With Liquid Hot Magma

One of the problems with finishing up a truly phenomenal game… is that it is occasionally hard to move past it. I had decided that I would be in a bit of a narrative phase given that I am mostly done with the Trials of the Ancestor league in Path of Exile and that I have a few weeks until the launch of the next league on December 8th. I have a list of games I wanted to play this year… but never quite got around to it. Top of the list was Alan Wake II of course, and I have now finished it… but last night I had some trouble easing into the next adventure.

Another game this year that I was deeply looking forward to was Jedi Survivor. However much like Fallen Order… I floundered a bit when I first started playing it. I decided that I would go after this as my next game to finish, and I went back and forth about whether or not it was a good idea to start from scratch. I only made it a few planets into the game and I think it would have been easy enough to retrace my steps, but instead, I decided to essentially wing it and just keep pushing forward. Thankfully I had never actually uninstalled the game and didn’t need to bother with trying to track down my save games.

I apparently had left off on a phase where I was forced to do a lot of platforming and careful gliding between platforms over a giant pit of magma. Luckily my muscle memory came back pretty quickly and the puzzle I was being asked to solve involved something brand new to me so I could learn on the go. The first thing I did was rebind a number of keys because hitting 2 and 3 on the Hotbar was a bit awkward while also having to navigate myself with WASD. I moved them down to 7 and 8 which are way more comfortable for me to hit on the keypad on the side of my g600 MMO mouse. There are probably a few other things that I want to shift around a bit. I know that this is a game designed for a controller but I fought through playing it with a mouse and keyboard for the first game and I will struggle forth again because the actual combat feels way more comfortable for me with a mouse.

I did not make it terribly far last night, but I did complete the series of puzzles that involved the gaping chasms… collected some data and am now about to face off against some Imperials as I attempt to buy folks time to evacuate a safe house. I did manage to pick up some gun parts and crafted something a bit more to my taste as far as blasters go. That is probably my favorite part about these games is collecting bits and bobs and crafting my own lightsaber and now blaster. I am hoping as I go forward with the game I will begin to feel it. At the moment I am nowhere near as connected to this particular story as I was the first one.

I am sure I will get into the swing of things as I go… but honestly, I feel like this game might be too open-ended. I know that is ironic considering how much I have praised other games for having a big explorable world… but I am not sure it really serves the story here. The set pieces are wonderful, but I gotta say I enjoyed the opening scenes on Coruscant far more than I have these wide-open planets. I think Fallen Order benefited by having a fairly linear story that was being told. Sure there were hidden places to find along the golden path… but there was still a very clear golden path to follow. It feels a bit like a Ubisoft collect all the things game… which I can’t say is necessarily a good thing. I’m hoping once I get engaged in the plot thread I will ignore this and just push forward.

The other big game that I am hoping to make a dent in during this break is Cyberpunk 2077 Phantom Liberty. If I manage to wrap these two up I will be pretty happy, but if I do and have room left over… I am probably going to play some more Zelda or maybe actually finally try and get into Final Fantasy XVI. The tail end of the year tends to be when I have the mental power to focus on story-driven adventures.

Jedi Survivor Early Thoughts

Good Morning Friends! I hope this week is excellent. Last week was a kick in the teeth as far as weeks go, so by the time I reached Friday evening I was just too exhausted to start anything new and unfamiliar. So as a result I did not get engaged in Star Wars Jedi Survivor until Saturday morning, as I wanted to start the game with fresh eyes and a good perspective on life. I am playing on PC and I had a really good experience playing at 1440p and at the default settings which are a mix of High and Epic. I did not have any significant instances of slowdown other than one place on the first real planet where there is just a massive volume of particle effects.

That is absolutely not the case for everyone. Digital Foundry who obsesses about PC detail and performance has decreed this the worst Triple-A PC Port of 2023. When we recorded the show on Saturday night I found out that Tam was bit by this problem. My system is fairly beefy with an 11th gen Intel i7, RTX 3080, and 16 GB of ram… but so is his with a Ryzen 7, RTX 3070, and 128 GB of ram. Both are systems that should have run the game at 60 fps at 1440p without any issues. It did on my machine but it absolutely did not on Tam’s which led him to refund the game on Steam and pick it up on the PlayStation 5. Basically, I am throwing this out there so if you are on the fence… maybe wait a bit on the PC version of the game.

