It’s Getting Better

Good Morning Folks. Early yesterday evening, we had a 15 minute downtime for Path of Exile II which deployed patch 0.2.0e. The patch included a lot of pretty solid changes from shrinking some of the larger zones by cutting out dead ends, to slowing down specific mob types so that they could not just bum-rush you forever. There are still issues with the game, but most of those are design decisions not necessarily things that feel like they are bugs. I still feel like I am maybe not the intended target audience for this game, but given enough patches like that… it might actually get closer to that. I still feel like crafting is entirely missing from the experience and what we have instead is just praying for the RNG gods to smile upon you with a fortuitous drop. Generally speaking I can get pretty far into maps in Path of Exile 1 before I need to resort to trade… but I did not even make it through the campaign without buying a few items here.

Because of how miserable the campaign felt, I spent most of last night approaching it with fresh eyes to see how the recent round of changes impacted the experience of starting fresh. The only twink item that I threw on my character was Enfolding Dawn, which honestly causes more problems than it solves by taking away your mana gain from Intelligence for the benefit of having 100 Spirit. I mostly ended up yoloing my way through a build without following any guide, and essentially followed in the footsteps of my character from last league. All in all it was a MUCH better experience than when I had rolled this character last week and made it through the first zone. I was not necessarily exploding the entire world, but I managed to work my way through the entire first act without taking any deaths. Sure I had to dodge quite a few effects and work around when my minions died on me… but it was reasonable and I mostly found myself leaning on the combo of Raging Spirits and Arsonists like I did last time.

Mapping is also so much better now that Rares are highlighted on your map immediately. This gives you a clear direction that you should head up entering the map, and gives the entire experience a bit more purpose. The drops are still a bit on the low side, but I do have to say that their waystone changes are perfect. I’m never running into any issues where I am not getting waystone drops enough to sustain my mapping. In fact I am massively over-sustaining which is pretty nice. You get tier upgrades often enough that if you can JUST get through one map in the new tier… that you are probably going to have a bunch of waystones to run to keep progressing through that tier. I’ve yet to be in a position where I need to drop down a tier because I ran out of waystones to run.

Having fewer towers in the endgame mapping is a huge positive. I still do not love running these maps, and as such having to do fewer of them is a good thing. I feel like that does not necessarily make towers actually good though, because I don’t want to do them. I am also not super hyped on the progression system. Path of Exile 1 has this whole grid of maps where you mark them off one by one, which feels good with each new map giving you Atlas Passive points. Instead of running 10 Tier 1 maps, you now have to seek out a Nexus of Corruption and clear that… which in truth often means you are needing to run MORE than 10 maps to find the next one. I get what they are going for here… but it does not feel amazing. It still feels like I am running more maps and getting less benefit from them… which is especially bad when each individual map feels largely unrewarding.

There are however some payoff moments in the maps, and when you find one it feels good. I’ve you’ve been around the community at all you have probably seen screenshots of Ventor’s Contraption, which is a unique lockbox that takes gold to open. Each time you open it, the amount of gold goes up significantly. I only had enough on me to do three spins of the gacha box, and I feel like I got fairly decent outcomes. I know there are folks who have gotten 10 stacks of Divine Orbs from these things, or perfect jewelers orbs… so I did not get that lucky. The only problem is… not every map has anything even vaguely as exciting as the gacha box. A lot of maps are pretty boring still, and lack the chance of decent drops… so it kind of feels like you are just slogging through the objectives hoping it will improve at higher tiers.

After a major patch though, things are in a better state overall. Next week on this blog is likely going to be focused on talking about the Last Epoch Season 2 launch and trying to sell you on why you should be playing it. If anything dramatic happens in Path of Exile II however I will probably at least talk about some of that as well. I hope you all have a wonderful weekend and get the loot drops you have been hoping for.

Slow and Steady But Unrewarding

Good Morning Folks. Yes I am still screwing around with Path of Exile II… in part because I don’t really want to get engaged in another game since Last Epoch Season 2 launches next week. There has been further fruit from the Zizaran interview, namely in the form of a patch summary post for the upcoming 0.2.0e patch. They are tweaking a bunch of things, namely the monster speed for a bunch of encounters during the campaign to even out the difficulty curve a bit so that you are not just rushed and stun-locked until death. This is probably a good thing, especially if I ever decide to level my minions character. That said it is probably too late for me to benefit because around Act 4 I managed to get my build online and stable enough to not really have any more problem pushing through the campaign.

