A Simulated World

Hey Folks! Since today is the Memorial Day holiday I opted not to do a traditional blog post. However, I did decide to record a video. This is another of my bits of nonsense where I talk about some aspect of a video game I am playing. In this case, I have been playing a lot of Honkai Star Rail and I thought I would talk a bit about Simulated Worlds. This Rogue-Lite mini-game within a game does not require any of the limited daily “activity currency”, which means you can effectively farm it forever for at least some amount of resources per run.

Unfortunately, it just takes a significant amount of time to run through a Simulated World, which means this is clocking in at roughly 24 minutes long. If you are curious about the game and have not given it a shot, feel free to watch the video. I am running on autopilot largely because I was trying to keep the size of this video down, and the NPCs can complete battles much faster than I can when I am being more strategic.

Last Epoch 0.9.1 Patch Review

Good Morning Friends! Yesterday was the drop of the latest Last Epoch patch, and as a result, it meant that Ace and I spent a chunk of last night hanging out while we both explored the changes. Since a big part of the content drop was a completely reworked leveling experience. This received mixed feedback when this news was dropped on Monday, but I absolutely understand why the focus was on the early game. Essentially you really need to grab the player in the opening minutes to an hour of the game if you really want to keep them engaged, and the previous starter experience was a little odd and uneven. It also was some of the very earliest content that had been released and was starting to show its age. If you want to see all of the features you can check out the highlight reel trailer below.

I used the patch as an opportunity to reboot my Rogue character that I never leveled far enough to actually specialize. That is the first major positive change is the flow of the content makes it so that you arrive at the “End of Time” zone which is the gate for specialization… at about the time when you would normally be needing to choose a specialization. The previous flow of the game made it so that you were usually wildly over-leveled by the time you reached the core hub of the game and could choose which specialization you wanted to go into. On almost every character up until this point, it meant that at about level 20 I just had to stop choosing passives because I could not put them into the specialization trees. On this latest character, I reached the End of Time at roughly level 16 and that felt pretty freaking solid.

The start of the campaign attempts to actually give you a reason for some of the things that you are doing and spends some time setting up a few of the core conflicts lore-wise. Previously you sort of just stumbled into bad things happening and rolled with the punches, now you are introduced to some conflict, get introduced to a bad faction doing bad things, and then are introduced to a plot MacGuffin that said bad people are after, and that you need to get to first. It flows so much better and a number of the content blocks and zones and been reordered in a manner that makes much more sense. It is still very much an “ARPG Story” which is to say it is pretty light on details and largely talks about things in broad terms… but I more or less find this as sufficient motivation to kill lots of things and chase loot. Someone on the team also learned how to draw women’s faces that do not all look like they are 10 years old, so that is a huge positive as well.

There are a few hilarious timing moments where an enemy swoops in to capture one of the NPCs… but there is this weird lag involved with it. You end up sitting there wondering what exactly is going on… and then suddenly someone flies away with the NPC and you are left to think “Oh, okay bye then”. This post is coming across as way more snarky than I intended it to. Maybe it is just that I have played so many of the early missions in this game that I am overanalyzing the changes. The biggest cool thing from the new content though is all of the really interesting enemy types. Ace and I talked last night about how much we are looking forward to seeing these new areas as endgame Monolith Echoes. Patch 0.9.1 was a good step forward, and I am hoping that also means that they plan on going back and smoothing out some of the other awkward transition points later in the campaign. For example how you rapidly go from being in frosty tundra land, and then extremely rapidly transitioning to adventuring on the literal ocean floor.

Another new feature of 0.9.1 is the introduction of “towns” as hubs that blend together random players who happen to be visiting an area. This is cool in theory, but also I have zero interest in grouping with a bunch of randos… but I guess maybe someone out there wants to do this. Right now unfortunately there is a bit of a performance hit every time you zone into areas that would be flagged as a town… so essentially any encampment that has a stash chest and vendors. I am sure they will iron this out over time, but for the moment it just takes a long while to load into any of these social hubs. As the game grows and has more activities that require you to group up with other players, I am sure this will become more relevant. For now, it feels more like they are laying the groundwork for something else and now have to solve the technical changes that come with it.

This patch also introduced the cosmetic shop and it largely seems fine. There was some gnashing of teeth over the pricing model when this was originally announced, and EHG has significantly watered down the cost since then. I have a bajillion fake shop currency points because I was a pretty early supporter of the game. Essentially everything is now priced in increments of 50 coins aka $5 and the highest items that I saw for sale were 150 coins each or $15. The options are pretty limited at the moment but we knew that going into this release. They are essentially just testing the waters and ironing out any problems with making purchases before adding what I am sure will be a steady drip of cosmetics at “priced to own” values.