When you boot up the game, it is going to give you a warning message stating that the game is best played with a Controller. If you are most comfortable with a keyboard and mouse, then I would ignore this completely. I remember the first game having this warning as well, and I took its advice and bounced off the game pretty quickly. It was not until I stuck to my guns and played the game with my more greatly preferred mouse and keyboard input that I made it all the way through the game. Essentially I am telling you to take this with a grain of salt. There is one thing that frustrates me greatly though. While you technically can change some of your keybindings on the PC, you can’t change all of them. For example, I want to change dodge to something other than tab… because that feels like a keybinding decided upon by Joe in Accounting. So if you play with Mouse and Keyboard there are going to be some things you are just stuck with.

At this point, I don’t want to talk a ton about anything that would venture into the territory of spoilers. The game is gorgeous and manages to do something that so few games do. It allows you to pick up effectively where you left off without having some narrative device that caused you to forget everything you learned in the previous game. You effectively start with all of the movement and traversal abilities that you had at the end of Fallen Order and rapidly add a few new tricks to your repertoire including apparently the Jedi Mind Trick. The last bit I have admittedly only used once so far, and it was during a speech dialog, but I can influence animals with the force to either calm them or agitate them and get them to attack baddies.

The Tutorial Planet takes place on Coruscant, giving us an amazing romp through the lower levels of the machine city. After completing that mission arc and refreshing yourself on all of the movement, you are set loose on a much more open planet allowing you to explore fairly freely. This gives the game a bit of a Breath of the Wild feeling, though the exploration is not quite THAT free but you do eventually unlock the use of animals as gliders. You also open up a new lightsaber stance which is the ability to break apart your lightsaber into two sabers and fight dual-wielding style. This has absolutely been my jam so far and I am investing heavily in the ability to throw my sabers at enemies.

There are way more friendly folks scattered throughout the world that you can help out. There is also the introduction of Boglings, which serve a similar function to the golden birds from Ghost of Tsushima in that they occasionally lead you to the next objective. You can of course pet the Boglings which is super pure. The detail of the world is so much better than in the previous game. Fallen Order suffered from the problem of several tunnels and areas of work looking pretty similar to other areas. I know this was really bad on Kashyyyk, and caused me to get completely turned round at several points. Navigating here by visual landmark seems to work much better for me at least, but they have also improved the 3D mapping system if you need to lean on that instead.

Over the weekend I played all of the way through the Tutorial planet and unlocked everything that I think I can currently from the second planet. This led me onto the third planet… which frustrated me to the point of shutting down the game and going back to Path of Exile for a while. This third planet is “the floor is lava” the planet, and is comprised of shale piles that you can’t walk up without sliding down… and some sort of sandworm-like creature that can detect your movement and jumps up from the ground to eat you. Which means you have to do a series of annoying wall runs and duck from shelter to shelter while traversing the early areas. I opted to bail out because I did not want to tarnish the great experience of that second planet. I am sure I will return to it at some point this week and deal with the frustrations.

Probably my favorite aspect of the new game is that I can finally have a beard. Look this is important to me. I also can fiddle a bit with different styles of gear and assign some basic color options. My hope is as the game continues there are some really cool-looking options. What I really want is something akin to Obi-Wan’s Jedi Battle Armor from the prequel series. I have a few pieces of tactical armor that I have picked up but nothing quite that grand. As far as the story goes, it isn’t terribly interesting as of yet but does seem like it is going to bridge the gap between the Kenobi Series/Rogue One era of Star Wars and the burgeoning High Republic era. Nothing really has grasped me though story wise other than the desire to “get the band back together”, as all of the characters went their separate ways at the end of the first game.

I think that is probably all I will talk about for now. Expect more attempts at spoiler-free updates on my progress. If you were going to play this on PC… maybe wait for a patch for two until someone like Digital Foundry calls the all-clear.

AggroChat #276 – Actually Not Vaporware

Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

Tonight we talk about the new Hollow Knight randomizer and also some discussion of games that have randomizers in general.  From there Kodra talks about the return of the DoubleClicks at Geek Girl Con and how chill and awesome of a convention that is each year.  We dive into a discussion about a game we swore was vaporware but actually is freaking awesome… Jedi Fallen Order. We dive a little bit into some talk of the importance of space in games, but it mostly just ends up looping back around to some more Jedi Fallen Order discussion.

Topics Discussed:

  • New Hollow Knight Randomizer
    • Randomized Games
  • Return of the Doubleclicks!
    • Geek Girl Con 2019
  • Jedi Fallen Order
  • Importance of Space in Games
  • More Jedi Fallen Order Talk

Original Blog Post on AggroChat.com