The Hardcore Filter Problem

Good Morning Folks. This weekend on the AggroChat podcast, Tam brought up a topic that sort of went in a bunch of different directions. The idea basically was a discussion around how he as a game designer, could build a communications system in an MMORPG that encouraged players to interact with each other. We know that forced voice chat does not work, and in the games that have open voice chat… the first thing I do is disable that option. We also know that pushing players of wildly different skill levels into the same content only leads to toxicity. We also know that across the board… MMORPGs are struggling. While Steam only represents a tiny slice of the FFXIV player base… it has seen a 78% drop in players since its all time peak in June of 2024. While again not representative of the totality of the player base… Steam does tend to allow for viewing trends and if it is happening there… it is usually also happening in the larger pool of stand alone client players.

I think one of the challenges of MMORPGs is that they are effectively being driven off a cliff by the most hardcore and as a result vocal player base. Here is a hard truth that we need to understand. If you use gaming forums, reddit, discord, or post about video games on social media… you are already among the most hardcore players in a given fandom. If you are regularly engaging in raid or other challenge content… you are further filtering your bias down to the needle point of the most serious of players, and they cannot survive with only your support. The challenge for developers is that as a whole, the feedback they have been getting is that the content needs to be harder in order to cater to the most dedicated players. However doing so… continues to push things out of bounds for the most casual players to a point where they feel like they can no longer justify that $15 per month in order to log in and do some busy work each day. When you lose casual players… you lose staff and money to make significant improvements to the game.

I think in part, Classic World of Warcraft has been so popular because it hearkens back to an earlier game design ethos. Molten Core and Blackwing Lair are masterpieces of zone design, and in both case… the fights were not actually that challenging. You needed 20%-30% of the raid that had a clue what was going on… and the rest could more or less be populated with warm bodies that were pushing buttons, and also getting to experience content they might not be able to otherwise. I started out as one of those warm bodies, and then eventually over the course of years of raiding developed the skills necessary to lead and function at a high enough level of get recruited into more hardcore groups. The thing is though… the golden age for me were those first raids. We had fun. It was a party atmosphere with comms filled with bad jokes and even worse stories… as we all fail-boated our way through the content to eventually get shiny loot. When these games got super serious focus time… they just stopped being all that enjoyable.

If a game exists in this mode, where it is being driven by the most dedicated players… eventually it starts to shrink in size and with it comes downsizing of the studios. You can look back at all of the games that I used to play fairly seriously… and eventually dipped out of because of cost cutting and lower frequency of content. I played the heck out of Destiny 1 and 2, and got frustrated when they started vaulting content… in part because they did not have the resources to keep updating it. I played the heck out of Rift but eventually bailed because it could not consistently keep a player base interested in the game in order to do much of anything. Wildstar was amazing… but its raid content was way the hell too complicated for most players and the casual content while great… just did not have enough meat on its bones to keep people engaged. Both Guild Wars 2 and Final Fantasy XIV were driven by decade long story arcs… and both began to flounder a bit when they lacked the story chops to keep people coming back for more.

In truth… I shifted my focus away from MMORPGs and began devoting the majority of my time to ARPGs where I could group up with friends if I wanted to… but the majority of my time was spent soloing. Other games have similarly become way more solo focused, like Elder Scrolls Online which churns through regularly story content updates… all of which can be completed in their entirety without the help of other players. We’ve lost this whole era where doing group content was a heck of a lot of fun, and I believe it is in large part because the players driving the narrative are the players craving challenge in their games. This also coincides with the birth of Streamer culture, and the focus on showing off how good you are at games in a public manner. If you are not doing something on the hardest of hardcore difficulty modes… then you are wasting your time… or at least that has become the prevailing public sentiment. However none of this takes into account the fun factor. Players who get their satisfaction by doing the sweatiest content ever… are a minority in the total player pie.

What you don’t hear publicly talked about is the number of players who bounce because they realize that none of the content is actually designed for them. The majority of folks don’t storm out the front door raging about how bad the game is. Instead they simply slip out a side door, cancel their subscription, uninstall the game… and then gravitate towards games that are giving them a better experience for their limited game time. There is a reason why Gacha games have seen this massive rise in popularity over the years, because they really hone in on the feeling of giving the players power… without actually increasing the difficulty terribly much. It is very easy to busily chase a bunch of objectives and feel like you are doing important things… regardless of whether or not the game is largely playing itself. They feel just connected enough so that you know you have friends who are also playing… but unfortunately there is no real meaningful multiplayer experiences.

