Delving the Darkness

Yesterday I made it through the campaign on my Righteous Fire Juggernaut and by the middle of the night I was back delving which makes me very happy. I burned through a lot of my available currency kitting out my character in gear in order to make my resists work. I purposefully tried to overcap resists by a bit because at some point I hope to swap out to a Brass Dome with +5 to maximum elemental resistances and that will mean losing the resistances that I currently have on my 5-link corrupted chest. Other than that I could probably due for a sceptre upgrade at some point, and then I definitely need to find a pseudo-six-link helm. Those however can wait because for now… I need to get my money printing machine up and running that will fund the rest of my adventures.

I’m very much in the early stages of breaking into Delve and getting my resistances up enough to go down further. I’ve been down to around depth 85 and have done just fine, but my resists are a bit puny for me to go diving down dark tunnels as I am used to doing. Once I get down to around 100 I will finally start seeing a lot of content in the side tunnels and hopefully some cities. There is one already on the map but I have to figure out how to approach it as there is no direct path that I can see. I think that is probably why I enjoy Delve the most, because it offers bite-sized adventures with promised loot at the end. It feels way more stable and reliable than mapping does in general.

When I last talked about my map progress I think I was around 73, and as of this morning, I am sitting at 88 of 115 maps completed. Essentially each time I shift over to run maps for sulphite I am trying to unlock something new. I’ve actually managed to get quite a number of the unique maps out of the way which feels really good. I did miserably fail one of them, but it was a T16 unique map which is always painful. Mapping still feels good on Lightning Arrow Raider, but she is way squishier than the Juggernaut which is to be expected because there is a massive difference in killing power.

Since I am spending way more time in Delve, I am starting to pivot away from Essences and towards Niko missions and Sulphite. I think I think once I finish picking up Niko nodes, I will shift towards picking more Legion on the tree or maybe Blight since the Raider can do those a lot better than my Juggernaut ever could. I think what I dig about having a proper map blaster is that if I decide to dive into mapping a bunch, I can pivot back without much issue. However what I have missed the most is the reliable currency generation of Delve, and the Raider just was not a Delve-friendly character. So much of what comes from Delve comes from careening down dark tunnels looking for treasure, and you really need something sturdy to be able to do that.

I am also still doing the occasional tournament for the league mechanic, and those mostly go smoothly. I’ve not won a tournament outright since crossing the 200 rating barrier, but I am also not really using a mechanic to cheese things. I do well enough to get several rewards though, but last night I saw my first six-link and missed winning it by losing the final match. I did pull a five-link earlier, so it seems like I am starting to get into better rewards territory in general. I feel in this weird place so far in that I have two highly functioning characters but am also mostly broke. Hopefully, a week of focusing on just doing some mechanics to get some stuff will help change that trajectory. Once I have more currency to play with, I will probably start rolling some more side projects.

All told though I am having a lot of fun. I feel much better now that I have my Tankyboi back in the repertoire of characters.

Comforting Self Immolation

Good Morning Friends! This is probably going to be a bit of a short post because I really don’t have a ton to talk about today. We are an unknown number of days away from the league launch because quite frankly I’ve lost count and everything has begun to blend together. When I posted yesterday I was sitting at 68 maps unlocked and as of this morning, I am up to 73, so not a ton of progress. Essentially I am in the mucky phase of the atlas where I have to trade character levels for mapping progress, and it feels sorta bad. As I progress into red maps, they become more “rippy” as the community calls it and as such I take a lot more deaths. I can generally get through unscathed with the “six portal defense”, but it is sort of demoralizing.

So instead of making proper progress, I spent most of last night slowly poking at my Righteous Fire Juggernaut. I’m now near the end of act 6, and things are starting to speed up as more abilities come online. In theory, by the time we hit the weekend, I should easily be at mapping levels and through the campaign with this character. My survival is sort of iffy at the moment, but I should be good to knock out some of my trials today and actually become a proper “Juggernaut”. That should actually help quite a bit on the survival front. I need to fiddle with my gear so that I can run an additional aura and pack on purity of elements to fix elemental ailments.

