AggroChat #431 – Comfy Bow Time

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, and Tamrielo

Hey Folks! We start the show with some extemporaneous discussion about Bel and his Three-Legged Backyard Feral Calico Cat…  and how she ran away for a month and is now back.  From there we talk a bit about Last Epoch finally managing to nail down hotbar management for transformation skills.  Bel talks a bit about how free-to-play games have ruined things and that there are folks balking at the $35 price tag of Last Epoch.  Ash and Bel are still playing a lot of Path of Exile and Bel talks about rolling into his second build of the league featuring Toxic Rain Pathfinder.  Tam talks about mods for Half-Life Alyx that allows you to play the game without VR.  From there we talk about Battletech: Mercenaries Kickstarter and how everyone seems to be shocked at how well it has done.  We talk a bit about Gunfire Reborn and how good of a game it is to play with friends.  We also talk a bit about the Stellaris Co-Op Beta and how it functions.  Finally, we wrap up with a bit of discussion about the Dungeons and Dragons Movie.

Topics Discussed:

  • Feral Backyard Calico is Back!
  • Last Epoch Transform Improvements
  • Free to Play Ruined Things
  • Path of Exile
    • Toxic Rain Pathfinder is Comfy
  • Half-Life Alyx Without VR
  • Battletech: Mercenaries Kickstarter
  • Gunfire Reborn is Great
  • Stellaris Co-Op
  • Dungeons and Dragons Movie

BelToxica and Red Maps

Good Morning Friends! This morning I am going to share some nonsense about my second character for the Crucible league in Path of Exile. In the last league I fiddled around a bit with a few different Toxic Rain builds, but I never fully committed to them. I tried a Trickster variant and a Pathfinder variant, and of the two I definitely preferred Pathfinder if for no reason other than the fact that the Shadow voice lines annoy me. When it came time for me to futz around on a second character I decided to give it a shot. Mostly the pattern that I fell into the last league was to farm Sulphite with my alt and then largely reserve my Righteous Fire main to doing deeper levels of Delve. Mostly I originally did this because I did not want to risk taking a dumb death and setting back my leveling progress. However, over time I found I enjoyed flipping between two characters for its own benefit.

Having played a few variants of Toxic Rain last league combined with the fact that Zizaran declared that this was his league starter for Crucible. I cobbled together my build from bits and pieces of a good number of guides. Now for Righteous Fire which relies on Armor and Regeneration, I felt like I fully understood how to make that class feel good. I have never managed to get very far in any class relying on evasion gear, so I am not even sure what to target for defenses. In theory, my guess is that you want 90% avoidance similar to how you want 90% mitigation from armor… and I am so very far away from that number.

Last night I finished the campaign and spent some time shopping on trade to cobble together a set of mostly rare gear focused on Evasion and Energy Shield since I need the later for Eldritch Battery. I am wearing The Restless Ward in part because I happened to have one laying around and I noticed that Zizaran was also wearing this chest… likely because it provides a good deal of Evasion and Energy Shield. I spent ENTIRELY too much currency on making it a six-link so if I had it all to do over I absolutely would not have gone down that rabbit hole. However, once I was committed to it, frustration and stubbornness kicked in and by god, I was going to be the random number generator no matter how much currency I threw at it. I would have been far better served by just getting a high evasion rare chest from trade for around 10 Chaos.

Last night after painstakingly getting my resists perfect and equipping viable gear for every slot… I opted to run a few maps. In total, I did a Tier 1 white map, a Tier 10 yellow map, and a Tier 14 red map and was able to successfully clear all of them. I did however take way more deaths than I was happy with, which led me to search on my phone last night while laying in bed. Essentially so long as I did not get hit, I could clear entire screens at once but if I got touched… I basically crumpled and died. I mean admittedly… high-level Greater Rifts on the Demon Hunter in Diablo III mostly this way as well. So long as you can duck and dodge out of the way of encounters you can wipe the screen but the moment you get noticed you take a death. This would be an acceptable risk were it not for the annoyingly stiff death penalties in Path of Exile. When you are 95 a single death can set you back a day’s worth of leveling.