I feel like for the most part Guild Wars 2 has done a pretty good job of catering content correctly, however there are still numerous cases where they drank the hardcore Kool-Aid and it shows. With the most recently expansion Janthir Wilds, they introduced a zone meta that is quite honestly… not capable of being completed without a large number of ringers in zone participating. As a result it is pretty rare that you actually find a group doing it, and succeeding at it. Similarly Dragon’s End to this day still fails more often than not. Contrast this with old classics like Tequatl, Octovine, or Chak Gerent that pretty much succeed damned near 100% of the time… and have full zones of players showing up every time they are run. The events that are being completed are just better designed, and it does not matter how much the “hardcores” turn their nose up at them… the participation proves it. People will come out of the woodwork for something that is chill, fun, and rewarding… and honestly does not ask that much of them.

Ultimately my theory is that MMORPGs have been struggling and shrinking… because they have been listening to the wrong voices. They lost sight of the inclusive content design that made their best zones great… and have leaned into chasing and ever shrinking piece of the player-base. World of Warcraft was a game changer. The number of people that I knew that had never really played another game seriously before that… was pretty freaking massive. However as the content kept getting more and more finely focused… the folks who did it for fun and did not have the time to devote to all of the prep work… quietly faded away. Essentially there are two paths to take… either you make it so that class design exists in a way that the difference between the most hardcore player and the most brain dead casual is about 10% efficiency… or you make the content designed in a way that you only need about 20% of the player base to be really paying attention to complete it. The best content tends to follow that second path. I am not saying do not put the double mythic extra plus hardcore content into your game… but make it for bragging rights only, and in no way connected to the flow of necessarily content.

Granted take everything I just said with a grain of salt. The fact that I have a gaming blog… already puts me on the narrow end of the “cares about games” spectrum. However I am very much a burnt out ex-raider who used to take this shit super seriously… until I realized that I would just be happier if I did not give a fuck about passing arbitrary skill checks in the games that I am playing. I mostly play ARPGs like Path of Exile and Last Epoch, where I only have to care about myself and my actions in order to complete them, and that reset on a regular enough basis that I can ignore a season/league if my devotion is elsewhere. That said… the whole conversation this weekend… did make me miss those glory days of raiding and a lot of the nonsense that used to happen on voice chat. To some extent I am getting some of this back with my small group shenanigans in Guild Wars 2, and I hope maybe we gather enough mass to be able to do some strikes at some point. I miss us progressing through Binding Coil in FFXIV and quite honestly… that was the last time when raiding with a large-ish group of people was super enjoyable for me. I had a blast learning the Arcadion with the release of Dawntrail, but that was pretty short lived.

Mostly I think we would be better of if games were designed to allow more casual players… to ride all the rides. I think the bar for entry for a lot of content has just gotten too high in order to keep the masses engaged anymore. That is the problem with the MMORPG design model… you need everyone bought in for them to succeed. We’ve spent the last decade filtering out who can reasonably play them… and they are going to keep shrinking unless that line of thinking changes. I say this as someone who has only one foot left in the genre… and could probably happily cancel the few subscriptions I have remaining without seriously impacting my enjoyment. If I am almost out the door… someone who is already well into the more serious end of the community… you’ve got problems.

The Mixed Bag of Group Finder

Good Morning Folks! I had a very weird evening in Pandara Remix. I’ve basically reached the place where I have only a handful of vectors to scale up my character. I could pour copious amounts of bronze into upgrades… but I would FAR rather have a fat stack of mounts than buy temporary power in a game mode that has a shelf life of 80 more days. This means that in order for me to fill out my character I am going to need to knock out some achievements. One requires me to do all of the Raids on Normal Mode… which admittedly feels like a bad call from Blizzard on this one. The other steps of this progress are governed by “Finder” tools, but this step requires you to wade knee-deep into the scary realm of the Group Finder.

Weirdly however this was for the most part smooth as heck for the first bit of my evening. I ran through Mogu’shan Vaults, Terrace of the Eternal Spring, and Heart of Fear and it was an extremely delightful proposition. The groups assembled quickly and the only time I took a death was a some point during Terrace where I pulled aggro on one of the trash mobs that a tank had not picked up yet. This success story however ground to a halt as soon as I started shopping for a group for Throne of Thunder or Siege of Orgrimmar. This is where the tropes I had feared were starting to come out… where group leaders were asking for unrealistic gear scores or were “full on DPS” and were looking for a “pumper” or “frogger” for their last slot. I could have shifted over and tanked but honestly, I don’t remember half of these fights anymore.

