Missing Delve

Good Morning Folks! I am still on the Path of Exile NecroSettlers Event nonsense and honestly… I am finding myself missing Delve considerably worse than I thought I would. It is not necessarily that I am missing the activity… I am missing access to common stuff that I am simply not finding in maps. Up until this point I had largely been avoiding Delve since the changes to this event are largely mapping-specific. However there are some ramifications of this decision… namely, I do not have a ready supply of many of the currencies that I would be swimming in at this point. I also do not have an easy supply of high-level flask bases. Essentially I believe I need item level 80 flasks to get the 3 charges when hit trait and more than that… I just do not see that many flasks dropping in maps. By this point I would normally have the right flasks with the right traits and have them automated… but I have none of that.

Essentially as of this morning, I started trying to get set up in Delve, but since I ignored this while leveling I don’t have any progress. “Breaking Delve” is somewhat tedious because there is a requisite amount of Azurite farming that is required before things begin to feel comfortable. Since NecroSettlers is mapping-focused, this also means that selling Resonators is EXTREMELY lucrative on the currency exchange market since no one is doing it. So while I have yet to see any of the chaos bonanza maps that folks have talked about… I can at least start to make a steady income so I might be able to afford some upgrades at some point.

I’ve not really made any significant gear changes from yesterday. I am attempting to get my Eater/Exarch implicit but failing miserably on those. I currently am sitting a 90% all elemental resistances and 75% chaos resistance since I managed to finish my fourth labyrinth. At some point I am going to want to get my hands on a Shaper shield and attempt to roll it for “life recoup on block”, and then shift up my tree significantly to go down the max block path. Essentially everything is super freaking expensive and as such that is probably going to give me an artificial cap on just how high I can fly in this event. Even the most scuffed Elder helms are going for multiple divines, and since those are roughly 400 chaos each… I am so far from being able to afford anything. Similarly, I am going to have to use Brine King for most of this event because it is very unlikely I will be able to pick up Annihilation’s Approach.

The other thing that I have noticed is just how much slower my map progression has been going. Delve Cities produce a silly amount of miscellaneous maps, and they do not respect your atlas tree when it comes to dropping. This means you end up getting a lot of much higher-level maps in bulk so that you can fill out your atlas more quickly. This means I need to rely on the Vendor Recipe and Horizon Orbs far more than I am used to. I am hoping now that I am starting to break Delve I will catch up on map drops a bit more quickly.

I just unlocked my second tree, which I will likely start to build out for delving purposes. However, the first tree I decided to go down a path I did to much success last league. Essentially both Einhar and Ritual are on the same side of the tree and both League mechanics have a pathway to get an item that will Six-Link something for you. Until I build up a war-chest of currency, there is no way I am getting a Six-Link Cloak of Flames any other way. I am also going into beyond which just adds a lot more mobs to your maps, and I went down the path that disables summoning of bosses so that you get to keep the beyond effect the entire map.

Essentially I am in a hole now, and several days behind the curve, and simply need to put my head down and grind my way out of it.

Necro Settlers Event Fun

Hey Folks! I gotta admit I am still reeling from last week but luckily I am off today… so it means I get an extra day to decompress. Since the world still feels like shit, I needed to retreat into some very familiar comfort gaming, and the Necro Settlers Event league in Path of Exile has fit the bill. This is a bit weird for an event league because there is no fixed end time, so it has effectively turned into a reboot of the Settlers League which I assume will end when that league ends. The league started on the 7th and at this point I am into mapping with a character that can probably get me all the way through t16s. I went RF Chieftain again because it is comfy and familiar and I know how to get it up and running without much deep thought. I am fully expecting to play a fairly scuffed character because event league economies can be a bit weird and limited.

Event leagues always have some gimmick associated with them, and this time around it is all of the normal Settlers of Kalguur mechanics with the addition of the Lantern of Arimor from the Necropolis league. They removed all of the negative modifiers from the pool and additionally since Allflames are no longer dropping… they are just being applied to your maps automatically. What has been interesting is that all maps of a specific tier for a specific timeframe will share the same pool of lantern modifiers. This means that joining a shared global chat is a good idea as folks tend to share when a certain zone is really hot. This creates massive fluctuations in the price of specific maps when they are running a desirable combo, and also creates a situation where Horizon Orbs are more useful than they have ever been in Path of Exile history.