Given that I have geared this character two times already in the past… I decided to go ahead and pre-emptively do a bit of shopping. It seems like a lot of the staples are really cheap right now, so I picked up an almost perfect Immortal Flesh, Saffel’s Frame, and Legacy of the Fury. I also managed to snag a pretty cheap 5-link chest that should hold me until I generate enough currency to buy another Brass Dome. That is the weird dichotomy of pricing right now… a number of the staples of RF are super cheap but others… like Burning Damage/Concentrated Effect Helms… are outrageously priced. Essentially if I can get an influenced helm on a decent armor base, I can attempt to craft my own BD/CE helm as I have done it before. Hell, you can have shockingly good luck just chaos-spamming one to get something usable.

I’ve played a lot of mapping characters in the past and had fun with them, and in this league, I wondered what it would be like to start as one. Truth is… as much fun as it is to tear through maps, it would feel better as a secondary “alt” character than it does as my “main”. It was a great way to start out and get some early progress, and lord knows progressing through the campaign is WAY easier on Lightning Arrow than it is currently on Righteous Fire. However much like I did with my test character, there is a big of a ceiling that I have bumped into as I am entering red maps. I could probably push through it but it would take a lot of currency to get there and significant upgrades. I can continue to “six portal defense” my way through the rest of the Atlas, but I sort of miss having that rock-solid and stable tanky character as my “main”.

I also greatly miss the stable currency generation that was Delve. It isn’t so much that it produced thousands of Chaos Orbs worth of merchandise to sell… which it did… but more that it also produced truckloads of what I consider “bubble gum currency”. My vault is just short on everything from bindings to jewelers to regals. I am not running enough bulk maps to make up for the difference, and truth be told… I am just not wired to blast through a map and ignore most of the stuff on it. “Map Blasters” as a gameplay style really seems to focus on casting a wide net across hundreds of map runs and trying to gather up a few good things each time. If I could get used to the speed, I could probably do this because I am over-sustaining maps by a large margin. I think I just prefer the mechanical loop of delve a bit more because each individual loop feels shorter and more concise. Delve is essentially the equivalent of running a Greater Rift in Diablo III and almost all of the loot is at the end of the event.

I think if nothing else… Trial of the Ancestor has cemented some of my preferences about how I want to approach the game going forward. I need to “main” a pretty tanky character and then use that to build out other alternate characters designed for specific purposes. Since mapping is not really my favorite thing about Path of Exile, then maybe I should not really pivot into playing that as my first character.

AggroChat #446 – Hanging with Navali

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! Sorry, we were out last week but we ended up with too few folks to feel like it was worth recording a show.  This week we are back and talk about the launch of the Trial of the Ancestors League in Path of Exile. Grace talks a bit about their adventures in Genshin Impact and exploring the realm of the Hydro Archon. Kodra gets featured again on Cracking the Cryptic with a Sudoku and then talks about his adventures at GenCon.  Finally, we wrap up the show with an attempt at a spoiler-free discussion of Baldur’s Gate 3.

Topics Discussed:

  • Path of Exile
    • Trial of the Ancestors
    • League Start So Far
    • Grace goes SSF
  • Genshin Impact
    • Visiting the Hydro Archon
  • Cracking the Cryptic
    • Kodra was featured again
  • Kodra’s GenCon Adventures
  • Some Spoiler-Free Baldur’s Gate 3 Discussion

3.22 Early Map Divination Cards

Good Morning Folks! I’m in a bit of a holding pattern waiting on the Path of Exile Trial of the Ancestors league’s start tomorrow. In this downtime I find myself doing a ton of research designed to help make my start a bit smoother. Currently, my intention is to attempt to solve my own problems in a very solo-self-found manner, without actually flagging myself as part of that challenge league. This means there will be several phases that my build will go through… namely finding my first five-link gear, attempting to solve my resistance, and eventually finding comfortable six-link items to help with that process. The challenge is that it is very hard to brute force your way into a six-link weapon or piece of armor, and it will be a long time before I find 1500 Bindings Orbs which is what the guaranteed recipe requires.

