
Good Morning Folks! Yesterday was an event from Grinding Gear Games that gave us the complete picture of what the Path of Exile 2 Early Access would look like. Essentially in two weeks, we are going to be able to play the game in a relatively finished state with a fully fleshed-out endgame. As far as ARPGs go… the king up to this point has been Blizzard with the Diablo series. GGG is gunning for that crown however and released a new opening cinematic for Path of Exile 2 that rivals some of the best. What is more, as an avid player of Path of Exile and its lore… I think I more or less know what a good deal of the elements that were introduced in the cinematic were. In fact, I have seen confirmation on at least one point… what the thing in the sphere was. I am not going to go into details on this however because I am hoping the story of the game will answer these questions for any players who are not lore fanatics.

More than that, the footage that we saw yesterday gives me hope that this is not an attempt at a soulslike. The previous footage was VERY slow and plodding… with what seemed to be unoptimized builds. Path of Exile is a game about player power and blasting through content… and this did not feel like that experience. However yesterday they released an updated gameplay trailer with what appears to be some optimized characters and while not nearly as fast as POE1… it felt like player power would not really be a problem. More than anything I was super interested in playing a largely shield-focused character that they showed off via the Warrior. The combat still feels chunky, but fluid, and I think it is going to be fun exploring the maps and finding all the hidden things. There are apparently hidden bosses scattered throughout the content that will unlock permanent upgrades for your character.
The presentation was roughly an hour and a half long and contained ZERO fluff. There are way too many things to talk about in a single post, so I am not even going to try. I highly suggest if you are interested either as an existing Path of Exile player or someone who has a middling interest in ARPGs and was going to give Path of Exile a shot with the second game… to spend the time and watch through the footage. Essentially POE2 is going to be a wildly different sort of game than Path of Exile has been up to this point, and probably that is for the best. There are a lot of mechanics that are going to be returning in one form or another, and even more that seem to be remixed combining multiple leagues worth of content from the first game into a single mechanic in the second.

Probably the single biggest change is how the Atlas of Worlds is going to work in POE2. If you’ve read this blog for a long while as I talk about my adventures in the game, you are probably familiar at least with the concept of Delve. Essentially it is an endless mine that scales both horizontally and vertically allowing you to effectively keep going forever… or at least to the maximum value of an int32. They are taking this endless concept and applying it to the Atlas of Worlds so that instead of collecting specific maps… you can just keep expanding out effectively forever and finding new content to run. Scattered throughout the map will be special nodes for bosses or other events as well as brand-new hideouts for you to find and conquer. This is going to radically change what the endgame is going to look like for players, and what “juicing” strategies are available. Essentially it seems like this is going to favor folks like me who are in team “Alch and Go” as opposed to folks who bought hundreds of copies of the same map and same scarabs and ran the same optimized strategy over and over.

I am pretty sure that my first character is going to be a Warrior and that I am going to go down the path of the Titan ascendancy. They introduced that there is a keystone called Giants Blood that is going to allow you to wield two-handed weapons in a single hand… so you can do the whole Titan Grip thing from World of Warcraft. My favorite version of this has always been the Two-Hander and Shield thing that you could do on the Crusader in Diablo III, and I will be attempting to recreate that feel with my Warrior. I already love Shield Charge and there was this attack that they kept doing during the footage called Stampede that looked amazing. If possible I am going to use something like Volcanic Fissure to mix in fire damage since I also have a deep affinity towards setting things on fire.

Other than the Warrior, I thought the Witch seemed really cool. I like that minions are going to be something that you do in addition to making actual attacks. The Blood Mage seemed really cool because I already love stacking as much health and regen as possible, and that ascendancy seemed like it would reward that significantly. It is going to be a bit weird that minions require spirit aka mana reservation in order to keep up and running, but it seems like Sceptres have been turned into the Minion weapon and will now provide a lot of spirit just for using them. The challenge is going to be balancing permanent minions taking up spirit reservation and defensive auras doing the same. My hope is all the health stacking of Blood Mage is going to offset the lack of defenses from auras.

The labyrinth appears to be gone, at least they did not show it in relation to unlocking ascendancies. Instead, you will have a choice between running the spiritual successor to Sanctum, or the spiritual successor to Ultimatum. For me, that choice is a no-brainer… I don’t particularly enjoy either mechanic but I would far rather deal with the Trial Master than never get hit. Every build that I create is designed to be tanky as hell, and able to soak damage… which is counter-intuitive to how Sanctum has worked where if you get hit… you lose a permanent stat that you cannot easily get back and when that stat goes to zero you fail. Ultimatum on the other hand is about being stupidly tanky and being able to deal with lots of incoming damage and souped-up monsters. Unfortunately, I think this will also mean that I might need to ascend later if I want to skip the “pseudo-sanctum”. I will give it a shot, but it is not my kind of gameplay.

All in all though… I am way more hyped about Path of Exile 2 than I have been at any other point. I had a lot of trepidation that they were going to take this too far toward the souls-like gameplay. It seems like that will not be the case. It seems like you can still revel in power fantasy and create super murder-y characters. I’m also really interested now to see where the story goes. Twenty years have passed since the previous game and I am wondering if our “exile” will play a role at all in the new story. I honestly wonder if the Ghost from the trailer is us since we unwittingly became the guardians of our world. The Elder, Shaper, and Sirius were all normal folks who transcended to godhood through external influences and I wonder if that is ultimately what happened to us as well after meddling in things we should not have meddled in.
If you are someone who has not played a lot of Path of Exile or someone who has not paid attention to the lore, then I highly suggest you check out KittenCatNoodle who have created a ton of lore deep dive videos.
I would have to watch those lore videos bc omg.