All of this made getting through the campaign rather interesting. I was going much slower than normal, but also having random league mobs showing up in your maps made it a bit more challenging. An example of something that I saw is during Darresso’s Arena in Act 4 is that nothing but Suphite Golems was spawning other than the Dogs that come out of the various gates. The entire place from start to finish was just yellow golems throwing chunks of sulphite at me, which would be great if I were actually messing with Delve right now, but also kind of wild when you get shotgunned by multiple packs at the same time. I think it was Mudflats where I first encountered the Unique Gemling mobs that drop random gems, and there were a few times early on that I just ran from Meatsacks because they took too long to chew through.

The other really weird thing about this league has been its economy. There are certain lantern combinations that print massive amounts of chaos. I’m hearing that some folks with appropriate juicing are seeing upwards of 200 chaos in a single map. There are no real equivalent mods that drop Divine Orbs, which means that the currency conversion between the two is outrageous. For those who do not know normally you trade in the range of 200 Chaos to a Single Divine Orb, but over the weekend at one point it was trading 500 to 1. This has all sorts of trickle-down effects on the economy as a whole meaning that things that would normally be a 5 Chaos item are selling for 60 Chaos or higher. There are a lot of folks who have not caught onto this yet, because there are items priced at 1 Divine that are in no way worth effectively 400-500 Chaos.

Luckily though I have found plenty of raw chaos and items that I can sell easily for chaos, and it has allowed me to outfit myself in the basics of a RF Chieftain build. I’ve not gone life-on-block based yet, so am still rocking the Rise of the Phoenix shield to cap out my Fire Resistances. I’ve not done the last lab so right now I am sitting at 90% Fire Res and 80% Lightning and Cold Res. I am currently using a four-link Cloak of Flame but am outfitting my atlas to do the Einhar/Ritual strategy in hopes of dropping either an Omen of Connections or a Black Morrigan so that I can six-link it. I spent 70 Chaos on the chest specifically because I was looking for one that would be good enough to bother six-linking eventually. Luckily the Cloak is relatively easy to get RF colors on of BBBRRG. You can see the rest of my scuffed gear in this POB link.

Since I am off today, I plan on slowly chipping away at my Atlas and doing everything I can to unlock more points. I got a wildly lucky drop earlier where I opened a Unique map lockbox and got two that I needed. Sadly the third was the damned pvp map which is always a waste of time. I wish you could use Horizon Orbs on Hall of the Grandmasters in an attempt to get other unique maps. I will however happily take a Twilight Temple map since that is often one of the ones that goes for quite a bit later in the league. Path of Exile and honestly any ARPG is comfort gaming for me, and I needed this more than I realized. I was having plenty of fun with Veilguard but was essentially in the “chores” section of the game where I needed to do a bajillion sidequests so that I could comfortably move the main story forward. Essentially I was in the “hinterlands” again, and needed a bit of a break.

Are you playing Necro Settlers Event league? What are your thoughts so far? Would you want to see the Lantern of Arimor go standard? Drop me a note below.

Delays are Good

Path of Exile II Three Week Delay Announcement

The community had noticed that recently GGG was curiously radio silent regarding the upcoming early access launch for Path of Exile 2 and the plans for the 3.26 Path of Exile 1 league. Yesterday we found out why when this video dropped informing us that there would be a three-week delay in the start of early access from November 15th to December 6th. There has been a spectrum of reactions from content creators, but I think for the most part the majority have been relatively positive. Sure there is a certain amount of disappointment and a modicum of frustration around changed plans, but clearly it seems like they understand the scope of what is about to be released into the world and how popular it is likely to be. I personally suffer from an abundance of things vying for my time, so I will not lament having a few more weeks before I am pulled in by the sirens song of Path of Exile II.

New World

What I want to talk about this morning however is how game delays are generally always a positive thing. Last week I groused about how I struggle to find unbridled joy in gaming anymore, and I’ve come to the realization that in large part this is due to the fact that games keep releasing in an unfinished state. There are so many games that I have played where given an additional year of reworking the game, are actually in a pretty great state. I have my issues with the recent rebranding of New World but had that game been delayed six months to a year… I think it would be a far more successful game than it is currently. The game that I played when they launched Fresh Start servers, was a completely different experience than the buggy mess of a game that I played on launch. It almost hit a million concurrent players at launch and has never managed to attract more than a small fraction of that number after that point. You only get a single chance to make your first impression with players, and it becomes a massive uphill battle to convince them that the game is worth trying again.