Fairly early yesterday evening I killed Doryani for the second time and progressed into the endgame proper for Path of Exile. Taking on Viper the second time was really no big deal and so much easier than the first time I faced her. Quite frankly the hardest thing for me the second time was the molten smith fight thing, because I just was not doing much damage to him and he kept getting back into the lava flow and healing. I finished him off within a few frames of the end of the path. I could have fought in the lava for a bit but not terribly long. The further into the campaign I got however, the less rewarding everything felt. Rares became more Rare… and currency that matters… aka Chaos, Exalt, and Alchemy all but dried up entirely. I picked up a pair of unique gloves that I was able to sell for a Divine Orb, which I immediately converted back into Exalts so that I could afford some upgrades.

This morning I recorded a quick video of me clearing a map… with quick being a relative term because it took about 10 minutes to full clear all of the rares. The gameplay style is rather slow and plodding but stable as I leap slam into a pack and then boneshatter as soon as I land and if all goes well… blow up most of the screen. I had to drop some area of effect nodes to path over to blood magic to fix my mana issues, but I will be slowly picking those back up as I gain more levels. All in all it is a more stable gameplay style than my character was last league, but it feels infinitely slower because leap slam in Path of Exile II feels sort of awful. Based on the interview though… I still feel like I am probably moving faster than the intended gameplay speed. I need to drop my Trampletoe boots and pick up something with as much movement speed as I can get.

I talk about this in the video, but right now the worst part about the game is how unrewarding everything feels. This represents the loot from my juiciest map yet. The only reason why I got so much stuff is because I found a unique strongbox that spawned seven different rare mobs in a row with each getting stronger than the last. Most maps… are more akin to the one I show off in the video with one to two rares maybe dropping and a handful of bubblegum currency. I realize I am only running tier 1 waystones so far, but still… I swear it feels like it was more rewarding last league. I think that is the core problem with the state of the game. Everything feels sluggish as hell, but at the same time unrewarding so you begin to question why the fuck you are even playing. That is not a question you want your players asking.

One thing that I do have to give them credit for however is that the transition into mapping was a bit more smooth than it was previously. I remember there being a sizeable jump in difficulty between late campaign zones like the Aggorat and your very first T1 Waystones, and that bump is largely gone now. My only real complaint is how slow the combat feels and how little reward we are getting for it. I think I just happen to be playing a tanky enough character that the Rogue Exiles are not really that big of a deal. I’ve watched plenty of videos of folks being harassed by them, but it seems like maybe Warrior from last league is the baseline for the power level that they want classes to be at. We were the slugs last league, but sort of feel like gods as compared to most of the other classes now. It took awhile for my build to really come online, but once I got enough survival and especially after swapping to Giants Blood it has been pretty comfortable.

There is one build that I am super interested in, just not sure if I am interested enough to completely respec my warrior. One of my all time favorite ARPG builds is the “stop hitting yourself” Invoker Thorns Crusader from Diablo III. This is really the ultimate super chill build to play an ARPG with, and is directly related to my love of Righteous Fire in Path of Exile. I love building super tanky and then watching mobs effectively break themselves on my armor. Thorns seemingly is now a viable archetype in Path of Exile II, and most folks seem to be playing this with a Spear and Shield. Mathil also released a video yesterday talking about his own take on the concept. It seems REALLY interesting to me… and might be something I visit after Last Epoch runs its course… pending there is not a 3.26 league in Path of Exile at that time.

All in all… my character is very stable and I should be able to progress through maps without much issue. However a lot of the new has worn off with this game, and what we are left with is a game-play experience that is just not that fun.

