Evil Genius

Best Laid Plans

eso 2014-05-19 06-11-58-918 This weekend I accomplished very little of what I had planned, but I did log into a nice surprise over in Elder Scrolls Online this morning.  One of the cooler things about crafting are the tradeskill apprentices… I am using the EQ2 term, because quite frankly I can’t remember the in game name for them in ESO.  Once a day they send you a care package of goodies along with a great note about what they had to go through to obtain it.  The notes alone are worth the skill points, because some of them are absolutely hilarious.  When I opened my care package this morning I noticed that I got a Tempering Alloy, which is the metal temper used to take a purple item to a orange quality one or a legendary.  This is still one of the best aspects of the game, the ability to upgrade an item to whatever tier you might want.

Granted this is my first legendary temper, and I am sure it probably takes six or so to get 100% chance of upgrade, but I will squirrel this one away until I manage to get more.  I had grand plans of dinging 50 and completing Coldharbor, and while I made progress on both fronts… it simply did not happen this weekend.  I blame Ashgar for distracting me with his Final Fantasy 5 draft idea.  I would love to say I will ding tonight, because I am maybe 1/5th of a level away from 50.  I have a few rather epic quests that I am currently on that I want to see the completion of.  Mostly right now I am suffering from too many things I want to play, and too little time to play them.  I might have to start bringing my laptop to work and getting in some playtime over lunch again.

Yesterday was somewhat fragmented, in that we had to attend a wedding that evening.  I have to say it is one of the more interesting weddings I have been to.  The pair are both former students of my wife, and the mother of the bride is another teacher.  I knew absolutely no one there, so the entire occasion felt extremely awkward.  However it was made significantly less awkward for me when the bride started walking down the isle to a full orchestral version of the Legend of Zelda Fairy Fountain theme.  So obviously at least one of the pair was a serious gamer, and in theory they both were, but it made a fairly nice processional theme.  At the end of the wedding they queued up the Imperial March, so I feel like I could get along really well with the pair.

Evil Genius

WildStar64 2014-05-14 06-15-15-469 One thing that I did accomplish this weekend was to play through the rest of the Crimson Isle campaign in Wildstar.  My hope was to play the engineer enough to determine if this was a class I could get into, and as the gameplay progressed I enjoyed it more than the Warrior.  I know without a doubt that I enjoy the Chua far more than I did the Cassian so in theory I guess I have my race and class.  I am still not terribly sold on the game, but it is starting to grow on me.  Surprising enough I found that I really enjoyed the explorer path.  Normally I am not one for jumping puzzles but these felt okay to me.  I am sure late in the game they will be as insane as some of the things I did to get SWTOR Holocrons, but even though those were painful… I enjoyed doing them.  They gave me something to look forward to in every zone, so I am hoping the explorer path will do the same thing for me here.

Soldier path seems an absolute natural fit for me, but all of the “holdouts” felt extremely forced in that it did not feel like there was a lore reason for starting a ruckus at a specific location.  Whereas with the explorer path in Crimson Isle you are helping the Chua scientists place monitoring stations high on the rock cliffs, and this felt cool to me.  So far the thing I dig about the Engineer is that it is very much a “kill them all” class as well.  You can circle strafe around gathering mobs up and shotgun blasting them down with impunity, or at least that is what it feels like right now.  I am sure as the gameplay moves on, there are far more consequences to this gameplay style but I can see it might be fun to tank an instance this way.

Mystic Knights

VisualBoyAdvanceM 2014-05-19 06-09-36-587 Yesterday I officially progressed through the roughest part of the game for starting as White Mage.  How I did it… is that I basically ground out enough levels to make it easier on myself.  Getting to the Water Crystal was a challenge but when I did, the entire game got that much easier.  Now I have a party full of Mystic Knights, which while not the best thing in the game are certainly far more offensive than the White Mage.  Mystic Knight is a class I have never played in previous plays through the game, and I am kinda digging the way spellblade works so far.  It gives me access to elemental attacks, without having to have a true spellcaster.  Supposedly the Rapid Fire combo with Spellblade is a super powerful way of delivering elemental attacks later in the game.

I streamed for quite a bit yesterday afternoon as I pushed through the water temple sequence and gained the Mystic Knight.  Last night I did not stream since I was mostly hanging out on the couch watching my sequence of Sunday night television shows.  I found that watching tv is the ideal time to grind out levels, and that is why I am level 19 currently and have just now finished the fire crystal / karnak castle sequence.  I think I did mostly okay in Karnak Castle and got all of the big name items, that I may or may not need later.  The only thing I missed was the Main Guache, but since I have no use for daggers with my fixed party comp, I did not worry about that too much.  I did pick up Esuna, Ribbon and Elven Mantle so should be fine moving forward.  At this point  I will have to consult a guide because I cannot remember for the life of me what comes next.  I know that I do not get my ranger job until a bit later, so that is really what I need to do next.

