Re-evaluating Tankyness

Good Morning Friends! Last night I spent my evening running around in the Last Epoch multiplayer beta and opted to start up another Acolyte. I’ve been enjoying the Necromancer play style lately, and as a result, I am leaning super hard into it with this game. I’m also wanting to spend some time exploring Wolcen soon and plan on doing the same given that Necromancer play styles tend to be pretty chill. It is thoroughly weird to me the way my brain has flipped over the last several years. There was a time when I would only play melee characters and more specifically only characters with a sword and shield. I was completely bought into the mythos of the “tank” and that meant a very specific thing to me namely a full plate-wearing character with a sword and a shield, and occasionally if the class lends itself to that fantasy, a bit damned two-hander.

To some extent, I blame Diablo III for beginning the slow battering down of these walls. I fell in love with the Demon Hunter and how amazing it was for clearing seasonal content. With the right build, you could make literally everything on the screen explode in a hail of fire, making it extremely safe to play. I still greatly prefer high survival characters, but I was forced to reconcile that sometimes overwhelming damage… is a survival ability. Mostly this forced me to re-evaluate what being “fun to play” meant to me personally and that largely meant the ability to kill things without much fear of death. I always got this style of play through traditional MMORPG tanks but found that under certain circumstances I could find that style of play in other families of classes.

I think my mental transformation was really cemented by my time playing Guild Wars 2 last year. I had been trying for a decade to make the Warrior in that game conform to the sort of gameplay that I wanted, a very high survival tanky play that had no fear of dying but could still clear content. It never really felt that way to me personally, and in a moment of frustration, I sat down and had a conversation with my friend Tam. He asked me to describe the goals I wanted in a class and after some serious side eye, I accepted the challenge to try playing a Necromancer. It turned out that while it conformed to none of my normal sensibilities, it was in fact the “tankiest” and highest survival class I had ever played in an MMORPG. This sort of sent my world into a tailspin and has caused me to re-evaluate what it means to be tanky and what it means to “feel good” to play.

Path of Exile has also continued this path forward as I seek out characters that are highly survivable yet still able to clear content. I think maybe the best version of this that I have experienced so far is my Righteous Fire Juggernaut because it is effectively exactly what I want in a game like that. One of my favorite Diablo III builds is the exceptionally tanky Thorns Crusader, which wanders around while everything effectively breaks itself on your damage shield. I’ve also enjoyed my time spent playing on my Summon Righteous Fire Necromancer quite a bit, because while squishier than RF… it can move around freely to avoid a lot of the damage while my pets focus on shredding the target. As I have gained additional levels on that character I have poured more focus into survivability since the damage seems to be solid.

So now that I am playing some Last Epoch, I figured a Necromancer might be a good call. After some research, it does in fact seem to be an extremely tanky option. At the moment I am running around with Skeleton Warriors, a Giant Skeleton Golem, and summoning that game’s equivalent of my “raging spirits” in the form of explosive Zombies. I started a fresh character last night and got it to around 22 before calling it for the night. Unfortunately, the transition to Necromancer seems to be gated behind a quest so I really need to push forward in the story before I spend any more points on the build. The few bosses I have encountered have been extremely relaxing as I simply avoid the telegraphed attacks and let my pets keep chewing away at it.

Last Epoch Build Planner is by the same folks who do the Grim Dawn Tools, and I am largely following this Necromancer build at least as far as Skills and Passive choices go. You can blame Path of Exile on making it so that I just feel more comfortable venturing forth with a build to at least loosely follow. Last Epoch as a whole seems like a much more straightforward game and offers the ability to respec a bit more easily. However, once I started down the path of following a build, I find it is probably going to be harder to shake mentally. Given that I am juggling a large number of ARPGs at the moment, I don’t really want to waste my time building something that won’t be viable and as a result, won’t be “fun”.

If you want to see an example of Necromancer gameplay in Last Epoch, check out the above video. Essentially it is designed around summoning exploding zombies and replenishing your pets as needed when they die. Otherwise, you just zoom around and avoid telegraphs while your army of horrible children kills your foe. I had a lot of fun last night screwing around on the beta server, and will likely be creating the same basic build when the multiplayer patch drops in March.

Yup Books and Games

One of the challenges with this whole “goes super hard on books” pattern that I seem to be in, is that it does not exactly translate to an easy steady drip of content to write about. It feels really weird to sit down in the morning and essentially say “yup books”. From the standpoint of “talking about them when I’ve finished them” is great, but the whole me being in mid-flight thing is not exactly a delightful spectator sport. At this point, I am about half the way through Lies of Locke Lamora and it has grabbed me enough to make me want more. However, I also don’t really want to talk about the book as I am experiencing it, and rather will just batch up those thoughts once I have finished it.

