct sequel.  I am hopeful, but even if it is perfect… this game will stand out as a special thing to me.

Everquest (1999)

everquest_pc This game was the beginning of the end for me.  While I have already told the tale of me starting to play Everquest many times, the game reserves a special spot on this list for showing me exactly what an MMO could be.  I was extremely leery of the title, namely because at the time I had a pretty crappy intel graphics card, and an even crappier internet connection.  However upon playing this game I was completely enthralled with the fact that a game world that was huge like Daggerfall could exist online, with hundreds of other players and existed 24/7.  That concept was a real game changer for me, and gave me something I had apparently craved…  large scale social interaction with other gamers.

So much of the way I view online games today came through everquest, and the importance it placed on the social unit of gaming…. the guild.  Hell the fact that I run House Stalwart the way that I do is a direct influence of how much I hated the way the guild was run in Everquest.  I can’t view the game entirely through rose colored lenses.  I remember reading a GDC article from the creators talking about many of the game design decisions being centered around the fact that originally they had planned to charge by the hour for the game.  So things were purposefully designed in a way to take large blocks of real time.  But for all of the flaws, this game was my first large scale online world.  I dabbled in Ultima Online a bit, but it just felt like Massively Multiplayer Diablo.  Everquest was the first game that felt like a whole other world to me.

World of Warcraft (2004)

wow_pc What can I really say about World of Wacraft that has not already been said.  After coming from Everquest, Horizon, Dark Age of Camelot and City of Heroes… playing WoW for the first time… was like watching a movie in High Definition.  It was everything I ever wanted a game to be, and more… at a level of detail I simply could not fathom existing to that point.  Prior to getting into beta, I was deeply skeptical about the game.  I pretty much had the opinion that Blizzard games had just enough storyline to keep them from completely falling down on their asses.  Granted at this point I had not played Warcraft 3.  That really seems like it was the game changer for Blizzard and a shift from really awesome mechanics to a focus on the storytelling.  Prior to that they made really technically awesome games, but super limited storyline.  The story arc of Warcraft 2 and Diablo were cool, but nothing really worth writing home about.

World of Warcraft is a game that just raised the bar.  They took the best features of every game that came before that and elevated them.  They added so many things, both good and bad to the genre.  Instanced dungeons was so amazing…. “you mean I don’t have to compete with other groups of players for spawns?”.  Then there was the amazing backstory behind each of the enemy factions.  I remember at one point I ran my own Everquest emulator server and I tried to do just that.   Instead of having generic goblins, I wanted to give each goblin tribe a backstory… then damned if Warcraft didn’t do that.  This game will always hold a special place in my heart, but this game is the gauntlet that is constantly thrown down to other MMOs.  While niche games have evolved the genre, there has yet to be a game that is just light-years better than everything else on the market in quite the same way that World of Warcraft was simply universally so.

Steampowered Sunday

brutal-legend-wallpaper

For most of the week there was a four way tie between Assassins Creed II, Brutal Legend, FTL and Alan Wake.  However while writing this post a tiebreaker vote came in and it looks like I will be playing Brutal Legend tomorrow.  I really don’t know much about this game other than the fact that it is Heavy Metal, stars Jack Black and is from Double Fine Productions.  I am perfectly okay going into this with little knowledge.  I got this as part of a humble bundle package, or I am not sure if I would have bought it.  When it came out, it looked really interesting, but didn’t really trigger the response of “man I need to get that.”  So we will see what you all have gotten me into.  I will be picking a winner and contacting them today at some point to give away the copy of Bioshock.  I want to thank all of you for voting.  Tomorrow we will have another contest at the end of the regularly scheduled game play write-up.

