Live Service Gold Farm Over?

Hey Folks. There has been a lot of discussion over the last week about the release of Concord and how poorly it is doing. Right now it has a 24-hour peak user count on Steam Charts of around 260 players with an all-time peak since the launch of 660. Granted this only represents numbers on Steam, but can be used as a way of extrapolating how well a game is doing in general. If it is performing poorly on PC, it is likely performing poorly on Playstation 5 where it is a console exclusive. Across the board, this seemed like a game that no one really wanted that was released into an already packed hero shooter genre, put up against games that were free to play as opposed to its $40 buy-in price. I remember briefly getting excited about the trailer only to lose all interest when I found out it was “yet another live service game” and more than that… focused on PVP combat. The trailer was this really cool science fiction heist thing and I felt like it could have been a really interesting game along the lines of the Guardians of the Galaxy game that came out a few years ago. Unfortunately, it was not and was part of the larger forced march that Sony seems to be on towards trying to mint a live service goldmine.

Why do we find ourselves on this path? The answer is simple… FIFA Ultimate Team exists and it was enough to make the financial types stand up and take notice and believe that live service games were an infinite money glitch. This feature went into FIFA soccer in 2009 and has been the prime revenue earner for Electronic Arts almost since that point. Just like World of Warcraft levels of success poisoned the waters for future MMORPGs, every game now is seemingly expected to produce “FUT” numbers. Just so you understand what this means… in 2020 during peak pandemic spending FIFA Ultimate Team brought Electronic Arts 1.62 Billion Dollars. That is from selling what are effectively digital trading cards that come along with a stat package for your game.

It was not until yesterday that I realized just how much money Sony has seemingly poured into trying to make Concord a thing. Secret Level is an Amazon Prime Streaming project from Blur Studios… aka the people who created pretty much every big-budget game trailer you have ever loved as well as the popular “Love, Death & Robots” anthology series. In the teaser trailer the text flashes by “15 Stories Inspired By Your Favorite Games”. So let’s take a look at the list of games that are going to be included.

● Armored Core
● Concord
● Crossfire
● Dungeons & Dragons
● Exodus
● Honor of Kings
● Mega Man
● New World: Aeternum
● PAC-MAN
● PlayStation (Highlighting various PlayStation Studios beloved entities)
● Sifu
● Spelunky
● The Outer Worlds
● Unreal Tournament
● Warhammer 40,000

There are a few of these that don’t really fit, that “your favorite games” bit. Firstly you have New World: Aeternum which I am guessing was included because Amazon is at least in part bankrolling the project and that they really want their console rebrand to work. Honor of Kings was new to me, but apparently, it is a really popular MOBA in mainland China from Tencent. Similarly, Crossfire is wildly popular in the South Korean market. Then you have Concord, which I am assuming was included in the list as part of the Sony marketing push behind this project or potentially part of a larger deal to allow for other properties to be included. This feels like an awful lot of money to put behind a product that had not been released and that is an IP that is unproven.

There has been a spate of large-budget flops lately. Suicide Squad for example looks like a massive winner compared to Redfall and Concord and reportedly it was an over 200 Million Dollar loss for Warner Brothers. Redfall cratered hard enough to effectively destroy the studio because Arkane Austin is no more. Concord will likely destroy Firewalk Studios as that seems to be the stakes that are on the line currently when a large game fails to find its market. 2023 was a brutal year for Video Game Studio layoffs and closures, and this year has reportedly already surpassed it. I don’t exactly revel in the death of these studios, but I do think that we have been on an untenable trajectory for a while. Video Games have been financed through the cult of green candles, and the belief that the line will always go up.

Even games that were large successes are beginning to flounder. Helldivers 2 was a massive success, but then as Sony pushed some unpopular practices like required use of the PlayStation Network…. it began to shed players. Recently they have been shedding players due to balance decisions, proving once again that a live service game is only one bad patch away from failure. Similarly, the title that Sony bought to herald its new Live Service push was Destiny 2, and it has been bleeding players for years. I know I used to be a massive supporter of the game but left more or less permanently after they removed the Forsaken content from the game. Now that the game has entered what is effectively maintenance mode after the release of the Final Shape and what is reportedly the last major expansion for the game, it is similarly shedding players.

