Diablo IV: Cooked Not Cooking

Good Morning Folks. This is a topic that I am really frustrated and sad to have to bring you, because I thought Diablo IV was well on its way to an epic redemption arc. By the time the Vessel of Hatred expansion rolled around, Diablo IV was in a pretty great state when it comes to the sandbox aspect of the game. Mechanically the classes felt pretty solid and the expansion added a whole slew of new activities. Season 6 mechanically was somewhat forgettable, but there was so much other stuff going on with the game that we mostly lost focus of the season itself in the midst of everything happening with the expansion. Season 7 was quite possibly peak Diablo as it represented the closest we have seen to the ideal flow of the game. The game still really lacks anything resembling a proper endgame loop, but the leveling and gearing aspects of the game were spot on.

The seasonal mechanic was essentially a retread of the most successful season ever… Season Two and the vampire themed Bloodtide. This new “Witchtide” as I called it represented a super fun repeatable mechanic that made leveling and gearing feel amazing. So much so that it essentially eclipsed every other bit of content in the game. Similar to Diablo III, it took about a week to get geared and capable of tackling Torment IV the highest difficulty and at that point it was mostly just hanging out and running bosses, which always felt amazing because you could pool your resources with your friends and get a ton of loot out of it. All they really needed to add is something resembling a proper endgame with something akin to an Atlas of Worlds from Path of Exile, or a Monolith from Last Epoch and the game would be rocking. Add in some more chase items and and varied repeatable endgame system and the game would have been on good footing.

However this week we got the Campfire Chat for Season 8, and it seems as thought Blizzard is unlearning everything that they have learned and largely fucking everything up. Basically when you lack a proper endgame loop… what do you do? Release incremental upgrades to the game that keep adding more functionality until you reach a critical mass of so much content that the player never lacks something to do? Fuck no. You release another season with a borrowed power system and slow everything else down as to delay the inevitable point of boredom behind a more tedious treadmill. You can see the entire live stream here, or I would instead suggest just watching Raxx’s breakdown video. I am going to talk about some of my points of frustration from the presentation.

What do you do when you don’t have enough butter and too much toast? Well you spread it thinner of course. As such Diablo IV is having its leveling curve slowed down significantly. Why were players leveling so fast? Because of the Witchtide and how perfectly repeatable that endgame loop ended up being. Without that… the leveling curve would have been considerably slower, but it does not seem like the team realized that. Instead they are planning on slowing down the entire progression curve so that you spend more time in the doldrums of the mid-levels instead of zooming to the level cap and then spending the rest of your time working on actually building out your character. Essentially in a seasonal model the level cap is the beginning of the game… not the end of it. The slower you make leveling, the more folks that are just going to give up before they finish it.

It is weird how people can look at the same statistic and take wildly different things away from it. 50% of players made it to Torment IV, which to me seems like a wild success of the game as a whole. Torment IV is again… to me, the beginning of the real game. That is when you can farm things the most efficiently and get the best loot rewards. The fact that 50% of the players made it to that point seems like a real win. The team however wants Torment IV to be an aspirational goal… and that number to be around 10% so as such are cranking up the difficulty curve. Again… when you lack an endgame you have to slow things down so that players don’t realize they have nothing that they are grinding for. Diablo IV has a lot of disposable treadmills, that are not that fun in themselves. They have vehicles for generating loot, but no real fun mechanics that are sustainable in the long run. There is no Betrayal, or Heist, or Delve, or even no surprise content like Essences, Legion, or Breach that make the mundane aspect of playing the game feel more exciting. They have awful mini-events that have no real payoff and apparently the act of leveling is the reward in itself.

We were also apparently getting gear too quickly… so they are slowing that shit down as well. Once you hit level 60.. everything that drops that is not an Ancestral drop is useless. Most of your time dealing with loot is looting things that do not matter at all. They say that they want Magic and Rare items to matter, but in order to do that… Magic and Rare items have to be competitive with Ancestral Legendary items. When your game is effectively collecting the right stat sticks with the correct Legendary Aspects on them… the more stats you have on an item the better it is going to be. In Path of Exile Magic and Rare items can be competitive because they have systems in place to make them competitive through Unique items that have specific parameters and a robust crafting system that allows you to turn exceptionally well rolled Magic items into a Rare with perfect stats on it. Slowing down the acquisition of the Legendary items needed to get your build online is going to feel awful. It legitimately feels like they do not play their own game and most definitely do not play the other games in the same market.