Ultimately what I landed on was that I had been playing Pathfinder wrong. Essentially the Pathfinder specialization is all about flask effect and charge recovery so that you effectively have the equivalent of a Mageblood with all of your flasks up extremely often. As a result, the correct way to play this class is to proactively keep your life flask rolling at all times. What this does in practice is make it so that when you do get hit, you zoom right back up to full health quickly without investing in massive amounts of regeneration. I still think it would feel better however with more spell suppression and more evasion so that I am just getting hit less often. Similarly, I need a bit more health so that I am further from “one-shot” territory which will allow the flask to do its work.

I’m only level 78 and I’ve also not run my 4th Labyrinth which I should knock out today. That will give me Nature’s Boon which gives me a 30% increased Flask Effect and the pathing node 10% charge generation. This should increase the uptime of everything making it feel stronger. The biggest thing that I need to do is figure out how to squeeze in a 4th aura and get the rest of my assorted abilities online like Malevolence cast with Divine Blessing. I’m also not actually using Despair right now for cursing purposes, which is additional damage I am leaving on the table. So essentially I have room for improvement but the fact that it can already run Red Maps… seems like a win to me. If nothing else this will allow me to comfortably generate Delve juice to feed those adventures on the Righteous Fire Juggernaut.

Then there is the problem I have with Path of Exile where finding one item… makes me want to build an entirely new character around it. While searching the market for something completely different I stumbled onto this helmet that was dirt cheap for what it offered. This is now making me want to start a Summon Raging Spirits Necromancer and lean toward fire like I did last league. This helm would in theory allow me to create a pseudo-eight-link for Summon Raging Spirits. I am just not sure if I will go for traditional Fire SRS or Minion Instability Exploding SRS. Whatever the case… I am starting to stockpile decent items that I happen to find along the way that would make that build work. I find that I am coming to love the absolute bullshit levels of minutiae and build crafting of Path of Exile.

Projects within Projects

Good Morning Friends! I hope you are ready for another Path of Exile post because that is what you are getting! I realize that when I dive down into the esoterica of a particularly detail-oriented game I lose many readers. It is shocking that anyone reads me to be honest given that you have suffered through a deep dive into Guild Wars 2, New World many times, and a couple of Path of Exile leagues in the same year. I am way more in my element this league and have branched out into a bunch of side projects. I am thinking that is really what I need to start doing rather than beating my head against a particular obstacle until it yields. I encountered a bit of resistance in the Righteous Fire Juggernaut which lead me to run up the Summon Raging Spirits Necromancer… and resistance there has led me to dust back off the Toxic Rain Trickster. So essentially I have three major projects going at once and seeing an incremental increase in all of them… which makes me way happier than grinding my face against the walls I was hitting the Juggernaut.

At some point, I will get around to updating my Game Tools page for Path of Exile, but I thought I would take a moment this morning and talk about a few things that I am finding useful. The first is Better Trading for Path of Exile, which is a Chrome extension that adds a bunch of functionality, not the least of which is showing a history of things that you have searched for before. You can pin these as favorites if you find yourself going back to the trade website periodically to look for specific items. I use Firefox almost exclusively, but the extension is no longer being updated there so it is useful enough to make me do all of my POE Trading in Chrome. The guide that I followed for SRS even had importable links so you can find the gear that ticks the right boxes rather easily and import those saved items directly.

The other tool that I have been using is a replacement for the Overwolf-based POE Trading overlay called Awakened PoE Trade. This offers a bunch of functionality like the ability to flag specific attributes on maps that you don’t want to run and have it warn you when you mouse over maps with those specific attributes. However, the most useful thing to me personally is that I can hit Ctl+D while hovering over an item and it will pop up a details screen showing me what the current market price for an item like that would be. It was through doing this that I realized I was sitting on a 3 Divine chest piece that I should probably be using instead of my current Righteous Fire chest. If nothing else this is helping me to understand what elements make something valuable and at some point hopefully I can evaluate them myself.

I had been using the chest piece on the left for a while now and picked it up for 15c when I hit mapping and needed six links for Righteous Fire. At some point, I picked up the chest on the right and held onto it, because I knew the Astral Plate base was really good for Righteous Fire and that the colors were very close. It originally dropped as a six-link RRGGBB, whereas I currently need RRGBBB. In my many travels, I acquired a stash of tainted currency which you can use to modify corrupted items. I figured if it was worth 3 Divines with the wrong colors, it would surely be worth more if I fixed the colors and managed to hit it in 3 Tainted Chromatic Orbs. Then I got the quality up to 16% with some tainted armoring orbs… and at that point, I figured… I might as well give it a shot.

