Avowed Midpoint Thoughts

Good Morning Folks! Last week I dipped my toes into Avowed, the new Elder-Scrolls-Like game from Obsidian… the studio that brought you Fallout New Vegas, Knights of the Old Republic II, Neverwinter Nights 2, The Outer Worlds… and probably my favorite of the batch Tyranny which is criminally underrated. I was going to always play this game. Obsidian is a company known for some really big ideas but also quite a bit of jank that comes along with that. So far Avowed feels like a graduation to releasing a polished product on day one, and I think a lot of that comes from the fact that this game has a fairly limited scope. Essentially it is Elder Scrolls without all of the simulationalist stuff that sometimes gets in the way of playing the game.

It isn’t going to break any boundaries, but instead provides a competent semi-open-world adventure where you explore the setting of the Pillars of Eternity universe in a very familiar Bethesda-like package. The thing is however it sands off the rough edges and provides something a bit more straight forward and to the point. You can send gear to your camp from your inventory at any time as well as being able to break down items for resources in the field. There is an encumbrance system, but the only things that have any weight are your chest armor and your weapons… both of which you can manage pretty easily by the salvage and send to camp systems. Even when you are fully encumbered… you can still fast travel to the nearest camp or way point. Essentially Avowed comes out of the box configured in the manner that I spent hours modding Bethesda games to behave like.

If something exists and is lootable in the world… it is something that is worth looting. There are no cabinets full of empty bottles… that really serve no purpose rather than to potentially get a single coin from lugging them to a vendor. Vendors also do not have limited gold reserves so you do not have to play the game of selling to every vendor in a vicinity trying to empty your pack. Lockpicks exist, but they are simply a resource that is consumed and do not involve dealing with a fiddly mini-game… some of which are are just badly designed. My only real complaint is that lockpicks are rare enough that you will want to probably see if any vendors have them… because while they are super cheap… the bigger boxes consume three at a time to open.

Combat is pretty much what you would expect from an Elder Scrolls game, but I think it feels a bit more fluid and the ability upgrades a bit more enjoyable. I can charge into enemies which will break their ability to block attacks. I’m also a huge fan of when Fantasy games allow me to dual wield pistols which allow for an interesting game play of firing one hand at a time, while the other weapon is reloading. We are not going to talk about how impractical it is for you to be loading a pistol one-handed while you are firing the other pistol… but it is still extremely fun. Boss encounters are smart enough so that if you kill them while roaming the world, and you find a quest later asking you to kill that same thing… you just get to autocomplete the quest and get the rewards. Nacib for example is a spider in a dungeon near the start of the game… that later was a bounty mission allowing me to just get some fast credits when I finally found the bounty board.

I have no clue what the magic system feels like, because I am generally not a “finger wiggler” in these types of games… but I will say that when companions use those abilities it feels solid. Essentially you can let the companion AI do its own thing, or you can also specifically target a monster and pop open the action wheel and send a direct command for them to use one of their attacks. There are a number of environment puzzles in the game that involve freezing, shocking, or setting something on fire… and each of the companions can specifically fill one of these niches. There are also a number of grenades that you can carry around in your inventory allowing you to perform the same action so that you are never in a situation where you brought the wrong companion for the wrong mission.

At this point I have met three companions: Kai, Marius, and Giatta. I’ve met a fourth character that I think will be joining my band of adventurers in the next major story segment. Kai is essentially… what if Garrus was a Shark-man, because it is the same voice actor effectively doing the same sort of vocal treatment. Marius is your traditional non-trusting grump Dwarven character… that is also a wild tracker and scout voiced by the person who did Rathma in Diablo IV. Giatta is an Animancer which is sort of like a Necromancer but can also animate pretty much anything… voiced by the actor who did Ikora Rey in Destiny 2. The last companion Yatzli which I have not collected, is a wizard of some sort voiced by the Symmetra Actress from Overwatch.

One of the things that I find particularly cool is that essentially you can upgrade every weapon you find all the way to the maximum stats it can possibly have for its base item type. This means that as you start to find Unique weapons, it does not matter if you find it at the start of the game… it can be upgraded indefinitely and made useful all the way through the game. I found a flaming sword called the Last Light of Day and have now taken it up to Exceptional/Purple quality and will keep upgrading it all the way to Legendary as I find materials. Similarly unique armors often have specific stats on them that make them more useful than other pieces of gear, and you can keep upgrading those as well. Boots, Gloves, Rings, and Amulets are just stat sticks and are as useful at level 1 as they are at whatever the maximum level of the game happens to be. Essentially like I said before… a lot what I like about Avowed is it is the Bethesda model but with all of the bullshit removed from it.

