Scorching Ray and Malignant Hearts

Good Morning Friends. Yesterday I did not really have the mental fortitude for Baldur’s Gate III, so I largely focused on ARPGs for a quick dose of fun. I’ve continued working on leveling my Righteous Fire Templar and that continues to go swimmingly. The big difference with this test character is that I am focused on Scorching Ray in lieu of the more traditional Fire Trap for single-target-DPS. I am still not sure if I will actually go in this direction in nine days when the league start happens, but there are absolutely aspects of it that I greatly enjoy. Being able to burn things down at range is rather nice as they are heading toward you, but I am not entirely certain this makes up for the complete lack of mobility while doing the damage. I think in order to really get the most from this, you would need to invert your body armor and helmet quickly and get Scorching Ray in the six-link. I feel like for bosses this might have significantly higher damage potential, but for anything else… probably less because it was so easy just to drop fire traps as you were pathing through a map.

We have yet another new Atlas Passive spoiler and once again SirGog does an excellent job diving into its potential. If you don’t follow his channel, I highly suggest you remedy that because I find him one of the more valuable resources that deep dives into specific theory-crafting. There is this trend between the passive reveals so far that I am digging. They all seem to be making it easier for someone who has zero experience to get into specific league mechanics from the “big boom” option for Expedition to the “Tower Defense Only” Blight and “No Timer Delirium” and now “No Timer Legion” there is a clear pattern. It feels like we are going to see a new passive for most of the “on map” League mechanics that somehow simplify them without the need for a lot of atlas tree investment. Making Path of Exile a little more “noob friendly” seems like a great course to me.

Speaking of “Noob Friendly” I recorded another one of my dumb videos the other day where I ramble on about my journey so far in Path of Exile over the last four leagues. I had someone on social media helpfully suggest that I need to follow a script and that I need to talk faster… but that is going to be advice that I ignore. I’m not trying to turn YouTube or this blog for that matter into a business and I don’t much care about optimizing my output. However, if you are interested in listening to a twenty-minute discussion of how I progressed from half-assing my way through a build, following a guide, and now branching out to do some of my own things… this might be something for you. I talk through some of the websites and tools that I use and at least talk a little bit about Path of Building. I get that I am absolutely an acquired taste, but I know there are at least a few people out there that enjoy listening to me ramble.

In the “things I did not expect to do” department, over lunch yesterday I decided to check out Diablo IV Patch 1.1.1 aka the one that supposedly fixes a bunch of things. All told thus far it feels like a better experience, but then again… I am only level sixteen and am far from the end of the game that wound up frustrating me. I am trying a Hammer of the Ancients aka HOTA Barbarian, because really… if Barb does not feel better then I legitimately have no interest in this game going forward. Originally I thought to myself that I was going to play through the campaign again because starting a character without the campaign feels a little directionless. However, I got bored with the campaign quests and all of the times when you are having to wait on NPCs to path… and wound up hitting the “skip campaign” button. Diablo IV still feels prodigiously slow to me, and probably always will.

Skipping the campaign at least allowed me to fiddle around with the seasonal mechanic. Malignant Hearts are in the “aggressively fine” territory. One of the nice things so far is that I don’t exactly feel like I am giving anything up since I would normally run Skulls in all of my jewelry, and thus far all of the hearts I have picked up have added additional armor. The effects that they grant tend to be a bit on the lackluster side… but again I am only level sixteen. They are certainly nice to haves, but nothing so far that I would consider “build defining”. It most definitely does not feel like it allows me to create some “broken builds” as hinted at by the devs. The biggest problem I have noticed is… the increase in renown means that you cap out an area long before you can reasonably unlock World Tier 3… and continue gaining renown. So at least in the short term, I feel like I would need to bounce around a lot.