I spent about an hour applying for groups, joining groups that never went anywhere because they had no tanks or healers… and generally just flailing around in hopelessness. The only thing I can think is that my luck was so smooth in those first few groups because it was extremely early in the evening. The Sweaty McTryhards of the world had not woken up from their slumber and all that were available were us casual scrubs who go to bed at 9 pm. So tonight I am going to set my goal to attempt to get in a Throne or Siege group first thing and MAYBE get my way through both of them if I am lucky.

I know one of the things that currently makes my character look bad is that I don’t have my Rings or Necklace. Admittedly I need all of the raids to get the damned necklace but given that I did not start on day one and I am not as far along in this curve as some players… it does not really seem to matter. So when I could not get the raids rolling I decided to take a step back and chip away at my heroic dungeons. This is the point where I realized how much I have missed this. Heroic Dungeons were always super fun and something that you could smash mindlessly for fun and profit. I’ve missed this game mode being relevant. Mythics came along and largely destroyed any purpose for running Heroics but also made them a bit too sweaty to be truly enjoyable in mass quantities. I get that in their hunt for more competitive game modes they can attempt to monetize into an esport… Mythics made sense… but I still miss heroic smashy fun.

My goal tonight is to knock out the last two dungeons that I need and then start chipping away at the fat stack of scenarios that I need for that ring. Currently, I have only run two of these on Heroic mode and there are so many freaking Scenarios. This is honestly a game mode that I would love to see make a return because it allowed for something similar feeling to a Heroic Dungeon… but that had little to no mechanical requirements. It also served as a way to allow them to pour more story bits into the game which is always good. I feel like World Quest Chains probably replaced these, but does anyone pay attention to the story bits attempting to be told through those? Probably not. Anyways my focus right now is on completing out the missing gear slots, because this will also help any alts that I decide to run up during the event.

The last bit for today is that I am legitimately contemplating changing mains for War Within. Hume Belghast has had a good run and I still like the character quite a bit… but Dark Iron Dwarves. Dark Irons have been something that I have loved since Vanilla World of Warcraft and Blackrock Depths in its original weird twisting form is probably my favorite dungeon. I loved that there was this entire Dark Iron City down there and I loved knowing my way around it. I also kind of love that they have a racial teleport around the world via Mole Machine. I am just having way more fun with this character than I expected given it was only ever intended to be something throwaway for the event.

Anyways! I hope you are having a wonderful week. Are you playing Pandaria Remix or PMIX as I have taken to mentally calling it? What are you playing? Drop me a line below.

Multiple Caps Reached

Good Morning Folks! Or at least I hope to finish writing this and publish it within a timeframe that could still be referred to as “morning”. Here in the United States, it is Memorial Day and as such I would normally count this as part of my weekend and not blog. However, I found myself feeling weird about it being a Monday and not blogging so here we go! Since I last blogged I’ve hit a few milestones, the first of which is dinging level 100 for the first time in Diablo IV. Sadly I think it also probably denotes the end of my involvement with the game for the time being. I might max out my seasonal reputation but I am not feeling terribly driven to push further into the endgame. I am just not bossing motivated and the “mapping” experience in Diablo IV is sort of boring.

I’ve been actively doing The Pit since around 95 and I gotta say it feels worse than Greater Rifts did. The above is a picture of having cleared a Greater Rift in Diablo III and the comparative loot explosion that you got at the end. Clearly, The Pit just feels lackluster because generally speaking you tend to get four items and it does not seem to scale heavily as you go up in difficulty. Maybe there are breakpoints where it starts to feel more rewarding, but for the most part, it feels like it is a system that entirely exists to get the materials needed to masterwork your items… which again is a system that only really exists so that you can go deeper into The Pit. If The Pit already feels unrewarding… doing more of it so you can do more of it… does not feel like a good experience to me. I am not driven to prove how hardcore I am… I play these games to get cool loot and when I stop getting that I tend to bounce.

On the other side, I have been playing a huge amount of World of Warcraft Pandaria Remix lately and dinged 70 on my first timerunner character. I gotta say this setup is extremely sweet for setting up a character and preparing it for the next expansion. Just creating a character gives you maximum flying speed and a full inventory of 36 slot bags, then you can pick up those same bags for 10 Bronze each and outfit your bank in them as well. From what I understand when the event is over this character will exit the other side as a normal level 70 character with one of those high item level gear cache bundles as though it had been boosted allowing for it to essentially start War Within on a strong footing. Given that every character gets a boost from the current level of my timeless cloak, it is honestly a great way to seed various servers with max-level characters. I’ve always had a slew of friends who play on Drenden so currently planning on leveling a Tauren Paladin and maybe some sort of a Hunter over there.

