AggroChat #534 – Runners Ready

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Hey Folks! We had a bunch of topics left over from last week that rolled over to this week.  First, we talk a bit about Shinobi: Art of Vengeance, the Shinobi Metroidvania. From there, we talk a bit about Summer Games Done Quick and some of the better runs. Tam talks about his plans to adapt the Starfinder 2 game system to create a Shadowrun Campaign.  Ash shares his initial thoughts about Draw Steel, a new RPG coming down the pipe. We talk a bit about the upcoming Last Epoch Season 3, which drops on August 21s and some of the significant changes.  We also talk a bit about Path of Exile II 0.3.0, which drops shortly after that on the 29th. Lastly, Tam shares some of his thoughts on actually playing quite a bit of Burrows and Badgers, a squad-based leveling miniatures game along the lines of Mordheim. Grace talks briefly about the new Dwarven Realms season that has started, and Bel shares his suggestions for the Craft Sequence by Max Gladstone and both Weapons and Barbarian by Zach Cregger.

Topics Discussed:

  • Shinobi: Art of Vengeance
  • Summer GDQ
  • Shadowfinder
  • Draw Steel RPG
  • Last Epoch Season 3
  • Path of Exile 2 0.3 Spoilers
  • Burrows and Badgers
  • Dwarven Realms 
  • Craft Sequence
  • Weapons and Barbarian

AggroChat #522 – What Makes a Crossover?

Featuring: AmmosArt, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! Happy Mother’s Day to all the Mothers out there who might be listening to our show. We are down an Ash and a Grace and have an under-the-weather Kodra, but push on.  We start off with Bel asking the question: What is the bare minimum required for something to be called a crossover in a game? Kodra shares his thoughts about his playthrough of Cyberpunk 2077 and how it gives the impression of time pressure, but that there really is not any.  This branches off into a whole discussion about imaginary time pressure and actual hard clocks in games.  Weirdly, this also then branches off into a discussion about how “sexytime” is handled in games. In a more pure gaming experience, Tam shares his thoughts about the wildly successful Burrows and Badgers.  Bel talks about rolling a Gauntlet character in the Sir Gog led Path of Exile league and hitting a hard stop in Act 8.  Finally, we talk a bit about Dune Awakening and then attempt to explain the Dune universe to Kodra.

Topics Discussed:

  • What Constitutes a Crossover in a Video Game?
    • Diablo IV x Berserk Collaboration
  • Cyberpunk 2077 and the implication of time pressure.
    • Actual Time Pressure vs Imagined
  • Sexytime in Gaming
  • Burrows and Badgers
  • Sir Gog’s Soft Gauntlet in Path of Exile
  • Dune: Awakening Beta Hopes
  • Explaining Dune to Kodra