Re-evaluating Tankyness

Good Morning Friends! Last night I spent my evening running around in the Last Epoch multiplayer beta and opted to start up another Acolyte. I’ve been enjoying the Necromancer play style lately, and as a result, I am leaning super hard into it with this game. I’m also wanting to spend some time exploring Wolcen soon and plan on doing the same given that Necromancer play styles tend to be pretty chill. It is thoroughly weird to me the way my brain has flipped over the last several years. There was a time when I would only play melee characters and more specifically only characters with a sword and shield. I was completely bought into the mythos of the “tank” and that meant a very specific thing to me namely a full plate-wearing character with a sword and a shield, and occasionally if the class lends itself to that fantasy, a bit damned two-hander.

To some extent, I blame Diablo III for beginning the slow battering down of these walls. I fell in love with the Demon Hunter and how amazing it was for clearing seasonal content. With the right build, you could make literally everything on the screen explode in a hail of fire, making it extremely safe to play. I still greatly prefer high survival characters, but I was forced to reconcile that sometimes overwhelming damage… is a survival ability. Mostly this forced me to re-evaluate what being “fun to play” meant to me personally and that largely meant the ability to kill things without much fear of death. I always got this style of play through traditional MMORPG tanks but found that under certain circumstances I could find that style of play in other families of classes.

I think my mental transformation was really cemented by my time playing Guild Wars 2 last year. I had been trying for a decade to make the Warrior in that game conform to the sort of gameplay that I wanted, a very high survival tanky play that had no fear of dying but could still clear content. It never really felt that way to me personally, and in a moment of frustration, I sat down and had a conversation with my friend Tam. He asked me to describe the goals I wanted in a class and after some serious side eye, I accepted the challenge to try playing a Necromancer. It turned out that while it conformed to none of my normal sensibilities, it was in fact the “tankiest” and highest survival class I had ever played in an MMORPG. This sort of sent my world into a tailspin and has caused me to re-evaluate what it means to be tanky and what it means to “feel good” to play.

Path of Exile has also continued this path forward as I seek out characters that are highly survivable yet still able to clear content. I think maybe the best version of this that I have experienced so far is my Righteous Fire Juggernaut because it is effectively exactly what I want in a game like that. One of my favorite Diablo III builds is the exceptionally tanky Thorns Crusader, which wanders around while everything effectively breaks itself on your damage shield. I’ve also enjoyed my time spent playing on my Summon Righteous Fire Necromancer quite a bit, because while squishier than RF… it can move around freely to avoid a lot of the damage while my pets focus on shredding the target. As I have gained additional levels on that character I have poured more focus into survivability since the damage seems to be solid.

So now that I am playing some Last Epoch, I figured a Necromancer might be a good call. After some research, it does in fact seem to be an extremely tanky option. At the moment I am running around with Skeleton Warriors, a Giant Skeleton Golem, and summoning that game’s equivalent of my “raging spirits” in the form of explosive Zombies. I started a fresh character last night and got it to around 22 before calling it for the night. Unfortunately, the transition to Necromancer seems to be gated behind a quest so I really need to push forward in the story before I spend any more points on the build. The few bosses I have encountered have been extremely relaxing as I simply avoid the telegraphed attacks and let my pets keep chewing away at it.

Last Epoch Build Planner is by the same folks who do the Grim Dawn Tools, and I am largely following this Necromancer build at least as far as Skills and Passive choices go. You can blame Path of Exile on making it so that I just feel more comfortable venturing forth with a build to at least loosely follow. Last Epoch as a whole seems like a much more straightforward game and offers the ability to respec a bit more easily. However, once I started down the path of following a build, I find it is probably going to be harder to shake mentally. Given that I am juggling a large number of ARPGs at the moment, I don’t really want to waste my time building something that won’t be viable and as a result, won’t be “fun”.

If you want to see an example of Necromancer gameplay in Last Epoch, check out the above video. Essentially it is designed around summoning exploding zombies and replenishing your pets as needed when they die. Otherwise, you just zoom around and avoid telegraphs while your army of horrible children kills your foe. I had a lot of fun last night screwing around on the beta server, and will likely be creating the same basic build when the multiplayer patch drops in March.

