Flipping the Trade

Good Morning Folks! I am going to warn you that this post is going to get a little bit into the weeds on Path of Exile and the trade economy. One of the hallmarks of the last two leagues is how much I have interacted with Trade. The YouTuber/Streamer Jorgen set me down the path of Delve because as he puts it “Delve Provides” and it most certainly does when it comes to a good number of things that can be sold for reasonable value. Items have value in Path of Exile if they are either scarce, come from a particular source, or are a combination of the two. Delve is not what you would call well-loved by the majority of the player base. Mapping is by far the most popular method of play because folks like blasting through maps and seeing explosions of loot. Comparatively, Delve tends to be a bit more slow and methodical.

Delve sees you focus on plotting a course across the underground map looking for high-value nodes. For example in this screenshot above there are six Abyssal City nodes, 2 Fossil nodes, and 1 Fire node which are all things I would seek out specifically. Abyssal City nodes have a number of chests inside that all reward a bunch of useful things and can provide dozens of maps for example on a single node. Fossil nodes have a chance of spawning rare and expensive nodes like the Glyphic Fossil that goes for around 130 Chaos each. Fire nodes and more specifically all elemental nodes have a chance of dropping items that can only be found in delve like curse on hit rings and specific damage conversion items. Delve is really good at producing items that when sold add up to lots of Chaos, but not terribly great at producing raw Divine Orbs.

Traditionally I have avoided currency conversion because it is tedious. Last league for example I wound up with roughly 12,000 Chaos Orbs or the equivalent of over 52 Divine Orbs that just sat there taking up space in my bank. Generally speaking the method for converting currency is to use the Bulk Trade tool on the official Path of Exile website. In truth, it is pretty straight forward. On one side you outline the bulk currency that you are looking for, and on the other side, you fill in which currency you want to pay in. Then the trade site returns you a group of listings of folks willing to accept your currency for the currency you need and what sort of exchange rate they are willing to trade at.

Here is an example listing when I searched for Divine Orbs for Chaos Orbs. The first listing is very clearly someone who does not understand the trade syntax because no one is trying to give you 237 Divine Orbs for a Single Chaos. The second listing looks like someone trying to bring down the cost of Divines and as a result is very unlikely to respond. From 225 Chaos to a Divine down… those are probably legitimate posts. The reality however is that in order for me to actually find a seller, I would likely have to go through the entire page sending a tell… waiting for a response… and then moving to the next person. This is the sad reality of buying items in bulk because quite honestly… being able to handle a bulk trade is tedious. You need to empty out your inventory of items and then prepare to accept the trade. Given how little luck I have had buying Divines, I just generally left my Chaos in the raw form and begged people to accept Chaos instead of Divines when I needed to buy something.

I’ve credited Jorgen for really stoking my interest in Delve. It was a game mode that I enjoyed, but I never really viewed it as a reliable source of currency generation until watching a few of his videos. His slogan is “Delve Provides” but in reality, my slogan should probably be “Jorgen Provides”. About a week ago he released this video talking about how he exchanges Chaos for Divines and it is fairly brilliant. Sadly to do it efficiently you really need a second currency tab. Last weekend thanks to the predictable cadence of Path of Exile sales saw another Stash Tab weekend, and I picked up a second currency tab almost exclusively for the purpose of selling bulk currency. Since then I have made several bulk trades and it has really changed the game for me on how I view the trade economy.

Essentially the logic is that you want to be the seller as often as humanly possible, and very rarely the buyer. Buying gear is relatively straightforward, and you have fairly good luck with that. Buying currency in bulk is a miserable mess. You could of course lean on something like The Forbidden Trove, but that is a bridge I have not really been willing to cross yet. Per Jorgen, I started listing 1880 Chaos Orbs for 5 Divine Orbs, and it is shocking just how fast I get pinged by someone looking to buy Chaos for Divines. There is a certain push and pull of the economy between folks who hold currency in Divines and folks who hold currency in Chaos Orbs. My preferred game mode of choice produces lots of raw Chaos, and I need Divines just to make larger trades a bit more simplistic. Being able to sell Chaos in bulk means I have a very simple way of doing the swap without needing to rely on spam messaging a dozen folks to find a single nibble.

