Games of the Decade: 2019

Bloodstained: Ritual of the Night – PC

Over the last few weeks I have been doing this series where I recount the games that were important to me during a specific year of the last decade. We have now reached the end and it is time for me to talk about this past year… a year that I seemed to have way more issue narrowing down than the others. I guess as time passes your thoughts galvanize around specific games as they stand the test of time. For this past year everything feels very fresh in my mind, and as a result I just look out at a great year full of a lot of games I enjoyed. For those who have not been following along, here are all of the other posts and links.

Now let’s dig into what is going to prove to be the longest of the posts. I am bad at whittling things down. Let’s start off with a few honorable mentions.

Anthem

Anthem – PC

This game is a controversial title for this year, and I have a bunch of mixed feelings about it. It was very much an important game to me this year, but also serves as the biggest disappointment. I had been tracking this title since it first showed up at E3 with what was apparently a cobbled together demo reel that did not represent anything close to what the game was like at that moment. We found all of this out after the failed release of the title thanks to a Jason Schreier tell all piece about just how bad the development cycle went. Why I am conflicted is that I loved the game that was there. I loved jetting around in an Iron Man suit and firing down heavy ordinance while bopping things in the head with my electrified mace and then detonating bombs as I jetted away. I want this game to find its feet and turn into what I hope it could be. For the time being however I am not playing it and based on my friends list… no one is given I added hundreds of people from one of the discord communities. I hope in 2020 it can have a resurrection story we will all be proud of, but for now I am giving it an Honorable Mention footnote.

Kind Words

Kind Words – PC

This one is also going on the honorable mention list, largely because it is not really a game at all. It is more of a social experiment where you are placed behind the veil of anonymity and asked to say nice things to strangers. The funny thing is… this almost single-handedly dismantles the greater internet fuckwad theory, which assumes that anonymity leads to toxic behavior. This experience places you in a sandbox and directs you to say nice things…. and it works. I spent a few days messing around with this thoroughly charming “game” and have not touched it since. However if you need something good and pure in your life I highly suggest you checking it out.

Baba Is You

Baba Is You – PC/Switch

For the first real contender of the year we have the insanely charming puzzle game called Baba Is You. The game is deceptively simple and requires you to screw around with what feels like programming logic until you reach the “Is Win” condition. This involves you pushing things around until you can move whatever the “Is You” object over to the “Is Win” condition. This all sounds like madness I am sure until you have played it, but the end result is countless hours of making your way through puzzles that sometimes make you feel like a god damned genius when you finally arrive at the solution. I never quite beat the game but I often times wander away from things when a shiny object enters my field of view. I did however spend an awful lot of time playing this and enjoying every moment.

Final Fantasy XIV: Shadowbringers

FFXIV Shadowbringers – PC

Remember that whole rule I set out and then violated about not adding expansions to a list? Yeah I am breaking it again because Shadowbringers is quite possibly the best Final Fantasy game I have ever played and also quite possibly the best JRPG. I was enthralled the entire time this expansion was expanding before me and there were several times where it made leaps that I had no clue was going to happen. It also tells a fresh story that I had not really seen in a game like this before that while it in itself is a bunch of remixed elements we have seen, is presented to make something fresh, I still don’t want to dive into the spoilers of this story because it is that damned good and if you have not experienced it before then you absolutely need to do so. Post launch I have fallen back out of habit of logging into Final Fantasy XIV, but at some point I will come back and gobble up the story goodness that has arrived in my passing.

The Outer Worlds

The Outer Worlds – PC

A running theme of this year is about wish fulfillment, and one of the things I have wanted for years is a spiritual successor to Fallout New Vegas. I like Fallout 3 and 4, and think they are good at doing the things that they are doing… but I will always have a deep burning fire in my heart for New Vegas. Outer Worlds is a completely new property set in a dystonian universe where capitalism has gone to its absolute furthest possible nefarious ends. It is a time of monolithic MegaCorps, but they are presented not in a cyberpunk future but instead of one of a space western that draws heavily upon similar genres like the Firefly series. What makes this game shine are its characters and the writing that brings them to life. Parvati is pure and precious and I will fight to my last breath to keep her and her fledgling relationship with Junlei safe.