The only problem that I have at the moment is with the way the supporter packs are being handled this time around. Traditionally Last Epoch supporter packs have been a tiered affair so that if you bought pack D you also got all of the benefits of pack A, B, and C. Now this might just be the challenges of working within the pricing structure of the Steam Store, but right now… you have four packs that each gives you a backpack, a generic colored-coded pet, and a portal. They all award you the same amount of cash shop currency, but each one is $10 more than the previous one… for “reasons”. It feels pretty bad, to be honest, and I am not sure if this is designed to engender some sort of elitist “I bought the most expensive pack” bullshit or FOMO… but whatever the case I do not like it. I did in fact buy the most expensive pack but largely to test this theory. I don’t mind giving EHG more money to support the development of the game, but it doesn’t make it feel any less shit.

I think another aspect of why it feels so bad is that I have gotten used to Path of Exile supporter packs which are admittedly more expensive, but have the structure I was expecting. So for example if you buy the $60 pack you get everything from the $30 pack, all the new stuff at the $60 tier… and the full face value of the pack in cash shop currency. So similarly I at least expected some sort of similar structure in Last Epoch where if you bought a $50 pack you got everything from the packs leading up to that tier as well as 500 cash shop coins aka the face value of the pack. In Path of Exile, the supporter packs feel like a phenomenal deal and there are folks… myself included, who tend to buy one every season even if we have zero need for more currency. They just feel like a value proposition that is worth partaking of and also has the side benefit of supporting more of the madness you are enjoying. My hope is that EHG goes back to the drawing board and at a minimum makes the packs additive. As they stand now they just seem like we are giving them more money out of the goodness of our hearts… which admittedly is a thing but when you are giving me back kitsch that has no real-world value… it seems like you should be generous.

The super fancy wings that you get from the $50 pack seem to be bugged as well and look nowhere near as large as are depicted in the artwork advertising the pack so I am hoping that is also a bug. Do I regret buying the pack? Not really. I was going to throw more money at the game regardless because I feel like EHG deserves it. That said… I want them to be better than the competition and that definitely means that they also need to be a better value proposition. So here is hoping that they rethink their pricing model a bit further and become a bit more generous with the swag.

At this point, I have spent zero time with endgame content changes, so I fully expect that to be the next thing I dive into as last night I finished up all of the new story. I know there are some tweaks and changes to the drop rate of uniques that drop from specific timelines, so here is hoping that maybe just maybe I can get that dang Herald of the Scurry.

May 2023 Sony State of Play

Hey Folks! Yesterday was a big Sony State of Play event revealing a good number of games to be released largely in the remainder of this year. It has been a while since I have done a post where I talk about a game presentation so I thought I would do so this morning and cover my personal highlights. There are some big-name games that I am not going to spend much time on. For example, a remake of Metal Gear Solid 3 was announced… and given that I hate stealth gameplay that series is very much “not for me”. Similarly, a new Assassin’s Creed game was announced that is supposedly a return to the stealthy gameplay form of the original games… but again… not my jam, and I preferred the more Witcher-3-inspired Open World gameplay.

You can watch the full presentation in the above link, without anyone annoyingly talking over it. Maybe this is just Old Man Bel talking here… but I detest the modern tradition of streamers milking these things for content and giving their moment-to-moment commentary. I’m largely frustrated by this because the Streamer SEO is way better than the official companies and it is much harder to find a “clean” stream link than any number of “talking head” ones. Right now Sony is winning the console power struggle… but that might change rapidly as folks shift to more and more cloud gaming options like Gamepass. At the moment… Sony is well behind the curve in their cloud gaming options and needs to rapidly catch up. However, the majority of the show really plays towards their strength of console domination.

Teardown

The show started off with a rather bland heist game called Fairgame$, but what caught my attention was a voxel destruction-based heist game that appeared not that far after it. I know nothing about Teardown but it looks outrageously fun. The idea of rampant voxel destruction combined with smash-and-grab gameplay looks like it would be a heck of a lot of fun to play. One of the games that I remember the most fondly was Midtown Madness 2, and the “capture the gold” gameplay mode where you had to pick up the loot and make it back to your base before someone crashes into you and steals it back. Teardown looks like it might be a similar style of multiplayer gameplay. I’m on board with this particular brand of nonsense.

Tower of Fantasy

I am calling this one out only because I think it is probably good for the longevity of Tower of Fantasy as a whole. I’ve written at length on this blog about how much I enjoyed my time spent playing TOF. It is my hope that I will be able to link my existing PC account to my PS5… which is not a thing I can do with Genshin Impact given that I played it exactly ONCE on the console and as a result cannot undo the fact I have a different account on the console. I personally liked TOF much better than Genshin Impact, and the pull rates and freebie currency were much more beneficial to the players than a Hoyoverse game. If you’ve never played TOF then you might check it out when it launches here.