One thing I did find out is that apparently there is an order of operations that must be maintained within Bookwyrm, and if you want a book to count towards your reading goals it has to hit the “read” shelf at some point. I ended up moving Nona the Ninth to my “Books of 2023” shelf and then “finished reading” and it completely skipped the goals queue. I had to do a bit of backpedaling and “finish” the book again to get it properly slotted as my 7th book of the year in my “20 books” goal. Other than that general weirdness, I am enjoying Bookwyrm quite a bit however I wish its federation worked a bit more as I was expecting. I thought maybe I would be able to follow my Bookwyrm account and then boost the comments that I leave when I finish a book. However while I am following myself, I never see any updates even when I drill down into the profile. A friend suggested that I check out Storygraph so I might dive into that at some point because it seems like it would potentially be a good recommendation engine.

I am trying to branch out a bit of late and do things that are not “Path of Exile Delve” while consuming an audiobook. So far doing events and map completion in Guild Wars 2 seems pretty drift compatible for the sort of interaction that I am looking for. Essentially an activity that flows nicely with listening to an audiobook needs to be one that is mechanically satisfying but asks nothing really of me to grasp narratively. Working on the main story or expansion quests doesn’t really fill this role, but all of the assorted drop-in group activity does beautifully. I’ve been trying to get into the habit of doing Tequatl at a minimum, and then knocking out my daily objectives and farming the three guild halls worth of resources as well as my home instance. For a long time, I have felt like I really wasn’t making much progress financially in the game, but there is a neat add-on for BlishHud that tracks “coin” earned during your session and it seems like every night I am clearing about 5 gold in an hours worth of time.

I’ve also been trying to ease back into playing Final Fantasy XIV more frequently. What I really need to do is get started on leveling my crafting or working on beast tribe quests again… but what I am actually doing is running retainer missions and fucking around liberally. One of the giant obstacles in front of me is the fact that I need to spend some serious time cleaning out my retainers and sorting out the gear that I actually might want to keep for cosmetic purposes from the dross that I should just turn in for company seals. I also noticed that apparently, I am no longer the highest possible rank in my grand company, so I guess I need to sort out how to change that. There are weird minion boxes that I cannot seem to purchase.

What I REALLY need to do is get into the Hunt Train nonsense, because they are super lucrative and also just enough activity to feel like I am doing something meaningful in the game. I have greatly enjoyed this activity in the past, and I need to probably ease back into doing it more often. It might even be a reasonable option for leveling alternate jobs. I only actually leveled Paladin to 90, but did manage to pull everything up to 80 before burning out in 2021. Hunt trains are a great way to get some gear to level those classes up easily as maxed Crystarium gear will pretty much hold you until you hit the level cap.

All of that said… I still actually am playing a lot of Path of Exile. I find the mechanical loop that I have fallen into deeply relaxing. I play the Summon Raging Spirits Necromancer until I fill up my sulfite and then play my Righteous Fire Juggernaut down in Delve until I run out of that resource again. I continue to periodically liquidate cool things I found down in the dark for profit and as a result, I have over 7000 Chaos Orbs and another 20 or so Divine Orbs. That is without me really going out of my way to do much other than these two activities, and passing up a ton of smaller trades because I am busy and don’t feel like stopping what I am doing for 5 chaos. I think more than anything I learned a lot about the trade economy in this league and feel like there will never be a point in future leagues where I struggle to gear myself.

With all of that… I somehow managed to cobble together a blog post on a day when I was not feeling particularly like blogging. Sometimes in life, you just need to start writing and eventually, it will coalesce into something hopefully worth reading. That I guess is the benefit of Tales of the Aggronaut being a blog about “me”, and less about any one particular subject. Hopefully, yall are having a delightful week out there, and if so… I hope it keeps on that trajectory until the weekend. If you are not, I hope whatever stresses are haunting you, ease the fuck up.

AggroChat #417 – 2022 Games of the Year Show – Part One

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! It is that time again for our multi-part episode as we talk about the games that were important to us specifically during 2022.  A bit of a reminder for anyone who has not heard one of these shows before, we are not necessarily only talking about games that were released in 2022.  If we were late playing a game but it was extremely important to us, it might still get the nod here.

Something that is working slightly differently this year is generally speaking we record a marathon show that runs about 3-4 Hours and then I crudely carves it up into multiple shows.  However, what happens is we have one show that is full of short topics and another show that has all of the long discussions.  This year I sorted the list so we got a blend of single honorable mention picks and meaty multi-member picks in the same show.  We are also recording it two weeks apart so none of us have to deal with the late night that this show always brought on.

Hopefully, the changes lead to a better listening experience.  So in this episode, we are going to talk about the first half of our games of the year, and next week we will continue with the rest.