Once I knew this was a thing, I noticed that there is a heck of a lot of players out there trying to take this stance. If you search on the bulk trade side for 1 Divine Orb, without any selection on your input currency you end up with a wealth of random bulk items that folks are looking to acquire. So now that I have a spare currency stash tab, that opens things up like if I know I need to buy something in bulk I can throw a Divine in that tab and price it out in the currency I am looking to receive. So for example if I want Orbs of Fusing to six link something the going rate for that seems to be around 1220 fusing to 1 Divine Orb. The challenge with this however is that you can only hold a total of 1200 fusing in your inventory. This means you need to be VERY careful about trades that require you to produce more than a single inventory because it is essentially on the honor system for them to trade you the rest of your goods. It is far safer just to expect that you are going to lose a little bit of currency in the transaction.

I’ve been using that second currency tab to facilitate a bunch of sales lately. I’ve sold off bulk Awakened Sextants, Silver Coins for the league content, and even started selling my Stacked Decks. More importantly, any time I hit around 3000 Chaos Orbs, I sell off another 1880 for 5 Divines meaning that I am never really at risk of either running out of Chaos for small trades or flooding my stash tab with bulk Chaos. In theory, I am sure there is someone out there doing the other side of this trade for Mirror Shards and eventually Mirrors to keep condensing down their currency into larger and larger “denominations”. I’ve made and spent more Divine Orbs in this league than I have in the past, and I really wish I had been using some sort of tool to track this more closely. For example, the above screenshot is from a website called POEStack which can be used to track your currency tabs. I think going forward and for new leagues, I might utilize this a bit earlier so I can get some proper statistics for the league as a whole.

I know however that I am leaving a lot of currency on the table because while I am a member of The Forbidden Trove, I’ve never actually used it for any trades. I’ve been here for a couple of leagues now because I wanted to see how that side of the community lives. Essentially if you can’t sell it easily through the trade site, there is a channel devoted to it. For example, if you want to liquidate a bunch of Heist contracts in bulk… they got you covered. If you want one of the rare hideouts that can only be found every so often in specific maps… there is a channel for folks selling access to their party so that you can pop in and discover the hideout. If you need Betrayal in a very specific state so that you can do one of the rare crafts, there are folks selling those as well. All of it is above board, and governed by a reputation system… but has just been too much for me to wrap my head around. However, I can see myself sliding into that community as I continue to dive deeper and deeper into the trade economy.

Path of Exile really is the EVE Online of ARPGs… where the further you dive into it the deeper the well keeps getting. While I have no real interest in playing EVE, I have always appreciated when my friend Wilhelm talks about that community. I am hoping someone out there feels the same way about my Path of Exile nonsense, because otherwise… I am deeply sorry I keep filling your RSS reader with this nonsense. It interests me greatly and as such… I hate to say that it is probably only going to get worse from here.

Post Series Sadness

Good Morning Folks! I’ve been back in my happy place each evening of curling up on the sofa with my laptop and usually a cat and listening to an audiobook while I played copious amounts of Path of Exile. There is just something about having two different parts of me engaged at the same time that brings me joy. Mechanically I am happily grinding away at whatever objective I am focusing on in the ARPG, and then mentally I am having a story told to me. It brings me back to happier days as a kid of doodling while listening to storytime. Yesterday however was a bit of a sad day because I started the morning thinking that I would go home that night and start the next book in the Old Man’s War series by John Scalzi after finishing up the previous one Sunday night. Then I realized… I had no more books in that series. For whatever reason I was thinking that another “space opera” series by that author was connected.

That bummer moment however should not blunt the joy I felt consuming this series. Looking back at my Bookwyrm account, I started the first book on August 26th and wrapped up the last on September 17th. So that was most of a month of chilling out with an ARPG and a book and enjoying life. I guess really if you think about it there is a primary trilogy, a book that retells the last book in that series from a different perspective, and then two different anthologies fleshing out the world from a wide number of different but connected perspectives. Through all six books, a cohesive tale is told, even though no single book keeps the same central character throughout the entire story. This is legitimately my favorite part of the series. It is telling a story of a world more than it is telling a story of a single person, even though the same cast of characters keeps popping up regardless of the scenario.

In many ways, it reminds me of another obsession of mine from when I was a bit younger. I stumbled onto Santiago in a battered paperback form at a used bookstore in college and I mostly picked it up because I liked the cover and the “A Myth of the Far Future” tagline. To the best of my knowledge that “major motion picture” never happened. In truth, the novel was something like the 11th book in the “Birthright” series where Resnick created this entire universe out of disconnected novels. Each one focuses on a specific legend of the far frontier, so you might be hearing about a character in one book… and then pick up the next in the series and it is from their perspective. The thing is… Scalzi is just a better writer and gives his characters far more depth and personality.