I’ve not consumed my extra special battle pass nonsense, and unless I suddenly decide this is the best thing ever… I am unlikely to do so. It isn’t so much that the seasonal mechanic is bad… it is more that it feels like it should have been a small part of much larger mechanics. Like if you collected hearts and then could use your excess hearts (side note I am only 16 and I already have more than I can use) to craft some sort of key that allowed you to run a loot-filled dungeon full of nothing but corrupted/infected/whatever monsters… it might be a really fun season. They could have taken a page from Path of Exile and given us a way to use a heart to corrupt a dungeon boss similar to corrupting an Essence Monster, that then has a chance to drop special corrupted versions of their normal loot table. The mechanic just feels half-baked and it should have been saved to combine with other seasonal mechanics to make something cooler.

I think quite possibly the biggest negative that I can see is that even though it is lackluster as a whole… they have already said that it won’t be going to the Eternal realm. Diablo IV already feels like it just doesn’t have enough to do or enough interesting variety in its content. Making it so that there is a random chance of getting a Malignant heart to drop that then allows it to replace a gem socket or something going forward would at least add some interesting random chance that could break up other seasonal mechanics. The biggest thing that Path of Exile has going for it, is just how damned much content it has and how much random chance there is that something really interesting is going to happen when you run even the most boring of maps. There is something like twenty-four different league mechanics that have migrated to Standard and all of them CAN influence your content… adding that delightful layer of unpredictability to everything you do.

Blizzard decided that Nightmare Dungeons would be their pinnacle activity that everyone would want to do over and over. The problem is… they are boring, repetitive, and in spite of having over a hundred dungeons… they feature what is essentially a dozen different bosses. In the infamous David S. Pumpkins SNL skit one of the characters asks “Why did you go all in on David Pumpkins?” and I feel like I find myself asking that about Nightmare Dungeons. Clearly, the designers thought they were going to be the big thing, and that has not really worked into reality. Anyways do I think I will actually level my now seasonal character in Diablo IV? Probably not. I will likely return to more Baldur’s Gate III, until the 18th when the Ancestor League launches in Path of Exile, and rapidly forget that I even have Diablo IV installed again.

A Packed Weekend

Screenshot from Path of Exile showing a Righteous Fire Inquisitor firing off Scorching Ray with the Shaper Beam Micro-transaction.

Good Morning Friends! Today is the first day of the new school year for my wife, and as a result, much of the weekend was centered around preparing her for that. However, I did manage to get a bunch of gaming in around the margins. I’ve been playing an RF Inquisitor as a test character to decide if I want to go down that path or stick with my Juggernaut shenanigans. In truth, the final decisions will be made when the patch notes drop in Friday and we see if Juggernaut and Righteous Fire spring forth unscathed. One of the things I am playing with as I level this character is relying on Scorching Ray instead of Fire Trap for single-target damage. There are definitely some positives being that I can burn through rare and unique monsters much faster. The glaring negative however is that I have to remain stationary while channeling it, which means there are going to be times when I cannot realistically stop to cast it. I wonder if I can create a linkage that could support both Fire Trap and Scorching Ray without greatly hampering either of them… because it sure would be nice to have both available.

A screenshot from Sir Gog's review of recent 3.22 Path of Exile spoilers showing off the Unending Nightmare atlas passive node.

Sir Gog released a video talking about the spoilers that are being released this week for Patch 3.22, and of them, I am greatly interested in Unending Nightmare. Essentially I have always wanted the ability to just not have Delirium Fog clear on its own. I get that for Delirium farmers this is a bad thing, but for me who only ever dabbles in most of the league mechanics it would be pretty great to have the option of simply clearing the entire map before it ends. Similarly, the Expedition node that gives you one big explosion has been something I have often wished existed. If this new Atlas Passive Tree gives me a node that just turns every Alva into the Inverse Incursions from the Memory maps… I would be in heaven. So far it feels like I am getting a lot of the things that I have wanted to exist, so maybe just maybe there are going to be a few more of them.

My Baldur's Gate 3 Party does a murder of some Gnolls

Most of my weekend gaming was spent playing Baldur’s Gate 3, which is likely no shock to anyone. The game as a whole has had a peak concurrency on Steam of over 800,000 players and it has yet to release on Consoles. I thought I had screwed up my current playthrough because I missed a key character when I could first talk to them. However last night I managed to sort out a sequence of events that had them come to seek me out in my camp, so I have now picked up Karlach and Wyll and shuffled my party around to allow room for both so I can give them a shot. I can already tell that I am going to love running around with Karlach. BG3 is one of those games where you think you are playing for thirty minutes but have wound up playing for four hours. It has been a while since a game has caused this much time dilation for me, but I am enjoying it.