Quite possibly the worst change is one that is hidden behind something that adds real quality of life. Obtaining the right widgets to summon a boss is sort of annoying, and you always end up with a lopsided and mismatched number of items. So limiting it so that every boss is keyed off a single item is a great change. However making it so that you only get loot if you have one of the boss keys… is fucking awful. Additionally it is slowing down the loot acquisition of uniques that are required to make builds work. One of the highlights of the last several seasons has been when Ace and I have pooled our boss materials together and did an entire evening of nothing but summoning bosses chasing the ancestral uniques required to make our builds feel good. It was an amazing feeling because you end up drowning in loot because every summon I did paid off for Ace and vice versa. Now we are going to get half the amount of loot, because in order to get ANY of the drops from any given summon we are going to have to pay our own boss materials. I get that this is designed to fix some hypothetical problem with random strangers not paying their way in boss summoning groups… but wildly fucks over the more likely scenario of friend groups pooling their resources.

I can’t really complain about the seasonal power mechanic because it seems like they have taken to heart the lessons learned from the vampire event, and then reinforced recently with the witchcraft event. Being able to pick and choose which abilities you want to buy is a good model and it appears that there is a currency to spend on unlocks that let you target which abilities you need for your build. However my core complain with borrowed power systems is that they are fleeting and are throw away content. In a game that is lacking content, it feels wildly inappropriate to squander resources on something that does not stick around the bolster the future of the game. This is not how you turn the tide of there being “nothing to do” when you finish leveling. This is why you end up with this design path of slowing things down, because you simply do not have enough content to soak up player attention. You are wasting resources and creating a temporary heatsink for a fire that keeps raging season after season.

All of this feels so much worse because it was released on the same day that Last Epoch dropped this phenomenal trailer. They get it. They get that they need to invest time in broadening the game and making interesting things for players to do once they have finished leveling. Similarly Season 7 was overshadowed by the release of Path of Exile II Early Access. Thankfully Last Epoch Season 2 lands on April 2nd… a few weeks ahead of the reason of Diablo IV Season 8. By the time the season of summoning Belial hits, I will be otherwise engaged and am I guess fine with this one being a stinker. If you are a Diablo IV player, I highly suggest you check out Last Epoch. Unfortunately there is no console version but the PC release is $35 and worth every penny.

I am legitimately really saddened to see that Diablo IV is going in the wrong direction now. I had a lot of hope for the game. Season 7 was a freaking blast and I was legitimately looking forward to spending a week or two playing Season 8 once Last Epoch Season 2 died down a bit. At this point I am probably going to take a hard pass and see if they can pull their heads out of their collective asses by the time Season 9 rolls around. I guess I should be thankful for all of the stuff we are getting in Last Epoch Season 2, and how damned good the Legacy of Phrecia event has been in Path of Exile. On top of that I am still having a lot of fun hunting monsters for parts that seem almost impossible to get. I have plenty of shit going on, but it sucks to see Diablo IV going off the rails. For the last year I had been a cheerleader for the game actually being pretty solid, against a sea of D4 bad memes. Sure I criticized the hamfisted nature of the Vessel of Hatred campaign, but the game-play was solid.

Hopefully they see the error of their ways when this rolls out and no one shows up. I was shocked at how few people were actively playing Diablo IV Season 7… but I can’t see that anything they have announced is going to draw much interest. The ARPG zeitgeist is likely to be playing Last Epoch still, and by the time that fire dies down Path of Exile II 0.2.0 will drop… and then hopefully shortly after that Path of Exile 3.26.

Fifty Two and Farming Gear

Good Morning Folks. I spent most of the weekend playing Monster Hunter Wilds and I have officially crossed the threshold into mainline feeming over this game. For the first week or so I was also playing a copious amount of Path of Exile, but this weekend that mostly dropped and I am all in on hunting some monsters. I think it was Wednesday night that I hit the credit roll and transitioned into High Rank, and then this weekend I completed the rest of the main story quests. It is weird though because the game ends at Chapter 6.1 which makes me think that as they release content patches, they will add more main story this time around. I remember them adding additional story quests when they added certain major fights to the game. For example I remember a whole story arc surrounding the addition of Deviljho aka Pickle.

