AggroChat #465 – 2023 Games of the Year Show – Part Two

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! It is that time again, time for our yearly Games of the Year show. Last year we learned that it was far better to record two weeks in a row instead of creating a marathon three-plus hour long show and cutting it in half.  This week we dive into the second half of the show covering the final eleven games.  These are games that were important to us this year and may or may not have actually been released this calendar year.  A lot of them were, but I just wanted to set the expectations.

This year we did not have a lot of overlap, which is to be expected given that the seven of us have some wildly different tastes. It was a big year and I am sure there are a lot of games that you think might need to be on this list that we did not choose. Hopefully, you enjoy our thoughts all the same.

Games Discussed:

  • I Was a Teenage Exocoloist
  • Super Mario RPG Remake
  • Boltgun
  • Star Ocean 2nd Story R
  • Jedi Survivor
  • City of Heroes
  • Everspace 2
  • Alan Wake II
  • Super Mario Wonder
  • Honkai Star Rail
  • Baldur’s Gate III

Jedi Survivor Final Thoughts

Yesterday I hit the credit roll on Jedi Survivor. I’ve always thought the “production babies” screen on these games is fun and tends to illustrate the scope and timeframe required to create these experiences. In High School I saw Jurassic Park and Lord of Illusions back to back… and I have never been entirely certain if Lord of Illusions felt awful because Jurassic Park was so brilliant. Similarly, I am not sure if I am judging Jedi Survivor harshly due to the fact that I just finished Alan Wake II and it was so brilliant. While I enjoyed myself this game was a bit of a mess, and nowhere near as focused as the first game Jedi Fallen Order. This morning I am going to do my best to give a non-spoiler explanation of my thoughts.

Jedi Survivor is simultaneously too large and too small… in that, you essentially have one massive world called Koboh that allows you to explore every inch of it and a bunch of very shallow destinations. So much of the gameplay revolves around going and collecting some MacGuffin, flying across the galaxy to have a conversation, and then flying back to Koboh to do something. This cycle repeats several times during the course of this game and it ends up making the entire experience feel like a series of fetch quests. I feel like I am supposed to be in awe of being able to explore this planet and find all sorts of little diversions… that do not really matter to the game as a whole and only serve to muddy the waters when you are attempting to follow the golden path. The first game felt like it did a better job of giving you a concrete reason for going everywhere, and if you wanted to go back later and 100% that area it was up to you to do so. Fifteen hours into the game I was still being introduced to new NPCs with their own currency chase to unlock a different sort of cosmetic.

What the game does nail however is giving you these perfect vignettes of action scattered between miles of mashing the shift key in order to try and make yourself run faster through the boring bits. How clean and tight these corridors are designed, only serves to illustrate how muddy the waters really are. Jedi Fallen Order was a game made up of only the good bits, and Survivor feels like a game that has been watered down significantly in order to increase “player engagement” artificially. The game has a fast travel system, but it never seems to really matter because anywhere you might need to go… is down a path that you did not have access to previously. So ultimately you still end up spending huge amounts of your time running past landscapes that are all too familiar as you seek that one area that a new widget or ability allows you to access.

The game does however manage to set the stage for a whole slew of interesting characters that are not exclusively Human and Twilek. For example meet Skoova Stev, a delightful “Big Daddy” reference and the NPC that unlocks this entire fishing and fishtank maintenance mini-game. Someone poured a lot of love into this character and I find it a bit sad that it is entirely fluff… and does not really play any importance in the thrust of the main game as a whole. The game is littered with these loveable characters that don’t really matter and you could probably go through the entire game without ever actually encountering them. I love that they all exist, but wish they were more than glorified vendor NPCs.

The game hits the ground strong with one of the best tutorial sequences I have ever played through in one of these action combat platformer RPGs. The same is true for so many moments in the game, but the story that is attempting to weave them all together is a bit muddled. I think on some level I never really bought into the main Villain of the title. They are bad because the game tells you that they are bad and that they spend a lot of time doing “megalomanic monologues”. There is a mini-boss that is way more relatable other than the fact that they keep “playing with his food” as it were and letting you go every time you encounter them. When I finally had to kill them… I sorta felt bad because they had hitched their honor to a cardboard cutout of a villain.

Then there is the big reveal at the end… that legitimately did throw me for a loop and served to kinda make up for some of the muddled mess in the middle. The thing that I cannot entirely forgive however is that the game robs me of any agency. This is where we get into some light spoiler territory… but there are several points in the game where you must embrace the dark side in order to complete an encounter. I was given no choice save for a fail condition and having to restart that area. I am not edge lord enough to revel in Darkside Cal Kestis. I am a Paragon path player in Mass Effect, and no matter how much I might think I am going to do a renegade playthrough I always shift away from it quickly because it “feels bad”. Being the villain feels bad. Turning to the Darkside even for a moment… feels bad and feels like a betrayal of the character I have been building in my mind.

Do I think Jedi Survivor is a bad game? No, not at all. Do I think it doesn’t really deserve to be on any “games of the year” lists? Probably. It has some great moments but the muddy middle serves to tarnish everything that was great about the experience for me. It was a “mid” game for me, and aggressively so… but it was still something that I felt was worth finishing up. If you enjoyed the first game, then I would suggest you eventually pick this one up as well. I would probably wait for it to go on sale however as it was nowhere near as impressive as some of the other titles from this year. I still love Cal Kestis and the characters that are being woven together in this world. I still hope at some point these characters cross over into the Mandoverse that is being built on Disney Plus. It would be a crying shame for such a great actor as Cameron Monaghan to not get a live-action Star Wars debut.

