The Exile Faction Wars

Good Morning Folks. Sometimes I sit down before you to talk about what nonsense I have been up to lately. Other times I act as an internet anthropologist and document weird things that I am seeing happening in games and their communities. This morning we are going to be wearing that second hat as I talk about something that is currently going on with the Path of Exile Reddit. While Grinding Gear Games hosts a proper forum, I would say that the beating heart of the community is likely the Reddit, and recently there was a thread hatching a plan to buy up all of the Sanctum Tomes available at the launch of Legacy of Phrecia and deleting them… thus spawning the Anti-Sanctum Alliance. Shortly thereafter Captain Lance spawned the concept of the Sanctum Rushers United later turned into Sanctum Runners Union to attempt to counter this plan.

The battle lines were drawn and folks started chipping their hat in with either side. For example Neversink indicated that he would be hiding tomes from everyone’s filters and throwing support to the ASA. This was hopefully a joke, but it was taken seriously enough that folks started posting the code to highlight tomes so that people could restore it to their filters. Then came the propaganda from the SRU both on the Reddit and in the form of YouTube videos. Various streamers in the community started throwing their hats into either camp for example Zizaran is a known Sanctum enjoyer. I personally hate Sanctum and would happy throw my hat into the ring with the ASA, but in truth I will probably just hoard the tomes until Kodra wants to run them… since he is a friend and also a Sanctum enjoyer.

If you have ever questioned if the devs at Grinding Gear Games read the Reddit… this should be proof positive that they do. They even got in on the action and posted a poll on Twitter asking which side the exiles will fight for. At the time of writing this the ASA is winning by a decent margin, and between the time I took the above screenshot and looked as I sat down to write this… the poll has crossed 14k votes. Sanctum generates stupid amounts of Divines per hour, for the folks who have built characters designed specifically to run it. I would be perfectly happy if it just went away… and it seems sad that Sanctum went core… but we also lost Metamorph which was a mechanic that I did enjoy greatly.

The battle lines were cleanly drawn for a short amount of time between two opposing forces… but in truth Path of Exile style folks decided that they were not necessarily represented by either side. This spawned the creation of all manner of other “organizations” representing other favorite league mechanics.

  • ASA – Anti-Sanctum Alliance
  • SRU – Sanctum Runners Union
  • CHB – Crop Harvesting Bureau
  • COD – Children of Delve
  • SSS – Simulacrum Secret Service
  • CLEAR – Committed Lab Enjoyers’ Agency of Revenue
  • FBI – Fungal Bureau of Investigation
  • OM – Order of the Mist
  • KGB – Kalguuran Group for Business
  • AGI – Alch and Go Industries
  • BBC – Big Breach Coalition
  • WETA – Wraeclast Engineering and Temporal Architects
  • SIH – Sitting in Hideout (doing one map per hour)
  • CASUAL – Cards and Sometimes Unique Acquisition Lobby
  • IRS – Institution of Rogues & SmugglersRedacted

The meme above is right… things are in fact getting out of hand. This though… is probably part of why I love this community. It is completely nonsense and will take something to the extremes… but like the Toucan and Krangled it just becomes part of the culture.

If you have read this blog for any length of time… you will know which faction I truly belong to. In the wise words of Jorgen… Delve Provides. This is the mechanic I keep going back to over and over because I really do enjoy Delving down in the mines more than pretty much anything else. I love the endless scroll of nodes and finding a comfortable level to set up and start farming. Even with my recent Ice Trap Trickster from Pohx League… I am back down in the mines seeking treasure. When I do not Delve I just miss the generic bubblegum currency that it produces in addition to all of the unique stuff that comes from down there. My role in Path of Exile is to provide the stuff that comes from Delve to the people who choose not to partake, and truthfully… I think choosing any role and dedicating to it will lead to decent currency gains.

In other more important news… yesterday the Map Stash tab was finally released for Path of Exile II, and the game instantly became more playable. I managed to snag one of the Guild early in the morning while the weekend stash tab sales were still going on. Then I spent what felt like an eternity trucking waystones from quad tabs over to the new map stash tab with affinity. I am not really playing much Path of Exile II, but I am certain this will be a welcome change whenever I do return. The map stash can hold 576 waystones of each tier with room for the corruption only tier 16 as well. Anything that makes the process of storing loot faster is very welcome. What we need now however is the Fragments tab, because the Maps tab does nothing for our tablets.

