Diablo IV Has Good Numbers

Good Morning, Folks. I feel like Diablo IV right now is in a very good state. I know this because every time I log into the game in the new hub city of Temis, regardless of what time of day it is… it is freaking packed with players moving around and interacting with things. It does not hurt at all that they managed to launch for once during a lull in the other games. The last Path of Exile 2 league is from December, Path of Exile 1 from February, and even Last Epoch at this point is stale, having launched its last season in March. It feels like the normal time associated with playing an ARPG season is about three weeks, and all of the more popular games… are well past that. So if there was a perfect time to launch Lord of Hatred, they somehow managed to hit it, which is wild given that there were no delays around POE2 0.5.0, it would have been launching against it. Sure, the game legitimately is in a great state, but the timing has to have massively helped.

It is not like you can really use Steam to represent a significant portion of the Diablo IV player base. The game launched originally only on Battle.net, and most “Blizzard” players use that launcher. We don’t have accurate numbers for the folks on Xbox or PlayStation, so as a result, we have to rely on the general trends from Steam DB since it aggregates its statistics. You can see that on Steam it hit its all-time peak high four days ago, which is wild considerly that that high was reached after the official launch of the expansion. My personal guess is that enough good press and hype about the game had managed to saturate the latent player base to get the message that no… D4 was actually sort of good now. D4 Bad was a meme for so long, and I am happy to see that it has managed to more or less right the ship. It doesn’t have Path of Exile 2 numbers on Steam, but that makes sense as a much larger portion of the GGG playerbase plays via the Steam Client.

I’ve recently spent a lot of time working with the crafting system that exists in-game, and I have to say it is pretty phenomenal. The above are some examples of items that I recently crafted. In the case of the two legendaries, I started with a base yellow or blue ancestral item and worked it up from there. The fact that I managed to hit a quad masterworked chest is wild, but it is more than that… one of the masterworked stats got chosen when I did the final masterworking step at the blacksmith. The enchanting system is also extremely powerful for fixing problems with items. Are any of my items technically perfect? Absolutely not, but they are pretty damned good. Temerity, I managed to pull by taking an ancestral pair of pants, dropping it to white rarity, and then using the cube recipe to promote that item up to a Unique. The mace I managed to get as a drop already at Ancestral rarity. The recipe that I would really like to see, however, is something that will take a normal unique and upgrade it to an Ancestral, because I am struggling to get my last few required uniques to drop at that 900 item level.

Essentially, I am at the point where I just need to put my head down and grind. I need to work through so many runs of the Pit to level all five of my glyphs up to level 50, which is the break point for the legendary traits. At the moment, I can do a Torment 8 pit and am close to unlocking Torment 9, but it is a bit of a slog. The positive I went from running Torment 6 as my comfy speed run level to doing the same for Torment 7, so incremental progress. I feel like I am not that far from being able to bump up to Torment 8 as my baseline. Right now, I am struggling to keep enough materials and gold to masterwork everything, but once I do that… in theory, I should see a significant power boost as a result. Honestly, the best source of resources right now is via the Mercenary favor caches, so again, I just need to do some head-down grinding in order to put on some favor levels and get more caches.

Today, however, is all about the Path of Exile II reveal stream. I feel like there is an awful lot riding on this one, because 0.4.0 was not the best-received league, even though I enjoyed it quite a bit. They have been teasing all of these endgame system reworks, and I fear that they have cranked up expectations to the moon. They really have to stick the landing on this presentation, and it seems like they are pulling out all the stops. The Twitch drop that they announced yesterday is among the most intricate that I have seen them give away for free, so they are most definitely trying to get a bunch of eyeballs on the stream. I will be doing my best to tune in, but I am sure I will miss some of it as it happens smack dab in the middle of the workday. I am sure tomorrow I will be offering up my own commentary to the reveal, so if you care about such things, tune in then. Because tomorrow is a lab work and office visit day, my blog will be landing later in the day than normal.