At this point I am roughly half of the way through the game and have no clue what my played stats look like, because I am not playing it through Steam. This was available on Gamepass and I was able to install it through the Battle.net client, which I hope is a sign of similar functionality to come. According to the save game I am playing I am a little over 12 hours in… but save game playtime counts are somewhat squishy. This is probably going to end up being around a 30 hour game for me personally, which seems like a good size for this sort of adventure. Maybe not every game needs to be a 400 hour epic. My favorite Obsidian game is Tyranny which is maybe 8 hours for a single play-through? The world is rich and feels larger than it technically is… but that is mostly due to conscious design choices rather than just putting a bunch of empty space in the game and hoping you will be impressed by the sheer scale.

I’m off today, so pretty much my plan is to go hang out on the couch after I finish writing this post and continue my adventures in this weird world. I have to say… this is making me want to go back and play the Pillars of Eternity games so that I can have some context on a few of the elements that the characters are talking about. There is a lot of proper noun salad happening at the beginning of the game, but after awhile this lessons. There is clearly some fan service for those who do know this setting… but unfortunately I am not one of them. So far I have enjoyed the writing quite a bit, and have enjoyed hanging out with Not-Garrus who went from sexy-almost-birdman to sexy-sharkman. I think my favorite character is Giatta, but a lot of that is because she is a healer.

So far I would say that Avowed is a solid 8 out of 10 game experience for me. I think lowering the scope of the game helped it out quite a bit. There are going to be folks who consider this to be a bit basic, but I am having fun with it. Given how much has improved between this and when they released Outer Worlds, it makes me really look forward to Outer Worlds II. If they can keep knocking out games of this quality I will be exceptionally happy to keep playing them. I’ve always been a fan of Obsidian games and I think this is really the sort of thing they excel at. At least I have not seen any plot threads that sort of crash directly into a brick wall like they did in games like KOTOR II so if nothing else I think they have gotten better at controlling the scope of effort.

Avowed and Brothers Gift

Yesterday I decided to give Microsoft $25 to access Avowed early. Essentially I noticed that Battle.Net was showing it as available through Gamepass but only the Deluxe edition could start playing early. I would honestly love to see Microsoft migrate all of the Gamepass PC games over to the Battle.net launcher, because really it feels like a better interface than essentially going through the Microsoft store via the Xbox app. Essentially Avowed is what if Obsidian made their own Elder Scrolls Game, this time set in the same universe as Pillars of Eternity. So far it feels very Morrowind to me, in that you are arriving on the docks of a far flung destination… filled with all sorts of creepy fungus growing everywhere. I am playing a melee character so far and the combat feels pretty enjoyable.

I got my first companion, which is essentially a Shark dude straight out of the Tigersharks Cartoon. Essentially we are adventuring together out of convenience at the moment, but I assume some events are going to happen that bind us together going forward. I know there are other companions but right now I am digging Kai because he gives me the ability to burn things down, since I am not going down the magical route. I believe I can make my own firebombs eventually out if this plant that I occasionally find laying around. One of the objectives of the tutorial area was to shoot one of those plants down so it fell onto some vines and burned it to open up a new area, which makes me think at some point I can use the same plant to do the same thing in other areas.

I’ve not made it super far but I am enjoying it. There are these adorable Aye Aye meets Lemur meets Cat things all over the island that sort of purr when you get close to them. Unfortunately this particular one meets a grim fate in the opening cinematic. I’ve heard this is around a 40 hour campaign start to finish, which seems fairly reasonable. It is open world, but open world within the confines of a fixed map level so there are is a lot of exploration, but it doesn’t really let you stray too far off the beaten path. I am hoping at some point I find a companion with some healing spells because right now I am having to chug a lot of healing potions to keep topped off after combat. I specced into this thing that heals back 50% of the damage that was dealt after combat, but that still makes a lot of the fights a battle of attrition.

Over in Pohx League I did a safehouse and got one of the crafting benches that allow you to swap one Divination Card for another random one. The first one I turned in was nothing special, but the second one landed me a Brother’s Gift card which I immediately turned in for 5 Divine Orbs. I’ve not been terribly wealthy during Pohx league, but then again I have not really focused on trying to make currency. Given that it is a private league, everything costs way more than it would during a normal league economy. This is especially noticeable on the currency exchange, because buying relatively simple things… like a Tainted Fusing for example costs around 50 Chaos each. Gemcutter’s Prisms similarly are really expensive so I figure at some point I am just going to chain run a lot of Labyrinth to get gems upgraded. I purchased every single Ice Trap of Hollowness in the entire league and have been leveling them all to 20 so that I can attempt to corrupt a 21/20% gem.

