The World is Burning

Good Morning Folks. I pretty much played Path of Exile II in full degenerate mode this weekend. I took Tuesday off, which combined with Labor Day Monday gave me a four day weekend. I had family stuff on Friday when the league launched, but a good chunk of Saturday, Sunday, Monday, and Tuesday I played the game. I beat the campaign early yesterday morning, and spent the afternoon getting into the endgame. Probably the best feeling in this game though is logging in to see that some of your stuff had sold and currency is waiting for you on the vendor. The only problem with this is that prices seem to be all over the place. You can find similar items being sold for 1 Exalt, 50 Exalts, 50 Chaos, and 5 Divines… so it is a complete free for all. I am pricing most of the rares that I pick up with any resists on it for 2 Exalts each, and they are selling slowly. I’ve yet to really git any big paydays but I sold a really nice pair of boots for 20 Chaos, which is the single highest item I have moved.

Act IV was phenomenal, and might legitimately be my favorite single Act in any ARPG. There are a bunch of things going on with this. Firstly I’ve come to love Kingsmarch after having lived with it for over a year in Path of Exile 1, and I am pretty fond of the characters surrounding it. Secondly I am a huge fan of the Karui in general after having played so damned many Marauders and listening to those voice lines for years. The other really nice thing about this content is that you can legitimately take it on in any order. The islands increase slightly in level as you clear them, so there is no wrong way to take it on. There is one island that is like a Microcosm of Oriath, and I think for story reasons that is probably going to be the one that I save until last because it flows nicely into the final area. I am in love with the Halls of the Dead and I really wish this had made it into the game as an ascendancy option.

The preludes are also really cool, and honestly I sort of hope these exist as optional side content going forward. There are some really cool stories being told here and I like the whole Bioware style “building forces” aspect of them. Essentially they revolve around three allied groups and in order to guarantee their support for the final invasion of Oriath… you need to help them clear some of their problems at home. I would love to see this continue forward and whether or not you do it… impacts some of the content in Act V. Like depending on how many of the preludes you clear dictates how hard some of the content is when we finally get to that act. Mostly I just enjoyed the stories and content areas enough that I would love to see them continue forward in some form. Each is mostly just a single quest chain with a few optional side areas, but all of them are really cool and worth experiencing… and FAR better than the cruel difficulty stuff.

I’ve made a few purchases in order to buff my spirit to summon more minions and stabilize my resistances. I only have 20% chaos resistance, which is something I need to deal with at some point. However for early mapping it feels fine. I’ve seen exactly one Divine Orb so far in the campaign or maps and I spent it on a slightly better rattling sceptre. The one I was using had +2 minions on it and had level 11 Skeletal Minions… and this one at least takes me to +3 and 15. I wish we could level up the gems associated with weapons, because it is possible to find a really well rolled sceptre early on… but have the minions it provides lag massively behind the rest of your gems. My survival is not amazing but also I am not taking many deaths with 1600 health and 2000 energy shield… both of which need to increase significantly. Ultimately I need to focus at some point on trying to get my third and fourth ascendancy completed. I hate the two trial options, but what I did last time was Sanctum for the third, and Ultimatum for the fourth.

The biggest thing plaguing my build is that I have negative amounts of visual clarity. Essentially I am spreading fire all over the screen through the combination of my own flame wall, skeletal arsonists, and vaal guards throwing bombs everywhere. Essentially it is a complete crapshoot if I am going to be able to see any effects on the ground. When I hear the unblockable effect sound I just sort of instinctively roll away from wherever the boss is hoping that I will be able to dodge it, and then hit potion hoping I can survive it if I actually get hit. This is not exactly great, but the minions deal so much damage that most fights are over very quickly and I can skip a lot of the mechanics. The world is literally on fire… and I guess I am the “This is fine” dog meme.

I encountered my first rogue exile in a tier 2 waystone, and it was wildly juiced. It dropped three unique pieces of gear, and a unique gem that had the ability to unveil four mods on it at the well of souls. Thankfully you only have to wait for the animation to play one time if you are unveiling multiple affixes on the same item. I was able to craft an item that gives me ailment threshold from my energy shield as well as some additional percentage energy shield. It is not a massive item, but I will absolutely use it until I snipe a cheap minion damage gem. That is one thing that I noticed… it is super important to run searches in the web trade site if you are looking for something very specific. No one seems to know how to price anything, and you can occasionally pick up some cheap items if you are running that on your second monitor. Nothing like that exists in the in game client, and it is also missing a lot of the fuzzy search options that you have on the POE1 trade site which I hope they add into it later.

I still don’t really love the current state of the Path of Exile II endgame. Towers are absolutely not the way the endgame should be working, but it seems like they are stumped on what to do with it. Basically I like the concept of the Endless Delve style mapping, but there are still far too many bad layouts available and no way to avoid them. If they keep to this style of content, then they absolutely need to introduce a favored map system that causes may layouts that you prefer to spawn more frequently. This would obviously be only impacting things that are still in the fog of war, but if you engage with the system enough it could feel much better. You would still have to run shitty layouts from time to time, but just being able to make it more common to have the layouts that you actually enjoy would be a massive improvement. I also don’t really enjoy the way atlas passives are unlocked, and it does not feel anywhere near as satisfying as running specific maps to get points.

All of that said. I do feel like the general state of the game is a massive improvement over where it has been. Sure there are some straight up bricked builds right now, and the general state of balance is awful. However it does appear that other builds are rising to the top now. When I made the post two days ago the level 90+ balance was sitting at 73% of players all playing some version of a Bow Deadeye. As of this morning that percentage is down to 56% and I expect this will continue to fall as people find other interesting things to play. I am only level 73 currently so I am not counting in the list and I figure there are a lot of folks who are just leveling more slowly that will eventually erode at that percentage. There are a lot of builds that are working, but I think what harmed this league so much is that none of the guide creators had any prior knowledge of what the passive tree was going to look like, or some of the interactions between abilities. So everyone effectively had to go into this blind, and those who gambled on following the way of the Deadeye won that gamble.

I thought I would have bounced by now, but after taking a break yesterday afternoon I spent the evening chilling out on the couch and slowly plugging my way through maps. I am actually having fun, which in itself is a massive improvement over how I felt about the game in the Dawn of the Hunt league. At some point now that I have more resources, I want to recover my Warrior and turn it into something useful. I have no clue what I will go with, but I might just try another attempt at a slam build and see if stampede aftershock works now. Sprinting MASSIVELY improves mapping, and while there is still a lot of backtracking being able to run at hyperspeed through the dead areas of the map is a big win. I still really feel like sprint needs to be its own keybind rather than just holding dodge because you end up with weird situations where you sprint when you don’t mean to, or dodge when you don’t mean to. It is as fiddly as Guild Wars 2 when you are using the default keybinds of double tapping a direction to dodge. If they just allowed us to set a separate keybind it would improve things considerably.

The biggest things that I am hoping for though, are not things in Path of Exile II. I am looking forward to the trade system being implemented in POE1, and I am really hoping like we got a better version of Animate Guardian… that we get this version of the spectres system. I really like fiddling with spectres at the moment and the whole pokemon aspect of them. I am hoping we get a version of that in the original game, because that would immediately improve all of my frustrations with minion builds in general there. Basically my feelings about Path of Exile II have improved and I think it is actually going to be a good game after all.