Screenshot from the Code: Action mini game in Honkai Star Rail where I have created a movie poster themed after The Matrix called "Super Hacker" featuring Blade as Neo and Silver Wolf as Trinity.

There is a cute web-based game called “Code: Action” going on in Honkai Star Rail where you retell the stories of Blade, Kafka, and to some extent Silver Wolf. The end result is you create these cute movie posters based on the characters. It is largely fluff, but each of the six posters gives you a chunk of currency in the game so if you have fifteen minutes it is well worth doing. I am slowly chipping away at leveling some more characters. I think I have unlocked enough on my Luocha to where he is undeniably the correct choice for party healing over Natasha. Next up I am probably going to start working on kitting out Himeko because I really like her follow-up attacks. Still enjoying myself but this game is very much in maintenance mode for me where I play thirty minutes a day and feel happy doing so.

A screenshot from Palia Beta showing off my plot and the fact that you can have multiple storage chests.

I did not really get into Palia much more over the weekend, but I did test a theory. The first chest that you place gives you 400 storage capacity, and if you place additional storage chests on your property it just keeps giving you an additional 400 capacity in one large shared bank. Given that I gathered a ton of resources clearing my plot I decided to go ahead and craft a few spares. The grid view is really nice and allows you to align things much more cleanly than you can while placing things in the third person. I sorta wish housing systems like FFXIV had an over-the-top grid view like this for placing objects and aligning them to grid lines.

A screenshot from The Witcher Netflix series during happier times in Season One with Geralt and Yaskier/Dandelion

I also finished Season Three of the Netflix Witcher series. I had been avoiding it because the first half of this season was pretty awful, and I was afraid it would go even further off the rails. I’ve chosen to use an image of happier times when the series was more closely following the actual source material. Essentially The Witcher is a wobbly cart, and the first season had a few rough moments but largely lifted scenes directly from the novels or short stories. In the second season… the cart began to shake itself violently with the mischaracterization and subsequent murder of the beloved Eskel. In Season Three… the wheels have fallen off and the series has been drug along the path on the backs of the still rather excellent character actors. I’ve come to really like the actors playing most of the roles, but instead of doing justice to original property be it the novels or the games… we are just sort of in David Hasselhoff Nick Fury movie territory.

Photo of me and Greybie our Tigerstripe Grey Tabby Stray "Community Cat"

Lastly, to end on a positive note, I spent some time last night hanging out with our community cat Greybie. He has pretty much moved to our backyard permanently along with Tripod. I’ve been going out and loving on him each day when I put down food and water, but he has been mournfully meowing at me for not sticking around and staying a bit. He likes to hop up in my lap while I am sitting in my chair, and it has just been too hot to do this lately. However given that yesterday was the first sub-hundred-degree day in over a week, I figured I needed to go out and indulge the sweet baby. Sadly Tripod is still completely skittish, but at least hangs out… from afar… when I am out there.

I hope that you all had a great weekend. I hope my wife has a great start to the new school year today. I look forward to playing a lot more Baldur’s Gate 3 this week and getting a bit further in my RF Inquisitor test build.

Inconvenience as a Feature

Good Morning Friends! We are going to go on a bit of a journey. I’m very much in Path of Exile mode with the new league starting some 16 days from now. I have been playing around with various build ideas and trying out new things. This also means I am consuming a lot of content which in turn causes the YouTube algorithm to dredge up even more of it for me to watch. Trade is an extremely important part of Path of Exile, whether or not you want to admit it. If you are playing without access to the trade market, you are absolutely playing on the hardest difficulty settings. Solo-Self-Found is absolutely a game mode, but it is also one that expects you to know quite a bit about the even more obtuse crafting system in order to fix your resistances and craft your own gear. I feel strongly enough about this that I took the time to cobble together a rather detailed dissection of a trade encounter in an attempt to demystify the process.

