Nearing maps with Aging Gear

Good Morning Friends! I will warn you when I am on an ARPG kick… the posts are not going to all be winners. You have to somewhat really care about ARPGs and the loot that they can drop to fully enjoy these. That said I am not really playing anything other than Path of Exile so that is what you are going to get for a while. As of last night, I am knee-deep in Act Nine and sitting at level 73… which feels like I am a bit higher level than I was in this same place during the last league. After some rifling through my past posts for the Kalandra league I remarked that I was level 70 at the beginning of Act Ten, so I am making a bit more XP overall and it could just be that Righteous Fire is better at fully clearing a zone. I am doing really well on various resists but I am not sure how that will hold up once I get the debuff applied after killing Kitava the second time.

One thing that ultimately concerns me a bit, is that most of the gear that I am currently wearing… I have had it for a very long time. One of my rings for example is really nice but has an equipment level of eight. That means in order to transition into mapping I am likely going to have to go through a lot of socket pressure and upgrading in a very short period of time. If my resists were going to be good, then I could probably honestly start maps in the current state I am right now. However, once Kitava nerfs my resists again I am going to be hurting, especially in the fire resistance department. Not that resists are all that important but I do plan on finishing Cruel Labyrinth before I kill Kitava.

One game mode that I hated with my last build, but don’t mind at all this time around… is Incursion. Essentially for those not familiar with the various hold-over league mechanics in Path of Exile, the NPC named Alva sends you back into history and you can impact various rooms in the Temple. Essentially the overarching goal is to open up doors, which can be done by killing NPCs and getting a key to drop. You are trying to link up all of the rooms so you can run the entire Temple as a giant contorted map. Last night I managed to get my very first incursion ever where I could reach every single room in the instance. More impressive is that I took zero deaths and only had scant few close calls while trying to run the map once completed.

The rewards were not phenomenal. My loot filters seem to really be impressed by them, but in truth, most of it was vendor fodder. I held onto the unique and the belt because someone might find them useful, but everything else wasn’t of any use to me. There was also the problem that by the time I reached the end of my run, my bags were pretty full of other interesting drops that I left a lot of this to rot on the floor. Sure I could have dropped a portal because I still had five doors left… but running an entire temple with every room unlocked… is “a lot”. By the time I finished, I was very much ready to be free of that place and move on to something else.

I am still seeing my fair share of kooky kalandra-style loot drops, like this time when apparently a rare thought I needed a unique amulet and a bajillion ivory spirit shields. I am honestly kinda happy that they managed to keep some of this weirdness because it brings a smile to my face every time a dozen of the same item drops… even if said item is mostly worthless. I think more than anything that is one of the aspects of Path of Exile that I enjoy the most… the always confusing and surprising loot drops. Most of it is junk, even using an item filter… but every now and then there is a jewel in the rough that feels amazing to get. In chasing that unicorn you end up with enough raw currency that you can buy your way out of most holes.

Now for something a bit fun, because I had not really compared it myself yet either. I took some screenshots of my currency tab six days into the Kalandra league on 8/25/2022 and we can compare that with this morning’s screenshot some 4 days into the Sanctum league. At this point in the league, I feel like I am seeing way more Alchemy Orbs which is a good thing, because that is a positive for “Alch and Go” map sustain. I also have way more alterations overall which I had noticed them dropping a lot. I am down a bit on raw chaos and at this point in Kalandra I had already found a Divine Orb, but I’ve found two Exalted Orbs so while it doesn’t exactly shake out as an even it feels like I had similar tier 1 currency drops. I felt like I have had way less smithing currency, but really the difference is mostly negligible I think it was just that in Kalandra league it tended to drop 10 at a time in the lake.

All told I think I am doing pretty solidly at the moment. We will see what the next few days bring as I transition over to white maps.

Burninating the Countryside

Good Morning Friends! Friday saw the launch of a brand league in Path of Exile and I finally landed on playing Pohx’s Righteous Fire Juggernaut build. Mostly I think I wanted a fairly cozy and low-stress league start and Pohx is maybe one of the best guide builders in the community. Ash and I have talked a bit about this, but various guide makers have various risk margins that they are willing to live with. Velyna seems super chill as a human being, but she is willing to live with way more stress than I want in my life and as a result, I am not super likely to be following any more of her builds in the future. Ash commented that really what we are looking for… builds from people who are willing to take that build to Solo Self Found Hardcore… where they can’t realistically rely on the market for items and need sufficient survival to keep from dying to a random one-shot.

