The End is the Beginning

Good Morning Folks. I’ve had a week, and as a result… I’ve missed several days of blogging. On Wednesday morning I had an issue come up that forced me to stop what I was doing and rush into the office physically to deal with it. Then yesterday from 7 am I was on a conference bridge for the entire morning dealing with a production rollout. In both cases… I could have probably blogged later in the day but the realities of the working world drained any desire to do so out of me. I spent last night hanging out on voice and doing nonsense in Guild Wars 2 and that helped quite a bit. I also spent about 30 minutes on voice with Ace venting about various work related stuff on both of our sides, and that probably helped more. The only problem with not blogging for several days is time gets somewhat squishy in my head as to what happened when and in what sequence.

If my memory is correct, Tuesday I hit the credit roll for the main story of Destiny rising, which means that I have officially entered the endgame. The story was pretty freaking great and in truth much better than all of the core stories in both Destiny 1 and Destiny 2. Destiny was a game series with a lot of really interesting lore, but if you were not willing to watch a literal 10 hour long Destiny Lore video from Byf.… you were going to not understand 90% of it. Both games were exceptionally bad at explaining the world and telling a coherent story, and Destiny Rising is not. Sure it starts out a little twee at times as do most mobile games… it builds into something rather formidable and I legitimately look forward to the next content drop. This game is essentially a prequel happening in a slightly different universe… allowing them leverage to change whatever they need to change and I think this is a good thing. The speaker for example is a child in this version, which should give you a bit of a reference for how many years before the original game this takes place. Guardians for example do not exist yet as a concept… there are just lightbearers and there is evidence than our character might become the official first Guardian.

Similarly the concept of the various orders of guardians, do not exist either. There are no Hunters, Titans, and Warlocks… even though characters largely follow those same templates in the way that they move. Wolf for example gets double jump as opposed to distinct flavors of boosted jumps that Titans or Warlocks get. A given character is a combination of an Element, two unique abilities, and a unique super that then gets combined with a fixed primary weapon and a fixed heavy weapon. This honestly creates some really unique templating of characters in that two characters with similar loadouts might feel completely different because they have unique abilities to go with those loadouts. I still play way more of Wolf the default character than I do any of the other heroes, but I have become fond of Kabr, and Xuan Wei. None of these are the “meta” which seems to revolve around the 5 star champions of Tan-2, Gwynn, and Jolder.

I do have Tan-2 and just pulled Jolder yesterday off the free banner, so I might actually start investing in that character a bit with my limited resources. That honestly becomes the challenge is that it is really cumbersome to swap characters at some point. I greatly prefer games like AFK Journey where you are buffing one entire class of characters, rather than investing in one specific champion to pour all of your daily resources into. I’ve not really encountered much in the way of things that Wolf cannot do… save for missions that specifically require precision damage to take down what are effectively this games version of break bars. I greatly prefer the Auto Rifle to pretty much every other weapon in the Destiny universe… and swapping to a champion like Jolder means giving that up as their combo is Submachine Gun, and Sword. I am hoping i can pick up Riskrunner which is my all time favorite of the exotic Submachine Guns.

There is a new banner available right now and on that banner are a couple of new characters… one of which I’ve pulled a few times with what available currency I had. Umeko is essentially the Destiny version of a Ninja. She fires off Shuriken and then has a finisher that is essentially a massive one. The loadout is Scout Rifle and Sniper Rifle, which makes her an almost purely ranged champion and one that feels more than a little bit squishy. I really need to have a precision champion that I am comfortable playing, but that is likely going to be Tan-2 instead since I have that 5 star champ who is very much on meta because he also comes with this games version of the well of light. It does not hurt that he also sort of looks like Sektor from Mortal Kombat which is its own coolness factor. After playing an Exo titan for years in both Destiny games, I am partial to Exos as a whole. I wish the game honestly would have allowed me to play one here for the Wolf character.