White Tier Maps

As you migrate out of the campaign, you will find yourself moving into what is colloquially referred to as “White Maps” largely because the border of the icon has a white color, as compared to the later yellow, and red versions. Essentially this pool of 36 “white” maps is divided up into difficulty tiers one through five and are realistically not that far from the general difficulty level of the campaigns. Recently we got a big information dump for the Item Filter creators to update their filters, and with it came a full list of which maps are associated with which tiers. For the sake of this exercise, we are only going to focus on those first five tiers of maps because you should be getting quite a few of these as you progress through the Atlas of Worlds.

Tier 1

  • Bone Crypt
  • Arena
  • Barrows
  • Plateau

Tier 2

  • Dunes
  • Stagnation
  • Primordial Blocks
  • Estuary
  • Grave Trough
  • Beach
  • Wasteland
  • Mineral Pools

Tier 3

  • Overgrown Shrine
  • Strand
  • Cold River
  • Lookout
  • Residence
  • Bog
  • Forking River
  • Mesa

Tier 4

  • Cemetery
  • Moon Temple
  • Vaal Pyramid
  • Primordial Pool
  • Malformation
  • Iceberg
  • Graveyard
  • Cage

Tier 5

  • Atoll
  • Courtyard
  • Volcano
  • Bazaar
  • Cells
  • Tropical Island
  • Leyline
  • Alleyways

Divination Cards

It is extremely difficult to predict what maps might drop what pieces of gear, because for the most part armor drops are a complete crapshoot. However, there is a thing in Path of Exile called a Divination Card, and these drop from specific zones. If you collect a full set of a given card, you can turn them in for a specific item or pool of items. So as a result one of the most “deterministic” ways of farming six-linked gear is to set your focus on a specific zone that drops a specific set of cards. This morning I thought I would talk a bit about what is available in the white tier of maps. Quite frankly… there is a heck of a lot of useful cards available.

Six-Link Body Armor

[EDIT] – My fact-checker-in-chief Ashgar, pointed out that some of these cards namely Imperial Legacy, Dapper Prodigy, and Bowyer’s Dream cannot drop in the minimum tier versions of these maps. Item level 100 drops have a minimum drop level of 80. This means you will be able to run these maps once you get some void stones… but sadly not before that.

For guaranteed Six-Link body armor, we have four different cards to choose from. It should be noted, that all of these will reward a normal quality item, meaning you are going to need to craft it into something useable usually by throwing some essences at it. However, you can usually brute force your way into something that will work for your build. Of these probably the worst one is Emperor of Purty, which gives you an Item Level 60 Holy Chainmail which has fairly low stats but would be easier to get green sockets on for example if you needed that in an Armor/Energy Shield base. The best option is probably The Dapper Prodigy which will drop item level 100 armor, which makes it easier to get higher-tier crafting rolls on it. Celestial Justicar is specifically good for anyone needing a pure armor base as Astral Plate has extremely high armor and comes with an implicit bonus to all elemental resistances. The Chains that Bind is fairly commonly farmed though because it drops fairly frequently and can realistically be farmed while doing the campaign as it can drop off level 38 content, and all of the maps associated with Shavron’s Tower in Act 6.

Six-Link Weapons

[EDIT] – My fact-checker-in-chief Ashgar, pointed out that some of these cards namely Imperial Legacy, Dapper Prodigy, and Bowyer’s Dream cannot drop in the minimum tier versions of these maps. Item level 100 drops have a minimum drop level of 80. This means you will be able to run these maps once you get some void stones… but sadly not before that.

Weapons are largely only a concern for folks needing to use two-handers. Unfortunately for anyone needing a two-handed melee weapon that is not a staff… you are sorta screwed with the white maps this time. However, if you are a bow user… life is pretty peachy. The Porcupine is infamous because it is the most common crafting base for anyone trying to build a bow for Toxic Rain or Explosive Arrow, both of which want fast attack speed. I however will be going for Imperial Legacy for my Lightning Arrow build, which while not the best base is at least item level 100. I threw Bowyer’s Dream in mostly because it exists, but this only drops from the boss of that map so it is likely out of reach unless you boss rush Leyline. For staves, your best option would be The Dark Mage or if you can survive from a 5-Link the lesser Flora’s Gift also exists.