A few leagues ago I had attempted to go down the Righteous Fire path but ultimately stalled out because I loved the play style of Wintertide Brand. In the Inquisitor RF path, this is supposed to be just a jumping-off point, but I leaned into the gameplay so heavily that I never really made the conversion to RF and started going off in my own direction trying to make Wintertide a viable endgame build. In the last league, I took my love of brand gameplay and went down the Storm Brand path, and it was largely fine other than the fact that again I had to deviate to pack on survival. This time around however I committed early on mentally to following the path and trusting in Pohx and so far it has been awesome. I made the switch around level 40 to running Righteous Fire over Rolling Magma, and am now 63 and still trucking along happily.

This has been without a doubt my easiest league start so far, and I am not sure how much is chalked up to following Pohx’s guidance and how much is the fact that this is effectively my third league. The big thing I have noticed is that I’ve yet to die to any of the act bosses. Starting with Hillock I have one-shot every boss encounter so far and the only deaths I have taken… were due to some lag spikes on particularly nasty trash. Since so much of the build relies on health regeneration, you have to be deeply cautious around anything that might impair your regeneration rate. I can’t survive terribly long due to the damage I am dealing myself constantly from Righteous Fire so I have to make sure and disengage or potion to get through the rough spots.

As far as the Forbidden Sanctum league mechanic itself, I am not necessarily the biggest fan. It is a mechanic that greatly favors glass cannon builds because your health bar is not actually your health bar. You instead have this bar called “Resolve” that goes down every time you get hit by anything, and if you are not dodging literally everything you are failing. Ultimately the highest rewards are gained by letting the reward from each floor ride until the end of the map… but that also means you are at risk of losing everything. So my personal preference is to take the reward that effectively cashes out at the end of every floor. That way I at least got something for my time, and so long as I keep that perspective the experience is not too bad. It ends up just being a way to get some supplemental crafting currency which is usually worth my time.

As far as currency goes… this league seems to be way more generous than Lake of Kalandra was at the start. I am in act seven currently and have six raw chaos orbs and one exalted orb. That in theory should give me a good start toward buying some end-game gear at some point. I saw my first Chaos Orb drop in Act III, and my first Exalted Orb in Act V. I am hoping this trend continues and that I see a Divine Orb or maybe my first ever Mirror before too much longer. Normally speaking I have not seen much in the way of raw Chaos drops until maps. I’ve seen a number of the kooky loot types where a single mob will drop like six of an item so it really does feel like we have arrived at a happy place after the wild mood swings of Lake of Kalandra loot. Here is hoping they don’t screw anything up!

I am having a freaking blast… but so far my friend Ace is not. They tried another Minion build and it seems like maybe those are not quite back to normal. I hope either the build improves or they can figure out another build because it is going to suck not to be fucking around in the endgame without them. I want everyone to be happy and engaged in the league because it will make my long-term experience more enjoyable to see everyone having fun. It has been interesting to see how my opinion of different mechanics has shifted now that I have this wildly survivable killing machine. I hated Incursion previously and now… it is super easy and just a case of how fast can I move around the map and soak up more kills. I am looking forward to encountering my first Breach because that was also a mechanic that I loathed but I have a feeling it is now going to be my jam.

Are you playing Forbidden Sanctum in Path of Exile? How has your league start gone? What are your thoughts about the seasonal mechanic? Drop me a line below!

Righteous Fire Juggernaut

Man wearing lots of armor that is red and black themed standing in a desert region staring up at a giant pyramid with a floating inverted pyramid on top.
Brimstone Sands from New World on PC

Good Morning Friends! It has been a while since I have done one of these roundup posts but that is what you are in for this morning. Over in New World, I feel like I am running on fumes a bit. I do this thing where I get an idea in my head and then I obsess about that idea and when it is eventually accomplished… I end up fairly burned out as a result. My new world version of this was the gear farm series, and now that I have largely finished that… I am struggling to find my next goal. With the start of Winter Convergence, I ground up my faction and now in theory need to spend copious hours following the train and grinding tokens to get kitsch. I’ve also started Brimstone Sands for the first time and lord is that an interesting area. I think I need to just focus on questing out there to get my feet back under me and get to a place where I am deeply enjoying the game again.

The Tequatl World boss fight from Guild Wars 2 where a giant undead dragon attacks the coastline and several dozen players have to take it down in several phases.
Tequatl World Boss from Guild Wars 2 on PC

I’ve also been poking my head back into Guild Wars 2 again and while I am mostly rudderless there I am at least trying to get back in the habit of collecting my daily freebies. Occasionally I do so in a timely enough manner to be able to catch the 6 pm CST Tequatl. This is still my favorite event in the game and quite possibly the first thing I ever did that really sold me on the grandeur and possibility that group content can really have. I need to get back enough into the swing of things to start doing the meta for Cantha and get my siege turtle. I have been growing Kelp in my personal instance for a while now and am hoping that I have enough stockpiled to feed my babby turtle when I finally get one. I greatly appreciate the drop in/drop out nature of Guild Wars 2 and how I can spend an entire evening following the world boss train if I want to… or just not and that is also okay.