Right now the game seems to give you about 120 of the daily activity currency, and it costs 20 to run any of the individual activities. When you complete one there is the option of spending twice as much currency when you loot the chest to get twice as many rewards. This is pretty nice and allows you to really efficiently make some progress on farming whatever you need to farm. I’ve been targeting the activities that reward Mythic weapons and engrams as I am trying to collect the full set. The Mythic Weapon Engrams allow you to buy new copies of any mythic weapon you have already found, whereas the Mythic Choice engrams allow you to choose any weapon that can drop from a given activity. There are about a half dozen weapons that I have not seen yet, and it is likely just going to be random chance to come across those.

The game seems to really want me to play Kabr, because at this point I have gotten enough duplicates to slot 4 of his 6 talent points… which means before long I will have him maxed out. This does the whole Genshin thing where getting duplicates of a character gives you currency to spend on buffing that one character. Thankfully I enjoy Kabr quite a bit, because his barrier really takes the pressure off on several boss fights because you can safely stand behind it blocking onerous beam attacks and such. The pulse rifle is not exactly my favorite weapon, but I’ve always liked the Heavy Machinegun because it feels especially good during boss burn phases where you need to do a lot of damage to weak points from range. I am also really partial to the fact that he walks around with a shield all of the time… which is admittedly one of the reasons why I am wanting to invest in Jolder a bit, because she gets the Captain America shield throw.

I am having a lot of fun with Destiny Rising, and it seems especially poignant right now how good this game is… when so many players are exceptionally frustrated with how bad the latest content drop is in the mainline Destiny 2. There has already been talk from mainline content creators about swapping over to more of a Destiny Rising focus, and I feel like this is only going to accelerate that. It isn’t really often when a mobile port completely cannibalizes the player base… but I do wonder if we are going to see something similar play out with the Mobile version of Final Fantasy XIV. For now at least I am having a blast and am happy to reach the relaxing daily grind portion of the game. I like consistent grinds way more than I like pushing through story content. I think my brain is just wired that way.

In other news I am contemplating giving the next Diablo 4 season a spin. I’ve skipped the last few but given that I am mostly done with POE2 and Last Epoch and POE 3.28 will not drop until the end of October… there is a bit of a lull where I might as well give it a shot. There is another livestream coming up on the 16th and I think that is really going to seal whether or not I am going to give this a go. Supposedly they are taking a lot of the feedback from players into account and trying to improve things. The problem is… Blizzard is a massive ship and seems to take forever for it to turn and adjust to things. I have no clue what I am going to play. I’ve only ever really played Barbarians, Necromancers, and Spiritborn so I might give something else a shot. I really wish they had a Paladin/Crusader because that is the other traditional Diablo character that I really enjoy. Druid always looks cool, but it is a pain to level at start. That really is the problem with so many ARPG classes is that they feel bad for those first 20 levels… which makes it hard to keep pushing forward.

As far as weekend plans. I really need to start making a pile in the backyard so that I can contact the folks that we have used to haul stuff away in the past. There is just a bunch of shit that I need to get out of the garage so I can have some swap space to start putting up shelving units. I really need to free up space in the garage so it can be more organized… and so that I can be ready to put away all of the furniture in the backyard as the temps start to drop. I also really want to clear off the workbench out there so I can set up at a minimum a FDM printer. There have been so many cases lately where I just want one to build brackets and storage options.

AggroChat #522 – What Makes a Crossover?

Featuring: AmmosArt, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! Happy Mother’s Day to all the Mothers out there who might be listening to our show. We are down an Ash and a Grace and have an under-the-weather Kodra, but push on.  We start off with Bel asking the question: What is the bare minimum required for something to be called a crossover in a game? Kodra shares his thoughts about his playthrough of Cyberpunk 2077 and how it gives the impression of time pressure, but that there really is not any.  This branches off into a whole discussion about imaginary time pressure and actual hard clocks in games.  Weirdly, this also then branches off into a discussion about how “sexytime” is handled in games. In a more pure gaming experience, Tam shares his thoughts about the wildly successful Burrows and Badgers.  Bel talks about rolling a Gauntlet character in the Sir Gog led Path of Exile league and hitting a hard stop in Act 8.  Finally, we talk a bit about Dune Awakening and then attempt to explain the Dune universe to Kodra.