The weird thing about “Live Service” games is that while the big budget money grabs are failing to gain purchase… a lot of the existing games are trucking along and doing just fine. If you search for “best live service games” you will find a ton of listicles and the vast majority of the games listed are all around ten years old. Warframe for example is potentially the best looter shooter on the market, and it has pioneered a business model that seems to have worked for them. Sure they do not generate FIFA Ultimate Team money, but they have reached a place where it is sustainable for the studio. Similarly, Path of Exile is doing amazingly well hitting brand new peak concurrency numbers for the Settlers of Kalguur league. Similarly, World of Warcraft, Guild Wars 2, and hell even the often-panned Fallout 76 seem to be hitting their strides. This leads me to believe that “big business” has been bad for games as a whole because they do not care about the sustainability of platforms… only about extracting the maximum amount of value out of the players.

I am sure this is terribly naive of me, but I would love to see more “Indie Darlings” like Last Epoch which is financed in large part through supporter packs similar to the model that Path of Exile pioneered. They are not massive successes necessarily, at least not in the billions in the sales department… but they are functional and enough to keep the studio churning out new content. Games have been a bubble and I am sure it will continue to burst, but my hope is that what is left in its place is something that makes more sense. The zero-sum game that we have been playing over the last few decades clearly is not working as intended.

Unfortunately, we are probably going to lose a few more studios before this tale is finished. Bungie recently laid off a massive number of employees due to “underperformance”. In this, they canned several projects leaving themselves with only Destiny 2 which is on life support, and placing all of their eggs in the Marathon basket which is an IP reboot turned extraction shooter. The thing is… it doesn’t seem like there is a lot of hype surrounding Marathon, in part because just like Concord it is attempting to launch itself into an already packed genre. The only people who really remember Marathon were Macintosh gamers from the 90s who subsisted on playing it when everyone was playing Doom. You know what a bunch of 40 and 50-somethings are probably not big on… extraction shooters. Those who are into that genre are already probably Tarkov stans. I feel like this is maybe not the right play for the already stratified ecosystem that the game is launching into.

Maybe I am being overly hyperbolic, but I feel like a lot of these games would have made really fun single-player and co-op PVE experiences. Suicide Squad, for example, seemed like it was itching to be the next game in the Arkham series, with similar gameplay. Concord, the game that started this post… at least based on the trailer felt like it really wanted to be a PVE game where you built up a team and planned and pulled off successively larger heists until you uncovered some plot where you had to save the world. Redfall similarly felt like given a bit more time baking and a story-driven focus… it could have leaned on the best parts of that Arkane DNA to create a memorable experience similar to Dishonored. It feels like these games are failing because they are being pushed into a mold that relies on massive player engagement to succeed.

Anyways… I am done rambling and yelling at the clouds. Maybe I am off my base, but Concord feels like a gauge of customer sentiment more than some of these other games. We went from “low interest” to what feels like “no interest”. All of this said… what the hell do I know? I will very likely be over here in my corner playing the same damned games that have been out for the last decade or longer, and enjoying myself doing that.

Settlers League is Great

Good Morning Folks! I am a bit late getting a post started today because work things got in the way early early this morning. Friday was the launch of the Settlers of Kalguur League in Path of Exile and I have been having a blast. I was a bit slower going through the campaign than I normally would be, largely because I spent a lot of time doing the league mechanic once it unlocked upon arriving in Lioneye’s Watch in Act 1. Normally I don’t invest heavily in the league mechanic until I have made my way into mapping, but I feel like doing it while campaigning was the correct choice because a lot of the upgrades end up being time-gated. As a result, it took me roughly 20 hours to finish the campaign which was Friday evening, off and on throughout Saturday, and then finishing my 3rd lab and killing Kitava early Sunday morning.