The Legacy of Phrecia event starts at 12pm PST on Thursday the 20th… so I have until then to figure out what the hell I am going to play.

[EDIT] During the day today this became an official part of the SubReddit with flair now being offered for the various groups. This is why I love this silly community of RNG addicts.

Avowed Midpoint Thoughts

Good Morning Folks! Last week I dipped my toes into Avowed, the new Elder-Scrolls-Like game from Obsidian… the studio that brought you Fallout New Vegas, Knights of the Old Republic II, Neverwinter Nights 2, The Outer Worlds… and probably my favorite of the batch Tyranny which is criminally underrated. I was going to always play this game. Obsidian is a company known for some really big ideas but also quite a bit of jank that comes along with that. So far Avowed feels like a graduation to releasing a polished product on day one, and I think a lot of that comes from the fact that this game has a fairly limited scope. Essentially it is Elder Scrolls without all of the simulationalist stuff that sometimes gets in the way of playing the game.

It isn’t going to break any boundaries, but instead provides a competent semi-open-world adventure where you explore the setting of the Pillars of Eternity universe in a very familiar Bethesda-like package. The thing is however it sands off the rough edges and provides something a bit more straight forward and to the point. You can send gear to your camp from your inventory at any time as well as being able to break down items for resources in the field. There is an encumbrance system, but the only things that have any weight are your chest armor and your weapons… both of which you can manage pretty easily by the salvage and send to camp systems. Even when you are fully encumbered… you can still fast travel to the nearest camp or way point. Essentially Avowed comes out of the box configured in the manner that I spent hours modding Bethesda games to behave like.

If something exists and is lootable in the world… it is something that is worth looting. There are no cabinets full of empty bottles… that really serve no purpose rather than to potentially get a single coin from lugging them to a vendor. Vendors also do not have limited gold reserves so you do not have to play the game of selling to every vendor in a vicinity trying to empty your pack. Lockpicks exist, but they are simply a resource that is consumed and do not involve dealing with a fiddly mini-game… some of which are are just badly designed. My only real complaint is that lockpicks are rare enough that you will want to probably see if any vendors have them… because while they are super cheap… the bigger boxes consume three at a time to open.

Combat is pretty much what you would expect from an Elder Scrolls game, but I think it feels a bit more fluid and the ability upgrades a bit more enjoyable. I can charge into enemies which will break their ability to block attacks. I’m also a huge fan of when Fantasy games allow me to dual wield pistols which allow for an interesting game play of firing one hand at a time, while the other weapon is reloading. We are not going to talk about how impractical it is for you to be loading a pistol one-handed while you are firing the other pistol… but it is still extremely fun. Boss encounters are smart enough so that if you kill them while roaming the world, and you find a quest later asking you to kill that same thing… you just get to autocomplete the quest and get the rewards. Nacib for example is a spider in a dungeon near the start of the game… that later was a bounty mission allowing me to just get some fast credits when I finally found the bounty board.

I have no clue what the magic system feels like, because I am generally not a “finger wiggler” in these types of games… but I will say that when companions use those abilities it feels solid. Essentially you can let the companion AI do its own thing, or you can also specifically target a monster and pop open the action wheel and send a direct command for them to use one of their attacks. There are a number of environment puzzles in the game that involve freezing, shocking, or setting something on fire… and each of the companions can specifically fill one of these niches. There are also a number of grenades that you can carry around in your inventory allowing you to perform the same action so that you are never in a situation where you brought the wrong companion for the wrong mission.

At this point I have met three companions: Kai, Marius, and Giatta. I’ve met a fourth character that I think will be joining my band of adventurers in the next major story segment. Kai is essentially… what if Garrus was a Shark-man, because it is the same voice actor effectively doing the same sort of vocal treatment. Marius is your traditional non-trusting grump Dwarven character… that is also a wild tracker and scout voiced by the person who did Rathma in Diablo IV. Giatta is an Animancer which is sort of like a Necromancer but can also animate pretty much anything… voiced by the actor who did Ikora Rey in Destiny 2. The last companion Yatzli which I have not collected, is a wizard of some sort voiced by the Symmetra Actress from Overwatch.