Topics Discussed:

  • What Constitutes a Crossover in a Video Game?
    • Diablo IV x Berserk Collaboration
  • Cyberpunk 2077 and the implication of time pressure.
    • Actual Time Pressure vs Imagined
  • Sexytime in Gaming
  • Burrows and Badgers
  • Sir Gog’s Soft Gauntlet in Path of Exile
  • Dune: Awakening Beta Hopes
  • Explaining Dune to Kodra

Fun is Ephemeral

Hey Folks. I did not end up blogging yesterday because the morning just sort of got away from me. On Monday I talked about my adventures in Pohx League 2.0 with the Atlas Invasion ruleset. Immediately following that post… I rolled a character in Sir Gog’s league which is using a Softcore Ruleset based on the Gauntlet event. Initially my goal was to run up a Commander and do another attempt at Volcanic Fissure of Snaking. I didn’t get that far and am instead some sort of one handed mace sunder build… leaning into fire damage with the goal of at some point farming up the right main attack gem. One of the fellow league participants dumped a bunch of random uniques on me in early act 1… one of which was a Lead Sprinkler which essentially caused me to shift focus to building around that. Truth be told I have something akin to a functional build going, and after a bit of respeccing away from the early bleed iteration it is getting more functional. I do know that I will pretty much NEVER again level using Rolling Magma when I could be using Ground Slam and Crushing Fist any time I block something. The optimal slam tree is close enough to the Righteous Fire tree that I am just going to stop muling an Templar and roll with it going forward, because I really hate Rolling Magma.

I get why someone might like the Gauntlet ruleset, because there are a bunch of shocking changes to the flow of the game. For example it took me three deaths to get off the beach because Hillock was supported by The Maven, had a new leapslam attack, and summoned zombies. I decided to side with “Definitely Oak” here for the extra life, but I am sure that fight is pretty different considering that the other two most certainly were. On some level it is a bit fun to see how ridiculous this event was, but also… it feels like I am just grinding my way through the rough spots by throwing my body at it over and over until the monster falls down. A lot of the Act bosses specifically feel more cheap than they are interesting… I have no clue how in the hell a melee players on hardcore did the Vaal Oversoul for example. Looking back at actual gauntlet footage, a lot of players seemed to be playing cheap builds designed to oneshot encounters from a safe distance. Basically yesterday I decided that as I entered Act 5… that I wasn’t really having any fun. The novelty had warn off and all I was left with was friction… and I’ve never been a “frustration for frustrations” sake type gamer.

I could always roll back to Pohx’s Atlas Invasion league where I am progressed to the point of maps… but honestly… for a limited event with only three weeks left I am just not sure how much effort I am willing to put out there. Settlers of Kalguur specifically is starting to wear very thin. I’ve played the original league, Necro Settlers league, Pohx League 1.0, the Legacy of Phrecia Event, Pohx League 2.0, and Sir Gog’s Gauntlet league. During Phrecia I even pushed all the way to level 100 with my Righteous Fire Scavenger. I just feel like I have done this song and dance too many times to really find much joy in it. Sure it was exciting and refreshing to return to Path of Exile over the weekend… but once I cleared the campaign and got used to the new reality of map bosses in every map… the fun sort of drained away. I feel like I am going through a weird funk right now where I am struggling to find a permanent source of enjoyment. This could be because I have a bunch of real world things going on that are beating me down… but that is all the more reason why I need my diversionary tactics to keep me sane.

