
Good Morning Folks. Yesterday I talked about Guild Wars 2, and while I am spending the majority of my time over there grinding out the Fractal event… I still playing quite a bit of Destiny Rising each day. Essentially you get 120 activity reward currency and I am trying to spend this down every day in order to keep moving the needle forward. Last time I talked about the game I said that I had pulled Jolder from the permanent banner, and at this point… I am playing with that character an awful lot. It really is well suited for my preferred playstyle of getting up in the face of baddies. While the super is purely defensive in nature… it has the side benefit of never needing to reload your weapon while you are standing in it, so it is exceptionally good for burning bosses down quickly. It doesn’t hurt that I really enjoyed the character story of Jolder and as a result she has rapidly become the character I play when I am not playing Wolf.

As the topic alludes to… I now own Gwynn aka the chamption that everyone refers to as Hot Goth Waifu. The thing is… I hate to admit it but the hype is absolutely worth it for this character. I am not sure if she is going to eat a nerf once her banner is over… but right now she feels exceptionally powerful and dual pistols is a shockingly fun main weapon. The character is once again all about getting up close and personal with packs of mobs and being able to decimate them quickly with the scythe attacks. It was at this point that I realize how relatively generous the pity system is in this game. Most other Gacha games have the pity system set to 90 to 120 pulls… aka 9 to 12 10 pulls. Destiny Rising has it sitting at 60 or 6 10 pulls. I was building up another premium pull from gaining currency from the various in game exchanges, and was going to pull for the new character… but realized I was within 10 of just guaranteeing Gwynn, and went for the sure thing instead. This of course reset my chances of getting ANY five star character, but it was worth it.

The game wants me to apparently start building out Gwynn because I was spending some random engrams that I had and managed to pull a four legendary perk pair of the Chushingura dual sidearms. This is the first time I have seen four legendary perks on a single weapon. I’ve got a lot of items that have three on them, but often times that final perk slot is a blue or something lame like that. The game will actually tell you when you pull four legendary perks by showing them on the screen instead of just moving on to the next engram decryption. So it is not like you are going to miss this event if it happens to you. I am not sure how large the vault is… or when I will need to decrypt all of the spare weapons… but right now I have only done so for blues and purples, leaving my hoard of mythics intact.

In other news I pulled the Saizo crossbow… which is largely useless because I do not have a champion that uses this weapon. However it was one of two remaining mythics that I had never added to my armory. The only thing that is remaining is the Scorched Earth Heavy Machinegun, and unfortunately it seems like the only way to get this organically is to pull it from the Gauntlet Onslaught raid event. I do not think that either Ace or Ammo are to the point where they can do the raid, but when they do I am absolutely going to start trying to stack a firetime full of people that are willing to communicate. I don’t really think the raid is that hard to complete, it just takes more coordination than you get with the usual random fireteam of folks.

In the continue journey of weapons that I cannot use… I got this hideous exotic crossbow. I get that this is a historical design… but holy shit is it ugly. It was a random drop however and proved to me that you can in fact get random items when you are out of the rewards currency. Essentially from what I can tell you can get rewards from any activity no matter how many times you run it, just that the only time you are guaranteed anything really good… is when you are spending the stamina currency. So that means if you need materials, you can in theory grind the same activity over and over and you will eventually get everything that you need. You can also still get the super rare drops like exotic weapons doing this as well, and I have pulled a few completely random mythics doing this.

Lastly in new weapon acquisition, I picked up a copy of The Huckleberry but this was gained through the login bonus system. At 7 days and 14 days you get a exotic choice engram that gives you one of three exotics. I believe there is another one at 21 days… but seeing as I already have a copy of the third weapon that I acquired through random drops… I am not really sure what I will do with that one. Huckleberry is at least a weapon type that I use pretty often on Jolder, but I am not the biggest fan of it being a Void weapon. In a perfect world I would walk into every event with two weapons that are different types than the abilities that my class provides, so that I can break shields of every element. Currently my load out is for Jolder is an Arc Submachinegun, and a Solar Sword… which contrasts her void abilities perfectly. The Submachinegun that I am really hoping to pull at some point is Riskrunner, but I am not sure if it is as good in this game as it is in Destiny 2.

All in all, I am still having a heck of a lot of fun with Destiny Rising. The various content types seem to be on a weekly rotation, so you really don’t have enough time to get tired of doing specific strikes and such before they cycle out to another one. The activity that I find interesting is the legendary story missions, which are solo only… and feel like they are roughly on par with the difficulty of what nightfall strikes were. I’ve only managed to successfully complete one of these with enough time to get bonus rewards… and even then I only managed to pull silver instead of gold. This is all time based, and I am guessing that I am just not powerful enough to be able to steamroll these. The grind to raise my affinity level is way harder than the grind to get to 80. Leveling just sort of felt like it happened on its own, but now raising affinity on my account feels like every step is just inching the bar forward. I know there is a lot of power that eventually unlocks when I hit rank 10… but seeing as I am barely into rank 6 that is probably going to be awhile.

I am really interested to see how seasons factor into this game, and what if anything resets on the power scale. It is one of those things where it is somewhat hard to tell what is seasonal and what is just part of the normal endgame. For the moment it feels like the only thing that is purely seasonal are these weird engrams that you get periodically that drop seasonal only rewards. Thusfar, I have gotten nothing that is terribly interesting from them, other than a few stickers that can be applied to your armor… but having done so on Wolf… I am not entirely certain I like the look. Weapon shaders are a thing, but so far they mostly just look like someone crudely spray painted your weapon all the same color instead of being something more bespoke feeling like armor shaders were in Destiny 1. Anyways the characters are cool enough without cosmetics so it is not something I am super bothered by. According to a roadmap they released, there is more content dropping in October and another season starting in November so it seems like maybe seasons are going to be roughly two months long.
Given that I am also getting new ARPG seasons roughly every two months… this is not going to be something I really keep up with in the long term. However for now I am having fun with it while it is fresh and new.



