The Mafioso’s Daughter

Weekly Routines

Wow-64 2014-02-11 23-20-48-41 With yesterday being server reset day in World of Warcraft, I opted to take a break from my Landmark madness to do my weekly boss farming for mounts.  Out of my stable of six level 90 characters, there are three that can solo Onyxia in a manner that makes me not want to pull out my hair.  The very first time I tried doing Ony as a Blood Deathknight for example it took at least 30 minutes of diseases/deathcoil/icy touch to finally bring her down to the ground.  However I have figured out that as Frost Deathknight, Retribution Paladin, and Enhancement Shaman I can make short work of her.  As a result every Tuesday it has become a thing, for me to run those three characters through the fight in an attempt to get the ever illusive reins of the onyxian drake.

Of course like expected the kills went quickly but I had no better luck than any of the previous weeks getting the drop.  It was at this point that I decided while I was farming content, I might as well take a few stabs at Kael’thas and his Ashes of Al’ar.  The funny thing is… I don’t even like that mount, but it has become a point of pride for me to farm one up.  So while I do at least one attempt every week, it is not like I would ever ride it.  So far I have managed to solo the instance as Blood and Frost Deathknight and as Retribution Paladin…  and I am wondering if I will be able to do it as Enhancement Shaman.  Of course once again this week nothing of any interest dropped.

Finally while I was wallowing in my bitterness I opted to run all six of my characters through the holiday event instance.  This year around it drops 480 necklaces, which unfortunately all of my characters have better.  However I did manage to pick up a tanky necklace upgrade for my Paladin.  Once again I am chasing a mount, but more than anything for total numbers… because there is no way in hell I would ever ride the Big Love Rocket around, but I would consider riding the Love Bird.  More than anything I would be after the handful of pets.  I normally don’t mess with the holiday events.  Once I completed my violet proto drake, I have mostly ignored them.  They are however pretty fast to run, since no queue last night lasted longer than 7 minutes as dps.

We Were Playing It Wrong

image Over the last few days I have been complaining about the lack of Sapphire and Ruby or at least the difficulty of gathering it up.  Yesterday I noticed the above tweet from Dave Georgeson, it seems like maybe we as a community was overlooking the intended way to get these.  I had piddled around early in the game with a +1 discovery ring and didn’t see much difference, but at the suggestion of the tweet I crafted the Assessor’s Band and managed to get a +4 one.  With it equipped alongside the existing +1 I am seeing a massive difference in the number of veins open to me as I wander through the world.  I am sure you have been through the frustrating case of seeing a huge vein in the distance, but when you get up there finally there is nothing there.  Well apparently that is what discovery is for.

 

After equipping the two rings, for the most part those veins stay in place as I get closer to them.  Additionally the discovery trait also seems to interact with how often I get the rare drop from each item.  This means I am getting more elementals, burled wood and as a result seeing more veins that have sapphire and ruby in them.  They are still frustratingly rare, but less so.  I did not play for extremely long last night, but I did manage to get a couple dozen gems of each type.  Supposedly we are getting a patch today or tomorrow that will fix the issues that have arisen with boulders and trees spawning again on claims, with no real way to remove them.  I am mostly waiting for this before I do much more building as I can’t really see my keep as a whole until I can remove some trees.

The Mafioso’s Daughter

Before I met my wonderful wife, there were plenty of missteps along the way.  Most of them are not really entertaining in any fashion, but one I always felt like I dodged a bullet with…  potentially literally.  While I was still attending a junior college I met a really nice ballet major attending a nearby college.  She seemed great, but early on I could tell that she was used to operating in a much higher tax bracket than I was.  It wasn’t anything major, but her expectations of what “going out” meant were far different than that of my small town upbringing.  After a few dates she pulled me aside and told me that she was starting to get serious about me…  but there was something I needed to know.

It turns out that her family was connected to the mafia.  She kind of brushed this off as no big deal or as something “I would get used to”.  Her father ran some large electronics store, and they lived down the street from the Gotti clan in Long Island.  We didn’t have Google back then, but over the course of a few online searches and some mapquest usage… it seemed like her story checked out.  I’m a boy scout literally…  I am not the type of person that “high crime” has ever appealed to.  While I love watching shows like Boardwalk Empire, I have never once romanticized that lifestyle.  It had become very clear over the course of the dates that she was “daddy’s little girl”, so I felt it was probably bad for my health if I did not let her down gently.