As of this morning, I am 44 maps into progressing my atlas and very smoothly running through white and yellow maps without significant upgrades. I’ve actually kept track of my expenditures this time around so that I would be able to recap in a blog post. Currently, I’ve spent 51 Chaos on everything I am wearing, including an -15 Immortal Flesh (1c), Cloak of Flames (5c), Rise of the Phoenix (2c), a Fire/Chaos/Dex Helm (3c), Chaos/Fire/Life Ring (20c), and Chaos/Fire/Life/Dex Gloves (20c). I had a bit of a windfall pretty early on where I sold an influenced base for 80c, and an Enlighten support for 260c. On top of that, I have picked up miscellaneous Chaos Orbs and 2 raw Divine Orbs. I’m not in a real rush to buy items but it feels good to know I have some spending money when I ultimately want to replace most of my rare gear. You can get a ton of life on items right now, and I hope to end up replacing pretty much everything with at least 100 life rolls on various slots.

What has kept me from needing to buy a ton more gear is the fact that the league mechanic produces a ton of really good items. While it isn’t generating a ton of raw currency it is producing a lot of items that have relatively high tier rolls, including lots of really good resistances on them. I was kind of screwing up the shipping mechanic a bit, but Sunday a bunch of videos came out explaining how it works or at least how to improve your results and I hope to see a big payoff at some point either today or tomorrow. Essentially each port city has a hidden faction system, and you unlock higher tiers of faction by fulfilling their requested goods. When you fill all of the items on an order it unlocks a new higher tier of demands and again… just by shipping only those items you are basically guaranteed to get more return than you are sending.

I’ve gotten some truly wild items out of this. For example, never did I expect to have it in the cards to be using a one-handed axe right now instead of a scepter but…. that is where we are in the league. I got this axe back from a shipment that had +18% Dot Multi, and +24% Fire Dot Multi on it… which was infinitely better than the scepter I had been using. I threw the new Ignite enchant on it and crafted the Fire Damage/Ignite Combo Betrayal mod on it. This is pretty much better than anything I could get for less than six or so Divines at the moment. Sure the physical attack damage doesn’t really do anything for me… but also I might end up recycling this item into some sort of a fire-based melee build later once I can afford to craft or buy a “forever” scepter.

Legitimately I am having so much fun with the shipping mechanic, and a lot of the items it brings back… might be useful for throwing into the recombinator later. Right now I am using my cast-offs to feed into the disenchanter as arcane dust seems to be a premium commodity that a lot of the upgrades require. At some point, I need to spend some time hiring and firing better people, because I have a bunch of workers that are less than optimal. You can get these combo workers that have lots of different skills… but you end up paying a premium for each additional skill level that they have. I would be better off replacing those with single-stat workers to hopefully bring down my total gold sink for the town a bit.

I’ve not made it super far into Delve, largely because… you can’t gather resources down there. You get a heck of a lot of gold in a short period of time which is good, but I keep running dry on the various ores that are needed to feed shipping. As a result… I might be spending a lot more time mapping this league instead of plumbing the depths for cities. I’ve found my very first city, but it is at around 80 depth which means that the payoff is not amazing. I am still working on spending Azerite to unlock things because if nothing else Delve is amazing for producing sheer quantities of bubblegum currency… something that I find myself tragically lacking. For example, I have zero of my flasks automated at this point… because I don’t have the Glassblower’s Baubles to quality them… nor do I have the Instilling Orbs in order to craft on the auto-use enchant. Both of these are problems that will likely be solved by delving more.

What makes this league so great is honestly the virtuous cycle that takes place between mapping/delving and then returning back to town whenever a shipment comes in. Right now I have two ships going one that is working the 45-minute routes nearest to Wraeclast and one that is working the 2-hour routes that are furthest away. This gives me two distinct reward horizons that look forward to, and nothing feels quite as good as seeing the pop-up in the corner of your screen indicating that it is time to go back and see what the journey brought. It puts me in this pattern of trying to see how much I can get done before the ship comes back and the two cycles feed each other. Mapping and Delving generate gold and resources that I can then invest in my town and keep moving forward. I legitimately hope this system goes standard because it is pretty freaking great.

Honestly, I am super glad that I went ahead and stuck with old and reliable Righteous Fire because it has given me more mental bandwidth to explore the league mechanics without also having to figure out my damned build. Are you playing Settlers of Kalguur league? What are your thoughts so far? Drop me a line below.

