Pumped for Necropolis

Morning Friends! I have to say I am getting pretty freaking pumped for the Necropolis League start on Friday. I’m off work on that day due to the Good Friday holiday and plan on starting things up when the servers go live. I will probably talk a bit about my league plans tomorrow, but I am way more excited about this league than I expected to be honest. I think part of that excitement comes from the sweeping changes that are happening in the end game, which are something that the average player may not fully understand. This morning I am going to talk a bit about these changes and how they are going to drastically shift how we interact with maps in general.

Good or bad, a large chunk of your end game in Path of Exile is going to involve running maps. By default without manipulation, a given map has the chance of containing content from some forty different leagues. However, not all builds are designed in a manner to support all league content efficiently. For example if you want to run Legion or Breach efficiently you want the ability to blow up entire screens worth of enemies at a time, so you might favor something along the lines of a Lightning Arrow build or previously a Tornado Shot build in order to clear lots of targets at once. If you instead want to focus on Delve you will need a character with strong defenses as things down in the depths hit rather hard. So much of ARPG gameplay centers around optimization and efficiency, so it becomes more efficient to try and run the content that works best for your builds.

You can utilize the Atlas Passive tree in order to stick your thumb on the scale, but the only truly efficient way of guaranteeing specific content appears on a specific map has been with Scarabs. Right now in their current state they have felt like a mandatory evil, and if you want to run a lot of a specific kind of content you are forced to engage with the trade economy because they simply do not drop often enough for you to be able to sustain them. For example I greatly enjoy Delve, which requires me to run missions for Niko to get sulphite in order to maintain my missions into the darkness. This has always required that I at a minimum buy large stacks of Rusted Sulphite Scarabs in order to guarantee that Niko appears on my maps. There were other techniques like the All Hands Atlas Notable, but the only 100% method was to make sure I was running a Sulphite scarab with every map.

All of this is changing with Necropolis. Essentially they have redesigned the entire Atlas Passive Tree along with all of the Scarabs and have completely removed another system that involved putting enchants on the four voidstones that you unlock with sextants. Previously points invested in Delve nodes on the passive tree increased the chance of Niko, but never let you modify the exact percentage chance of him appearing directly. Now by investing in every Niko chance node, I can reach a point where Niko will appear 104% of the time, making it guaranteed that every map that I run with this talent tree will produce sulphite. More than that we are now going to be able to unlock three different passive trees so that we can swap between different scenarios more easily. So you can set up several trees with complimentary league mechanics and swap between them based on what you need to run.

Removing the requirement of Scarabs being the only methodology of reliably influencing map content has freed up some design space to shift them into doing “interesting things”. Some of these are going to be really wild when it comes to running them and will be the sort of thing that you want to stack a bunch of interesting scarabs together to handcraft a pretty intense map. I am super interested in seeing how these interactions play out, and Scarabs as a whole have shifted from being something that can only drop under certain circumstances to being available from the general loot pool. So we should have way more access to scarabs in general and then they will also provide more interesting interactions when we use them. They also added a “Limit” that indicates that you can use more than one of the same scarab at a time. So for example, if you just really want a lot of strongboxes you can stack 4 Ambush Scarabs and get 20 additional strong boxes in a map. You can see the full list of all 109 Scarabs in this post on the GGG site.

More than that… it feels like there has been a changing of the guard when it comes to the future of Path of Exile 1. I don’t want this to come across as a Chris Wilson bad, Mark Roberts good tirade… but things certainly feel different. The above video is an interview that Mark Roberts did with Zizaran and included some pretty serious philosophical deep dives about changes that he would like to see in the future. Specifically towards the end of the discussion, Mark said “this is the age of questioning original philosophies”, and it certainly feels like a lot of the quality of life changes we are getting this league are a result of this. It is going to take awhile to remove some systems that have just been accepted as “good enough” but it seems like maybe there is the will to make Path of Exile at least in small measures a more approachable experience. There is a brilliant clip at the very end of this presentation assuring us all that Mark really does “give a shit”.

Mapping for maximum profit has never really been my jam. So part of why I am damned interested in this league is that it feels like I am going to have a lot more interesting options to run with maps. I like playing makes as they are rolled in an “alch and go” strategy, and I like that I will be able to use more scarabs more freely in order to just make the entire experience a bit more novel. All the while being able to run an Atlas that makes sure I am getting the maximum amount of sulphite with whatever the heck I am doing. Having three atlases also means I will be able to switch to doing other things when I am full on sulphite and am not quite in the mood to go burn it down again in Devle without feeling like I am wasting resources quite so much. Very much looking forward to seeing how all of these changes shake out in the end, and how they interact with the actual League mechanic for Necropolis which I have spent almost zero time thinking about.