Then I stumbled onto this video from All-Trades Jack who has been going on his own journey through this game much like I have over the last few years. He has an excellent video talking about the merits of following a guide which I highly recommend watching. Essentially he reached the point that I did two leagues ago, where I finally was willing to engage with the Trade system. He honestly talks about many of the very sane and reasonable objections that I also had. Trade in Path of Exile is needlessly cumbersome and it requires a human element to the trades that I have not dealt with since Everquest and setting up a trader in the Nexus. It should be as simple as putting items in a publicly flagged trade stash tab and then allowing players to purchase those items through an in-game auction house. However two leagues into wrapping my head around the trade economy… it works the way it works for a reason.

One of the core problems with an Auction House system is that it often allows for arbitrage, or essentially buying cheap goods and then selling for a profit margin. This is ultimately how the real-world stock market works, so it makes sense that players will figure out ways to carry over this same logic into a video game. In World of Warcraft, this has led to an arms race over the years of Auction House tools and changes to the way that the Auction House worked, in order to try and throttle the equivalent of “fast trading”. Essentially in an Arbitrage system, there is essentially an invisible broker sitting in the middle of a trade always making sure that prices trend upwards. This is an oversimplification because I don’t tend to engage in “economic pvp” as some call it. I know it works and I have a mount in Classic WoW entirely thanks to the fact that my friend Stargrace is extremely skilled at playing a market and looking for opportunities.

This is not me passing judgment on the system, but just saying that it isn’t really my jam. World of Warcraft specifically has systems in place to help limit the impact of runaway arbitrage. When you use an item, it often binds to your character meaning that you cannot then turn around and sell it after using it. When the game launched bags were not bound to the character, and as a result the bag cartel became one of the most rampant marketplaces. I remember getting very threatening messages when I crafted my first Mooncloth Bag and dared to price it cheaper than all of the other bags on the market. From Burning Crusade and beyond, all bags were set to bind to the character on equipment. BOE as a system is likely largely a result of the trade economy that WoW Devs were all too familiar with in Everquest where all of the gear was tradeable effectively forever. Nothing was ever truly removing gear from the economy because I could use the same Lamentation for 50 levels, and then trade it off to the next person when I got an upgrade.

Path of Exile is similar to the original days of Everquest in that almost everything in the game is freely tradeable between your characters or any other player in the game. This allows for some really interesting decisions where I can take maps with modifiers that I cannot personally run, but sell them to players who have builds capable of running them. I can also take every piece of gear that I find and sell it to any other player, or even when I decide I am done with a character use those items to fund my next character. It is an economy begging to be set ablaze by arbitrage, and there are in fact discords devoted to buying items in bulk for the purpose of flipping them. However, this is not something that the game itself supports, and by default, trade seems to be purposefully cumbersome and requires several human touchpoints in order to stop rampant flipping.

It might be Stockholm syndrome, but I have reached a place of acceptance that All-Trades Jack has yet to arrive at. I accept that the cumbersome nature of trade, and the inconvenience of needing to stop what I am doing in order to sell an item… is a fair tradeoff for having the ability to find reasonably priced items for the vast majority of the league life span. We are currently at the end of a league and the trade market is a bit tight, but my reasonably priced items are going like hotcakes as a result. I will say that the inconvenience factor has changed what I am willing to sell. I am no longer going to personally list 1 Chaos items because frankly, it isn’t worth my time to stop doing whatever I happen to be doing to pop into my hideout to complete that trade. In Sanctum my bulk bin was 1 Chaos, in Crucible my cheapest sell price was 5 Chaos… and going into the next league I fully expect the lowest price I am willing to sell at will be 10 Chaos.

While my personal price point has trickled up, it is not that I am charging more for individual items… it is just that I am only selling better quality items. There are enough dedicated traders out there who are more than happy to take on smaller trades to make sure those 1 Chaos uniques are in plentiful supply. I’ve basically figured out a way that I can live with the system. Would I like it all to be automated and require zero human interaction? Absolutely. However, I am not sure if I would like the ramifications of that system. I get the impression that Grinding Gear Games does not want their trade economy to devolve into a flippers paradise. I feel like they would like to reward players for going out and doing content and then selling the items that they find in the wild. Much of why I never really engaged with the Auction House market in World of Warcraft, is that it felt like it was stacked against the folks going out and doing the content.