One of the things that I find particularly cool is that essentially you can upgrade every weapon you find all the way to the maximum stats it can possibly have for its base item type. This means that as you start to find Unique weapons, it does not matter if you find it at the start of the game… it can be upgraded indefinitely and made useful all the way through the game. I found a flaming sword called the Last Light of Day and have now taken it up to Exceptional/Purple quality and will keep upgrading it all the way to Legendary as I find materials. Similarly unique armors often have specific stats on them that make them more useful than other pieces of gear, and you can keep upgrading those as well. Boots, Gloves, Rings, and Amulets are just stat sticks and are as useful at level 1 as they are at whatever the maximum level of the game happens to be. Essentially like I said before… a lot what I like about Avowed is it is the Bethesda model but with all of the bullshit removed from it.

At this point I am roughly half of the way through the game and have no clue what my played stats look like, because I am not playing it through Steam. This was available on Gamepass and I was able to install it through the Battle.net client, which I hope is a sign of similar functionality to come. According to the save game I am playing I am a little over 12 hours in… but save game playtime counts are somewhat squishy. This is probably going to end up being around a 30 hour game for me personally, which seems like a good size for this sort of adventure. Maybe not every game needs to be a 400 hour epic. My favorite Obsidian game is Tyranny which is maybe 8 hours for a single play-through? The world is rich and feels larger than it technically is… but that is mostly due to conscious design choices rather than just putting a bunch of empty space in the game and hoping you will be impressed by the sheer scale.

I’m off today, so pretty much my plan is to go hang out on the couch after I finish writing this post and continue my adventures in this weird world. I have to say… this is making me want to go back and play the Pillars of Eternity games so that I can have some context on a few of the elements that the characters are talking about. There is a lot of proper noun salad happening at the beginning of the game, but after awhile this lessons. There is clearly some fan service for those who do know this setting… but unfortunately I am not one of them. So far I have enjoyed the writing quite a bit, and have enjoyed hanging out with Not-Garrus who went from sexy-almost-birdman to sexy-sharkman. I think my favorite character is Giatta, but a lot of that is because she is a healer.

So far I would say that Avowed is a solid 8 out of 10 game experience for me. I think lowering the scope of the game helped it out quite a bit. There are going to be folks who consider this to be a bit basic, but I am having fun with it. Given how much has improved between this and when they released Outer Worlds, it makes me really look forward to Outer Worlds II. If they can keep knocking out games of this quality I will be exceptionally happy to keep playing them. I’ve always been a fan of Obsidian games and I think this is really the sort of thing they excel at. At least I have not seen any plot threads that sort of crash directly into a brick wall like they did in games like KOTOR II so if nothing else I think they have gotten better at controlling the scope of effort.

AggroChat #512 – Simless Scrolls

Featuring: Ammosart, Ashgar, Belghast, Tamrielo, and Thalen

Hey Folks! This week we are down a Grace and Kodra but get back an Ammo.  We start off with a topic that got bumped from last week about how much of a difference music makes in games.  Specifically, we talk a bit about Star Citizen getting music but also talk about how important good audio queues are.  From there Bel shares his early experiences with Avowed a game by Obsidian that is very much Elder Scrolls if you removed the awkward simulationist tendencies.  Ash and Bel talk a bit about the upcoming Legacy of Phrecia event in Path of Exile now that all Nineteen Ascendancies have been fully spoiled.  We also talked a bit about the upcoming release of Monster Hunter Wilds and Ammo offering custom Palico commissions.  Ash touches on Soulstone Survivors a bit and then we close out the show with a discussion about the Dungeon Crawler Carl series of books and why Bel and Thalen love them so much.

Topics Discussed:

  • Music Makes a Difference
    • Star Citizen: Fight for Pyro
    • Audio Queues in Games
  • Avowed
  • Path of Exile Legacy of Phrecia Event
    • All 19 Ascendancies Now Revealed
  • Monster Hunter Wilds
  • Soulstone Survivors
  • Dungeon Crawler Carl

Avowed and Brothers Gift

Yesterday I decided to give Microsoft $25 to access Avowed early. Essentially I noticed that Battle.Net was showing it as available through Gamepass but only the Deluxe edition could start playing early. I would honestly love to see Microsoft migrate all of the Gamepass PC games over to the Battle.net launcher, because really it feels like a better interface than essentially going through the Microsoft store via the Xbox app. Essentially Avowed is what if Obsidian made their own Elder Scrolls Game, this time set in the same universe as Pillars of Eternity. So far it feels very Morrowind to me, in that you are arriving on the docks of a far flung destination… filled with all sorts of creepy fungus growing everywhere. I am playing a melee character so far and the combat feels pretty enjoyable.