Heavily armored warrior wearing red and black gear with a braided brown beard, an eye patch, and a glowing red eye standing in a scrubland region dotted with ornate houses.
Elsweyr in The Elder Scrolls Online

I’ve been visiting The Elder Scrolls Online again and as much as I really want to get back into some questing there because I love the story… I am struggling with it a bit. Mentally I keep comparing the combat in ESO to that of New World and ESO keeps coming up on the losing end of that association. To be completely frank… combat in ESO feels sorta boring. It is a lot of light attacks and heavy attacks with a lowered emphasis on hitting abilities. The time to kill seems way too high for me to enjoyably rip through encounters. Granted I have always played a tank and maybe I should focus more on one of my other characters. That said I am not really sure that anything is going to feel great now that I have seen what a more action-oriented MMO can feel like. Like I am certain that the New World style of combat is not everyone’s jam, but the interplay between weapon abilities feels far better than what ESO is providing currently.

Pohx’s Righteous Fire Juggernaut build for Path of Exile

I think I have landed on the Righteous Fire Juggernaut for the Path of Exile league starts tomorrow. I contemplated a lot of things including a more spin-to-win style build of the cyclone that a friend shared with me. Righteous Fire is something I tried a few leagues back but never really converted from the leveling skill over to RF… which I think was a massive mistake on my part. I went off in my own direction because I happened to be enjoying the Wintertide Brand play style and should have actually tried the proper RF build instead. This time with a new take in the form of the Marauder version, I am going to give it my all and make sure I actually follow the guide completely. I might try Cyclone later in the league if I find myself wanting to do something else. Essentially Righteous Fire gameplay reminds me of another one of my favorite classes which is the Thorns Crusader.

User Interface overloaded with Spell Gems in Path of Exile on PC

There has been discussion about setting goals for a new Path of Exile league and I think my goal will be to stop picking up every spell gem I happen to see in my journies. I spent a while yesterday trying to organize my inventory and collapse some of my remove-only tabs into something that makes sense. Granted I will probably never actually play standard, but I hated leaving it in a total mess. For those unfamiliar when you end a league in PoE it gives you a copy of every tab from that season with the suffix (Remove Only). Basically, you can leave it alone indefinitely and to the best of my knowledge, GGG has never deleted these tabs. One of the suggestions I saw for dealing with them was to create a folder named after the league that just ended, and shovel all of the new remove-only tabs into it. I’ve more or less followed this idea with Maps being held out only because I want to convert them and store them when the new league begins. Others like Spell Gems I opted to dump into my inventory and then migrate over to the proper working tab.

I think I am as ready as I am ever going to be for Forbidden Sanctum. If you are planning on doing the league start either tomorrow or in the coming days, shoot me a note. I will be updating my where to find me page once I have my new set of characters.

Wolcen Alpha Thoughts

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This weekend was a largely chill en devour that focused on lots of gaming while either upstairs in my warm warm office, or downstairs snuggled into a blanket on the sofa. It was my original intent to spend lots of time hunting monsters with friends, and I did in fact manage that for a bit Sunday afternoon. I also managed another goal which was to craft the Horizon Zero Dawn set of Palico gear which Kenzie is currently wearing. It admittedly feels a little weird at times to talk about Kenzie in game versus Kenzie the real life cat, but I still feel like if you didn’t name your Palico friend after an actual cat you are a monster. The other big happening of the weekend is that I dove head first into a game that I had been wanting to try for a bit.

Wolcen Lords of Mayhem is an Action Roleplaying Game that draws its inspiration from Diablo 2, Path of Exile and to some extent Diablo 3.  It’s funny how a genre that largely spawned from a single came can branch and wind up fairly divisive.  There is an entire community that feels like Diablo 2 was the ideal version of the game, another that feels like Path of Exile is the true successor to the throne…  and a whole other group of people that care nothing about that noise and happily play Diablo 3.  Wolcen is this weird amalgam in which I can see some of the best traits of each of those camps, as well as pulling in some other games in the genre like Titans Quest and its eventual successor Grim Dawn.  Essentially it is a good start at trying to build a brand new modern ARPG.