What it did for my Righteous Fire build is it took me over 50,000 Armor, which seems to be a significant break point. I went from getting wrecked by The Hydra to being able to largely face tank the fight. It has not fixed ALL of my problems but it has taken me a good step towards progress. It is weird how a single piece of gear that takes you to a specific breakpoint… seems to have that much immediate difference. So Righteous Fire Juggernaut is back on the menu and I spent quite a bit of yesterday just zipping around and clearing maps for fun and profit.

Another project that I need to devote some more time to is Delve and getting further down in progression. It bugs me that I am constantly capped on yellow delve juice and purposefully avoiding Niko missions. Basically, I need to spend a few days doing nothing but Delve because in truth I enjoy the heck out of it. Similarly, I have a massive stash of contracts and blueprints that I need to burn through over in Heist as well. If nothing else that seems to be the name of the game this season is fixing sustain problems. It is rare that I don’t get at least three or four maps out of a single map, and it is similarly rare that I don’t walk away with at least one contract. There is way more that I could be doing that I would enjoy doing… than I actually have time to do of it. This is a far better situation than the beginning of the Kalandra league when it felt like I was running out of every currency and not really able to find ways to get any of it.

Over on my Summon Raging Spirits Necromancer, I am in the process of making a number of changes. Currently, as things stand I can pretty comfortably wipe White and Yellow maps but struggle quite a bit with reds. I am not actually using the final configuration of the build and it is going to involve me either muleing a gem or to or just buying level 20 gems from the market. I need to sit down and properly map out what I want gem-wise on each piece of gear and then set forth to recolor as needed. It is shocking how much more comfortable I am with swapping resists, links, and colors on gear than I was in past leagues. Essentially one of the biggest changes that I need to make is to get rid of my Zombies and migrate over to Animate Guardian.

This is a rather big change because Animate Guardian works wildly differently than the other minion summons. Essentially you have to “build” your Guardian like you build a Follower in D3, but with a way more obtuse system behind it. Thankfully Ghazzy did a video on how this works, but essentially you “consume” items while mousing over and hitting Animate Guardian. Then from that point forward, your Animated Guardian is using that item. Luckily there are a bunch of bulk Uniques that I have laying around that apparently make up the suggested “low investment” build for an Animated Guardian and I’ve set these aside at the ready. Essentially you need a two-handed weapon, two one-handed weapons, or a one-hander and a shield combined with a helm, chest, gloves, and boots. This specific combination apparently gives a lot of buffs to both the player and other minions. So I’ve set aside the following items to be consumed once I get a level 20 Animated Guardian:

The challenge is that there is no way to get back any of these items once you have consumed them. However, they do stay “equipped” on your account in a sort of hidden Animated Guardian inventory. This is one of those deeply obtuse systems that could be improved with a UI around it. Similarly, the way that Raise Spectre works is equally dumb and involves me summoning corpses in my hideout and trying to raise one specific corpse… the Carnage Chieftan each time. Thankfully they rarely die so I don’t need to do this super often, but it is still tedious and if for some reason I end up overwriting the corpses available with desecrate… then I have to go back to The Old Fields in Act II and get new apes.

Then you of course have the Toxic Rain Trickster that I dusted off yesterday, set back up, and managed to clear Dominus and get the achievement for Shadow. I think right now I am missing Ranger and Scion and I will have completed the full gamut of classes through Act III. I’ve also got a truly stupidly geared level 6 Shadow sitting in the first map that I am trying to get the Beginner’s Luck achievement with. Seriously you should take a look at “BelginnersLuck” on my character list and how stupidly geared that is for a character that has never made it to Lion’s Arch. I am legitimately curious about what level I will be when Hillock finally drops a unique item. I’m to the point where I can take him down to half health with a single hit, then when he pulls the sword out and regenerates it takes another two hits to finish him off. The energy shield, health regen, and mana regen are overpowered at low levels… just saying.

Tomorrow I will be plumbing the depths of my play history for this year and doing my big round-up post. I hope you are enjoying your break and apologies for being quiet on social media. I tend to ignore the world when I get hyper-fixated on a specific game.