Roegabel is Pretty Fun

Morning Folks! I legitimately did not expect to grow to like Roegabel… but I gotta say I am digging it. Tanking random dungeons feels specifically fun because I am ginormous and can play fully zoomed out while also knowing exactly where my character is in relation to effects. I also really dig this outfit I have assembled… which admitted was a bit of a challenge given how few cool armor sets I have access to right now. Yesterday I dinged level 65 and will probably hit 70 before I finish up the ARR post-patch content. Ace remembered the existence of silver chocobo feathers which allowed me and them to purchase two pieces of level 60 gear significantly upping our performance. I also picked up a level 70 weapon for when I finally ding that eventually.

Last night we wrapped up the Crystal Tower series and had what was quite possibly the smoothest Syrcus Tower run I have ever experienced. It is all made up by the fact that we had maybe the worst World of Darkness run that I have seen in a while. I was essentially main-tanking everything… and off-tanking whatever I could at the same time because none of the other tanks appeared to be willing to do anything. We had a moment on Cerberus where I died… because no one was tanking the Wolfsbane and I came back up assuming that one of the other tanks picked it up… only to find out that it was running amok and I had to taunt it back on me. We got through it and I maybe feel more positive about my tanking prowess when it comes to larger content. I mean I raid tanked for years but I am rusty as fuck. We also cleared Leviathan which is SO MUCH easier than I remember it being.

I also got far enough in the Manderville quest line for me to unlock the Battle at Big Bridge. I’ve gotta say… while I low-key find Hildebrand annoying… I LOVE the trial fights associated with the series. Fighting Greg was probably the highlight of the evening for me, and I look forward to unlocking the next trial. On my Cactuar main I am nowhere near caught up on the Manderville quests and did not even realize that there was a Shadowbringers Trial and an Endwalker Trial… so I guess I need to get through those so I can see if they are anywhere near as good as the ARR trials.

In other notes I have been in this morning after the patch and unlocked the first wing of the Arcadion. I expect tonight Ace and I are going to challenge this, and I might ping Masto to see if anyone is interested in joining in the nonsense. I have no clue when we will be doing this, but I am figuring fairly early in the evening. I need to figure out what items I want to focus on trying to get. I REALLY need a new ring, so I will probably run things until I end up winning one of those. So I guess I am specifically trying to snag “Light-heavy Holoearring” which is the token used for accessories. I noticed that at least as of this morning there was not a new bookrock type, so I am wondering if they are waiting until Savage goes in for that to happen.

In other news, the sign-ups keep rolling in for Blaugust 2024. At this point, we have a little over thirty folks signed up with still half a month to go until the event starts. You can as always find all of the links in a condensed form on the Media Kit page, but if you are interested in reading my yearly post you can find that here. I’ve seen so much traction in the Fediverse that it is charming to behold. I am hoping that converts to folks actually signing up and participating in the coming weeks. Once again huge thanks to folks like Massively OP for covering the event and lending some additional visibility. More importantly massive thanks to all of the participants who keep returning year after year and are the real reason why I keep this going.

Regularly Playing: June 2024 Edition

The Regularly Playing Widget

Good Morning Folks. Over the fifteen years of this blog, I have attempted to create a good number of reoccurring posts. In all cases, I have failed to maintain them for very long. However, one of the series that I managed to keep going relatively frequently was “regularly playing”. The idea behind this is that every few months I would update the similarly named widget in my sidebar showing what games I could be found in. If you mouse over one of the buttons, you get a popup indicating how you can find me in said game. If you click on the button it transfers you to the game page, or better yet if a profile system exists it links directly to my character profile. However this only really works if I update things frequently… and I have not made one of these posts since October 2022. At some point along the way I updated the sidebar and just did not make a post… poor form Bel. Yesterday I updated my bar again and this morning I am going to finally acknowledge the proper format and make a post.

Traditionally these posts have been broken down into four categories:

  • To Those Remaining – The games that I am still actively playing or at least expect to be playing within the month.
  • To The New and Returning – The games that I am either dusting off and revisiting or are brand new experiences that I am enjoying.
  • To Those Departing – The games that I am finally removing from the list for one reason or another.
  • Ships Passing in the Night – Games that I don’t expect to regularly play but I spent some time with over the month and enjoyed enough to talk about.

Since I am largely “off the format” I am not going to attempt to catch up from the last post in October 2022, but instead talk about changes in the bar that I made yesterday.