Now that I have talked about the story and gameplay… let me dive into the other thing that harmed my experience. This fucking screen shows up every time you launch the game. You would think that once the shaders were compiled and cached… you would never see this screen ever again. However, you would be wrong and it takes a couple of minutes to load through this screen every time I launch the game. Worse than this is the fact that the game can only seem to run for about an hour before locking up and crashing to the desktop. If you happen to get a crash during one of the many sequences that do not checkpoint your progress in the form of a save file… you will have to repeat whatever nonsense you were doing before the crash. This meant that a lot of my gameplay was trying to log out every hour and reload the game in order to forestall a crash…. only to see this damned shader caching screen again. I get that I am a weirdo in that I want to play this with a mouse and keyboard… but I do feel punished for not just playing it on a console.

The game has a lot of really cool things going for it, and I know that I will be picking up the next game whenever it releases because you sort of end at the midpoint of a larger story arc. This is the “Empire Strikes Back” of the Respawn Jedi trilogy. While we end on a more hopeful note than Empire did… there is definitely a lot of baggage that our crew is going to be sorting out. I am “bought in” to the franchise and the characters at this point, and I will be here for the entire run however long that lasts. I hope however that they return to something closer to the first game for the third. This type of story was better served by a tighter style of gameplay as opposed to the more open-world experience. I get that this is odd since I never liked any of the Assassin’s Creed games prior to them attempting to replicate the Witcher 3 format… but I feel like it just does not work for the Respawn Jedi series.

Did I completely miss the mark? Did you play it and love the faffing about? Drop me a line below.

AggroChat #458 – Muddied Waters

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! This week we start off with a topic about in-game events, and how wildly different they can be between various games.  Specifically, this topic was inspired by the Star Citizen IAE 2953 event but we give into many different game events.  Ash gets around to playing Armored Core 6 and talks about how awful the intro to the game is.  Bel laments how sometimes maybe being a more Open World experience makes a game worse.  Specifically, this is inspired by Jedi Survivor and how it is a much less tight game than Fallen Order.  Shocking to no one we dive into another Path of Exile topic and more specifically how Kodra and Bel completed some dumb Trial of the Ancestors’ achievements.  Bel has finished Alan Wake II and gives the game another hard plug and then talks a bit about how Guild Wars 2 Secrets of the Obscure is really good.

Topics Discussed:

  • In-Game Festival Events
    • Star Citizen IAE 2953
    • Final Fantasy events
    • Other Game Holidays
  • Armored Core 6
    • Why is the intro so awful?
  • Sometimes Open World Makes Games Worse
    • Jedi Survivor
    • Muddied Waters
  • Path of Exile
    • Doing Dumb Things with Totems
    • Lament of why Multiplayer is needlessly punishing
    • Kodra knocking out achievements
  • Alan Wake II – After Credit Roll
  • Guild Wars 2 Secrets of the Obscure is good

With Liquid Hot Magma

One of the problems with finishing up a truly phenomenal game… is that it is occasionally hard to move past it. I had decided that I would be in a bit of a narrative phase given that I am mostly done with the Trials of the Ancestor league in Path of Exile and that I have a few weeks until the launch of the next league on December 8th. I have a list of games I wanted to play this year… but never quite got around to it. Top of the list was Alan Wake II of course, and I have now finished it… but last night I had some trouble easing into the next adventure.

Another game this year that I was deeply looking forward to was Jedi Survivor. However much like Fallen Order… I floundered a bit when I first started playing it. I decided that I would go after this as my next game to finish, and I went back and forth about whether or not it was a good idea to start from scratch. I only made it a few planets into the game and I think it would have been easy enough to retrace my steps, but instead, I decided to essentially wing it and just keep pushing forward. Thankfully I had never actually uninstalled the game and didn’t need to bother with trying to track down my save games.

I apparently had left off on a phase where I was forced to do a lot of platforming and careful gliding between platforms over a giant pit of magma. Luckily my muscle memory came back pretty quickly and the puzzle I was being asked to solve involved something brand new to me so I could learn on the go. The first thing I did was rebind a number of keys because hitting 2 and 3 on the Hotbar was a bit awkward while also having to navigate myself with WASD. I moved them down to 7 and 8 which are way more comfortable for me to hit on the keypad on the side of my g600 MMO mouse. There are probably a few other things that I want to shift around a bit. I know that this is a game designed for a controller but I fought through playing it with a mouse and keyboard for the first game and I will struggle forth again because the actual combat feels way more comfortable for me with a mouse.

I did not make it terribly far last night, but I did complete the series of puzzles that involved the gaping chasms… collected some data and am now about to face off against some Imperials as I attempt to buy folks time to evacuate a safe house. I did manage to pick up some gun parts and crafted something a bit more to my taste as far as blasters go. That is probably my favorite part about these games is collecting bits and bobs and crafting my own lightsaber and now blaster. I am hoping as I go forward with the game I will begin to feel it. At the moment I am nowhere near as connected to this particular story as I was the first one.

I am sure I will get into the swing of things as I go… but honestly, I feel like this game might be too open-ended. I know that is ironic considering how much I have praised other games for having a big explorable world… but I am not sure it really serves the story here. The set pieces are wonderful, but I gotta say I enjoyed the opening scenes on Coruscant far more than I have these wide-open planets. I think Fallen Order benefited by having a fairly linear story that was being told. Sure there were hidden places to find along the golden path… but there was still a very clear golden path to follow. It feels a bit like a Ubisoft collect all the things game… which I can’t say is necessarily a good thing. I’m hoping once I get engaged in the plot thread I will ignore this and just push forward.

The other big game that I am hoping to make a dent in during this break is Cyberpunk 2077 Phantom Liberty. If I manage to wrap these two up I will be pretty happy, but if I do and have room left over… I am probably going to play some more Zelda or maybe actually finally try and get into Final Fantasy XVI. The tail end of the year tends to be when I have the mental power to focus on story-driven adventures.