Mass Effect Andromeda

Similarly, the poor performance of the game and the weird graphic glitches of Mass Effect Andromeda during press previews and early access effectively turned what was a pretty good offering into a constant meme. Within a week or so of the launch, every major issue with this game was fixed and I had a blast playing through the campaign. However, because of the poor rushed state, it was thrust out the door… it became the laughing stock of the internet and effectively killed the Mass Effect brand. Sure there is some attempt to continue the lineage of the original trilogy, but it will be once more an uphill battle to try and interest players in the franchise again. Had the game been delayed by a few months… we would probably be talking about the sequel or even a third game in the Andromeda series by now.

Diablo IV

More recently we have the tale of Diablo IV, which admittedly is probably a bit different. The core problem with the game was that the developers had a flawed vision of what ARPG players actually wanted in a game like this. “D4 Bad” has become a catchphrase that has been turned into countless AI Slop song parodies… but has legitimately infected at least the Twitch audience. You cannot watch a single YouTube video on the game without someone commenting that. The thing is the game is honestly in a pretty great state right now for core gameplay. I didn’t like the campaign for Vessel of Hatred, but have had a blast playing through the endgame content on the new Spiritborn class. Do I think another year would have helped the game? Potentially… because that is essentially what it has taken to rework all of the bad systems. However, I am not sure it would have made much difference because it was the extremely negative feedback that forced a change in direction.

Baldur’s Gate III

I think there are studios that have managed to balance the need for pushing a game out there and getting some revenue with wanting to make sure the final release of the game is a polished product. The early access incubation period certainly helped Baldur’s Gate III turn into the exceptionally polished product that we all enjoyed, and that broke concurrency records at the time for a single-player experience. I think had something like Diablo IV launched into early access and then later had a 1.0 release once the majority of the system changes were made, it might have been less of a meme. This is essentially the model that Grinding Gear Games is trying to follow with Path of Exile 2, and I am hoping it bears similar fruit. There already seem to be a number of significant shifts in the gameplay from the first game, and I am uncertain how those will shake out. I am hoping an extended early access period will give them time to react to player feedback and solidify the game experience. I know at least mentally I treat an early access game a bit differently than I would a AAA Game launch, and that extra bit of forgiveness gives a game the chance to potentially improve for the better.

Path of Exile II – Returning Uniques

So if Grinding Gear Games has come out and said that they need some more time to make sure the servers are stable, then I am of the mind to give it to them without grumbling. While this is an early access release, there are still going to be a heck of a lot of eyes on the game and expecting something playable. I know the Last Epoch 1.0 release was severely hampered by server problems, which has I think kept them from hitting anywhere near the same concurrent numbers of subsequent releases. Anyways I am good with the delay, and it seems like we have officially entered spoiler season for the upcoming POE2 Early Access. Yesterday they released the above image showing off some uniques that will be returning from POE1 and that have received a bit of a “glow up”. While I cannot think of a single build that would want all of these items, it has been interesting to see just how much better they look in the new client. There is a Reddit thread that compares the graphics of what a character in POE1 looks like wearing all of these versus the above image.

For me… I am hoping to be able to wrap up Final Fantasy XVI either tonight or tomorrow night and then likely start on Dragon Age Veilguard after that. I might take a break from all of this to play through the new Alan Wake II DLC on Halloween night in honor of the “spooposicty”. I also still want to return to Wayfinder at some point with Ace, but our schedules have not just lined up recently. Mostly the point of this morning’s post is to say… Delays are generally a good idea if a studio thinks it needs one. I am almost always going to be in support of this.

A Cup of Hatred

Good Morning Folks! I’ve been in a bit of a holding pattern this week. I have a very long post kicking around in my skull but have not quite committed to writing it yet, or honestly even know how to approach it. However tonight the Vessel of Hatred expansion launches for Diablo IV and I am planning on giving that a go. I did not last terribly long in Season 5, but I am interested to see how things sort out for all of the changes that they are making to the game to make it a bit more Diablo III-ish. Remember I was a D3 seasonal player for over a decade so that is not necessarily a bad thing for me. I am trying to decide if I am going to try out the new Spiritborn class or do my normal Barbarian run. If I go Spiritborn I will probably go the nonsensical-sounding centipede poison build, because might as well play it before it gets nerfed.

In other weekend news, my Minecraft nether tunneling project has finally paid off. Essentially I had been branching out of my main portal in every direction looking for the Warpwood biome, so that I could collect some resources from it and be able to grow the blue-green trees in my base. I really need to plant down some sign posts because my tunnel network is getting a little hard to navigate by memory. The thing I forgot about the Warpwood Biome though, is that Endermen spawn there so I might have to create some structures to be able to farm them for Ender Pearls. I doubt I have a dedicated post to the nonsense I have been up to, because quite honestly… digging tunnels is a big boring, but I find it relaxing.