Jedi Fallen Order

Jedi Fallen Order – PC

I am being completely honest here that this is a game I never expected to see the light of day. EA has had this habit of killing off anything that looked like a great new Star Wars game in favor of trying to create lootbox hell holes. When this was first announced, I fully expected it to either turn out to be vapor ware or get cancelled. I cannot explain how happy I am to be wrong, and to have what is seemingly the first “Soulsian” game that I have really loved. I am not sure what it is about the specific blend of elements but this is one of the best games of this decade, not just this year. The variable difficulty is key, but so is the way that this game makes you feel like you actually are a Jedi with lots of interesting tools to solve problems as they arise. BD-1 also is the best dog in video games ever, and I want a droid buddy that will sit on my shoulder as I go on adventures.

World of Warcraft Classic

World of Warcraft Classic – PC

For the longest time I have not really known if World of Warcraft was just a better game back in those early years or if I was simply viewing the world through rose colored glasses. While I have enjoyed a lot of the quality of life improvements, there was something lost along the way and Classic shone a spotlight on that with blaring clarity. While I am not actively playing it for various reasons, I fully expect to return at some day and push my character the rest of the way to 60. I enjoyed this game with my whole being right up until the point that the whole Hong Kong nonsense started and I felt bad for supporting anything made by Blizzard. I’ve stepped down off of that soap box and made my peace, but it was just enough time to knock me out of the rhythm of playing this game. It is still a thoroughly enjoyable experience and I hope I can figure out how to make my brain crave again.

Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night – PC

We are wrapping things up for the year with a bit more of that wish fulfillment. Castlevania Symphony of the Night is quite possibly my favorite game to have ever been developed. So when I heard in 2015 that Koji Igarashi was going to be creating a brand new franchise that would serve as the spiritual successor to this game I loved, I was ready to throw a near infinite amount of money at the screen. At that time it was slotted for a 2017 release and while the game ultimately was two years late, the delays were worth every moment. This is an example of a creator and team listening to the fans and going back to the drawing board to create better ways of delivering the end product. The only blemish however is the Switch release which ultimately still lags behind the quality of the other available platforms. The game itself is a masterpiece of the Metroidvania genre and introduces a brand new setting with its own deeply interesting lore and characters. I am hooked and I am hoping that the game as a whole made enough of a splash to warrant many future adventures.

That’s it folks… the end of my series on the games of this past decade. What are your thoughts, and what are some of the games that you felt I missed along the way? Drop me a note in the comments.

Games of the Decade: 2018

Monster Hunter World – PS4

We are getting towards the end now, two more years to go in this decade worth of gaming. I am finding it as I get more into “recent” history I am having way more trouble narrowing things down to a handful of games. For 2017, 2018 and 2019 I wound up with massive lists, I think in part because everything is still very fresh in my memory. Looking back at 2010 for example you can easily tell which games have stood the test of time. I’ve been playing Witcher 3 this holiday break and I more or less still consider it to be a current game even though it released over four years ago. Lets dig into what turned out to be another really solid year or games. Once again the disclaimer that this is the list of games that were personally important to me and not some sort of objective “best games” list.

God of War

God of War – PS4

I was a little late to getting around to playing “Dad of War” but this is largely because I have not been the biggest fan of the series for awhile. I loved the original when it came out on the PS2, but each sequel for some reason felt watered down from what worked in the first one. The “newness” had warn off and each derivative sequel failed to show me something new and interesting, which is a weird statement for me considering how much I like dusting off characters I have visited before and taking them on one more ride. What God of War gives me is a reason to care about Kratos. IN the past he was simply murder incarnate which was fun for awhile, but eventually once the carnage passed you were left with minimal story to cling to. This game presents an interesting tale of aging and fatherhood that brings something new to the series and also presents it in a much modern nature.