A Very ARPG Year

Good Morning Friends! I spent a bit of time yesterday setting up my bookwyrm profile and loading the books that I have already read this year into it. So far I dig it. Unlike Good Reads it does appear to be an entirely manual process. This morning for example I updated my progress in The Exiled Fleet and it just required me to plug in a page number that I was sitting on. As a result, I am probably not really going to be updating progress that often and simply adding a book when I start reading it and then marking it as read, and writing some general comments about my experience. The other aspect of the tool that I want to explore a bit more is using it as a cache of books that I want to read. Libby does not exactly have the best discovery engine, so my goal is to use the “To Read” section as a sort of memory-jogging mechanism when I find I am looking for something new to consume.

What I had feared might happen… has happened. I am around 60% through The Exiled Fleet and my hold for the last Dresden novel has come open. Essentially as I understand it I have three days from the time of receiving the notice to claim it or else the book goes to the next person in line and I keep my “next in line” spot. My hope is that I can push through the novel I am currently reading in the next few days so that I can go ahead and claim my spot and go back to the gaming/audiobook nonsense that I enjoy so greatly. This is the part of the library system that I do not love… is the inherent pressure of trying to churn through something in a specific amount of time. As a result last night I spend most of the evening reading rather than gaming, which was its own sort of charming. My wife is admittedly a bit flabbergasted by this sudden transformation because reading all night is her jam, not necessarily mine.

That is not to say I am doing zero gaming. I am starting to poke my head back into Guild Wars 2 a bit, because I’ve been craving that sort of gameplay. I seem to be very much in this ARPG/Action MMO mindset right now and after coming from Path of Exile, I have to admit Lord of the Rings Online was a little slow for my tastes right now. I am easing back into Guild Wars 2 by spending some time doing the world boss train. I think ultimately however I will pick up and start working on the main/expansion stories with my Ranger. I am not sure what shifted mentally but I just started enjoying running around with my Ranger a bit more than I did my Necromancer.

I’ve also been playing a bit more Last Epoch and currently am really enjoying the Acolyte class which will eventually become a Necromancer. After decades of avoiding casters like the plague… which admittedly is probably a defunct saying given that we had a plague and no one avoided it… I actually find that I enjoy casters quite a bit these days. Most of the classes that I have played in Path of Exile ultimately end up being some sort of a caster given that melee is just not great there. While I enjoyed my Paladin character in Last Epoch, I think I am enjoying being a Necromancer a bit more. With the upcoming Multiplayer release, I figured it was time for me to finally get a character to the game’s endgame. I don’t think Last Epoch will be anywhere near as rich as Path of Exile but I am hoping it will be a better “with friends” experience.

I do not exactly feel great playing Blizzard games right now. I know that there have been significant changes inside of the company, but so long as Kotick still profits from it… I feel more than a little dirty spending time on those games. That said… I will be pausing my prohibition for a bit and diving into Diablo III Season 28 soon. It looks fucking amazing and this may be the last new season we get for a while, given that Diablo IV will be launching before we see another season. I figure a lot of the live team currently supporting Diablo III will end up getting transitioned. Mostly I am really interested in the Altar of rites which is a system where you sacrifice various things and get permanent account-wide buffs. Some of these give you significant amounts of power and others are just quality of life like the ability for your pets to pick up and salvage white, blue, and yellow items. I am deeply interested in this season, and in theory… once it has run its course I will have either Multiplayer in Last Epoch or another Path of Exile league to focus on.

Basically, it feels like this is going to be a very ARPG year for me. I knew at some point I would be playing Jedi Survivor but with it being bumped back by another month yesterday that gives me a bit more wiggle room to fully dive into this nonsense.

Going Warlord

I am getting a bit of a late start this morning, and also contemplated just not blogging at all. It has been one of those days. I usually exit the holidays in “turtle mode”, where I have pulled my head up into my shell and largely ignore the world. Generally speaking, this is brought on by the fact that traditionally I tend to spend my large blocks of free time over the break diving into single-player games. However, I find myself in a similar funk and have spent most of my time playing Path of Exile, which is ostensibly a multiplayer game. I think the key difference is that other than trading and sharing things through the guild stash, I very much play the game in a single-player manner. I’ve also been spending my gaming time listening to Audiobooks, which are also largely a solo activity where I spend most of my time focused on the book rather than the game. In order to do this successfully I need a game that I have largely committed to muscle memory, which often means either some sort of well-trod MMORPG or an ARPG.