Granblue Fantasy Relink

I know next to nothing about the Granblue Fantasy universe because while I have downloaded it a few times… I’ve never really gotten into the mobile game. I am just not much of a mobile gamer at the end of the day. That said I think this game looks awesome and I am looking forward to its release. I greatly enjoy the Genshin-Impact-style action combat gameplay, and based on how many people are gaga for this setting… it would be an interesting way to learn about the world of Granblue Fantasy. That said… this game has been teased for years at this point so I have no real confidence that we will actually see it this year.

Dragon’s Dogma II

I feel like I largely missed the boat with Dragon’s Dogma as a franchise. I’ve attempted to play it a few times and largely enjoyed what I played of it. That said the general clunky nature of the original game… made it hard for me to attach. It is my hope that maybe Capcom has learned a thing or two about system design in the intervening years. However… I also played Monster Hunter World and we loved that game in spite of its completely scuffed UI and multiplayer settings. I am somewhat taking a wait-and-see approach for this one. I will have to see what else I am playing at the time to determine if I am going to give it much attention when it ultimately releases.

Spider-Man 2

Okay, this trailer looks really freaking cool, and I am excited to see Symbiote Peter Parker in action. That said I should probably actually play Spider-Man and Spider-Man Miles Morales before getting too excited about this one. I am not sure why but it has never really been the right time for me to dive into these games, and I should fix that. Essentially it feels like I have homework to do before I can look forward to this game. We will see if that actually happens before it launches. Still looks freaking cool and I dig the setup for Kraven. It will be interesting to see how it all plays out given they are blending a bunch of existing storylines.

Marathon

So this is the fastest I have gone from excited to uninterested in a long while. I am not and have never been an “Apple Guy” and as a result, Marathon is just a piece of gaming history that I have no real context for. I was absolutely a rabid ID Software fan and Bungie devouts have told me that Marathon was effectively “better than Doom in every way”. So when I saw that this funky trailer I was watching was for a reboot of that franchise… I was admittedly pretty pumped. Then those hopes were immediately dashed when I read some more information about the game and saw that it was a: “sci-fi PvP extraction shooter”. I am just completely uninterested in a PVP-only game full stop, no matter how cool the universe looks. After the recent Overwatch 2 debacle… I won’t hold out hope for a PVE version of the game either. I guess I will follow this one from afar.

Alan Wake II

This was one of my highlights of the show, seeing more footage of the continuation of the Alan Wake story. I’ve become a zealot of the “Remedyverse” and I am so on board with more of this game and more of the funky shared universe they have created across multiple titles. I did not love the flashlight gameplay of the first Alan Wake game, and I am happy to see folks roaming around with more “traditional” weapons in this game. I have so much hope for this title and I am ready to geek out about the deep lore of this series once again. I want even more entangling with Control which is my favorite of the games in this series. I would LOVE it if the agent we see in the trailer crosses paths with the Federal Bureau of Control or even Director Faden herself. So pumped folks!

Revenant Hill

This was the highlight of the show for me. I love beyond love A Night in the Woods, and this is from a studio created by the two remaining creators of that game. The cat that you see in the trailer has deep Mae vibes and there is absolutely a statue from NitW about 10 seconds in. I have no clue if this will actually connect up to that game, or if those are just easter eggs for the faithful… but whatever the case I am here for it. If you have not played A Night in the Woods, please stop whatever you are doing and proceed directly to whatever platform you probably already own it for thanks to copious giveaways. It was a relatively short game and honestly… I kinda hope this one is as well. In reading there are books that I consider a “comfy read” or a “light read” and NitW was sort of the gaming equivalent of that. I really need to mix in more games like that as palette cleansers between my bigger titles.

The Not-Vita-2

On an investor call on Tuesday, CEO Jim Ryan indicated that Sony was about to announce some aggressive plans for cloud gaming. When you combine this with the fact that in the show they announced Project Q a game streaming handheld… my guess is that Sony is about to make a bigger play for the Gamepass/XCloud market share. The biggest problem with that is that right now… their product offering is pretty lousy. I have access to the rebranded PlayStation Now which is now confusingly called PlayStation Plus… and it isn’t that great. The gameplay hitches constantly and there is zero support for auto-resuming your last progress like you can with XCloud. Fundamentally if Sony wants to make a play for this market they need to update their infrastructure and improve their overall product offering.

That is not to say that they can’t do precisely this… and honestly, I HOPE they do. What I want from Sony is the ability to stream every single game that I own on my account over a PC or Mobile device with full access to the latest save state for all of them. That said I likely won’t be buying this device that looks like Earl from R&D sawed a PS5 controller in half and J-B Welded it to an Android Tablet. A device like this needs to come in around $100 for it to really be successful, and knowing Sony we are probably looking at another $300 appendage to an already $500 console. Until then it will just be better to keep buying cheap Android devices for this purpose.