Thank You Zizaran

Good Morning Folks. Yesterday was a bit of a wild ride, but I feel like I need to do some filling in of details for any readers who are not aggressively online and part of the Path of Exile community. Zizaran is essentially the gold standard for what a Path of Exile content creator can be. He is active in the community and known as one of the go to places for well crafted and easy to follow guides. Additionally he has a good rapport with Grinding Gear Games and has partnered with them to run a series of event called The Gauntlet where the rules of the game are changed to make an extremely brutal hardcore rule set environment that serves as a very short event league. He stays away from various community drama posts and just keeps his head down doing his thing and supporting the community in his own way. He is not exactly known for hyperbole and when he does come down hard on something… there is good reason.

Yesterday he hosted an interview with Jonathan Rogers and Mark Roberts of Grinding Gear Games. Note… this was something that was arranged well ahead of the launch of the Dawn of the Hunt league and in theory would normally be a victory lap to talk about all of the good things about it. However given the overwhelming anger and frustration from the community about the changes that went in with 0.2.0 and the current state of the game… this put Zizaran in the unique position of having a platform to discuss those frustrations. Legitimately I do not think there is anyone else in the community who could have played this role, because no one really has the institutional clout to create a scenario where they are both trusted by the players and trusted by the developers.

One of the frustrations that I have heard time and time again from the community is the question… who was this built for? We got a pretty clear answer. Note this is me attempting to clean it up a bit because there were an aggressive number of “ums” and “likes”, and repeated false starts to statements in the YouTube transcript. However here is something that Jonathan said during the interview that really just hit me the wrong way.

Every night I go home and play… I like do test runs of everything right, and if we made it so that there wasn’t any challenge for me in act one, I wouldn’t play the game anymore. But that isn’t helping anyone, right? I need to keep playing the game every night to actually enjoy myself It’s like if I’m not enjoying myself, then it’s like how can I even develop the game correctly? So on some level, it has to be fun for me, and I know that if you get to the point of having everything just be trivial, it’s like, well okay, why am I even playing this anymore? So there has to be some level of challenge.

Jonathan Rogers – Grinding Gear Games

So essentially… we are playing an aggressively tedious game because that is the way that Jonathan likes it? That is probably not fair, but it certain comes off that way. The beginning of the interview was deeply combative with one moment happening where Jonathan was trying to talk over Ziz and answer a question different than the one he was asking… with Ziz having to ask if he could please finish what he was saying. Jonathan apologized at the end of the interview for the way he was behaving, and I think that Mark stepped in to de-escalate things pretty well which allowed for some genuine and meaningful conversation to happen. I genuinely do not feel like if it were anyone other than Zizaran sitting across the interview from them… they would not have taken things quite so seriously. In a previous interview with Ghazzy and Darth Microtransaction, there were a few moments where it felt like Jonathan was straight up shutting down lines of conversation and presenting an impassible wall.

What is probably most impressive about this whole situation is that it has led to direct intervention. This morning I woke up to find that over night another post was made to the Path of Exile forums. Essentially it is outlining some direct changes that they will be implementing this week, and some other changes that they are investigating to determine the correct fix. Does this resolve all of the problems? Absolutely not. However, it does start the process of remedying what went wrong with 0.2.0. After listening to the discussion I do feel like a lot of the problems with this league have been in the “unintended consequences” column or from simply trying to fly a bit too close to the sun. We did not get any patch notes until the day before the league dropped, and even then it was missing details and some of the details that were included were just frankly incorrect. I feel like they set a deadline… and then did not have time to get everything locked down before they pushed the release out the door, creating a bunch of unforced errors in the process.

What has not done them any favors with the fans… is the fact that their release squashed the already scheduled launch window for Last Epoch Season 2 on April 2nd. Eleventh Hour Games did the best thing for them and rescheduled it for next week… but especially given the fact that Dawn of the Hunt was not ready for release… it is only adding to the frustrations. Given the broken state of the Path of Exile II, I can only imagine that Last Epoch is going to have one of its most active season launches yet. I really hope for their sake that the servers are nice and stable and that there are no economy breaking bugs this time around. Talkative Tri had an interview with EHG yesterday and some of the things that are coming in this season seem freaking amazing, and are direct answers to some of the minor squabbles I have had with the game.