I know I said yesterday that I thought I was done with my Seismic Saboteur experiment… but instead, I largely focused on playing it last night and have gotten to the blood aqueducts in Act 9. I’ve yet to successfully do the second Labyrinth, largely because I still have significant survival issues. I just do not know how to survive from a pure evasion build, to be honest. I am used to Armor, Regen, and Energy Shield, and Evasion always feels exceptionally squishy. My last attempt frustrated me so completely because I managed to die in the third trial of Labyrinth, probably moments away from a victory. I decided to put on some levels and as a result, I have been abusing the excellent layout of the blood aqueducts in order to do this. Considering I have gotten four Tabula Rasas this league, it isn’t like I need another one… but I have already picked up a handful more Humility cards.

A few days ago I put a call out on Mastodon for folks to suggest ARPGs, and one that I have seen pop up multiple times is Grim Dawn. I’ve actually played a lot of this game, but never really got to the point where the endgame actually begins. As a result, I have created a fresh character and am going down the Soldier path once again. I just got to the point where I could choose my second class and went with Oathkeeper which makes me a Warlord now in the game’s mastery system. I am hoping to go for something akin to the Diablo 3 Crusader in feel. Overall I am easing back into the game but I remember very little of how anything worked mechanically. I know there are a ton of crafting materials and I largely just keep banking them for some point in the future when I might need them.

I’ve also poked my head back into Last Epoch because they keep easing closer to the release of multiplayer. There is a beta event scheduled for the end of this month, with a larger test happening in early February and the intended launch of the feature in March. I have a lot of hope that this game is going to feel good as a multiplayer experience. In the meantime, however, I would like to get at least one character up to endgame levels so that I can see if there is even an endgame that I might enjoy there. My highest character currently is in my mid-20s, so I need to devote a bit more time to pushing that up. What I have read of the end game makes it sound interesting, and sort of a blend of maps from Path of Exile and Rifts from Diablo III. My biggest hope is that playing with friends actually feels good rather than a punitive mess as it does in Path of Exile.

I would also like to really give Wolcen another shot, after having been away from it for a few years. I have no clue if that game evolved at all. I remember specifically the core problem was that it had some pretty atrocious net code, and playing with friends meant that the entire experience was a laggy mess. I think I would also like to start fresh and see the entire game as it stands today, rather than trying to pick up where I left off not remembering how I even got there. I might even do a bit of research into what constitutes a viable build in that game so that I can give it the best possible shot. I keep looking for a good replacement for Diablo III, when none of them really give me the sort of experience that I have been craving. I could of course just play Diablo III, but I still do not feel extremely comfortable giving Blizzard the time of day right now.

Lastly, I would really like to slide back into Guild Wars 2, which feels deeply ARPG adjacent. It has always felt more like a game in the lineage of Diablo than a game in the lineage of Everquest for me. I never finished Living World Season 1, and I would like to do that. I would also like to make progress on my Skyscale because I feel like completing that would greatly improve my long-term enjoyment of the game. I need to do something other than Tequatl, even though I love that fight so much. I’ve fallen into the rut of logging in, doing a few world bosses, and logging back out. Without a wealth of stories to rely on, I sort of lost focus. I guess in theory I could start from scratch on my Ranger, because I’ve not done ANY of the living world stories on that character, and it tends to be who I spend most of my time on these days.

I find myself still very cemented to the ARPG style of gameplay regardless of the form it takes. I have plenty of long-term goals, I just need to focus on completing some of them. I might be in the process of slowly winding down this league in Path of Exile. I should probably at least buy the maps that I am missing and try and finish the last few normal mode atlas bosses before I leave.

The End of Time

I think I have reached a point with Path of Exile where I am done with it for the moment. I accomplished what I set out to do and completed all 115 nodes on the Atlas tree. I could push further, but my gameplay lately has been more frustrating than it has been successful. We talked about this on the podcast over the weekend, but for all of the things that I love about this game… there are an equal number of things that I greatly dislike. Not the least of which is XP loss on death, and it feels like I either need to grind safe things to protect my XP gains… or throw caution to the wind and do more challenging content. However regardless I have to make this choice of do I go for content that feels meaningful, or I go for the remaining skills on the passive tree.