I had an absolute blast in Last Epoch, but similarly arrived at a point where I felt like I “beat” the game. There are a whole slew of alternate characters that I could run up and gear… but I am not exactly drawn to doing that right now. I made it further this league than I ever have before… and in large part that is due to the fact that the Judgement build is so freaking broken. I’ve cleared the Harbingers, gotten to 400ish corruption comfortably, and taken down normal Aberroth. I have no real drive to keep grinding away to the point where I could start farming Uber Aberroth. Basically I know what I would need and it either comes from being exceptionally lucky… or diligently trying the same content over and over. I spent a bit of time early in the evening yesterday running Monolith Echoes and they are still a lot of fun in the moment to moment game play, but I am struggling to find anything that really scratches that meaningful progression itch in the game right now.

Last week Path of Exile II released a pretty significant patch that in large part solved some of the loot problems that were happening with the game. I’ve been back and played a few maps and there does in fact appear to be way more loot dropping than had previously been. The challenge there is that adding more loot does not really fix the problems with that game. The moment to moment game play still feels pretty awful, and like I am wading into a pool filled with oatmeal. Yes I can clear entire screens by leaping into a pack of mobs and then hitting Boneshatter which gets amplified by Herald of Ash. Sure that works… but the whole delay and sluggishness of movement makes it feel sort of awful. That same type of build in Path of Exile 1 would feel phenomenal. Everything feels like it is locked behind animation cycles that feel awful to wait on. All of the most popular builds right now are largely focused around exploiting some bug that is currently in the game to cause a single attack to either wipe the entire screen or delete a boss in second. I just do not care enough about the game to shift to building one of those builds right now. So essentially… there is no fun left there either.

There is also a new Diablo IV season going on right now, so in my search for joy… I rolled a character with the idea of playing the whirlwind build that I never quite created during any of the other leagues. I recently resolved my performance issues that I had with the game and others… because at some point windows had decided to set my virtual memory to my slowest drive. Even though the game feels fresh and snappy compared to previous leagues… I am just not feeling it. Diablo IV gameplay is so samey, and it feels like the ideal method for leveling is to run from zone to zone chasing these new invasion events… where players will straight up oneshot everything before you can touch them. Playing a Barbarian was probably the wrong call because I am constantly starved for rage right now, since I am not getting the initial hit on things that are being nuked from orbit by random ranged players. This game would be infinitely more enjoyable if there were no other players in the world. Had they not tried to retrofit Diablo into the MMORPG model… there might have been a really enjoyable game there. I want the ability to play with my friends when I am in the mood to do so… but every other instance of other players in my games is a net loss. Which is ironic… because in games like Guild Wars 2… I love the existence of random players.

So ultimately last night I went in a totally different direction and left behind the ARPG games that have fueled me for the last five or six years. I’ve heard amazing things about Clair Obscur: Expedition 33 and fired it up yesterday. This game is phenomenal and I have only really just played through the prologue. I am not the biggest fan of quick time events in my combat… but am playing on the lowest difficulty setting as to avoid as much of the annoyance as I can. I would be far happier if this were truly just turn based combat instead of playing “press your luck” to avoid damage. However all of that said… the game world, the characters, the set design… all make up for those frustrations. I already want to know what the heck is going on in this world. It is also shocking how damned good this game looks for coming from what seems to be a really small studio with many of the folks having this as their first game release. I’m already hooked and really like the characters so far.

So I guess this is what I am going to be playing… at least until it too stops bringing me joy. Fun is a deeply ephemeral thing, because all of the above should in theory be fun for me. However for some reason my brain is wired in a specific manner so that very little is really hitting in the right ways.

Cooking Nemesis Eggs

Good Morning Folks. One of the things that I really miss from Path of Exile is the existence of a Hideout. Even in that game I am constantly annoyed that I have to load into a public area, instead of just spawning in my hideout… but in Last Epoch I miss someplace private to escape to. Ultimately the thing I call the Monolith Ready Room is the closest thing we have, and unfortunately there is no way to directly port into that area without first running an echo. Truth be told if they just gave us that area I would be appeased, because there are times where I just need to empty my inventory of vendor some items… and the end of time always seems to take forever to zone into. I assume is because I am waiting on other player character models to load. The irony of ARPGs is that I always play then in Online mode, so that I can play with friends if I want to… but then spend 99.9% of my time wishing other players didn’t exist.

