Minion Guardian is Phenomenal

Good Morning Folks! After yesterday’s more heavy topic, we are returning to my regularly scheduled Path of Exile nonsense. This morning I am revisiting the Summon Raging Spirits Guardian build because quite honestly… this might be my favorite build of the league. I will always love Righteous Fire for its chill delving potential… but Guardian SRS sorta rips. This has become my swiss army knife character for doing all of the content that is perfectly fine on RF, but just a bit slower because that build is not exactly a damage-dealing powerhouse. When I recorded a video earlier this week I had reached a point where I was mostly staying in T13/T14s because T16s felt a bit rippy. Since then I have learned that after a dozen levels… I can do pretty much even the worst modded T16 map and be able to accept a slew of bad Searing Exarch altar mods to boot.

So this morning I recorded a very quick 9-minute reprisal video showing off what the build looks like doing a simple Rare 5-Mod T16 map. I get stacked with a number of time-consuming league mechanics like Syndicate, Expedition, and Ritual… so I mostly avoid these to keep the video run time short. I promise however that I have zero problem with any league mechanics on this character. Even Legion feels great as my army of tiny skulls can spread out and break out all of the frozen encounters. I still mostly zoom around looking for clusters of boxes, but in the end I will have broken out most of the encounters during the time limit.

Legitimately… pending Grinding Gear Games does nothing to screw up this build by the time 3.23 releases… this might end up being a phenomenal league starter. This is still lagging behind Necromancer significantly with only 519 characters cataloged by POE.Ninja running the combination of Guardian Ascendancy and Summon Raging Spirits. Conversely, almost 3000 characters are running Summon Raging Spirits with the Necromancer Witch Ascendancy. Across the board in the Ancestor Trade league, only 2% of players that have been cataloged are running any form of Guardian. I do sort of wonder when the zeitgeist is going to realize how strong this build really is… and adopt it en masse like they did Poison SRS a few leagues ago. The thing is… this build requires ZERO specialized gear to work. The uniques I am running are all nice to haves and you could run this with trash yellow gear without any issue. This is evidenced by the fact that SRS Guardian is currently the most popular build in Ruthless.

Now that my SRS Guardian is essentially a “solved problem”, I’ve shifted my focus back to my Storm Brand Inquisitor. I am working on this to make it feel better, but honestly… its survival is currently sort of shit. I’ve failed at the second Labyrinth several times now. I have an inventory full of better gear that just needs levels to equip, so this might be one of those characters that I make it all the way to the second Kitava fight without having done any of my ascendancies. The first ascendancy that gave me consecrated ground any time I am stationary has helped, but not enough to make up for the fact that I just get wrecked anytime something makes contact with me.

I remember this build being frustrating the first time I played it, and quite honestly… if I ever get the inkling to play a brand build in the future I think I will likely stick to Wintertide. I remember having a lot of survival issues during Kalandra with this build around the same level range I am in currently. I am shifting what I can for the moment, but essentially I am just death-zerging my way through some of the encounters. I need levels so I can start equipping the correct items for the build, at which point I think my damage output will make up for my tissue paper defenses. The entire purpose of playing this character was to give it a bit of a redemption arc… but I gotta say… I still feel like this build is sorta shit. I am sure it will be fine once I get some proper gear on it and can fix my defenses but ugh… this is a bad build to league start. My assessment of it back then was not super generous and even knowing what I know now… I still feel like it is an awful leveling experience.

All of that said… I am still having a heck of a lot of fun with at least two of my four league characters. Righteous Fire Juggernaut is always a winner, and SRS Guardian is so much better than I thought it would be. Now I have to admit… part of me wants to play something with the Chieftain changes after seeing how big and beautiful those 5% explosions can be. I also want to maybe try Shockwave Totems or something similar to that. If my Storm Brand attempt continues to be shit… I might respec it to Heirophant and embrace the totem lifestyle instead.