I got my first companion, which is essentially a Shark dude straight out of the Tigersharks Cartoon. Essentially we are adventuring together out of convenience at the moment, but I assume some events are going to happen that bind us together going forward. I know there are other companions but right now I am digging Kai because he gives me the ability to burn things down, since I am not going down the magical route. I believe I can make my own firebombs eventually out if this plant that I occasionally find laying around. One of the objectives of the tutorial area was to shoot one of those plants down so it fell onto some vines and burned it to open up a new area, which makes me think at some point I can use the same plant to do the same thing in other areas.

I’ve not made it super far but I am enjoying it. There are these adorable Aye Aye meets Lemur meets Cat things all over the island that sort of purr when you get close to them. Unfortunately this particular one meets a grim fate in the opening cinematic. I’ve heard this is around a 40 hour campaign start to finish, which seems fairly reasonable. It is open world, but open world within the confines of a fixed map level so there are is a lot of exploration, but it doesn’t really let you stray too far off the beaten path. I am hoping at some point I find a companion with some healing spells because right now I am having to chug a lot of healing potions to keep topped off after combat. I specced into this thing that heals back 50% of the damage that was dealt after combat, but that still makes a lot of the fights a battle of attrition.

Over in Pohx League I did a safehouse and got one of the crafting benches that allow you to swap one Divination Card for another random one. The first one I turned in was nothing special, but the second one landed me a Brother’s Gift card which I immediately turned in for 5 Divine Orbs. I’ve not been terribly wealthy during Pohx league, but then again I have not really focused on trying to make currency. Given that it is a private league, everything costs way more than it would during a normal league economy. This is especially noticeable on the currency exchange, because buying relatively simple things… like a Tainted Fusing for example costs around 50 Chaos each. Gemcutter’s Prisms similarly are really expensive so I figure at some point I am just going to chain run a lot of Labyrinth to get gems upgraded. I purchased every single Ice Trap of Hollowness in the entire league and have been leveling them all to 20 so that I can attempt to corrupt a 21/20% gem.

Immediately after turning in the Brother’s Gift card, I took four of those Divine Orbs and converted them into an Omen of Connections. Now that these exist in the game, this is more often than not who I end up getting my six-linked chest. I was running a Ritual/Einhar Atlas quite a bit trying to get either this or a Black Morrigan so I could use beast crafting to do the same thing. The new Gem that I have mixed in is Cold Penetration and lord does it make a massive difference. I also added Bonechill to my Skitterbots and together I am dishing out a ton more damage. I bought this chestpiece ages ago and I had been throwing fusings at it in vain thinking that either I would six-link it the old fashioned way or I would earn enough currency to do it the easy way. I’ve since corrupted my old one and got a white socket on it, so I will probably throw the first tainted fusings at it trying to six-link it so I can sell it for a decent profit.

I am pretty happy with my progress in Pohx league and honestly… would be fine if I don’t make it any further. I’ve completed 110 out of 115 maps, with the remaining 5 maps all being uniques. I will probably start using Singular Scouting Reports when I get Kirac missions to try for the remaining maps since I can’t really afford to buy any of them off the market right now. I’ve finished two of my voidstones, and I might make a run at Uber Elder and Maven, but I am in no rush to do either. If they happen organically it is cool, but I am not necessarily going to push my way through it. I still do not love bossing and I also feel way too squishy to reasonable deal with the damage output from those encounters. I would essentially have to perform both of them perfectly… and I can’t say I have ever done that. I did however do a no-death Eater of Worlds which made me happy. Searing Exarch though was a complete and total mess, which is funny because as Righteous Fire that fight is a cakewalk.

I say I am happy with my progress in Pohx League in large part because I know come the 20th I will not be playing it anymore. Yesterday GGG released the full trailer for the Legacy of Phrecia Event and with it came the start date of February 20th. Which gives me eight days of undivided attention before Monster Hunter Wilds comes out and I tag out to play that with friends. I have no clue at all what I am going to play. Right now I am leaning towards either doing Poison Summon Raging Spirits on Servant of Arakali Shadow or try and build something Righteous Fire themed on either Ancestral Commander Marauder or maybe Polytheist Templar. The problem with that last one is I do not think there are four ascendancies that will help me out… Scavenger Scion could probably also work. If I do go RF, I will probably wait to see what ideas Pohx has before going down that path. I am also somewhat interested in 100% melee with Behemoth Marauder.

Have you played any of Avowed yet? Are you going to be joining the nonsense of the Legacy of Phrecia Event in Path of Exile? Drop me a line below with your thoughts.