Far Cry 5

Far Cry 5 – PC

I played the original Far Cry game, not because it was some sort of a story masterpiece but because it presented an extremely high tech shooter with interesting AI. As the sequels released I failed to hop on that band wagon and returned with the 3rd installment and bounced pretty hard during some of the force stealth elements. So Far Cry 5 is the game that managed to rope me into the series once again by presenting an interesting narrative about a religious cult in Montana and the fight of the locals to free themselves from their yoke. I like games like this, where you have an overarching story but a bajillion mini adventures to lose yourself in, and I found the narrative told through the side content to be way more compelling than the main story. The game has its problems, but I enjoyed my time spent with it.

Return of the Obra Dinn

Return of the Obra Dinn – PC

I don’t post screenshots of this game other than the title screen, because effectively everything about it is a potential spoiler. The style of the game is similar to those of the early Macintosh games and it is effectively a visual puzzle game with the interface of an FPS shooter. You are an insurance inspector come to examine the Obra Dinn a ship previously declared lost at sea that happened to drift into port five years too late. You use a compass like device that allows you to jump into moments in time and explore them for clues to ultimately determine the fate of all 51 of the passengers. This game was like reading a great book and from the moment I started it I could not stop until I had solved all of it. Each step gave me more tidbits of the dark and interesting story of this fateful ship and its crew.

Dragalia Lost

Dragalia Lost – Android

This is the second mobile game that I have really imprinted upon, and I am not sure if I can explain fully why it is so compelling. It walks this thin line between abusive micro transactions and giving you lots of free stuff. It feels as though you earn the alternate currency fast enough that you can keep doing gacha summons on a regular basis to keep infusing the game with new things for you to play with. The game also has the best release cadence that I have seen, and I am hoping that more games adopt something similar. There is always an event going on, or an event has just concluded and the next one starts within a few days. These events offer enough of a tweak to the core game play and enough new items and characters to chase to keep you engaged in the grind. Only recently have I stopped playing through at least the daily missions every night, as Diablo 3 on Switch has occupied the same before bedtime gameplay. Excellent game, but I think probably the worst part of it is the fact it is on a touch screen device. I would love to see it on something like the Nintendo Switch.

Magic the Gathering: Arena

Magic the Gathering: Arena

I’ve loved Magic the Gathering since I first got my first starter deck back in 1994. I played the game heavily for years and then have dipped my toes in off and on since that point. As various companies explored presenting Magic in an online format I tried to get into those as well. The closest for me was Hearthstone and for years all I really wanted was for Wizards of the Coast to stop fearing the internet and presenting an online game-play experience similar to that. In 2018 they did exactly that and it officially killed off any interest I had in the competitors. I don’t play Arena nearly as often now as I did those first several months, but it is still a deeply enjoying experience that lets me get in and play some Magic whenever I feel like doing so. Also find it super useful for testing out deck ideas since it seems to be way easier to accumulate the pieces on Arena since I Have so many proxy tokens.

Monster Hunter World

Monster Hunter World – PS4

For years I had heard great things about the Monster Hunter franchise but found the game as a whole to be extremely obtuse and difficult to get into. You more or less had to already be indoctrinated into the game in order to really grok each subsequent release, either that or have one of your friends willing to sherpa you through the experience. What world does is presents the game in easy to understand bites and with far greater visual fidelity than any of the mobile devices could muster. I played the hell out of this game and it really became an object of obsession when it released later on the PC. I am disappointed that Capcom is seemingly determined to keep the two games separate from each other, but I fully expect in January to dive in head first when the PC version gets the Iceborne expansion.

Games of the Decade: 2017

Horizon Zero Dawn – PS4

Once again I am continuing down the path to 2019 as I talk through the games of this decade that were important to me. Going back this morning and assembling my picks for 2017 made me realize what a freaking phenomenal year for gaming this was. There are so many games that would have been game of the year… were they not up against other competition. Once again a preface of that this is my personal list of the games that were important to me during the year. Your list probably looks a bit different and there are a few games that were left off because I never quite got into them the way that I should.