Ugly Baby Build Phase

Good Morning Friends! I hope you all had a most excellent weekend. Mine was a blend of doing stuff around the house, running errands, and then devoting as much time as I could to playing some Path of Exile. I’m very much in the “ugly baby” phase with the Toxic Rain Self-Cast/Balista combo. Right now I am leaning on my quiver for a good number of resists… and I would like to NOT do that. This means I either need to get a new amulet, ring, or a combination of both… so that I can drop the resists from the quiver and pick up better damage bonuses. I picked up a reasonable Devouring Diadem which allowed me to reclaim a number of points on the tree by removing the branch that was going off to pick up Eldritch Battery. The proc of Feast of Flesh every 5 seconds also provides some additional healing which is nice.

I recorded another one of my dumb videos showing off what doing Red Maps looks like on this build. It is fairly comfortable, to be honest, but nowhere near the mind-blowing damage that I was essentially led to believe. I think the challenge is that I am still playing what would be considered a “budget” build and if I wanted the big numbers… I would have to pour a lot more currency into the build and ultimately swap up my tree considerably to add more socketed and legendary jewels. I feel like I am doing this juggling act of trying to balance survival since I am used to having that with the Righteous Fire Juggernaut and pushing more damage. Since at this point, I can very comfortably do T16 maps, then I am starting to wonder if I have reached as far as I want to take this class.

The defenses on this build are nowhere near where I would like to see them honestly. I want to see way more evasion, but in order to keep that and keep my resists it would involve me completely changing out almost every single piece of gear I am wearing. I am at least spell suppression capped at the moment, which is adding quite a bit of survival against being shotgunned to death by spells. I think basically I am at the point of being able to do maps fast enough, especially if I am doing white and yellows… which in truth was the entire point of having a build like this in order to funnel suphite into Delve. Maybe I have reached the point where I am done futzing with it and should move on to my dumb ideas build of the Explosive Summon Raging Spirits Necromancer that I started working towards last week.

I mean ultimately the fun in running maps once when you see huge loot explosions, and I do from time to time see dumb loot explosions. I’m also able to fill up my sulphite through mapping relatively quickly so I think maybe Toxic Rain Pathfinder is at its logical conclusion. I don’t think ANY class is going to feel as good to me personally as Righteous Fire Juggernaut. Essentially that tanky gameplay is what I have always craved and still to this day my favorite Diablo III build is Invoker Thorns Crusader, which more or less functions just like Righteous Fire. I think Tornado Shot is probably the closest Path of Exile has to something that feels like the Multishot Demon Hunter, but I’ve always heard that build is rather expensive to get rolling.

As far as Delve goes I am slowly working my way lower. Essentially I am hunting cities and I have had a harder time this league finding them. When not actively popping city nodes I am looking for resonators and fossils, but have yet to find any of the fractured fossils that are so in demand with the crucible mechanic. I think I largely get more joy out of playing the RF Jugg, so if I am going to pour more resources into a build it might be that one. Though again I am very much in a place with that build where in order to increase my damage, I need to significantly restructure how the entire build is working currently. I have set aside a few good crafting bases for spell caster shields, so I might try chasing one of those with a good crucible tree. I’m still looking for a great tree for Sceptre but have yet to find anything better than the meager mess that I am currently using.

I am still very much having fun with the moment-to-moment gameplay, but I do think I am going to focus a lot more of my effort in the coming week to finish leveling the Necromancer and try and bring that Explosive Summon Raging Spirits build online. The big concern I have for that build is how expensive Skin of the Lords is this season. Normally that is what I would go for as my six-link chest. I have a +2 minion gems Tabula Rasa, and might just have to limp along with that until I find something better. The builds that are going for explosive SRS seem to be favoring a Cloak of Flames for the chest but a lot of those also seem to be using Formless Inferno and I was planning on doing my pseudo-eight-link with the helmet. Which makes me think I am going out into some undiscovered territory at the moment. It should be interesting to see if I can make this build functional at all. For the moment I am loosely following this POB.