Missing Cat Chef Theater

Good Morning Folks! Late Thursday evening Monster Hunter Wilds dropped and I spent a good chunk of time over the weekend playing it. At this point I have racked up just shy of 13 hours and it is weird how fast the muscle memory from Monster Hunter World came back to me. A lot of the controls are different this time around and I have slowly been tweaking things to make them work a bit better. Other than a few wonky performance issues here and there I have mostly had a pretty great time. I’ve been largely focused on the Main Story Quest, but feel like I need to spend a bit more time smelling the roses and exploring the zones. Truth be told my favorite things about the previous game was the expedition zones and tagging in on SOS flares to help folks down bosses. I’ve done a bit of both, but nowhere near as much as I probably should be.

At this point I am down in the third zone and about to fight by my count the fourth major boss. I am not sure if the game is bugged out but I don’t seem to have a quest marker showing me where I should be going next. I roamed around a bit last night and could not figure out where the game was trying to send me. I’ve crafted a bit of gear and trying something that I never really did in the previous game. I’ve equipped a weapon set that causes sleep, so we will see how that bodes for the next major encounter. I took my first death on the Lava Apes and things seem to be ramping up a bit. I think part of the problem was that I did not make a cool drink for the fight, and I think I was taking heat debuffs the entire time. I should probably focus on taking care of those things, which will require roaming around the expedition areas a bit more to collect goods.

One of my only complaints right now is that I miss the Felyne cooking scenes. We have a cute Palico that appears to be wearing a tomato pincushion as a hat… which is pretty great. However I really miss the elaborate cooking scenes and while technically more useful… cooking the food myself is not as fun. Maybe as the game progresses we will get back the kitchen, but I fear that is probably not the case. Even in Monster Hunter Rise they made Dango. Sadly the game peaked at Monster Hunter World and will probably never reach such peaks of Felyne culinary prowess again. This is probably a dumb thing to complain about, but really it was a core chunk of my enjoyment.

I think my new favorite bit from Wilds though are the WudWuds. I have no clue WHAT they are “preslicedly”. Maybe beavers or otters? Whatever the case, I think they are pretty great. So much of my enjoyment of this game come from the non-human characters that we interact with. I had forgotten how much I needed this level of cat adjacent nonsense in my life. We are going through dark times right now, and having a bit of pure escapism is precious. Hunting big monsters with my cat friend that is styled after my own chaos goblin Gracie has been quite a bit of fun. I do sort of get drained by the game, which makes me think I need to spend more time just roaming around the world looting materials. I spent so much of my time in the first game doing that, and I pretty much need to adopt the same stance in this game.

It is definitely a worthy successor to Monster Hunter World. I also dig the ability to be in multiple squads which serve the purpose of guilds. Here is a screen that shows my friend code, if you are playing the game feel free to throw me an invite. So far it seems to be working pretty seamlessly across all of the available platforms. Part of me wants to keep my head down until I hit the end game and then devote the bulk of my time crafting proper gear sets. However I think I will probably enjoy myself if I just mill around a bit and do some nonsense along the way. I’ve yet to actually group up with anyone, and I am contemplating throwing out an SOS for the next boss encounter just to make it go more quickly.

That is really my only complaint about this game is that it continues to provide limited feedback as to how the battle is going. We have a health bar, but what I really want is a boss health bar. The whole system of changing the icon on the mini-map and also getting hints from the guide that follows you along in battle… are fine and all but the game would feel better if you had clear feedback as to how much impact you are actually making during the fight. As it stands now it feels like you are essentially beating a bag of hit points that then randomly falls over and lets you carve it. I get that this is a conscious choice in the design of the Monster Hunter franchise, but I feel like it is the wrong one, especially in the “World” series which is designed to be more approachable.

All in all though I am having fun. I ultimately knew I would because I went completely obsessive about this game series when Worlds released back in 2018. So much so that I played through the progression on PlayStation and then started over from scratch again and leveled everything up on PC when it finally released on that platform. I am very happy that this time we are getting Console and PC releases at the same time with full cross play.