I did my best to be “less interesting” that I would hopefully make her lose interest in me, and over the course of a few weeks it worked.  I wanted no part of the “family business”, but at the same time I didn’t want to break her heart… and have mine shot in the process.  Sure I am probably over exaggerating the danger here, but it definitely freaked me the hell out.  Looking back now I can regale you with the tale of the time I dated the Mafioso’s Daughter, but when I was going through it, nothing about it seemed funny.  I doubt there was every a time where I would have just “gotten used to it”.  Thankfully not terribly long after that I met my awesome wife, and everything before is now just a humorous footnote.

Democratizing Access

Democratizing Access

Trove 2014-01-29 06-10-34-60 Over the last few weeks there has been a subtopic that has sprung up several times in blog comments threads and occasionally over on twitter regarding the selling of beta access.  More so a lot of the discussion has centered around the trend of the public paying to beta test a product for a company.  For me I tend to lump all of these schemes together be it a kickstarter you might support, or steam early access or something like the trove or landmark presales.  In all of the cases you are giving the company a stream of funding on the promise of getting early access to their game so that you can play it first.  Quite honestly I am completely fine with this trend and think it is overall a good thing.

At this point I have been over a hundred alpha and beta programs for various games.  I used to try and keep track of them all but to be honest I simply cannot.  Every time I turn around I am in a new beta program with a new NDA.  Previously getting into these programs, especially the more coveted ones involved knowing the right people or being extremely lucky with a random roll of the dice.  I will admit I have talked to a friend of a friend who got me on that desired friends and family list more than a few times for a game I was extremely interested in.  To be honest, the system that existed just is not fair to the gamer, and involved a whole lot of cronyism…  did I abuse this fact to get access to what I wanted?  Hell yes I did.

For the the concept of buying into a program just seems more just.  If you care enough to plunk down your money in support of a game, then by all means you should have access to alpha and beta testing.  I think it changes more than just that, in the programs I have been a part of recently that really worked well… the company is more accountable to its paid testers.  They have been all the more responsive with feedback and taken bug submissions all the more seriously.  Additionally in each of these games where I have been essentially a paid tester, I have seen a faster development of new feature sets and rapid patching schedules.  Trove for example it is unusual that we go a week without a major feature being added.

For me at least, who is someone that does not mind adding my support to a title I believe in before I have seen it…  this trend is a good thing.  If you think about it in a certain light, this is really no different than preordering a game months in advance.  When you decide to purchase that collectors edition, you are taking a gamble on the game being something you will want to play for the long haul.  When The Secret World came out, I took a gamble and purchased the lifetime membership, thinking it would be a game that I would enjoy for a good time to come.  While I do not play it every week, I still feel like I got my value out of that initial purchase, and log in frequently enough to feel like I am still using it.  I think like most things, all of this is a matter of perspective, but I feel like this shift in systems is far more fair than the previous ones.

Cough Syrup Gems

EverQuestNextLandmark64 2014-02-11 06-29-12-29 Last night I managed to find enough sapphires to be able to craft my cobalt pick.  Unfortunately it is a pretty crappy one, but so far the ones my friends have made have all been lousy.  My hope is that once I can craft the indigo pick I will once again get a blue or better quality.  For now however I am using my viridian pick on anything it can mine out, and then only switching to my cobalt pick to actually consume the rubicite and ruby veins.  Speaking of which… if I thought sapphire was frustrating I feel like I am in for a long haul when it comes to finding the 120 ruby needed to craft the indigo pick.  Right now the only way to find ruby is at the bottom of a surface spawning rubicite vein.  Unfortunately like the above image shows… most rubicite you find on the surface is really just an upside down cobalt vein.