To Those Remaining

Diablo III – PC

I have to be honest, we are not starting off with the strongest footing. Diablo III is likely hanging by a thread at this point. I have left it installed and very rarely poke my head into the game, usually for the first weekend of a new season… only to disappear rapidly. Diablo III is sort of my baseline ARPG at this point and the bare minimum amount of joy that a game needs to give me in order to engage with it frequently. There has been a lot of innovation in this game over the years since it has launched, but honestly, after getting into Path of Exile it feels extremely simplistic. There are times I want that, but I am not playing this nearly as regularly as I think I probably should.

Diablo IV – PC

For the longest time, Diablo IV was also hanging by a thread, but I feel like with Season 4 the game has redeemed itself. I have at least as much fun as I do playing Diablo III during the start of a new Diablo IV season. I still do not consider D4 to be a terribly brilliant game. Many of the features are “aggressively fine” or more likely the bare minimum needed to make something enjoyable. Blizzard has lost the plot. What I mean by that is that Blizzard games used to have a clear focus and a clear vision, and now it feels like they make the safest possible decisions. The content updates they have added to Diablo IV are uninspired, and essentially the most basic iterations on the same general themes. They are no longer “bad” and I hope over time they will actually start being “good”. For as much as I disliked the Necropolis mechanic in Path of Exile, it was at least really interesting and attempting to do something cool. Diablo IV feels like the content diversity found in a McDonald’s menu… where everything sort of feels the same.

Fallout 76 – PC

Fallout 76 is a game that I enjoy greatly… when I remember to play it. That probably sounds harsher than I mean it to, but I always seem to have objectives in other games that I am working towards and sort of forget to log into this game instead. I think the challenge is that when I do play Fallout 76 I need large blocks of uninterrupted time because the world is extremely unpredictable… or at least I am not seasoned enough to make it FEEL predictable given that I am still leveling. I know my friend Nimgimli is playing a lot of this game right now and it would be fun to run around with someone else… save for the fact that my level range is probably too low to reasonably link up with anyone. I know Thalen also plays this game fairly regularly and I would probably feel way more comfortable imposing upon his grace to drag me along through content. Anyway, it is a super interesting game that gets a shocking amount of updates, but also sort of quietly just exists in the background doing its own thing.

Guild Wars 2 – PC

I’ve had a series of sort of lackluster game discussions here in a row, but now we reach Guild Wars 2 which has been one of my primary games for a while now. My history with GW2 is pretty wild given that I was an alpha tester… resigned from said alpha test… and then struggled with trying to get into the game from launch until 2017 when I finally began to grok it. However, since 2018 I have been properly hooked on the game and now spend 99.9% of my time on my Norn Longbow/Greatsword Power Soulbeast Ranger. I know those are a lot of words to be said in a row, especially if you know nothing about the game but essentially that told those who do know what I run around with build-wise. This past year I have crafted two legendary weapons, thanks in large part due to the headstart boxes that you can get through the Astral Ward chores. I’ve been working towards crafting a third one, but need to do a full world completion and farm up a gift of battle before I can craft it. Damned fun game and especially great for drop-in gameplay without the need for other players. However, I do want to get into organizing Strike and Fractal groups on “the regular” so that I can expand my horizons.

Last Epoch – PC

Last Epoch is another game that I am deeply devoted to. I am pretty much going to play every new cycle that releases, which is the name for their seasonal content loop. There is one starting in early July and I am pumped for the additions to the game that it is going to bring. Last Epoch and Diablo IV are an interesting contrast game-wise because they are both games that are “just starting out” which means they lack some depth of content. However, everything that Eleventh Hour Games introduces is deeply interesting in some way. The new patch is adding even more systems to the game and for the first time feels like something Grinding Gear Games would have created as a league in Path of Exile. If you have not had a chance to watch the Harbingers of Ruin trailer and are in any way a fan of ARPGs I urge you to check it out.