So another piece that is coming up as part of this discussion is a bit of information that I assumed was common knowledge… but is apparently not. There has been a pretty regular refrain from Reddit wishing for Chris Wilson to come back and save the game. Thing is… from at least January of this year he has had no involvement with Grinding Gear Games. The incorporation documents on the New Zealand Companies Office was updated to remove Chris Wilson. In late 2024, Tencent acquired the last 20% of Grinding Gear Games making them a solely owned subsidiary and my guess is that Chris’s exit timeline happened around that point. I think he probably stuck around for the launch of Path of Exile II, to do some press for the game if needed, but almost everything for the last year involved Jonathan Rogers and Mark Roberts doing the heavy listing. I think the very last “Hi, I’m Chris Wilson, From Grinding Gear Games” that we got was during the Settlers of Kalguur league announcement. However even during that content reveal it was mostly Mark that did the bulk of the work.

One of the details that came out surrounding Grinding Gear Games stomping on the release of Last Epoch Season 2, is the statement that they had to launch now and that there was no way around it. In one of those situations of timing never being worse… yesterday the Dawn of the Hunt Mystery Box trailer came out as well. For those who have not been around Path of Exile, these are loot boxes that show up a few days after the launch of a new league and feature a bunch of microtransactions with no chance of getting exact duplicates, so if you spend enough money you are ultimately going to get everything eventually. What makes them better than normal loot boxes however, is at the start of the next league they all go up on the shop as individual purchases meaning that there isn’t much reason to ever chase the gacha highs.

My personal guess is that the “must launch” part of this ties to needing the financial income that a loot box series brings, and needing to be able to guarantee those earnings in the second quarter of 2025. I am uncertain what fiscal year scheme that Grinding Gear Games uses, but it is pretty common for Fiscal years to run July 1st to July 1st so that the financial close does not take place over the extremely fraught Christmas/New Years holiday weekends. In theory it might simply be that they needed to realize the profits from this loot box during this fiscal year in order to meet some arbitrary goals set forth by Tencent. Whatever the case… it sucks because they clearly were not ready and did not test things enough to push Dawn of the Hunt out the door. We are already seeing significant fall off in the player numbers, and potentially any remedies that they have made to this bad launch are not really going to make much of a difference at this point. The steam numbers show a fall off around 100k concurrent players in only a few days.

Anyways… I am personally still plugging away. I have gotten enough strength through the tree and gear to finally swap over to a Giant’s Blood build allowing me to pick up the additional defenses of a shield. I shopped around and spent my single solitary exalted orb on a shield with 40% block and roughly 500 armor. Yesterday I wrapped up Act 5 and am nearing the halfway point for Act 6. So in theory within the next few days I should be venturing forth into maps. I had my first waystone drop this morning when I popped in for a bit to record some screenshots, that I did not end up using today. Sometimes blog posts develop a mind of their own, and this one was more about the larger Path of Exile II situation.

At the end of the day I want to thank Zizaran for seemingly getting through to Grinding Gear Games yesterday. It is my greatest hope that we continue to see improvements and that maybe by the time 0.3.0 happens we will not have a massive regression in the enjoyment of the game.

Better But Not Great

Hey Folks. Well… I did not actually stop playing Path of Exile II. I am a deeply stubborn human being at times, and I kept pushing forward and have managed to get things into a semi-viable state. Warrior right now is probably the most functional class in the game. Until yesterday 9 of the top 10 spots on the Hardcore leader-board were playing the Smith of Kitava. Now several Lich builds have snuck into the top 10, now that the chaos dot contagion tech has become more common. Conversely there are only three Huntresses in the top 100, and the first one of those is sitting down at spot 21. Not that I play Hardcore, but you can generally use it as a gauge of the success and viability of builds more than you really can the softcore characters.

So how did I reach a point of viability with my build? Essentially it was the second set of ascendancy points that pushed me over the edge, and had I realized how much of a difference this would have made I probably would have chosen these as my first points. Basically I farmed a decent normal body armor from Act 3, and kept farming until I had enough socket and quality currency to attempt a corruption. I did not win the one in four, and got nothing added to my chest piece but it has still worked well enough. That 5% life generation was just enough to take the edge off my incoming damage and give me time to react with a health potion when I started taking shotgun damage. What has been frustrating however is just how much time I have spent vendor shopping for quality and socket currency. Essentially each time I ding a new level I bounce back to all of the act vendors looking for anything I can salvage… so I can hopefully set up for my next upgrade at some point.