Arbiter is Awesome

Good Morning, Folks! Last night during sibling time with Ace, I ripped the band-aid off and respecced my Paladin from the Thorns Leveling build to the Arbiter Blessed Hammer build. As I had said before, I essentially hit a ceiling where I needed to do something to push things further. I could swing Torment 7, but that was a stretch, and as a result, I was just farming Torment 6 over and over because it was so much faster. Thorns used to be a really awesome build during the season that they introduced the Paladin, where you could more or less run around with impunity and watch things die around you. Now it is way more fiddly because you effectively have to bait mobs into standing around your very slow-moving blessed shields, which are dealing the majority of the damage. It was an amazing boss killer because you could drop the Ultimate and watch their health evaporate as you were dealing massively multiplied thorns damage to anything standing in that ring. Clearing, however, was a bit of a mess, and I suffered through it for a while…. but knew something had to change.

Before we get any further, can we stop for a moment and talk about how crappy it is to spec out paragon boards? When you have 163 points to spend, it takes forever to slowly work your way through all of them and connect up the boards. I feel like there should be some sort of system where you can import a Paragon spec via a string and have the game allocate the boards for you. That way, guide creators could post a minimal spec, and a full spec and then at least get you 90% of the way there with either. Since I do not have 300 points, I did what you usually do and spent time speccing through all of the rare sockets and legendary abilities, and pretty much had enough points to then go back and flesh out the first board completely. Nothing about this process is fun. It does make me appreciate and not mind respeccing quite so badly in other ARPGs.

It is always somewhat fraught to give up what is effectively a functional build… for the hopes of respeccing into a better build, but not quite being certain how things will shake out. Having never played Arbiter Blessed Hammers, I did not know if I would even like the way it feels. So it is always scary to take that plunge and give up what you are used to for the purpose of another build. I had everything that was required for the build except for a single item, the Argent Veil ring shown above. I managed to get it this morning off Andariel, but the build was pretty functional without it. I have a lot of room to grow gear-wise. I am effectively out of materials after building out my Warlock, so nothing of my gear is qualitied up and masterworked. In addition to that, I have zero ancestral uniques, so I will be focusing on farming up those items that I need. I’ve already cleared a pit 55, which is higher than I had managed previously, and I still have a ton of room to upgrade. My short-term goal is to get the build to a point where it is capable of farming Torment 10, and then hopefully get some mythics to move to the final form of the build.

What makes the build so great is its speed. This is very much in the speed farm family of builds, because the gameplay focuses on using a movement ability called Falling Star to leap between packs. This in itself does a good deal of damage, but you also bring your Blessed Hammers with you, so you are constantly dealing damage to stragglers and full clearing packs. Falling Star gives you the Arbiter effect, and essentially, the goal is to keep this up all of the time, which gives you a significant boost to the damage your hammers are doing. When you get to the boss of an encounter, you pop your Arbiter of Justice Ultimate and deal massive amounts of damage while also popping your auras and dropping consecration. All of this will deal so much more damage once I have something resembling the correct stats on my gear. I am probably going to farm a bunch of Infernal Hordes so that I can get materials to start enchanting and upgrading items.

All in all, I am pretty happy that I took the plunge. The build feels extremely strong already, and I am clearing content so much faster than I was when I was previously having to bait targets into my thorns damage. Truth be told, were I starting out right now, I would have leveled blessed hammers from the start. It just feels better to play than the current state of Thorns. Sure, I was able to farm bosses pretty easily, but it was at the cost of pretty much every other type of content. At some point, once I get my Paladin stabilized, I will likely return to the Warlock and see how far I can push its damage. Largely, I am just hoping to get something to a point where T12 content is comfy, so that I can knock out all of the seasonal achievements. My goal is to 100% the season and get that done before the Path of Exile II league drops at the end of the month.

Are you playing Diablo IV? What build are you running? How far into the Torment ladder have you managed to push? Drop me a line below.