What were your favorites?

I am sure I missed some that were crowd favorites. Like I did not talk about the Destiny 2 expansion trailer that shows the return of Cayde-6. I am not entirely certain how I feel about that one. If they can bring back a character that they spent so much time killing off… maybe they can bring back all of that content that I paid for that is now cut from the game. I’m largely checked out of Destiny 2 so I didn’t spend much time on this one. What were some of the games that I did not talk about that excited you? Drop me a line below. I think for the most part it was a very strong showing for Sony, and with the news coming out that it is likely going to be three or more years before exclusives release on PC… I guess I will have to suck it up and learn to enjoy playing on a console with a controller so I can experience some of these games.

Boltgun Initial Thoughts

Good Morning Friends! It was in June of 2022 that I first saw the teaser trailer for a new Warhammer game called Boltgun, and I could already tell that I was probably on board with its particular brand of nonsense. Very rarely is a video game so directly targeted at my soul. In the mid-90s when I was obsessing over making levels for Doom 2, I was also obsessed with assembling plastic “beakie” Space Marines with my friend Jason and waging epic battles on his ping pong table semi-permanently converted into a battleground full of scratch-built terrain. That Proto-Bel would have been all over this game… in fact I kept trying to pretend that the EA-released Space Hulk PC game was actually a Doom clone at the time.

About a week ago the Boltgun trailers started to make their way into my feed and I remembered how much I wanted to play this game. Yesterday it officially released and I picked it up over on Steam, but it appears to pretty much be available for all platforms. Having spent part of my evening playing through the first half dozen levels or so… it very much feels like more of an actual spiritual successor to Doom and Doom 2 than the extremely excellent 2016 Doom release. As someone who cut my teeth on Wolfenstein 3D, Doom, Blake Stone, Rise of the Triad, and of course Duke Nukem 3D… this FEELS like you remember those games feeling. Modern audiences probably won’t really appreciate this fact, but even the sprite work in this game FEELS like it is 2.5D in the way that the transition of the model animations is ever so slightly abrupt.

You start off with just your chain sword and a little way into the first level you pick up your holy Bolter seated on top of an altar… with the reverence one would expect a holy instrument of imperial might. The chain sword takes some getting used to because effectively it throws you into a sort of bullet time as you line up your attack. You charge your sword, which pauses the game and then your character leaps forward and attacks with the blade. Essentially low-level minions will be finished off in a single hit… for higher-level minions, you will need to wait until they only have a sliver of life before it becomes a really effective attack. Essentially it can also be used as a movement ability of a sort where you charge forward and can sort of do a mid-air charge if you time it just right.

While the game lovingly replicates the feel of “random doodads all over the place for you to pick up” that was common for this era of shooter, it also has a lot of modern messaging. For example, the Chaos Cultists have lovingly painted platforms with yellow paint so you can know where you should be leaping to in order to kill them more efficiently. The game also features a “ledge pull-up” parkour system so if you leap across a gap, you can catch on the lip and pull yourself over onto the next platform. This isn’t over the top but feels pretty natural even within the framework of a “retro-inspired” shooter. There will be no blinking arrow telling you where to go… but I feel like a game like this doesn’t really need it. In some of the larger maps, there will be a bit of fumbling around and looking for the exit, but that also comes with this era of the genre.

What is so pure about this game is the fact that you get an endgame summary screen just like you did in Doom. The only thing that I feel a little iffy about is what it seems to count as secrets are not what I would have called secrets back in the day. Generally speaking, so far it is finding your way to a hidden powerup or something that is just off the beaten path… and less opening up new chambers and finding new areas of the map. I guess gone are the days of “humping” the wall while spamming your open key looking for a hidden door… and instead, it is just efficiently clearing every corner of every level. I admittedly missed several secrets on each level so maybe there were hidden doors that I just didn’t find.

The story is a bit on the light side, but really… did we care about the story in Doom? The story was largely an excuse for us to kill more demons, and the story in Boltgun is the story of EVERY Space Marine game… PURGE! There is a lovingly crafted number of chaos mobs that you will end up fighting along the way from mere cultists to Chaos Marines… to Chaos Terminators… to even Chaos Daemons like the Great Unclean One. Basically don’t expect high art here… this is a game with just enough story to keep it from falling on its face… as it should be for any 90s-era shooter. If you are also of this era then you will probably love it. If you were NOT from this era… I have no clue what you will think about this game. It’s a relatively fast-paced retro shooter with weapons that feel powerful and combat that feels visceral. For me personally… it really hit the spot.