I spent most of my night running the Nemesis Woven Echo. I had so many items with Zero Legendary Potential that I needed to cook in eggs, and figured this was also a reasonable way to get more Weavers faction. I think I ran 28 of them in total and eventually gave up on creating clusters and just sort of trailed them off into the far distance of the Stolen Lance timeline. Essentially I would run Echoes until I built up enough stability to do the boss fight, and then take it down before returning to Echoes. Later I used this influx of Gaze of Orobyss to push my corruption up to level 400… which is when I realized that you can only consume so many at once. Weirdly running 400 corruption has not felt that different from 300 corruption.

The only problem with running a bunch of Nemesis Echoes, is that you generate a bunch of bad legendaries. This is honestly a massive boon if you plan on doing a bunch of alting… but unfortunately I have not really done that yet other than the reroll over to Judgement. My poor Beastmaster is sitting there languishing right now. I find it extremely hard to bring myself to delete these. There is still something magical feeling about having a Legendary item in this game, even though I can print dozens of them in a single play session. I think what feels so weird about it is that ultimately when you stick a zero LP unique into an egg… getting a legendary now feels like the failed state instead of a win. Ultimately I am holding onto them I think so that I can use them as fodder to “Divine” uniques in the future, since a bad legendary with 4 affixes on it… still counts as an item with 4 Legendary Potential for those purposes.

In other news… my whole grand plan of being able to predicatively unspec my abilities via my relic slot… did not really work out. It seem like when you remove an item that is giving you bonus levels of a skill… it sort of randomly chooses which nodes you lose. It also seems to ignore Keystones and the minimum requirements to get that Keystone. So even though I did some shenanigans to try and make sure I had all of the other points allocated before equipping the relic, and that the Keystone was in fact gained through those points… it didn’t work. So instead I am trying to learn to love not having the Righteous Fire like aura. In truth you end up dealing so much more damage that I am kind of getting used to the flow of it. It makes such a different on bosses/mini-bosses that it almost seems worth it to give up the quality of life to save from having to unspec all the time.

I do sort of feel like I am maybe winding down a bit. I’m focused on the Reign of Dragons timeline in an attempt to get an upgraded version of my Relic. That and trying to farm more memory amber so that I can buy more woven echoes so that maybe someday I can max out that faction. On some level I feel like I have beat the game. While I love everything there is about Circle of Fortune, not having trade does limit my engagement to some extent. What I mean by this is that I reach a point where I am geared enough to do most things, and the instance of me ever finding an upgrade because less and less likely. Essentially you reach a state where the amount of friction required to keep moving forward, is not necessarily worth it. In Path of Exile there is always trade that I can lean on to get the items that I have not seen with my eyes, which makes more things valuable for the sake of picking up to sell. I could probably never play Last Epoch without Circle of Fortune because it amps up the fun aspect too damned much, but it does also mean that much like Diablo games there is a time limit on just how long I am going to stay engaged.

So then becomes the question, that if I am winding down Last Epoch… what do I want to do instead? There is always the sirens song of Path of Exile, and with the new free private leagues is coming another round of PohxLeague. This time it is with the Shifting Stones and Atlas Invasion mechanics… the later of which makes every map spawn a random boss, some of which can be guardians. I’ve never experienced this and it could either be super freaking rippy, or a heck of a lot of fun. Additionally there was a big loot patch over in Path of Exile II, and at least on some level I want to pop back in and run a few maps to see how much improvement it made. Then of course there is also a Diablo IV season going on, but given that Raxx called it the season of the battlepass… I am hesitant to log in and play. If I do end up dropping in I will probably play a Whirlwind Barbarian because it is supposedly S-Tier at this point.

Basically I have no clue what I am going to be doing. The desire to join another Pohx League is shockingly stronger than I thought it might be.