The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild – Nintendo Switch

Lets be honest… this is the game that sold a bunch of switches. This is absolutely the reason why I bought mine and even managed to start out on the WiiU and then rebought it and restarted from scratch when I ultimately purchased my Switch. I have issues with one gameplay mechanic, and that is the breakable weapons. However even taking that into account there is no denying how good of a game this is. I ultimately greatly prefer playing it now on Cemu running the WiiU game on emulator so that I can apply a mod that removes weapon durability. There is just something about this game world and the pacing that make me want to get out and explore. The fact that through climbing and stamina you can both gate your progress but also feel like you can get anywhere if you try hard enough kept me pushing forward and trying to find the next secret. If I could remove the gyroscope nonsense and the weapon durability this would have been the perfect game.

Assassin’s Creed: Origins

Assassin’s Creed: Origins – PC

I’ve made attempts in the past to break into the Assassin’s Creed series but there have ultimatley been two obstacles. Firstly they are games that were designed for the console in mind and seem to be way more reasonable when played with a controller than a mouse and keyboard. Secondly they were games that felt defined by a bunch of mini games and things like rooftop chases, which some sneaking around that felt forced and limiting. AC:O pushes the Assassin’s Creed game into a full open world experience where you explore large swaths of the Ancient Egyptian countryside and get a real sense of place and setting that make it feel like you are part of something much larger than effectively being trapped in a single city. The combat itself also seems to be way more forgiving of my desire to rush into combat and not stealth at all, which makes for a better experience personally. I love this game and at some point I will get around to playing the follow up Odyssey.

Night in the Woods

Night in the Woods – PC

While there are significant issues surrounding the co-creator of Night in the Woods, I cannot write the game off because it is extremely powerful. It spoke to me on such a primal level because it effectively could have been my story. I grew up in a tiny town much like the one depicted in the game, and was one of the few of my friends who successfully transitioned into college… but the fact that I lived at home for the first two years commuting back and forth made for a bizarre experience. I was living in two different worlds… the world that remained the same as High School where I saw the same people I did then on a regular basis… and this new fledgling world of experiences as I took my first steps into college. Like Mae I reached a point in my Junior year where I came perilously close to dropping out of School entirely. This game means so much to me, and nothing is probably ever going to change that.

Mass Effect: Andromeda

Mass Effect Andromeda – PC

While this game was universally panned by critics and social media… I loved it and will be forever saddened by the fact we wont see more of this setting. This is the game that YouTube killed because of some pretty bad issues in the early release candidate that were more or less fixed in the first patch. However by that time all of the damage had been done and all of the demo real of horrific facial contortions was shot giving it an endless stream of memetic images. I liked what this game did to Mass Effect by opening it up and bringing us to an entirely new galaxy with its own issues, while at the same time providing hints of the conflicts from the original game that ultimately lead to the splintering of the Andromeda project. I want to see more of this setting and I am hoping at some point EA allows Bioware to revisit it.

Destiny 2

Destiny 2 – PS4/PC

I love Destiny as a franchise, and while I would have greatly preferred that Destiny 2 didn’t exist from the standpoint of that I would have rather seen the first game transition to the PC and get the necessary upgrades it required, I was okay with the reset because it meant I could finally play the game on my platform of choice. Destiny 2 had a rocky road but today we are experiencing a renaissance of some of the best content that has ever existed in a game of this sort. All of that ground work comes back to the transition from the first game to the sequel and the subtle changes that were made to the way the game functioned. It has been an interesting ride but one that began back in 2017, and for that it will always deserve a space on these sort of lists.

Horizon Zero Dawn

Horizon Zero Dawn – PS4

Horizon Zero Dawn was easily my game of the year for 2017, and would be a heavy contender if I was trying to make a game of the decade. I love the setting and how it takes the post apocalyptic genre into some very new and interesting directions. I love Aloy the protagonist because she represents a new kind of character that we really haven’t seen much of to this point. I am absolutely hungry for more of this series and I fully expect to see a new game in this sequence release as a launch title for the PlayStation 5. I would love to see this release simultaneously on the PlayStation and the PC at the same time, but I somehow doubt that is actually going to ever be a thing. If you have yet to play this… it is worth the purchase of a console just for this game alone.