I didn’t particularly care about any of the characters from Santiago or any of the other dozen or so novels I read in that series, I cared about the world. With Old Man’s War, I feel like I have a personal relationship with each character that the story focuses on. Even when someone seems outwardly evil, you find out that maybe there is a bit more behind that story. There were several times in the story where an entire alien race was considered to be the villain… but we as the reader were given a viewpoint into one particular member of that race to help explain their actions. This elevates the storytelling past hero/villain iconography to something grounded in experience and emotion. My sadness when I realized I was out of books… comes from the fact that I wanted to know more about these rich characters.

Before this year I had never consumed anything by John Scalzi, I am taking a break from his work and diving into another author that I had never read anything from. I am not entirely certain why I chose Mistborn over any of the other series by Brandon Sanderson, but I did and started it last night. It took me a few chapters to switch gears from space opera to fantasy thieves but I think I am on board now. I know absolutely nothing about this series other than the name that kept popping up periodically in my timeline. So far it reminds me a little bit of Locke Lamora, but not enough to shape my opinion. There are already a few characters that I like, and a few others that I dislike but I feel like that is probably intentional. The mythology of the world seems rich, so I am probably going to enjoy it. That is very much a thing for me… I need thick worlds filled with cultures and symbology to keep me going.

Anyways… time for me to wrap this up and move on with my day. If you have never read the Old Man’s War series by John Scalzi it is most definitely something that I would recommend. I am sure in another month’s time when I have consumed all of the books available in Mistborn series I will give you my opinions of that as well.

Apprentice Labyrinth Runner

Good Morning Folks! I’ve been doing some nonsense this weekend, that I have honestly spent the entirety of my time playing Path of Exile avoiding. The Lord’s Labyrinth and all of the higher-level derivations of it is a piece of game content that unlocks your access to Ascendancy points. On every character you will in theory need to run it 3 times, in order to unlock the 8 points that you can spend on Ascendancy talent points. Then if you need to change your Ascendancy later, you can run it again in order to do that. Essentially these have traditionally been the bane of my existence and similar to set mastery dungeons in Diablo III, they are the thing that I avoid for as long as possible. The problem with the Labyrinth is that there is no forgiveness or wiggle room, and if you die… you have to start over from scratch.

There is a website devoted to telling you the shortest path through the Labyrinth, which is handy while doing your four labs per character… but were that the only benefit the site would likely not exist. The final victory room of the Labyrinth gives you access to a series of glove, boot, and helm enchants. Running the level 75 version called the Eternal Labyrinth costs an Offering to the Goddess, but at the end of it you are presented with a choice of three different helm enchants. There are roughly three enchants available for almost every active skill gem in the game, so that means each time you run the place you are fighting hundreds of possible combinations hoping that you get the one you need for your character. So far I have lucked into the Righeous Fire Area of Effect enchant, but what I really started this process to get was the one increasing Fire Trap Burning Damage.

There are a handful of ways to get your helm enchant. The first way of course is to luck into finding it yourself. The second is to buy a viable base from the market that already has your enchant on it, and then craft the helm into whatever you need it to be. The third… is to hire a hopefully reputable Labyrinth Runner to chain run the zone over and over until they can get the desired enchant on your helm. This weekend I essentialy became a lab runner for myself, and will probably continue doing a few each day in an attempt to get the enchant I really want. It seemed like a waste to not do anything with all of the helm enchants that I could not use, so I have started squirreling away a tab full of reasonable helm bases sorted by armor, armor/evasion, armor/energy shield, energy shield, evasion, energy shield, and pure evasion. I also take the helms off all of my other characters while I am running this process, just in case an enchant they can use comes up.

Since Delve is my primary game mode, it provides for a ton of raw resources. The level at which I am running Delve means that in theory I can farm a near infinite number of item level 84/85 helmets to feed into my Labyrinth running nonsense. For the moment I am pricing these at 1 div, and then will price them down over time as many of them inevitably do not sell. Delve is critical to this strategy because it also produces a truly silly number of Offering to the Goddess, a drop I have long considered to be pure trash for my previous leagues. Because of the sheer number that I have picked up over the course of this league, I ran roughly 30 Labyrinth’s yesterday afternoon and I’ve yet to put a dent in my supplies. Even if I needed to buy them… they tend to go dirt cheap on the market.