Topics Discussed:

  • Digimon Survive
  • Pokemon Scarlet and Violet
  • TMNT Shedder’s Revenge
  • Trials of Mana
  • Guild Wars 2: End of Dragons
  • Elden Ring
  • Fallout 76
  • Star Ocean: The Divine Force
  • Wordle
  • Kirby and the Forgotten Land
  • Cult of the Lamb
  • Path of Exile

Righteous Fire Juggernaut

Man wearing lots of armor that is red and black themed standing in a desert region staring up at a giant pyramid with a floating inverted pyramid on top.
Brimstone Sands from New World on PC

Good Morning Friends! It has been a while since I have done one of these roundup posts but that is what you are in for this morning. Over in New World, I feel like I am running on fumes a bit. I do this thing where I get an idea in my head and then I obsess about that idea and when it is eventually accomplished… I end up fairly burned out as a result. My new world version of this was the gear farm series, and now that I have largely finished that… I am struggling to find my next goal. With the start of Winter Convergence, I ground up my faction and now in theory need to spend copious hours following the train and grinding tokens to get kitsch. I’ve also started Brimstone Sands for the first time and lord is that an interesting area. I think I need to just focus on questing out there to get my feet back under me and get to a place where I am deeply enjoying the game again.

The Tequatl World boss fight from Guild Wars 2 where a giant undead dragon attacks the coastline and several dozen players have to take it down in several phases.
Tequatl World Boss from Guild Wars 2 on PC

I’ve also been poking my head back into Guild Wars 2 again and while I am mostly rudderless there I am at least trying to get back in the habit of collecting my daily freebies. Occasionally I do so in a timely enough manner to be able to catch the 6 pm CST Tequatl. This is still my favorite event in the game and quite possibly the first thing I ever did that really sold me on the grandeur and possibility that group content can really have. I need to get back enough into the swing of things to start doing the meta for Cantha and get my siege turtle. I have been growing Kelp in my personal instance for a while now and am hoping that I have enough stockpiled to feed my babby turtle when I finally get one. I greatly appreciate the drop in/drop out nature of Guild Wars 2 and how I can spend an entire evening following the world boss train if I want to… or just not and that is also okay.

Heavily armored warrior wearing red and black gear with a braided brown beard, an eye patch, and a glowing red eye standing in a scrubland region dotted with ornate houses.
Elsweyr in The Elder Scrolls Online

I’ve been visiting The Elder Scrolls Online again and as much as I really want to get back into some questing there because I love the story… I am struggling with it a bit. Mentally I keep comparing the combat in ESO to that of New World and ESO keeps coming up on the losing end of that association. To be completely frank… combat in ESO feels sorta boring. It is a lot of light attacks and heavy attacks with a lowered emphasis on hitting abilities. The time to kill seems way too high for me to enjoyably rip through encounters. Granted I have always played a tank and maybe I should focus more on one of my other characters. That said I am not really sure that anything is going to feel great now that I have seen what a more action-oriented MMO can feel like. Like I am certain that the New World style of combat is not everyone’s jam, but the interplay between weapon abilities feels far better than what ESO is providing currently.

Pohx’s Righteous Fire Juggernaut build for Path of Exile

I think I have landed on the Righteous Fire Juggernaut for the Path of Exile league starts tomorrow. I contemplated a lot of things including a more spin-to-win style build of the cyclone that a friend shared with me. Righteous Fire is something I tried a few leagues back but never really converted from the leveling skill over to RF… which I think was a massive mistake on my part. I went off in my own direction because I happened to be enjoying the Wintertide Brand play style and should have actually tried the proper RF build instead. This time with a new take in the form of the Marauder version, I am going to give it my all and make sure I actually follow the guide completely. I might try Cyclone later in the league if I find myself wanting to do something else. Essentially Righteous Fire gameplay reminds me of another one of my favorite classes which is the Thorns Crusader.

User Interface overloaded with Spell Gems in Path of Exile on PC

There has been discussion about setting goals for a new Path of Exile league and I think my goal will be to stop picking up every spell gem I happen to see in my journies. I spent a while yesterday trying to organize my inventory and collapse some of my remove-only tabs into something that makes sense. Granted I will probably never actually play standard, but I hated leaving it in a total mess. For those unfamiliar when you end a league in PoE it gives you a copy of every tab from that season with the suffix (Remove Only). Basically, you can leave it alone indefinitely and to the best of my knowledge, GGG has never deleted these tabs. One of the suggestions I saw for dealing with them was to create a folder named after the league that just ended, and shovel all of the new remove-only tabs into it. I’ve more or less followed this idea with Maps being held out only because I want to convert them and store them when the new league begins. Others like Spell Gems I opted to dump into my inventory and then migrate over to the proper working tab.

I think I am as ready as I am ever going to be for Forbidden Sanctum. If you are planning on doing the league start either tomorrow or in the coming days, shoot me a note. I will be updating my where to find me page once I have my new set of characters.