The levels have mostly been coming on their own, because I have been focused on gearing. Going into High Rank I crafted a full set of Guardian Arkveld armor and it did in fact carry me all the way through the rest of the main story. I am now turning around and trying to piece together a set of Arkvulcan armor which is built off farming the non-Guardian version of Arkveld. I’ve managed to pull together four pieces of the set as well as upgrading my defensive charm. I am going super heavy into defensive stats because my gameplay right now is to mostly get right up in the face of the monster and do guard attacks hoping to lock them up in a clash.

Going along with this play-style, I have crafted the Lala Barina Tier 8 weapon. This essentially allows me to play more of a support role in fights and build up to a paralyze. I am also working on the Arkveld weapon set and have crafted the Tier 7 version, but lack the tier 3 hunter tickets in order to craft it into the final tier 8 version. I figure for now if I make a full set of Orange gear I am pretty much going to be able to tackle anything content wise for awhile. I did not necessarily intend on building the Kut-Ku hammer but the previous version was available on sale at the shipment vendor which made it super simple to get that most of the other hammers. My REAL Hammer that I am working on is the Jail Hammer series which is also paralysis based. I’m essentially a few t1 hunter tickets and a bird wyvern gem away from crafting the Tier 8 version. I don’t play hammer a ton, but I do like the way it feels if I want to beat down some monster heads.

Right now my biggest goal in the game is to get my Arkvulcan Mail which is the last piece of the normal Arkveld set that I need. I had to take a break though because I was chain farming Arkveld… and there is only so much of that fight that I can take. I spent a bit of time last night farming the Fire Chicken event quest with my friend Ace because it rewards a ton of cooking materials. Additionally there was the chance of getting a drop from that encounter that I needed for crafting something else on my list, but for the life of me I cannot remember which piece. It might have been finishing out my Defensive Charm III, but I am not entirely certain. Mostly we were beating down the chicken for crafting materials since that is one of the current event quests.

Another thing that I have been doing is looking out for good tempered mobs and saving them as investigations. This is your reminder that this is a thing that you can do. Essentially when you make a quest into an investigation it costs a little bit of guild points but allows you to essentially chain farm them forever. Most vanilla versions of monsters have an optional quest associated with them that you can farm over and over for materials, but this is not the case with a lot of tempered or frenzied monsters. For those you have to effectively be on the lookout for them appearing natively in zones… where you can snapshot them as investigations. Last night I found a Tempered Arkveld for example and will probably make a run at it tonight to see how doable it is. I need to farm a bunch of 8 star fights so I can get those tasty Tier 3 Hunter Tickets.

All told though, I am having a freaking blast and feel like Sword and Shield is the weapon I have been looking for all of this time. In Monster Hunter World I was a Mall Ninja… aka a Longsword Andy. I mostly enjoyed it but I really wanted to be able to soak more damage than it allowed. I tried Lance, but it did not have the mobility that I wanted. I saw my friend Pizza Maid playing Sword and Shield to great success, but am not really sure why I never gave it a spin. At some point I want to make another run at Charge Blade, because it feels like it might be the super advanced version of Sword and Shield. For now though I am pretty happy with my combo of SNS and Hammer. I only really use hammer when a monster has gone to sleep because it hits harder than anything I can do with a sword or shield.

Where are you in the progression of Monster Hunter Wilds? Are you enjoying it so far? What weapon and gear are you running? Drop me a line below.

AggroChat #515 – Guild Authorizes This Hunt

Featuring: Ammosart, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! We are down an Ash this week and start the show down a Kodra who slips in while we record.  This week we talk about the press tour for Last Epoch Season 2 and some of the new information that came out on a podcast with Raxxanterax and Zizaran.  From there we talk about the fatal wound that is the upcoming Season 8 in Diablo IV because Season 7 was apparently too fun and Blizzard cannot stomach that.  Tam shares his experiences with Megamek an archaic way of playing Battletech Tabletop online.  From there we dive into our further experiences with Monster Hunter Wilds as Bel has finished all of the story content and the majority of folks have hit the credit roll that transitions to High Rank play.  Kodra shares some thoughts about Finspan and also engaging with Chess.com as a way to learn better chess play.