So whereas seeing red used to make me a sad panda… seeing blue in my rubicite veins has the same effect.  Right now I have managed to gather up 45 of the 120 rubies, but I still need a large quantity of elemental rubicite as well.  Luckly I have a ton of side projects that I want to complete, and as a result I still need large quantities of gold and tungsten and to be truthful cobalt and sapphires to be able to complete several of the upgraded crafting benches.  Right now I have upgraded to the amaranthe forge, but the rest of my machines are at the lowest possible level.  It is funny how often my machines get used by my neighbors.  That is one of the aspects I love about this game, I will be in my little keep crafting away and next thing I know someone comes by to say hello and either ask if they can use my machines, or compliment me on the building.  There is already a small but budding community happening in the various islands.

EverQuestNextLandmark64 2014-02-11 06-45-18-18 Between sessions of looking for sapphires and rubies I put in quite a bit more work on the Forest Temple that has now turned into more of a Forest Keep.  I completed the wood brace beams in the ceilings of most of the floors, and started working on the basement “undercroft area”.  Now all of the machines are located there and I decided to only display the most current machine to ease confusion.  Additionally I built a “vault” area where I wrapped my vault portal in stone so that it just looks like a portal in the wall of sorts.  I am almost to the point where I will begin fine detail work.  I am considering trying to make some mosaics using the triangle block to inset in the walls, but I am not 100% sold on that notion.  Essentially I would use the various ores as a sort of stained glass.  I uploaded another album of photos to show the recent progress.

I’ve Never Used My College Degree

The title of today’s factoid is a bit misleading, since any college degree gets used to some extent at least in being able to check off a box on a resume search, however I have never been employed in a field that has actually used mine.  Throughout High School I was torn between two loves, that being Art and Computers.  There was a point in my senior year where I was enrolled in four different college degree programs for the coming year, because I simply could not make up my mind which path I wanted to choose.  Being somewhat pragmatic, I chose to attend a junior college and get my basics out of the way on the cheap as I tried to make up my mind… the whole “what do you want to be when you grow up” question.

I decided to take an associates program that was brand new that year called “Desktop Video Production”.  Primarily it consisted of lots of 2D and 3D animation work on the Amiga/Video Toaster, a fair amount of computer science and programming classes, and some old school production video work and classic video editing technique.  Being a brand new degree program, everything was experimental and when a few of the classes didn’t make I had to get substitutions made so I could get out of there in two years.  At this point I was greatly leaning towards art, so I opted to transfer into a four year university and enter the commercial art program.  Since I had an associates, they decided to transfer any computer science hours that did not specifically map up to something they had as a computer science minor.

It was here that I made a shift again, the more into the art curriculum I got, the more and more I shifted to doing as much as I could on the computer.  I became the lab manager for the fine arts lab, and tutored folks through Photoshop, Corel, Quark Xpress and a few 3D animation packages.  It was around this point when I started looking at the job market that I realized exactly what the term “starving artist” meant.  While in college I got a job as the system administrator and webmaster for a small internet service provider.  It was here that I managed to get the “by the bootstraps” education in networking, server administration, and a good bit of serious web programming.  I realized that if I wanted to be making a decent living, that I would be far better off following my computer tendencies.

Straight out of college I got a job as a webmaster for a fairly large company and over the years that morphed into more serious programming.  At this point I’ve shifted back and forth between web and windows programming, even doing a small a bit of low level device driver programming on occasion.  All the while almost entirely abandoning the Bachelor of Commercial Arts degree that I ended up with.  Sure especially on the web there is a good aspect of commercial art that you end up doing, so this is why I say my factoid is a bit misleading.  However it is very true that I have never once worked as an artist, at least for profit.  The interesting thing about being a programmer without having a serious computer science background, is that I think it gives me a slightly different perspective.  Often times when sitting in a room with computer science majors, I will come up with an off the wall solution that ends up saving the day.  I guess in the end I am thankful for my non-traditional background.