Here is a crudely photoshopped mess of me attempting to show off all of the stats of my cloak at the same time. I am not sure how to read the cloak rank number, but I think that means I have collected 15k threads so far. I would potentially believe this based on my stat hits, and this is all through legitimate means. By the time I started my first character the “frog farm” had been nerfed, so this is just through normal play patterns. I have enough survival through my gem choices and my cloak stats that I can pretty much roll around in Titan Grip Fury mode. I need to work on earning my rings and necklace which are associated with achievements. Basically doing all the dungeons in Heroic Mode gets one ring, another is associated with doing all of the Heroic Scenarios, and the last is from running all of the raids in Normal Mode. I wish they would nerf this a bit and change it to Raid Finder mode because it is way easier to queue for Raid Finder than to use Group Finder for raids.

All of the World Bosses and Raids are on daily lockouts so that they can be farmed constantly. In fact, one of the popular leveling methods for alts involves getting to 25 and then queueing for LFR wings on each character daily to get a huge boost in XP and threads. I’m focused on this main character though and trying to unlock all of the things I need to unlock before shifting to alts. Given that I am queuing as a DPS, getting into raids should be relatively straight forward. I contemplating tanking them but honestly, I am not sure if I want the responsibility of trying to remember how all of this content worked. Maybe after running through various content a few times, I might shift over to my tank gear and give it a shot.

I did not in a million years think I would be falling back in love with World of Warcraft. If anything I thought I would be limping through the remainder of the story content in Final Fantasy XIV and preparing myself for the launch of that expansion. Early Access for it starts on June 28th which will be here before I realize it. I essentially need to make some hard decisions about whether or not I am going to hop on that train or not. There is a bare minimum amount of work that needs to be done if I am going to attempt to play at all. Essentially I need to get through the MSQ and then do a massive amount of retainer maintenance. Every class is level 80 or higher and as such I really need to spend some time cleaning out gear that I will never wear to free up room for new gear. This would involve a lot of grand company turnins… and probably is a week’s worth of effort at a minimum.

At one point I was pushing up a number of jobs to level 90 and managed to complete Paladin which I leveled during the campaign and then Monk, Dragoon, Samurai, and Machinist through doing daily quests and pvp content. I was pretty close on Red Mage as well so I could probably easily push it up as well. Basically, the new jobs will probably start at 80 which means the only gear I would care about keeping that us below that are things for Sage and Reaper which I could probably easily push to 80 as well. The problem with all of this is that I just need to make the decision to get started. I think at some point I will be in a daily maintenance routine with Pandaria Remix which would leave some room for maybe dipping my toes back into FFXIV.

This is of course on top of any time that I am spending in Guild Wars 2, because I would also really like to finish out the Secrets of the Obscure content there. I picked up my next Legendary starter kit and this is one that I have wanted for ages… so I need to start working towards collecting a bunch of Mystic Clovers and knocking out another Gift of Exploration and Gift of Battle. I need to see which character is closer to 100% World Exploration and then finish that out. I will probably have more fun doing it on my Ranger thought. I would really like to have a Legendary Hammer because it is a weapon that I really enjoy on a bunch of different classes.

Anyways… I got a lot of gaming on my plate. The positive is that I will definitely not be bored for a while.

Raiding Upkeep

This is not exactly a topic I planned on talking about this morning, but in truth it is a pretty fresh one for me as well.  This morning while doing my early morning trying to find excuses not to start blogging thing… I encountered this topic come across my feed.  The interesting thing about it is that I am currently living on both sides of this statement.  Firstly…  I have lived most of warcraft life in a perpetual state of poverty.  For years I dealt with tanking repair bills, and even then never really got used to using the whole making gold off the auction house thing.  My preferred method of earning gold is laying waste to zones… but that has never really been that lucrative.  By now any profits that I gained from the era of hot and cold running garrison gold is disappearing rapidly.  On the other side of this coin I am part of the leadership of a fledgling raid, and our folks… myself included are running into the same lack of ability to really afford the normal trappings of raiding.  For now we have been eating up the stock of Warlords era flasks… just to feel like we are doing something, but those are not that useful with the mudflation of this expansion.  Right now in theory every raider needs cloak, ring and neck enchants, gems, flasks, and if we want to get really serious about things two potions per attempt.  At this very moment the prices for these items on my server are kinda madness.