Path of Exile – PC

Friends… this has been my “main” game for the last few years. It took me four leagues to finally really begin to grok how to properly play this game, and even then… I tend to prefer tanky “zdps” builds. While I have a mountain of complaints about various aspects of Path of Exile, I love it so freaking much. I am uncertain there will be a time when I am not playing this game at league start, and it would take a heck of a lot to draw my attention away from it permanently. For the last five leagues I have earned a totem pole for my hideout and I feel like I want to keep that traditional rolling. Necropolis is a league where I checked out fairly early, but so did most of the player base. That is not to say that I won’t be there with bells on when the next league launches sometime in August. Do I recommend this game to other players? Honestly not really. This is quite possibly the most obtuse mess you will ever encounter, but if you can climb that mountain and reach a point of understanding… it becomes deeply rewarding.

To The New and Returning

Final Fantasy XIV – PC

Folks I am so happy to add Final Fantasy XIV back to my list of games, because with it has come a pretty significant change in my perspective. I’ve had this mental block against grouping with other players… and more specifically against tanking for strangers. I can’t really trace it back to a single incident that led me down this path, but it was that way for several years and recently I was able to return to doing the thing that I love the most… tanking. Nothing makes the heart grow fonder than being isolated from FFXIV for two days… and now I am pumped as heck for the drop of Dawntrail tomorrow. I am really looking forward to leveling through the content and then starting to get up so that hopefully I can do the raid when it launches. I am also super pumped that my friend Ace is equally bought back in and it is going to be a blast doing nonsense like roulettes with them.

World of Warcraft – PC

I’m also tentatively adding back in World of Warcraft to the list. I came back several months ago and played through the Dragonflight campaign and largely enjoyed it. Then I played a little bit of Plunderstorm and really came back properly during Pandaria Remix. It was all of the grouping with strangers in PMIX that I feel probably got me over my mental block of grouping with strangers. World of Warcraft can have some pretty toxic players in random grouping, and honestly… everyone in Pandaria Remix was delightful. Maybe this was an anomaly or maybe I just built up the negativity of strangers to a fever pitch in my mind and it did not necessarily represent reality. Maybe the WoW community has just aged to the point of maturity and they are less awful than I remember them being. Whatever the case I enjoyed myself and plan on giving War Within a shot when it drops. I doubt I will ever go back to mainlining this game but it is fun enough to visit from time to time.

To Those Departing

Honkai Star Rail – PC

This one had been hanging from a thread for quite a while. It seemed that I was only logging in during a major announcement to soak up some free pulls and spend zero time actually playing the game. I uninstalled this yesterday and decided that I am finally going to stop pretending I am actually engaging with it. I am not dissatisfied with the game, I just haven’t been in the mood for it. I had a heck of a lot of fun playing it for a while, but “Space China” and how much content was contained within it and the constant need to keep going back there sort of killed the pace for me. The first two “planets” were freaking great, but things bogged down in the Luofu. I am sure at some point I will return when I am in the mood for turn-based combat, but for now I figured I would reclaim the disk space and the mental bandwidth.

New World – PC

This was honestly the game that prompted me to update my sidebar yesterday. I think I am officially done caring about New World. The recent marketing debacle has led me to believe that the game is no longer going in the direction I want it to be going. Yesterday I made the step of uninstalling the game for the first time in three years and reclaiming the large amount of disk space that it was taking up. It is an interesting game, but it has gone the way of Bungie and removed content that I liked from the game… namely First Light turning into the expansion zone for Angry Earth, and now Cutlass Keys being consumed to build a zone for the upcoming Aeternum rebranding. I checked the fuck out of Destiny when they started vaulting content, and what they have done feels pretty similar to that. I get that they are struggling and this whole ARPG rebranding nonsense is a last-ditch effort to become relevant… but discounting the few players who were playing your game is the wrong way to get there.

Wrapping Up

Maybe I won’t wait a year before making one of these posts again. I seem to have settled into a series of forever games once more. I have my cycle of ARPGs that I shift between each time they release new content, and then I have a few MMORPGs to bounce back and forth between. I am pretty happy with the state of things because there is almost always something that I want to be doing in each of them. There will of course be single-player games that I spend a weekend and play through like I did with Horizon Forbidden West when it was released on PC, but really… very few of those last long enough to ever make it onto one of these posts. For now, I am really looking forward to Dawntrail dropping tomorrow and then the Harbingers cycle in Last Epoch in early July.