Anyways I’ve made my peace with the system. I’ve tried to release content both in written and video form in an attempt to demystify it. There will still be folks who want nothing to do with the system, and at least among my circle of friends I am always willing to interact with trade for them when they are looking for something specific. Last league, I had a bag slot that had currency belonging to Thalen for example, and when he wanted something he would just send me the trade site link and I would snatch it up for him. I’ve reached the point where I am comfortable enough navigating the system that I don’t mind doing it for others. I’ve yet to touch the bulk trading options like TFT, but at some point, I could see myself dipping my toes into that market for no reason other than to get rid of some of my vault clutter. That said I keep buying new tabs in the guild bank so I can start sharing excess things like maps, because after a point I am generating them faster than I can run them.

Anyways! I doubt All-Trades Jack will ever read this… but I figured I would at least share my thoughts on the matter.

Digesting Path of Exile II

Good Morning Friends! This weekend was a bit packed with both Final Fantasy XIV Fanfest in Las Vegas and ExileCon happening in New Zealand. Throughout the weekend I consumed quite a bit of information related to both, but of the two events the one I had been looking forward to the most was getting some more information regarding Path of Exile II. I wrote a bit in June talking about my hopes for the game, especially in light of not really feeling Diablo IV. Quite honestly I had reached a fairly unhealthy level of hype for the game and had begun pinning my hopes on it coming in and being the one game to unite them all. This was at least influenced by me dealing with the emotional hit after waiting a decade for it… Diablo IV was really just not designed for my tastes. This weekend was a bit of a second volley though as I am realizing that Path of Exile II may also not be for me. Maybe we as gamers should learn not to pin our hopes and dreams on something we’ve yet to play… but the heart wants what the heart wants. Gamers in general would be a lot less toxic if we were better at handling disappointment.

A lot has changed since Exilecon 2019. At that point, it was announced that POE1 and POE2 would effectively be the same game, and essentially would just be an additional campaign that dumps out into the same endgame. In the four years since the last ExileCon, a lot has changed… not the least of which has been deciding that the two games had simply grown too far apart. Now the plan is to have two games that share a pool of microtransactions, but each has its own gameplay and content. We got to see a lot of gameplay, and I have to say… after seeing what seemed to be a much more slow-paced and almost soulslike style of combat… I am kinda glad that Path of Exile 1 will remain intact. Watching the above gameplay demo… gave me some of the same concerns that I had watching gameplay from Diablo IV, that maybe it just isn’t for me. I don’t get my joy from reveling in difficulty… I get my joy from blowing up entire screens of enemies and getting a massive loot explosion.

I have to admit I had some concerns in the back of my head. It seemed like Path of Exile was really pushing its Ruthless mode very hard. I spent some of the weekends playing Ruthless (shown above) just to get a feel for it, and it took me way longer than I want to admit just to get through the first act. I think Ruthless was essentially Grinding Gear Games’ way of testing the waters to see how players were going to feel about some of the design decisions that they were going to be making with Path of Exile II. In fact, at the start of the Crucible, they decided to make the league start race be in Hardcore Ruthless Solo-Self-Found… and had the lowest race participation in Path of Exile history. So it makes me wonder… if the decision to split the games was made rather recently taking into account how the core Path of Exile audience seems to be allergic to that game mode. During a given league, there tend to be somewhere in the neighborhood of six thousand players who participate in Ruthless as compared to the multiple hundreds of thousands that play the traditional trade league.

That isn’t to say that Path of Exile II does not interest me at all. In spite of not really feeling like an ARPG to me, I got quite a bit of enjoyment out of Diablo IV after all. The game seems to be leaning more heavily into class fantasy and creating some more clearly defined swimlanes for each class and ascendency. Essentially every attribute combination now will have two classes for a total of twelve with thirty-six ascendency classes in total. I’m really excited to see what the Druid and Monk for example play like, and I think even if it continues to double down on “super hardcore mode” vibes I got, since I won’t really be paying anything extra for it… it is likely going to be similar to the Retail vs Classic WoW dichotomy. If you have access to both you might as well dip your toes in occasionally.

