Just Wait it Gets Good

There will be some potential Guild Wars 2 story spoilers in this post so be warned.

Hey Folks! I have been busy this week with work and finishing up all of the assets so that I could make the Blaugust 2023 announcement yesterday. When it comes to gaming, I have mostly been focused on catching up with my Ranger with the story content in Guild Wars 2 and preparing them for the expansion drop in late August. When last I talked about my replay experience I was wrapping up Lake Doric and diving both literally and figuratively into Draconis Mons. This segment of Living World Season 3 features both my favorite and least favorite aspect of this sequence and I thankfully remembered to unbind my ground targeting before doing so. This area contains the quest where you are flying around and having to bomb things on the ground… which can’t actually be targeted directly. Funnily enough, I encountered the exact same game-breaking bug on the final sequence of this area… which required me to die in order to reset something so that I could finally finish up.

From there I continued onwards into Siren’s Landing… which means back to Orr and dealing with a large number of Risen again. One of the things that has to be stated… having a Skyscale makes all of this content so much easier. I remember that Siren’s Landing was a major pain in the ass to navigate with only a glider. I think this was honestly part of the zone design, making you rely on air currents in order to get to all of the areas of the map. With a Skyscale however, I have an easy button… and the entirety of this zone was pretty quick to progress through.

Finishing Siren’s Landing also meant finishing Living World Season 3… which of course treated me to more amazing cutscenes. Something was lost when Arena Net stopped doing cutscenes in this weird dream sequence thing that they have going on. More recently they have been doing game engine cutscenes and they are fine… and honestly have more room for emotion. However, I will always find the way the visuals in these older cutscenes looked special. They match the amazingly evocative zone loading screen artwork far better. The big reveal from finishing Season 3… is the fact that we are going to the Crystal Desert and Elona… meaning of course it is time for Path of Fire.

I feel like I need to acknowledge something after having played through the content once before (some of it more than once) and now seeing it all laid out in its proper sequence. Living World Season 3 is really when this game gets good. Living World Season 1, especially in its modern incarnation taking lessons learned from years of creating content… is pretty great. The base game story and living world season 2… are not. They are fine but feel like something you suffer through to get to the good parts. Living World Season 3, and Path of Fire… are when the good parts begin. Path of Fire is just so freaking well crafted that I had to stop and marvel at that fact the other night as I begin questing through the Crystal Desert proper.

The sad thing is that once again… we are asking folks to push through a few hundred hours’ worth of content to get to the good part. This seems to be the curse of MMORPGs and we tell our friends “Just wait, it gets really good” and mean it in earnest. I’ve uttered this before talking about getting to the “good” World of Warcraft expansions or showering my friends with just how amazing the story gets in Final Fantasy XIV once you get to Shadowbringers. Unfortunately… I think few players actually get past the awkward cruft that was created while the game was finding itself… to actually push through to greatness. Don’t get me wrong… there are great moments in the moment-to-moment gameplay of Core Tyria, and with the massive zone-wide Meta events in Heart of Thorns… but the story itself doesn’t really get good until Living World Season 2.

This happens so often with MMORPGs that they have to find their footing and determine what the cadence of content releases and style of storytelling is going to look like. In Core, LW1, LW2, and HOT… Guild Wars 2 has this huge problem of either not giving us enough time with a figure in opposition to us to care bout them… or resolving that conflict in some deeply unsatisfying way. Scarlet was a cool baddie, but it feels like we never really got to know her well enough before we ultimately took her down. She felt more like a Villain of the week… and then the game spent precious time in Living World Season 2… trying to make us care about her postmortem. The death of Zhaitan and Mordremoth both felt insignificant in scope based on the great existential threat that they were narratively told to us to be. It isn’t really until Balthazar that we get a baddie with both narrative weight AND mechanical gravitas.

Everything that is to come in this play through of the Ranger is fresh enough in my memory, to know without a doubt that Living World Season 3 is the turning point for Guild Wars 2. Sure the second half of Icebrood Saga, aka the misnamed Living World Season 5, is awful. There are reasons for that… due to the direction, the studio was going at that time. However, no one can deny that they stuck the landing with the zone meta that wrapped up that expansion. End of Dragons felt a little short but was also amazing… introducing us to a whole slew of new characters that I now deeply care about and a central conflict that felt meaty. Living World Season 3 was the point the game got good from a narrative standpoint. Mechanical enjoyment… I didn’t really grok until 2017… and even then I am not sure if it was due to some change in the game or more that I finally understood the type of game Guild Wars 2 was.

Guild Wars 2 is the sort of game where you can absolutely jump around and do content out of order if you choose. So I find myself confronted with the question… should people just jump ahead to Living World Season 3 and be done with it? I don’t really know. I am not sure if LW3 is the point at which the game gets good because it is standing on all of the information that I now know about the game up to this point… or if the experience stands on its own independent of all of that information. Similarly, I am enjoying this replay of the game so much, in part because I know where we are going and how we get there having completed all of this content before one or more times. I will say though… having done all of the content effectively out of order in the past, seeing it laid out in the manner it was meant to be played does improve the entire experience.

So once again… I find myself in the position of being that stereotypical MMORPG player. I still feel like while it is rough around the edges… and downright hamfisted at times… the content from the first parts of the game is important to feeling like you care about the characters and setting. So I found myself again saying to a friend the other day “Just Wait, It Gets Good”. This is the core problem that we can’t seem to rid ourselves of when it comes to an MMORPG. Deleting content and removing it feels awful, but the more content that stacks up over time… the harder it is for anyone to ever feel like they have truly caught up. I’ve never read the Wheel of Time series, even though I know it is supposedly amazing… because I am staring down the barrel of fourteen core books. If we accept Living World seasons as what they truly are… full expansions to the game… a new player is staring down the barrel of the base game and eight expansions worth of content to really feel like they are up to date.

But… Just Wait… It Gets Good.

AggroChat #413 – Grand Expositions

AggroChat #413 - Grand Expositions
Featuring: Ammosart, Ashgar, Belghast, Kodra, and Tamrielo

Hey Folks! We have a bit of a short show, maybe the shortest we have recorded in a long time.  We start off with our recurring topic of Elon Musk and the Corporate Collapse Speedrun of Twitter. From there we dive into some preliminary discussion of Pokemon Scarlet and Violet.  Last week during the show Kodra and Ash spent the entire time playing with a Hollow Knight Randomizer and we talk a bit about that process.  From there we dive into the Intergalactic Aerospace Expo of 2952 in Star Citizen.  Tam shares a few hardware topics about his new Flight Stick setup and migrating over to an Ultrawide display.  Finally, Bel talks a little bit about his adventures in New World and hitting 200 in Armorsmithing.

Topics Discussed

  • Corporate Collapse Speedrun Week 4
    • Vox Populi, Vox Dei
    • Twitter is down to a few hundred employees
  • Pokemon Scarlet and Violet
  • Hollow Knight Randomizer Shenanigans
  • Star Citizen
    • Intergalactic Aerospace Expo 2952
    • Big Events in Games
  • Fun with Flight Sticks
  • Ultrawide vs 4k
    • Continuing to enjoy 1440p
  • New World Leveling Updates