This largely set me up to finish Act III, and in truth things were pretty easy from that point forward. That is not to say it was not tedious. Essentially my gameplay is Leap Slam and then when I land hitting Boneshatter to blow everything up. Now that I have some leech on my weapon I can sustain my mana reasonably well, and I am no longer having to survive on potions alone. That really is the point at which both Path of Exile 1 and 2 start to feel decent, is when you can automate your regeneration of life and mana to the point where you ONLY have to care about potions to deal with large hits. Potions are awful and have always felt bad, and I hate it when you are struggling and just have to keep downing one after every fight. Doryani took forever, but it was reasonably easy… so essentially my only real roadblock was Viper and once I had some regeneration I managed to push through that without much issue.

Last night I picked up a pair of Trampletoe boots off trade for one exalt, and I have been using these to pretty solid effect. Yes these were nerfed so that they do not do the massive chains that they used to. However this does not really matter because it gives me a second bit of explode so that when combined with my Herald of Ash it essentially blows up most packs. The only thing that I have to stop and fight is rare mobs, which mostly just mean I have to throw out a single perfect strike. I’ve managed to get into a pretty good rotation of leap slam/boneshatter repeated forever. The only things that I really have to watch out for are poison and chaos damage… both of which completely shred me because I have zero chaos resistance. At some point that is going to be something I focus on… hopefully with my next set of armor upgrades.

Now that I have gotten past some of the mechanical frustration… we are left with the loot frustrations. This game feels largely unrewarding. My POE1 brain gets excited when I see a rare chest in a zone… and then upon opening it all of the dopamine drains rapidly out of my system when I get two blues and 15 gold. Note… I am not filtering out any loot here. I am running Filterblade but was simply not getting enough loot that I backed off all the way down to the softest filter, which only serves to shrink the font size of items that it deems worthy of filtering out. When I killed Doryani at the end of act 3, he dropped 2 rare items, 2 magic items… and around 100 gold. The loot just feels so phenomenally throttled, that I am not sure what the heck is going on. This is why I hate magic find as a stat… because it is clear that the GGG folks are assuming that we are stacking it and throttling loot by default to make up for having this stat in the game.

At this point I am level 52 and heading off to Fight Count Geonor at the end of Act IV. I’ve been following a relatively generic boneshatter tree and at some point I will respec a bit to be able to pick up Giants Blood and go Two Handed Hammer and Shield. I am really interested in some of the build tech that OneManaLeft is using, that Carnarius also used a bit towards the end of last league. Essentially they drop Leap Slam and pick up Blink so that you can blink from pack to pack and then mace strike to explode the packs. You can check out Connor’s POB for the full version of the build. As I get more currency I am going to start shopping trying to pick up an Infernoclasp which I will eventually need to hit 90% fire resistance. If nothing else it will serve as a pretty decent belt for the time being… but as of right now the prices are all over the place.

Am I having fun yet? The jury is still out on that one… I am having less frustration than I was having so for the moment that has to count for something. I still feel like there are deep problems with the design of this game. Do I think it is as simple as Chris Wilson good Jonathan Rogers bad? No… not really. Games are not the product of a single person, and no matter how much the community points this out does not really make it true. It does feel like GGG does not understand their own game however, nor really understand what made Path of Exile so great. They are trying to build a different game, but right now… they are whiffing in empty air because this is not working. The longer the game goes on… the more it is clear that the original design is not going to be the thing people actually want to play for the long run. I fully expect that as soon as Last Epoch launches its second season… Path of Exile II is going to be a ghost town.

At some point today Zizaran is supposed to be sitting down with Jonathan Rogers for an interview about the Dawn of the Hunt league. I am going to be extremely interested to see how this shakes out, especially given that Ziz has rated this league 4 out of 10. I am hoping that GGG goes through with the interview because quite frankly, Ziz is probably the person who is going to be the most respectful towards them, and they cannot avoid the bad press if they were to cancel it. Tonight I will be wrapping up Geonor and moving on to Act 2 Cruel, so we will see if the “better” continues.