Anyways! I realize I ramble on about things that very few people actually care about, but I thank you greatly if you have survived this long in the post. I am contemplating streaming my league start tomorrow, so we will see if that actually happens.

Frightening Scarab Market

Good Morning Folks! Well, this is the weekend where I officially switched mains it seems as if my Juggernaut has now eclipsed the level of my Lightning Arrow Raider. I gotta say that I enjoyed the Raider quite a bit, but it hit a bit of a hard plateau around red maps. I knew the class was going to have some survival issues, which was pretty understandable… but what I did not expect was just how much harder boss fights would be than I am used to. Essentially so long as the Raider is killing small mobs it can keep its dance of death ongoing forever. However, when I am just fighting a single target, I am not getting near enough life and mana leech to keep everything going and I start harming myself with lifetap. The RF Juggernaut however… is just stable all the time which is I guess what I had been missing.

I am in the awkward part of mapping where I only have a few maps left to go… and they are becoming increasingly more difficult to get to drop. I am sitting at 103 of 115 with a number of those remaining maps being uniques. I am abusing Kirac missions and Scouting reports to try and roll my way into the maps that I am missing, but I have a feeling at some point I will resort to just buying the ones I am missing. I tried the strategy of going ahead and running red maps from Kirac even though they are not corrupted in the hopes of getting raw maps that I can corrupt to drop. However, that really has not worked out terribly well so far even though I have one of those maps I completed but did not get the bonus for in my favorite slot.

It could also be that I have just not been running enough maps lately, because as I have gotten my Juggernaut online, I have spent more time underground. I’m continuing the veer slightly deeper and am comfortably trucking along around 130 depth. Mostly I am chasing cities and will go to whatever depth I need to in order to intercept them. I’ve finished off one full Abyss City, and two Vaal cities including a Vaal boss, and am currently winding my way down to a four-node Vaal City. After finishing that I will backtrack and pick up the Abyss City that I can see on my map. I’ve over-upgraded my Resistance and Light Radius and am beginning to knock out some of the other upgrades as I get the Azurite to unlock them.

I would probably spend ALL of my time down in Delve were it not for the fact that Scarab prices right now are a bit bonkers. I am not sure if Delve is more popular in this league, or if there is some mechanic that used to produce a lot of Scarabs that is not currently being run. Whatever the case right now the humble Rusted Suphite Scarab is going for over 1 Chaos Each, which is a little too rich for my blood. I can still fill my Suphite Meter thanks to the Atlas Passives and getting a bonus from completing maps, but it is fairly slow going. I wish there was some sort of Scarab vendor or something in the game that you could trade bubble gum currency for Scarabs. It does make me wonder if more people are playing Trials than I expected, and since Scarabs are a relatively uncommon reward not as many are making it to the market.

Now that I have the Juggernaut up and running, I have been trying a bit of heisting as well since the Righteous Fire character does really well at Delve and Heist both. I vaguely remember blueprints rewarding quite a few scarabs, so that might be an alternate method for refilling my coffers. I might try rerolling scarabs because I think there is a Harvest recipe. Heist though is fun on its own merits and I still need to go through the process of unlocking all of the thieves and leveling them. There is an awful lot of minutiae when it comes to getting set up in a new league and unlocking everything that you need to really be viable. The good bit is that I have goals plenty to focus on.

In other news, I am finally back on my reading nonsense… as a couple of books had broken me a bit. I tried very hard to get through Blood Meridian by Cormac McCarthy. I am not sure if it was the extremely brutal, violent, and oftentimes racist content… or the general lack of punctuation or any sort of scaffolding to better explain who the fuck was talking. Whatever the case that book beat me, and while I figure it is probably an important read to understand the brutality against the Native tribes that lies behind the Cowboy mythos… it was just too bleak for me to continue trudging through. It knocked me out of commission for several months and I am finally getting back on the horse again with finally reading Old Man’s War by John Scalzi. So far this is a much more comfortable read, even though it has its own bleak content… just not quite as brutal.

I’ve also been struggling a bit with feeling generally out of it. Over the weekend my wife started coming down with something, and I am wondering if I too am catching whatever she brought home from the hellions that she teaches. I’m in a bit of a funk on top of that though. I’m having one of those ” would anyone miss me if I was gone” malaises that washes over me from time to time. I will pull through the other side I am sure because I know it is nonsense. If you made it this far in my blog post I know that you would probably miss me. I think part of it has also been brought on by the fact that it has been way the hell too hot to do anything outside of stay sequestered inside in the air conditioning. Hopefully, that too will pass.

Anyway, I hope you all have a wonderful day and a wonderful beginning of the week.