Currency Cards

One of my favorite videos on the subject of the “easiest way to get a six-link” basically just comes out and says that trade… trade is the easiest way. A lot of the suggestions here are for folks wanting to avoid trade, but even then… if you want to buy a six-link you are going to need some trade currency. That means Chaos Orbs, Exalted Orbs, and Divine Orbs. While there are still some weirdos trying to run the Awakened Sextant scam, for the most part, you need to have the three most common liquid currencies in order to buy anything. A lot of early league strategies for money-making involve farming a bunch of bulk items and then trading those on The Forbidden Trove, which is a bit too far for me personally. If we look at the maps that are available to us, for the purpose of farming Div Cards that reward raw currency… the clear winner is Brother’s Stash and Brother’s Gift as they both drop from the same locations. Alternatively, if you need Vaal Orbs, then The Inventor is well worth your time, and if you need Exalted Orbs then maybe The Scout is worth chasing. What we really benefit from this league is three separate locations within White Maps where we can farm the brother’s cards.

Chase Cards

So say you have a lot of expenses… and you need to target much bigger prey when it comes to farming currency cards. I guess at this point let’s talk a bit about some of the chase rare cards that are available in this league’s White Maps. Please note… you may go all-league and NEVER see one of these drops, but if you want to chase some “big game” there are some options. The biggest fish is definitely Unrequited Love, which is essentially a fraction of a fraction of a Mirror of Kalandra. At the time of writing this card is going for 42 Divine Orbs, and the price fluctuates wildly through the league. Next up you The Nurse which is a fraction of a fraction of a Headhunter belt and this usually goes for around a Divine Orb. Similarly priced is The Sephirot, but it is much harder to farm given that it only drops from a boss. Lastly, you have Divine Beauty which only goes for around half a Divine Orb, so you would probably be better off just farming the entire set of 12 and turning in for 7 Divine Orbs.

Kirac Farming

While I am spending all of this time talking about Divination Cards, I would be remiss if I did not at least mention Kirac farming. As you unlock your atlas you are likely to be leaning on missions from Kirac to help uncover new maps. One of the reward types that Kirac offers is a map that will drop a full stack of Divination cards. Most of the time these will be junk cards that give basic crafting currency, but there is always the rare chance of you getting a full stack of one of the most sought-after cards. When I farm Kirac missions for cards I rely heavily on Divcards.io, which allows you to input a map and it brings back quickly a list of cards that could drop.

So in this example, Kirac is offering me a Div Card mission for Defiled Cathedral. When I search on Divcards.io it returns the following results for that map. In this case… there is an exceedingly rare potential for dropping one of the most sought-after cards in the entire game… The Apothecary. Even though I know I am more likely to get a stack of a trash card like Her Mask, I am absolutely going to run this on the off chance that I get lucky. If there is absolutely nothing worth getting, then you can always use a Scouting Report to reroll Kirac’s Inventory. Getting a full stack of The Apothecary and then turning in for a Mageblood represents a potential 200+ Divine Orb payday. For me… if I ever got a Mageblood I would just use the damned thing.

Final Thoughts

For a league start, I feel like we have a shockingly good number of gear-farming maps available in those first five tiers. I think Div cards are fun because they give you a reason to farm a specific zone, and while doing that… you are going to be seeing a lot of other interesting things along the way. So if you set your mind on a set of Dapper Prodigy cards to get a six-link, you might actually see a raw six-link drop in the process. Not to mention getting likely several chaos orbs or higher crafting currency in the process of farming. Having farmed full sets of cards up many times, they don’t exactly drop quickly. What I like however is they set my focus on doing a specific thing that is going to likely improve my character, rather than just mindless random farming. In a game with an overwhelming wealth of options… having specific goals in mind can be extremely important. Even when I was spending hundreds of hours down in Delve, I had the specific goal of finding cities and more specifically Delve bosses.

Anyways, I hope this actually helps someone out there. I’m looking forward to the league starting on Friday, and I am hoping that I have a bit of luck when it comes to drops. I am not opposed to fixing problems through the trade market, but I am going to see how far I can get on my own.