There are a lot of really neat ideas that will be coming to the game. I like the concept of weapon swaps and being able to assign different skills to different weapons and have them change gear automagically. I also like the idea of being able to have conditional passive tree skills assigned based on which weapon set you are currently using. This is going to create a lot of really interesting build possibilities, but I am also concerned about some of the other things that appear to be happening. It seems as though movement abilities for example are just gone, as are some of the quirky spell types like brands, and it also feels like Auras will be significantly weaker than they currently are. Flasks are also designed to be more reactive than a defensive layer as they are today, which again… all of these things are probably better for new players but will serve to make POE2 feel wildly different than the original game.

I think the biggest concern I have is just how slow combat felt. In the demo embedded above, the characters seemed to spend more time rolling around on the ground than actually fighting things. This is what Dark Souls feels like to me… and that is not exactly the fantasy that I want to lean into with an ARPG. Like I said before I want to melt entire screens of monsters at once and pick through the remains looking for treasure. It feels like at some point they made a decision that Path of Exile would be the zoomy game and that Path of Exile II would be more slow and methodical. My hope is if this decision has officially been made, they maybe ease up a bit on the reigns of POE1 since many of the last few league’s worth of changes have seemingly been to slow things down a bit. Don’t get me wrong… the demos look really cool but I think it can be summarized best by what want of the devs said. To paraphrase they said that they wanted people to see the game and think it looks like a really good action game, not necessarily an ARPG.

It isn’t just a “me” thing… I’ve had side conversations on social media over the weekend about my weird feelings regarding the POE2 reveal. Additionally… I watched a lot of streamers playing the game and seemingly trying to hide some measure of disappointment. They were warned before sitting down to play that the game was a bit overturned, but all of the ones that I saw streamed… got wrecked and overwhelmed as they attempted to play POE2 like they would have approached POE1. The only person who really was successful as a whole was Kripparian, who admittedly is primarily a Ruthless mode player so likely approached the game from that standpoint rather than trying to gather up big packs and nuke them down quickly. Mathil seemed to have really mixed feelings about the game, and a number of folks who watched from home shared their concerns in live talking head reactions. So I at least feel like I am not alone in this.

Now this may be “copium”… but like I said I spent a lot of the weekend consuming POE2-related content and saw lots of different folks from GGG talking about the game and more specifically the demo that was available. It sounds as though they specifically wanted to slow down the gameplay so that it would record better and show off all of the work that they have done on the animation and skill design front. Players had no access to the skills screen and were effectively forced to play the builds that were presented to them. Based on some information like seeing how far off the gear that Kripp started with for example as compared to a few of the drops he got during his demo… it seems like they were trying to play mid-game content with starter gearing. So taking that into account… the game may be WAY faster when you actually get to play and gear your own character and design a relatively optimal build. If they are designing the game to be completed with bad gear and bad character templates… then maybe it will be good for brand-new players.

The other big disappointment of the weekend is that the “Closed Beta” begins June 7th of 2024. So we have almost a full year to wait until players can realistically get their hands on the game. I would assume they will have an “Open Beta” period as well, which means we are realistically looking at a Q4 2024 release for the game. A lot can change in ten months. I know I will play it when it comes out, but I am also going to try my best not to pin my hopes on it. I love Path of Exile 1, and my hope is that this means that they are actually going to devote more resources to it. I heard during the event that for the last year and a half, there has been an eight-person team supporting that game, with all resources being siphoned off by POE2 to speed up its development. I would wait an entire year more if it meant that we get better leagues as a result. With that in mind… the last several leagues have been rather impressive considering how tightly constrained resources were.

I am super pumped about the next league, but that is another post for another day. What were your thoughts about POE2? Do you also have concerns or were you pumped at what you saw? Feel free to drop me a line below.