Topics Discussed:

  • Last Epoch is Cooking
    • More Season 2 Reveals
  • Diablo IV Enshitification
    • Incoming Bad Season
  • Megamek
    • Oldest School Battletech
  • Monster Hunter Wilds
  • Finspan
  • Chess.com

Regularly Playing: March 2025 Edition

Good Morning Folks. One of the long running themes of this blog is how much I like the concept of reoccurring posts. Another running theme is how bad I am at actually following through with them. One of these series was “Regularly Playing” where in theory I update the sidebar of my blog with the current crops of games that I am playing on the regular that then show my account information when you mouse over them so folks can find me if they so choose. The general idea is that you have a list of games that you are likely to hear information about advertised on the front page… even though we all know that I tend to fixate on a single game for weeks at a time before jumping to the next one. However behind the scenes I am flipping back and forth between games as my mood hits me.

The core problem with this is… my updates in this series tend to happen way less often. The idea was to have a monthly roundup of things that I was playing but what it ends up being instead is a semi-yearly truing up of the sidebar. For example my last update in this series was June 27th of 2024… when I acted as though I would now make it a regularly feature of the blog again. We can all see that this did not happen. Before that the last update was during the great blur in October of 2022. This is funny given that at least part of my claim to fame is being a consistent blogger. Anyways… I am not making any false promises here but I did think it was far past time to crank out one of these posts and to more importantly update the damned sidebar.

Traditionally these posts have been broken down into four categories:

  • To Those Remaining – The games that I am still actively playing or at least expect to be playing within the month.
  • To The New and Returning – The games that I am either dusting off and revisiting or are brand new experiences that I am enjoying.
  • To Those Departing – The games that I am finally removing from the list for one reason or another.
  • Ships Passing in the Night – Games that I don’t expect to regularly play but I spent some time with over the month and enjoyed enough to talk about.

Some of these categories only really make sense if I am doing this on the regular, but we are going to attempt to make one of these happen regardless.

To Those Remaining

Diablo IV – PC

After being very frustrated with the launch state of Diablo IV in 2023, it has honestly turned in to a pretty decent game. This has more or less taken the place of Diablo III as being that short term game that I am happy to play for a week or two before finishing everything up that I want to finish and moving on with my life. It also has some of the easiest group game play out there, and while it lacks the depth of Path of Exile it is a fun time to be had with my friend Ace as we tackle the seasonal journey. I am not saying this is a phenomenal game, but it is far from “bad” at this point and is honestly pretty damned great if you are interested in some super chill ARPG fun. That is not to say that the game does not have problems… all of which can be chalked up to the shitty design practices of Blizzard. Ace and I have a joke about Blizzard design philosophy. They give you this super sweet kitten that is loving and adorable… but it has permanent explosive diarrhea. They have some really cool ideas, but they always come with some shitty downside to them.

Final Fantasy XIV – PC

Being brutally honest… were it not for the fact that I own a home on Cactuar… and extremely hard world to get housing on… and had lost said home from not logging in previously… I would likely not be actively playing Final Fantasy XIV. I am very much in the mindset of playing Final Fantasy XIV during an expansion… and then at the end of an expansion right before the release of the next expansion. The rest of the time I am just paying yearly rent for the privilege of home ownership. I know this is dumb, and I know that I should stop doing this… but I keep doing it anyway. I think my mind might just be broken when it comes to the traditional MMORPG gameplay model. I enjoy them when I enjoy them… but struggle each time to get reconnected and back into the normal rhythms of logging in daily and treating it as my only game. I also really hate gearing… which is weird given that used to be one of my favorite aspects of playing MMORPG expansions.

Guild Wars 2 – PC

Guild Wars 2 on the other hand… is designed in a way that makes me love it. It has way more of an ARPG design aesthetic and it is so easy to drop in and participate in some epic feeling content… and then tag out without letting anyone down. I love large world group content and I love doing things like WVW where I can just blend in with the crowd and not have to give a shit about human connections. For me it is largely a solo game… that just happens to have lots of friendly and helpful people also playing it. Everything about the design model for this game rewards players for doing the right thing and stopping to rez players or help them out. When you see other players doing something, it is always a positive and a force multiplier. The long tailed grinds also give you projects to focus on when you want to play more seriously. Right now with the way my mind works, this is hands down the best MMORPG.