I am not entirely certain I will be doing a Path of Exile league start again for a while. I had some fun, but it was more that I was driven by a specific purpose that allowed me to temporarily overlook the bad aspects of the game. I am uncertain why the design of Path of Exile is specifically punitive in nature, but it seems to be a common theme among ARPG enthusiasts. Where I would prefer if games just let you respec as often as you want, and that the core loop of the game be chasing loot not painting yourself into a corner and then having to deal with that frustration.

I spent a good chunk of time playing Last Epoch as that game is nearing the opening of wider multiplayer testing. While playing I also spent quite a bit of time listening to interviews with the development team to try and get a feeling for how punitive they feel a game should be designed. While they are less open than I would have liked, they seem to land more on the side of the player than Grinding Gear Games does. One of my early frustrations with the game was the gender-locked class design, but apparently, that is still on the table. Based on one interview they apparently want to expand the gender options but that would be after the finishing of the remaining class specializations. I am fine with waiting, but I am hoping when they take this pass they also open up some more character customization options.

I am really enjoying the Sentinel Class because it allows me to play something tanky feeling… while also maintaining access to Whirlwind. Essentially right now it feels like a blending of my two favorite Diablo classes the Barbarian and the Crusader. The only thing that could improve this feel is if buried somewhere there is a talent that lets me equip a two-handed weapon with a shield. For the moment the game feels very much like a weird love child of Chrono Trigger, Diablo, and Path of Exile. I really dig the crafting system so far because it is way more deterministic than that of Path of Exile, and even more open to changing things around than that of Diablo III. It seems like given enough attempts it would probably be pretty straightforward to gear out a character in this game.

Another thing that I really dig is how straightforward the loot filter is, and how they seem to be committed to putting guides in the game, instead of trying to make you rely on third-party sites. The only negative so far is that respecs are nowhere near as free as I would like them to be. They are not as punitive as Path of Exile, but you do have to roll things back a single point at a time which appears to cost gold. Changing your specialized skills and the trees associated with them seems to roll back experience with that skill. This means you would ultimately end up needing to re-level them to get them back to the place where you were previously. This isn’t much different than changing up your skill gems in Path of Exile but is still less open to modification than Diablo III would be.

All in all the game looks really good, but the proof will ultimately be in how the multiplayer game feels. That is ultimately what has killed my long-term enjoyment in Path of Exile. It isn’t really a game that I can sit down and play with my friend Ace in the way that we could Diablo III. Grouping in PoE is actively punitive, and you can’t just easily drop in and ride along for some chill gaming. Everything in that game also seems to be focused around trade value, and as such the gear that drops appears to mostly be shit and you are instead focused on gaining currency to then buy the items you actually need. It seems like based on the conversations I listened to… Last Epoch seems to not want this to happen. They want the trade to be free enough that if an item drops while your buddy is offline, you can give it to them… but to keep third-party trade from being the primary source of items.

I also spent a good chunk of my weekend poking around in the New World PTR. I’ve been playing a bit more with trade skills and verifying that you do in fact level a ton faster than you did previously. Across the board, your level gains are much faster as a character than previously. I’ve barely scratched the surface on Cutlass Keys and am almost level 40. I’ve been trying to push up trade skills a bit honestly as a source of gear. Since the PTR does not represent the actual live environment, there is nowhere near as much stuff on the trading post… and as such getting gear upgrades has been a bit of a challenge. I figured instead I would see how far and how easily I can level Armoring. This is a grind I have completed on live with my current main, and I am wondering just how difficult the 150-plus grind is going to be. Getting Smelting and Weaving to 100, just sort of happened automagically without me really trying and I am getting very close to the first major break point of 100 Armoring.

I am really looking into this patch dropping because it seems like I have convinced most of the AggroChat folks to try rolling again fresh on another server. We’ve yet to determine WHICH server yet, but likely whatever the lowest pop East/West server there is. I think there will be a sizeable influx of players for the Brimstone Sands patch. The new content appears also appears to be dropping items that can level your expertise, so that grind may also not be as bad as it once was. I’m thankful Demone Kim is back on the grind and knocking out often times multiple videos a day. I am not really spending any time testing Brimstone Sands content because I want that to be fresh when I complete my restart.

That was largely my weekend. Did any of you do anything fun? Drop me a line below telling me what you got up to.