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The game itself is completely gorgeous, which admittedly was the first thing that I noticed about it.  I stumbled onto this game when D3 community YouTuber Rhykker did a video talking about it.  I have been trying very hard to avoid playing alpha/beta/early access games because they tend to sour my impression and excitement when the final product is released.  However when I saw the game play I promptly threw that rule out the window and slammed my $19.95 on the table to join the testing.  Firstly please note the game is very much an alpha build and in my short time playing it I have encountered all sorts of bugs including being hit by a monster a few times and having it teleport me back to base without actually dying.

This is absolutely a buyer beware sort of experience, but for me at least I felt like I wanted to help fund the games development because they have some pretty big plans.  They are even brave enough to post their long term roadmap in the form of a Trello board for the backers to look at and comment on.  Similarly there is a community Discord available as well so folks can leave bug reports, comment on game play and leave feature requests.  The little bit of time I have spent roaming around the chat channels have made me realize that the game already has a super devoted following.  As far as the lineage of this game goes… it is my understanding that it originally started out as a mod for the game Crysis designed to allow folks to create an ARPG on the CryEngine.  From there it turned into a Kickstarter project called Umbra, and then at some point the name shifted to Wolcen which I find insanely awkward to pronounce.

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What makes the game extremely interesting to me is the fact that there are no classes.  You start as either a Male or a Female character with pretty robust sliders and character creation options.  From there your character becomes whatever you want it to be in the form that everything is treated like a spell…  be it a melee attack or an orb of lighting being hurled at the target.  How you begin to spec out your character determines how effective you are going to be in your goals.  Not surprisingly I have largely focused on melee with a sword and shield build designed to get in… dish out a bunch of damage then use the games active dodge system represented by the green pips above the skill bar to get out safely.

Admittedly it does not always work because the monsters in this game hit super hard and involve a lot of movement to be able to take them down successfully.  I spent some time streaming Sunday morning and died over and over to all sorts of silly situations, and with no difficulty slider currently…  it could get frustrating if you are not willing to keep throwing your face against this game.  As far as speccing your character you are given a combination of the traditional stat based system that allows you to allocate points each level into the core areas that you want to be improving.  On top of that each individual skill has its own tree of sorts that largely involves you choosing one of two options…  with one focused on efficiency and another focused on either dealing more damage or increasing the effect of your attacks.

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Lastly you have the “Gate of Fates” or what I tend to call it the Sphere Grid, which is a sequence of thematic choices you make as a character in how you want to build it out.  Now when I said there were no classes in this game… in theory that is probably a lie because you could think of the skill trees presented on this grid as classes.  On the inner ring you have Arcanist, Guardian, Legionary, Thief and Hunter.  On the second ring you have Elementalist, Warden, Maleficent, Gladiator and Trickster.  Then on the third ring they have a single tree so far called Assassin, but I fully expect that their goal is to keep expanding outwards.  What makes this interesting is there is an NPC in town that allows you to rotate the rings connecting up any first tier tree to any second tier tree.  So as a result right now my Legionary tree is rotated to meet up with Gladiator and in theory your “Class” becomes the combination of which trees you choose to mash together.

Admittedly it was in the sphere grid that Path of Exile largely lost me as a player because it kept expanding…  and keep seeming more and more like nonsense.  However with Wolcen it feels more manageable because essentially I am making one of five choices… each time I move outwards on the grid and can feel pretty happy to just stay within those lines.  There are a lot of things not messaged well in the game… including this sphere grid.  So for example I did not realize I could rotate it until I had already started putting some points into Guardian.  That said it doesn’t necessarily feel like those points were wasted either because I am getting the blended effect of both trees at the same time.  I would imagine late in the game you would have more than one tree fleshed out on each of the rings…  and as such keep tweaking the subtle nuance of your character design.

Essentially I broke my no alphas rule… because I really want to see this game come to fruition.  What is there right now… has an awful lot of potential and I can see how it could be turned into serious competition for the Diablo 4 throne.  I will always love Diablo and the action rpgs that have spawned out of it.  I’ve spent many an hour playing games like Titans Quest or even the MMO variants like Devilian.  Already Wolcen has managed to capture the essence of what makes a Diablo style game good… all the while taking this raw material and blending it into something fresh feeling.  They are taking the genre into an interesting direction that combines the accessibility of Diablo 3 with the madness of Path of Exile to produce something that I think will have staying power.  I fully expect that this is going to be one of those games that I keep popping back into as new features are added.  I am sure it is still a few years away from exiting early access, but the product that is there already feels good to play.  If you are so inclined and are willing to deal with a slightly buggy product… I highly suggest checking it out.