Last Epoch – PC

Last Epoch is going to be the best ARPG on the market at some point. This is just a fact. It has the best class design, and the best itemization and crafting already. What it lacks is endgame content, but given how solid the foundation is it is only a matter of time before they gather up enough to make this game into a proper rival of Path of Exile. Ten years down the line we will be thinking about EHG and Last Epoch in the same manner that we do about GGG and Path of Exile. I am extremely excited for the upcoming Season 2 launch on April 2nd, and with it a focus on more endgame content as well as a bunch of interesting crafting options. It looks like this is going to be landing in a lull in other games, but I would give up a Path of Exile league start to play this next season. If you have read this blog for the last few years you would know what a bold statement that is for me, given that I practically play every single league and event that comes out for Path of Exile.

Path of Exile – PC

For years when someone has asked me what my favorite video game is, I have always answered Castlevania: Symphony of the Night without missing a beat. While I still love that game with all of my heart, I have to admit the true answer is Path of Exile. I started taking this game seriously in 2019 and since then it has effectively dominated this blog for months at a time. During that time I have dedicated over 250 posts to this game and will likely keep doing so each time new content releases. It is a very hard hill to crest, and getting engaged in the game is going to take a lot of effort and research… but once you finally reach a point of comfort with it the endgame potential is limitless. Each new league also radically shakes up the game and changes how you need to interact with the character building process. I’m easily over 4000 hours into the game… and still feel like a beginner at times. There are almost no games on the market with the level of depth that Path of Exile offers.

To The New and Returning

AFK Journey – Android

One of the things that I am trying to do with this post is be a bit more honest about the games that I am playing. I almost never talk about mobile games on this blog. I think the only ones that I have actually ever really talked about at length are Pokemon Go and Dragalia Lost… the later of which is no longer even in operation. I had more or less stopped playing mobile games because my old Razer Phone 2 was performing so poorly that it almost was not worth it. However when I swapped to my OnePlus 12R, it opened back up the world of mobile games and I started adding them into my pre-sleep rotation. Essentially every night for the last year I have played a little bit of AFK Journey and find it an extremely enjoyable daily activity. I am not a big spender when it comes to games like this, but I have given them a few bucks here or there namely if there is a cool looking costume on their $7 pseudo-battlepass system. Essentially I level up my characters and play a round of all of the various battle modes and whatever events happen to be going on and when sleep claims me put it away for another day.

Monster Hunter Wilds – PC

I know this game has only recently come out, but playing it has made me remember all of the things I loved about Monster Hunter Worlds and how much it dominated my life for a point in time. There are around 150 blog posts that I have made over my time playing that game, and I can already tell that this is going to be a regular rotation for me for awhile. At a minimum I want to get geared up so I can start participating in the event quests as they get released, because Monster Hunter games have some wild collabs and some interesting cosmetic gear to collect. Now that I am in High Rank I am getting back into the swing of finding my own fun in the game and setting my own goals rather than following the main story quest. This is honestly my preferred method of playing and I am glad I am past the forced section of the game. I’m just about to HR 20 and looking forward to collecting the REAL version of the Arkveld armor that I am wearing in the above image.

Path of Exile II – PC

I had so many hopes for Path of Exile II, and honestly… it satisfied almost none of them. I am not actively playing this game but I know with the impending release of 0.2.0 I will give it another spin to see how much I want to keep playing it for the long run. Recently returning to Path of Exile 1 though… has made me realize just how lacking Path of Exile II actually is. Right now there is a battle for the soul of this game happening and depending on how it goes… will ultimately determine if I write this off in the long run. Right now the core game feels like a sluggish mess for anyone not playing one of four builds that are actually functioning pretty well. Even those builds take specific gear and a lot of levels to really make them feel phenomenal. Grinding Gear Games needs to do some real soul searching with this one and determine what sort of game they want it to be. If it is a cumbersome souls-like experience, then I am out. If they improve the leveling experience, add some decent movement abilities, and fix the endgame… then maybe it is going to be a great experience. I am thankful however that they split this game from Path of Exile because at least that game is largely in a great state.