The core way that I gain currency will likely always be Delve, but one of the side ventures that I have been playing with this league is resistance gear. Everyone needs it, and everyone needs a unique combination of stat hits. So as I have been running delve I have been chucking rings and amulets with decent resistances on them in my bank under either a 10 Chaos or 20 Chaos tab. It has been shocking the number of items that I would ahve considered trash previously, that I am getting a stack of chaos for now. It isn’t going to make me wealthy by any means, but it is relatively constant trickle of decent currency while I am mapping or delving. The other thing that I have started doing is taking otherwise worthless uniques and throwing a Vaal Orb on them. Often times a 1 Chaos Unique with a really good Corrupted Implicit on it will sell for upwards of a Divine. I’ve sold several of those for in the 80-100 Chaos range.

Nothing will match the stability of Delve though. I know without a doubt that when I am ready to focus on selling this tab I am looking at around 2000 Chaos or 8 and a half Divine Orbs. I don’t tend to price out my delve tab until I am ready to sell it, because otherwise it will annoy the shit out of me with pings. Delve has not been terribly popular this league, and as a result the prices for resonators keep trickling up along with the more hard to get fossils. The later in the league we get, the more big crafting projects tend to happen and for those they need a ready supply of resonators. Folks ramping up for a big project, like to buy in bulk so generaly speaking I can charge a bit of a premium and still liquidate the entire tab in about ten minutes.

The one thing that I wish I could do… is let my guildmates peruse my vendor tabs. I chuck anything that looks halfway decent in the tabs to see if it will sell. That is not to say that I don’t specifically keep my eyes open for anything that I think another guild member might use. I’ve put all of my six links of any use in the guild gear tab, but I know I likely have a bunch of niche items that someone might be interested in. Specifically when it comes to fixing resistances, it would be handy to let folks browse my inventory of wares. I would happily chuck stuff their way because it is mostly just going to sit there and rot otherwise. While I continue to have a fairly constant trickle of trades, I am acquiring stuff way faster than I could ever liquidate it.

I get this weird sense of joy from being a vendor, and this is something that I have not really experienced in other games. I’ve mostly avoided using the Auction House in games with them, and while my retainers are full with random items in Final Fantasy XIV, it was never something I focused on. I think the one time that I really used them was the Broker boards in EQ2, and in truth FFXIV and POE both have a similar system. I can price an item, throw it in a tab, and then mostly forget that I have it. If it sells awesome… if it doesnt… also no big deal because I am not having to constantly retrieve closed auctions from my mailbox and repost them. Path of Exile feels like I have rented out a booth in one of those big flea markets, and I just keep adding more merchandise until everything is crammed in there really tightly. Folks end up needing such weird stats to finish out a character, that there is always someone out there needing at least one thing I have for sale.

I enjoy this aspect of the game, which is ironically the aspect that turns my friend Ace off the most about Path of Exile. I was afraid of trade for the first few leagues. Then it was something I accessed because I felt like I needed to… but ultimately held my nose while I did it. It wasn’t really until I was by myself grinding delve that I finally reached a point of acceptance with trade and eventual legitimate enjoyment. Now trade is a major component of this game for me, and it feels like anything I could be doing in the game… is ultimately getting me towards whatever goals I have. Every map I run, every delve path, every blight, every legion, and god forbid even every labyrinth is collecting dross for me to sell and turn into the item that I need to upgrade my builds just a little bit further. After decades of feeling like I had no viable way of making currency in MMORPGs, it feels like I have so many possible ways to fund my nonsense in Path of Exile.

Anyways. I hope you all had a great weekend, and that the new week is smooth and chill.

AggroChat #449 – The Magic Analogy

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! Sorry we missed last week but we were down over half of our show members.  This week Bel faceplants the intro and is urged by the entire crew to keep going. We start off with some discussion about the Honkai Star Rail Swarm Disaster event and a bit of idle gameplay with Chillquarium.  From there we dive into some Path of Exile talk as Kodra is now beginning to become infected with our madness.  He presents the Magic the Gathering draft analogy and we discuss using that as a way of learning Path of Exile as a whole.  We talk a bit about Unity’s corporate failure speedrun by burning off absolutely every bit of their goodwill with some dumb service changes. From there we talk about a game with a very long and contorted name that promises to give you access to all those weird mobile game ads that don’t actually exist.  Lastly, we talk a little bit about the return of Wizardry and how it is the birthplace of the modern JRPG.

Topics Discussed

  • Honkai Star Rail
    • Swarm Disaster
  • Chillquarium
  • Path of Exile
    • The Magic the Gathering Analogy
    • Guardian SRS is Amazing
  • Unity Speedrunning Corporate Failure
  • YEAH! YOU WANT “THOSE GAMES,” RIGHT? SO HERE YOU GO! NOW, LET’S SEE YOU CLEAR THEM!
  • Does Twitch Viewership Matter to Game Success?
  • Wizardry Returns