Immediately after turning in the Brother’s Gift card, I took four of those Divine Orbs and converted them into an Omen of Connections. Now that these exist in the game, this is more often than not who I end up getting my six-linked chest. I was running a Ritual/Einhar Atlas quite a bit trying to get either this or a Black Morrigan so I could use beast crafting to do the same thing. The new Gem that I have mixed in is Cold Penetration and lord does it make a massive difference. I also added Bonechill to my Skitterbots and together I am dishing out a ton more damage. I bought this chestpiece ages ago and I had been throwing fusings at it in vain thinking that either I would six-link it the old fashioned way or I would earn enough currency to do it the easy way. I’ve since corrupted my old one and got a white socket on it, so I will probably throw the first tainted fusings at it trying to six-link it so I can sell it for a decent profit.

I am pretty happy with my progress in Pohx league and honestly… would be fine if I don’t make it any further. I’ve completed 110 out of 115 maps, with the remaining 5 maps all being uniques. I will probably start using Singular Scouting Reports when I get Kirac missions to try for the remaining maps since I can’t really afford to buy any of them off the market right now. I’ve finished two of my voidstones, and I might make a run at Uber Elder and Maven, but I am in no rush to do either. If they happen organically it is cool, but I am not necessarily going to push my way through it. I still do not love bossing and I also feel way too squishy to reasonable deal with the damage output from those encounters. I would essentially have to perform both of them perfectly… and I can’t say I have ever done that. I did however do a no-death Eater of Worlds which made me happy. Searing Exarch though was a complete and total mess, which is funny because as Righteous Fire that fight is a cakewalk.

I say I am happy with my progress in Pohx League in large part because I know come the 20th I will not be playing it anymore. Yesterday GGG released the full trailer for the Legacy of Phrecia Event and with it came the start date of February 20th. Which gives me eight days of undivided attention before Monster Hunter Wilds comes out and I tag out to play that with friends. I have no clue at all what I am going to play. Right now I am leaning towards either doing Poison Summon Raging Spirits on Servant of Arakali Shadow or try and build something Righteous Fire themed on either Ancestral Commander Marauder or maybe Polytheist Templar. The problem with that last one is I do not think there are four ascendancies that will help me out… Scavenger Scion could probably also work. If I do go RF, I will probably wait to see what ideas Pohx has before going down that path. I am also somewhat interested in 100% melee with Behemoth Marauder.

Have you played any of Avowed yet? Are you going to be joining the nonsense of the Legacy of Phrecia Event in Path of Exile? Drop me a line below with your thoughts.

Voidstones and Third Atlas Tree

Hey Folks! I spent most of this weekend playing Path of Exile while listening to audiobooks, which is a pretty freaking great time. I am still progressing slowly, because I die way more often than I would like on this character. However given that I am playing in a semi-private trade environment the items that I want are either not available or priced way the hell out of my reach. If I had more evasion, and a way to fix elemental ailments… all of my woes would probably be solved. I also have negative chaos resistance still, so that is still a massive problem. However I got through the first of my voidstones yesterday so that was at least good. Once I get another t16 map I will try and tackle the Eater of Worlds fight as I am one map away from unlocking that.

As far as atlas progression goes, I have unlocked my third atlas tree which means I have completed 100 map bonus objectives out of 115. There are still several red maps that I have not completed, and I am struggling right now with a complete and total lack of Vaal orbs. I really do not want to have to buy them off the market, and I am hoping that eventually I start finding Vaal Cities in Delve and getting them that way. I could in theory run Alva… even though I do not love running Alva… and I could probably get a stash of them that way also. Thankfully I finally have a decent stash of Alchemy Orbs which at least allows me to roll maps without much issue.

My third Atlas Tree is devoted to running Einhar, Ritual, and Beyond which is a combination that can be pretty rippy but fits relatively well together in an atlas as it is all on the same side of the tree. Essentially my goal is to either find an Omen of Connections or a Black Morrigan beast so that I can upgrade into a six link. Buying one outright is not an option as there is only one available right now… and it isn’t even a well rolled one, is corrupted, and has all of the wrong colors. My guess is that it dropped that way because it has 18% quality on it… which if you were going to bother putting any quality on an item… why did you stop at 18%? I guess the corruption could have done that, but still… if I want a six link I am likely going to have to make my own and while I bought a second better rolled Carcass Jack that I am throwing fusings at… I have not had any luck so far.