Games of the Decade: 2016

World of Warcraft: Legion – PC

We continue this morning towards the trajectory of recounting the games that were especially important to me over the last decade. Yesterday I stated that I had been trying to avoid talking about expansions and DLC… and now this morning I am going to break that guideline and include an expansion. I guess that is the good thing about this being a very personal list and not some attempt at a “greatest ever” concept, because I can make the rules as malleable as I like. All of these games feel very fresh in my memory as though I could have played them yesterday.

Doom (2016)

Doom (2016) – PC

I somewhat hate that they titled this game the same as the game that came out in the 90s… because it forever means that we are going to be stuck putting a year in parenthesis behind it. However on another level it absolutely makes sense. This game is effectively a re-imagining of the original game and bringing it up to modern fidelity. It feels like a game that is a throwback to an older era of visceral shooters that were fast paced and twitchy. It also adapts the style of the game to include much needed breaks in the action allowing you to catch your breath and collect any power-ups that might be laying around before charging head first into another furious wave of combat. This was one of the things I loved about the Painkiller series, and it is nice seeing the originator cherry picking some of the best features of those who ultimately copied it.

Final Fantasy XV

Final Fantasy XV – PS4

I will admit when I first saw the concept of this game I viewed it with some serious side-eye. I was not sure how I would feel about what looked to be a boy band on a road trip. The end result however is charming as hell and one of the most unexpectedly touching games I played during this year. I was not sure what the future of Final Fantasy would be, but I never quite expected an ode to Route 66 roadside towns. Having lived my entire life near the “mother road”, there is so much of this game that resonates with me and they somehow managed to capture so many aspects of it perfect… albeit filtered through a Japanese lens. What I found the most compelling however was the combat and how it still very much felt like a Final Fantasy game while remaining fully action based. I need to spend some time and finish this game up and play through all of the side content that I missed.

The Division – PC

The Division is a rollercoaster of emotions and feelings, not all of which are positive. I latched onto this game hard when it came out and pretty much dedicated every waking moment to exploring it. The narrative it presented was infectious and I gobbled up every bit of lore I could get my hands on about how exactly the fall happened. I personally found it to have some pacing issues as you got higher in level, and not having a stable group was a major detriment to my long term stability in the title. Soloing the content felt amazing at first but eventually became way more challenging since I am not naturally drawn to cover shooters. I kept wanting to try and play this like my beloved Destiny, with a run and gun nature… but was thoroughly punished for it. Regardless of all of this it still carved out a very important place in this very packed year of games and deserves its space on the list.

Pokemon Go – Android

This is the year that Pokemon Go became a phenomena and people absolutely lost their shit. This also represents the very first time that a mobile game mattered to me. Up until this point I had downloaded and installed very few games on my mobile phone. The interface never felt compelling to me and it always seemed like a worse version of a game genre on either a hand held or console. Pokemon Go was an entirely new type of game-play that only worked on mobile connected devices, and I took wandered outside of my house at night looking for the illusive creatures. The biggest problem I have had with the game is that if you are in Rural areas or the Suburbs, your game-play experience is not amazing. You have to go places to be able to play, because still to this day I can go for a walk around my neighborhood and only encounter a half dozen critters. whereas if I do the same thing in the downtown Tulsa are I work I am constantly coming across new and interesting things. It has earned its place on my list because I still to this day keep popping it open when I am in a new place to see what I might encounter.

World of Warcraft: Legion

World of Warcraft: Legion – PC

Up until 2016, had you asked me what my favorite World of Warcraft expansion was, I would have predictably said Wrath of the Lich King. In many ways I considered that to be the pinnacle of the WoW experience and everything since that point has more or less been a downhill slide with occasional plateaus. Legion was an expansion that I didn’t expect much from because quite honestly it seemed like a bunch of elements left on the cutting room floor from other expansion ideas. However what it wound up being was a complete and total revitalization for World of Warcraft that I greatly miss. Battle for Azeroth has been a disappointment in every possible way, and I think that has been all the more apparent because of the unexpected greatness that was this expansion. My hope is that Shadowlands brings us back to this era of the game and I can wholeheartedly love it again.