Pokemon Trading Card Game Pocket – Android

I will be honest. I am the wrong generation for Pokemon in general. I played Pokemon Blue a few years after it came out on a Gameboy emulator but did not play another game until Pokemon X and Y released. I watched my fair share of the Pokemon cartoon because it was playing while I was getting ready for work. I played some of the early WOTC version of the Pokemon TCG, but only because it was released by WOTC and briefly popular with the MTG community before the kiddies invaded the card shops. I am too old to really be in the core audience for Pokemon. However I do like opening card packs, and have a basic understanding of the card game mechanics. Essentially every night I open a few packs of cards as part of my nightly mobile gaming routine. I occasionally play some hands of the game against the NPC opponents. Calling this a game for me… is questionable. I am not going to spend money on virtual packs, but I do like opening virtual shiny cards every so often… but it will never mean quite as much as if something like this existed for Magic the Gathering that was mostly just a pack opening simulator. If Arena gave me two five card packs each day… I would probably be playing that.

To Those Departing

Diablo III – PC

This one hurts a little bit to admit, but I think I am mostly done with Diablo III. With the release of Diablo IV, this game went into true maintenance mode. There will be no new seasonal mechanics coming out, and since the launch of Diablo IV they have simply been rotating through previous seasons. Diablo IV is finally in a state where playing it mostly feels like playing a fancier version of Diablo III, and as such has completely replaced the niche that this game filled for me. Instead of Ace and I getting together for D3 season launches, it is now D4 seasons. This game will always hold a very special place in my heart, and I am sure every so often I will fire it up again just to revisit it… but there are just better ARPG experiences out there. I am sorry my old friend, but it is time we officially parted and I stop pretending that I am every going to truly play you with the same vigor again.

Fallout 76 – PC

I really love this game, but just have not really been in the mood to play it. I am not sure when I uninstalled it… but prior to that I was only logging in to collect daily freebies. I would absolutely play this again in the future, but never really got into the seasonal loop of this game. I also never leveled anything all the way to the upper levels to be able to participate in the “reindeer games”. I deeply respect the game that this has become, and were I playing on console I would probably be way more into it than I am. However given the choice between mindless grinding in Path of Exile and mindless leveling in Fallout 76… I just always chose Path of Exile. If I had a regular group of friends to play with, it would probably be different but this as a solo experience is not near as exciting. If the AggroChat crew started playing again I would likely happily reinstall and join in the nonsense.

World of Warcraft – PC

Like I said for Final Fantasy XIV… I am just not in the right mindset for playing MMORPGs these days. I enjoyed playing through Dragonflight, but it never really caught my attention as anything other than playing through the Main Story Quest. I loved Pandaria Remix, and when the next one of those type events drop I will probably be back immediately. I attempted to play War Within but never made it out of the first zone. I have all of the social reasons in the world to be playing this game as some of my oldest gaming friends are happily playing it… but for whatever reason it just doesn’t scratch the itch anymore. That is not to say that World of Warcraft is probably in the best state it has ever been since at least Legion, if not Wrath of the Lich King. It really is peak Warcraft, but I think I have just outgrown it. When I think fondly of this game I think about specific people and a specific point in time when it was the center of my world… not the actual game itself.

Wrapping Up

I would love to tell you that it won’t be another year before I sit down to write one of these posts. I am still very much an ARPG gamer and will probably continue to cycle through whatever active season/league happens to be going in between Diablo IV, Last Epoch, Path of Exile, and Path of Exile II. I also find myself with way more affinity for games that are ARPG-adjacent like Guild Wars 2 and now Monster Hunter Wilds. The drop in nature and largely single player focuses progression really hits the spot for me, and will probably continuing doing so for a long while. I marvel that there was an era when I used to raid three or four nights each week and arranged my schedule happily around the schedules of others. I miss playing with other people regularly, but I think I might just be too far gone to ever adapt to doing it again. I am an old gamer that has become very set in my ways at this point.

I hope you all are having a great week and have a good weekend ahead of you. For me… I plan on spending most of it in Monster Hunter Wilds and hope to catch up with some of my friends and do some hunts together.