I also spent a little bit of time this weekend playing around with Tiny Glade. This game essentially is a diorama-building tool that lets you procedurally generate really cool-looking castles and cottages and then terraform the land surrounding it. I wish there was a bit more “game” here like the ability to have tiny NPCs inhabit your world akin to Sim Tower. I used to love that game and then watching the tiny pixel people going about their day. The game is gorgeous though and if you get the hankering to build some cottage-core palaces then this is probably the game you have been looking for. Players have already recreated Rivendell and other massive structures from fiction. One of the neat things about the game is that there is a daily theme to help you get started in your creations.

I’ve also played a bit more Soulframe, but honestly… one of my core complaints about the game thus far appears to be a feature. One of the plots of the game is that this group that you are fighting back against has destroyed knowledge in the world, and as a result, all of your quest objectives show up as this foreign language that you cannot read. Then as you recover knowledge, you begin to be able to translate things a letter or two at a time. This is a cool idea from a storytelling aspect, but it largely just leads to a frustrating in-game experience as you have no clue what you are supposed to be doing or where you should be going. Even more frustrating is that it appears that objectives can be completed multiple times, so your sparrow friend who is supposed to show you the way to the next thing you should care about sometimes sends you back to things you have already completed before. It sure is pretty and combat feels fairly fun, but right now… I am struggling to attach to it due to the obtuse nature of the narrative. Souls players who love obtuse bullshit will probably be in their element here.

Instead of doing new things though, this weekend I fell back on the old and familiar and spent a lot of time playing Path of Exile. It is shocking how good the Currency Exchange system is and how well it works this late in the league. Normally speaking trade would be completely dead and it would be a chore to do any sort of large-volume currency swaps. However, the asynchronous nature of the Currency Exchange means that players are still actively putting things up for sale and creating open buy orders for things that they need. I sold so many Valdo’s Puzzle Boxes for 190 Chaos each, and they did not sit on the exchange for very long before getting snapped up each time.

I’ve been slowly chipping away at objectives and in theory, if I can get to 31 total challenges for the league I will be able to get the same sized totem as I had last league. I have a few candidates to get there, namely the two related to Scarabs that I am getting closer to finishing. I need to look at Sublime Starlight and see what the cheapest path to completing that is as well, given I have a pretty good backlog of the runes from the league mechanic. Arduous Atlas is easy enough, just requires a lot of brute force mapping and is only a matter of time not necessarily effort. I am slowly getting closer and closer to level 100 so the gear grinding goals or whatever that achievement is called might be within reach as well. I’m not super far from several o the ones un Unbelievable Undertakings, but those all for the most part will require me to spec into specific league mechanics to get through them.

I also spent a bit of time this weekend exploring The Legend of Zelda Echoes of Wisdom and I am already a proud member of team Beds for life. I honestly have mixed feelings about the game. It is extremely well built and I think the idea of roaming around as Zelda, but so far combat feels fiddly. Legend of Zelda for me was always a combat experience first and foremost and a puzzle-solving experience as a fun secondary activity that blended along with the combat. I am not sure if Zelda gets better tools but right now killing anything feels a bit annoying so I find myself just avoiding combat whenever possible. Maybe that is the overarching theme that they were going for. I want to get deeper into the game but right now I am only a few hours in and not super far past the initial tutorial.

I have to admit I also don’t feel amazing giving Nintendo money right now. I had already bought Echoes of Wisdom, but their crusade against Switch emulation is a major bummer for me. Playing Switch games on PC has been my primary source of enjoying these games. I would buy the game on Switch and then play it on my PC via emulator because it was simply a more comfortable option than dealing with the short battery life and heft of the Switch console in handheld mode. Additionally playing via emulators allowed me to “patch” things out of games that annoyed me… for example, I ran mods to Breath of the Wild and Tears of the Kingdom that removed durability from the game entirely. My guess is whatever the Switch 2 ends up being will be backward compatible and the current crop of emulators will likely successfully run all of the games on day one.

All that Nintendo will have done with their action is push the scene underground. They went from having three emulators that were open-source projects that they could easily keep tabs on… to having to deal with what will be countless unofficial forks that are being maintained by piracy distro groups. You can already buy the Miig Switch and Miig Dumper through AliExpress and the price of them keeps dropping. Basically, Nintendo has destroyed the methodology that allowed folks to buy legitimate copies and play them on legitimate Open Source emulators and will now force those folks to either play the inferior version on official hardware… or rely exclusively on distro groups and torrent sites to get the games.