I’ve been alternating between mapping and delve, which ultimately slows down my atlas progression, but gets me just a bunch of raw currency instead. I’ve been slowly selling resonators that I find for some currency to hopefully begin to buy some upgrades if I can ever find anything. The other option would be to just save all of those resonators and start trying to craft upgrades myself. I’ve held onto a few good bases, because I would really like to get out of the negatives on my chaos resistance at some point. My gloves are about as good as I am going to get currently, but I would really like to craft a set of boots with better movement speed than I currently have. I am also trying to decide if I just want to give up on some of my passive tree to go for cluster jewels.

I’ve been pretty impressed with how many unique maps I have managed to drop to this point. I’ve finished nine so far, but still am lacking the usual suspects of Twilight Temple, Putrid Cloister, and Coward’s Trial. I also need the Vaults of Atziri, but that will show up on Kirac at some point. I am still pretty regularly running Betrayal because I need that stupid trigger cast wand craft. I find it bizarre that I have not encountered it yet on any items. That is ultimately going to cause me to shift up some of my gear and convert Frost Bomb to being triggered by Arcane Brand and shift from Frost Bite over to Assassin’s Mark. All of that will be a significant net positive for the build because right now I am honestly only casting Frost Bomb if I am fighting a boss.

The latest update on the Legacy of Phrecia event shows that we are going to be losing the Atlas Tree during this event league in favor of a system that works like Sanctum Idols. These remind me a lot of the trinkets from Heist league. I think it might be fun as part of an event, but I am hoping this is not a permanent change. As far as I am concerned the state of the Atlas of Worlds at 3.25 with its tree different trees… is pretty much the perfect version of mapping. You spend time unlocking your Atlas and then the reward of having done so, is that you can run exactly the content you want to run in the manner you which to run it. This whole idol system seems like it is going to be a chaotic mess of impossible to optimize mapping. I feel like if they are going to make things random rolls, they need to make each individual stat line stronger than they currently are in the Atlas tree in order for it to work out.

Right now I am really interested in the Servant of Arakaali Shadow Ascendancy that has also been spoiled. Unless something just phenomenal drops in the coming days, I am probably going to start the league as a Shadow and build this into a version of Poison Summon Raging Spirits. Essentially this Ascendancy provides what you get from some of the specific uniques sought after in that build. This would make it much much cheaper/easier to run this type of character without having to rely on those items. You would still probably need a Covenant as your chest-piece, but it would be straightforward enough to get one of those and five link it yourself. Even in a limited trade environment you are able to pick up most unique chests reasonably cheaply if you are willing to socket and link them yourself.

SirGog has been releasing deep dive videos on each of the announcements as they arrive from GGG. I highly suggest following him and checking these out if you want more information.

He also released a video diving into the Idol Based Atlas of Worlds that I talked about above.

AggroChat #511 – Closed Loops

Featuring: Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! This week we are down an Ammo which throws Ash off a bit.  We start off with a discussion about the changes to the death system and multiplayer in Windblown.  From there we talk about the most recent updates to Utopia Must Fall.  Citizen Sleeper 2 has been released and Tam shares some of his early thoughts.  Dwarven Realms Season 3 is going on and the game continues to get more polished over time. Bel and Grace talk about the Lunar Awakening event and how it represents this perfect example of why Blizzard’s Design Ethos makes the game less fun.  Path of Exile has an upcoming Phrecia event with 19 new Ascendancies and we talk about the four that have been spoiled so far.  Grace talks about Spirit Swap which is Lo-Fi Beats to Match Three To.  Kodra has had a bit of a revival of Ultimate Chicken Horse in his house as his son gets super into it.  Grace shares her early experiences with Deep Rock Galactic Survivor and we bid farewell to Kodra’s cat Willow.

Topics Discussed:

  • Windblown Death System Updates
  • Utopia Must Fall Update
  • Citizen Sleeper 2
  • Dwarven Realms Season 3
  • Diablo IV Lunar Awakening Event
    • Blizzard Design Ethos Issues
  • Path of Exile 3.25.5 Phrecia Event Spoilers
  • Spirit Swap
  • Ultimate Chicken Horse
  • Deep Rock Galactic Survivor
  • Goodbye Willow