Toxic Rain is Weird

Good Morning Friends! It is technically correct by the slimmest of margins because I am posting this just before noon. I am very much in vacation mode currently because as of yesterday I am off until the third. We are going through a bit of a cold snap which means we scurried around yesterday in order to get some shopping done and be ready to just stay indoors for the next few days. Our concerns turn to the outside ferals that we feed. I’ve not seen any of them this morning, but they seem to have hidey-holes to go into in order to stay warm. Tripod in the backyard seems to be able to get down into a rabbit burrow when the weather turns frigid and I am hoping Greybie and Tabby out front have something similar. I’m putting food out just in case but I feel like it is unlikely that we are going to see much of them on the camera.

I’ve been playing around on Beltoxrain my fledgling toxic rain trickster and I am not yet certain how I feel about the build. Right now it deals a ton of damage but sort of has shit for survival. The fact that I am using a Tabula Rasa to level doesn’t exactly help that fact because the chest piece is generally a good source of survivability. The killing power is most definitely there but I can very easily run out of mana which means I am running clarity to help try and solve that for the moment. We will see how I fair when it comes to the first Labyrinth that I am getting close to running. I am nearing the end of Act III and still can pretty much shred anything that comes up to me. Toxic Rain feels so freaking weird to use, that I am not entirely certain this is the build for me in the long run. I might try to pivot to building something for Explosive Arrow Balistas instead.

I did get enough porcupine cards to get a six-link short bow and now am using my Righteous Fire main to try and farm some dread essences so that I can hopefully get a good roll with attack power and bonus to bow gems. At this point, I am honestly thinking of this more for Explosive Arrow than I am for Toxic Rain because I have a feeling like I will be starting another character at some point before the end of this league. One of the things that annoy me greatly about builds in this game is that most of the creators tend to consider “50 divines” as a “cheap” build. I’ve yet to see ANY divines drop let alone enough of them to be able to afford something like that. At the moment I tend to focus any currency that I do have on improving Righteous Fire because it seems to be what I am clearing most of the content with.

I’ve struggled a bit on mapping progression, only because I am finding it very hard to get the right maps that I need to drop. I could of course just buy my way to victory but that sorta feels like cheating a bit. For the moment I am running maps in the near vicinity to the ones I need to drop hoping that maybe I will get the ones I actually need for bonuses. The other challenge that I have is trying to get a corrupt that I can actually run. I’m pretty close to dinging 91, which makes me not really want to risk losing progress on a bad map combo. Essentially maps that fuck with my Elemental Resists, Reflect Elemental Damage, or screw with my Life Regeneration is undoable. I get that corruption is supposed to be something unpredictable but I do wish there was a bench recipe to scour a corrupted item that had scouring and Vaal orbs or something, or required a heck of a lot of harvest materials.

It isn’t that I am not seeing a ton of maps dropping… it is just that they are mostly white maps which are significantly less useful currently. I should just burn through a bunch of these hoping for the best honestly because right now I have gathered up a rather large treasure trove of them. I could of course sell them off in bulk, but I try not to engage with the trade league any more than I have to. I know I still have a very long way to go until I start getting t16 versions of everything. I need to kill all of the bosses in order to finish unlocking my atlas. I am still having a heck of a lot of fun, but I am not loving feeling like I stalled out at some point.

The Righteous Fire play style is probably the favorite I have experienced in Path of Exile so far. The problem being in order to move from where I am now to be able to do much higher content it feels like I either need to get lucky or spend an awful lot of currency. A lot of the things that I need now however include price tags that are multiple divines, which I just don’t have yet. I might have to swap up what I am doing in order to figure out a way to make better currency. Essentially I am going to keep plugging away as is hoping that I finish things out the Atlas and then see what it takes to finish up with the bosses. Once I ding 91 and secure that level, I am going to run a map and see how functional I can be just turning off Righteous Fire and leaning entirely on Fire Trap. I have 3 gems for Fire Trap and Righteous fire each leveling currently, and my hope is to do the 20% quality swap and then level them again and attempt to get some corrupts. I know Fire Trap in a level 21/20% quality version sells for a few divines so that might be an option to make some money if I get lucky.

In the meantime, however, I really need to work on catching up on some of my data. I’ve done a poor job of keeping track of the games I have played this year. I normally do a rundown of the games played and I won’t be able to do that normal end-of-the-year stuff if I don’t start tabulations soon.