  • Good Ring Enchants – 10,000 g (each)
  • Good Neck Enchant – 25,000 g
  • Good Cloak Enchant – 2000 g
  • Primary Stat Gem – 25,000 g
  • Secondary Stat Gems – 2,000 g (each)
  • Flask – 2,000 g (each)
  • Potion – 1,000 g (each)

So to walk into a raid night as good as you can possibly be, carrying a single stack of potions you are well over the 100,000 gold mark.  I have long since ceased to have that sort of money, and am presenting sitting around the 17,000 gold mark on my Main, with a few other characters that I could potentially steal gold from in the 20,000 range.  In theory I should be selling enchants to make money, but getting the materials has been its own challenge.  With everything functioning off of personal loot, the only way I get materials is if something is simply not an upgrade for me.  Now my guild is pretty awesome because it has been tradition lately in runs that they trade over anything that cannot be used for me to disenchant.  The challenge there however is that I have gotten enough materials so far to do one and a half neck enchant.  The material cost for everything is just insane right now, and as a result…  since we are not really a progression raid we have not pushed the point.  I personally have gems and enchants on everything, and have been using last generation flasks just to feel like I am doing something.  I am passing out as many ring enchants as I can since that represents the cheapest thing I can do, but even then…  a single ring enchant is 10 dust, which represents me eating 3-4 green pieces of gear or shattering 3 blue crystals.  My stock of materials is pretty much spent at this point, and I have only outfitted a handful of people in enchants.

We are in a similar boat with wishing the raid bank could be chipping in more.  We just are not getting enough of anything to be able to pass it around freely so right now…  folks are largely dipping into whatever profession they have on their alts.  Traditionally when a new expansion launches I play through whatever characters interest me, leveling alts as a method of relaxation.  This time around… I am absolutely leveling whichever alt has the profession I am finding myself really needing.  I pushed up Exeter my Paladin because I felt like I needed a miner to feed engineering on my main…  however I am wishing I had instead pushed up either my gemcrafter or my alchemist.  Presently I have been working up the alchemist, but so far it feels like there are just so many other things that I need to be doing, especially considering we are under a world quest faction bonus event.  More important than that… I through some strange string of luck have managed to get two legendaries already… so I absolutely need to have that 15,000 order resources ready and waiting in a few days for me to start researching that final trait that will allow me to equip both of them.  Ultimately it feels like there is simply too much to do right now, to shift into the mode of trying to find ways to make money to be able to afford your raiding upkeep.

The real challenge is of course this is the sort of expansion that brings back folks from the mists of time.  We have had so many people renew their accounts that have not touched the game since Cataclysm, or at least since Pandaria.  The problem is these folks did not have a pile of gold built up from the era of free garrison money.  I admittedly did not milk that as much as I should have because I was off playing other things.  Alt proposed that if it is that important that we have the Token system, but that seems horrible.  Not that she said it, because I don’t necessarily think she was being completely serious, but that it is something to consider.  The problem with this theory however is that right now those tokens are only going to get a player about 35,000 gold which seems insanely low when confronted with the price of things.  That would be able to afford you a neck enchant and a single ring enchant at the prices things are going for your $20.  My personal theory is that all of the crafting materials are purposefully painful, as a way to soak up all of the excess gold that is floating around on the server from the garrisons mistake.  Then at some point in the near future, be it 7.1 or a hotfix…  across the board crafting materials are going to be reduced making literally everything easier to create.  As a long time enchanter, I have seen this happen so many times over the expansions where enchants are mindboggling insane at the launch and then are later tempered considerably.

Where the real pain is happening is that those of us who did play Warlords are going through a bit of whiplash.  Tradeskills in general have gone from a complete polar shift, going from being extremely casual and something that everyone can do…  to being something extremely difficult to even get materials for.  As an example… even after crafting goblin gliders for basically anyone in the guild who wanted them this expansion…  I am sitting on a stockpile of over 2000 True Iron Ore on Belghast.  Comparatively I have less than 300 Leystone Ore so far… and that is from both my miner actively mining anything I come across in the world, and my main running the salvage armor shoulder enchant.  This post might be coming off  as complaining at the current state of things, but in reality I am mostly okay with it.  That said I have just had to come to realize that we are not going to have a raid of fully flasked players every single week.  If I cannot bring myself to spend that kind of gold just for the privilege of raiding casually…  I am certainly not going to expect anyone else to do it.  Similarly I also remember a time before flasks in raids was an expected thing at casual levels.  Hell our progression vanilla raid maybe had a flask on the tank, or on a handful of overachievers… but the other 34 of us seemed to get along just fine taking bosses down without consumables.  I realize fights are scaled completely differently now… but my ultimate hope is that consumables become an edge that players can use if they choose to afford it, but less of a hard requirement.  I realize this is going to mean we are progressing slowly, and I am largely okay with that… given that I am raiding this expansion to hang out with my friends more than anything.