FF5 Draft: White Mage Hell

Today I am swapping things up a bit with my Steampowered Sunday post.  Originally the goal of this column was to force myself to play some games that were sitting in my steam backlog… which is huge.  However over time this has mutated a bit into “bel plays a game and reviews it”.  Today we are going to see some further mutation of this as I write about some madness that I allowed myself to get involved with along with my Aggrochat podcast co-hosts Kodra and Ashgar as well as occasional fill-in host Tam.  For some time Ashgar has participated in the Four Job Fiesta charity event that now helps out the Child’s Play charity.  The goal of this is to play through the epic game Final Fantasy 5 using a fixed set of jobs.

VisualBoyAdvanceM 2014-05-18 11-06-24-150 For those not familiar with Final Fantasy 5, it was a 16 bit era title that allowed you to choose what classes a fixed set of 4 characters would be by assigning them jobs.  While in the job they gained abilities that could then carry over into other jobs.  This became a min-maxers dream as you could make some extremely broken combinations.  As a result for years players have done various wierd combinations of this game for fun, and the Four Job Fiesta capitalized on this and turned it into a grand charity event.  For awhile Ash has wanted to do an internal draft of this game, where four of us get together and draft out a viable party made of of the different available jobs.  As a result each player has to make some compromises to determine what they want to go after first.

To facilitate this Ash decided to set up a card deck game using the amazing Google hangout app Roll 20.  He laid out the various sprites for the characters in rows representing the Wind Crystal, Water Crystal, Fire Crystal and Earth Crystal… adding the Freelancer as an optional job for the Earth Crystal given that specific one only has four options.  So again for those not as deeply familiar with the title as it seems to be among our little circle of mumble users…  the setup looks something like this.

The Job Options

Wind Crystal

  • Knight
  • Monk
  • Thief
  • Black Mage
  • White Mage
  • Blue Mage

Water Crystal

  • Red Mage
  • Time Mage
  • Summoner
  • Beserker
  • Mystic Knight
  • Mime

Fire Crystal

  • Beastmaster
  • Geomancer
  • Ninja
  • Ranger
  • Bard

Earth Crystal

  • Dragoon
  • Dancer
  • Samurai
  • Chemist
  • Freelancer

The Draft

The rules of the game that we are playing under is that each player must always have one of a given job, and from the moment you get your crystals… every character must have a job.  There are alternate rulesets where you can play with freelancer until you get all four jobs available, but we are playing with the more pure ruleset.  This as always means that some of the parties will have a much easier time than others.  Whoever gets stuck with Thief and White Mage will be struggling, since both of them have issues early game, and whoever has the Black Mage will have a supremely easy time rolling over everything in their way.  We opted to go with a draft order that minimized the advantage of being first, and the disadvantage of being last… that looks a little something like this.

ABCD | DCBA | BDAC | CADB

We decided to roll a 20 sided die in the Roll20 addon to get started and pick the order.  Ashgar using his dice hacking abilities rolled an 18, Tam rolled an 8, Kodra rolled a 5… and I rolled a very lowly and painful 2.  Meaning that in the above scenario Player A would be Ashgar, B would be Tam, C would be Kodra and I got stuck bringing up the rear with D.  However due to the order of the draft I feel like maybe I had a slight advantage.  Of course the Black Mage was gone by the time it got around to me, but I still had plenty of really good things to pick from, considering in this draft I got to make 2 picks back to back.   When all was said and done our party compositions looked like this.

Belghast – White Mage, Mystic Knight, Ranger, Samurai

Ashgar – Blue Mage, Summoner, Beastmaster, Dancer

Kodra – Black Mage, Red Mage, Bard, Chemist

Tam – Thief, Time Mage, Ninja, Dragoon

This surprisingly left the Knight completely untouched, which is an extremely good early game starter.  Not unsurprisingly no one picked the Berserker or Mime, or the Geomancer.  However I think we were all somewhat shocked that no one at all picked up the Freelancer, which ultimately ends up being one of the best options since they can be super customized.  I think overall each of us had a plan in the works, namely mine involved using Ranger to feed my Samurai.  Ash seems to like Blue Mage and Beastmaster which are super fiddly combinations… but he is methodical enough to make them work amazingly.  Kodra of course went for the power combo of Black Mage/Red Mage which will mean he has an extremely easy play through.  Tam went with a super focused build of being able to feed the Ninja and Dragoon, but will have the roughest start of all of us… since you cannot get thieves a weapon in the first town.

Reality Setting In

VisualBoyAdvanceM 2014-05-17 20-29-04-556 It was really during the first “post job” boss encounter that the reality of my choices set in.  I wanted to go for a very melee party, which meant I needed some extremely strong healing.  There is no stronger healer in Final Fantasy 5 than the White Mage, so it seemed like a no brainer pick.  However I did not really “grok” the reality of trying to play through with ONLY white mages up through the water crystal.  Karlaboss aka the fight above is the moment it really set in what I had laid out in front of me, as I slowly dinked away at 650 hp… 10 damage at a time.  Granted there was no way in hell he was going to kill me… but the entire process is just slow and tedious.

VisualBoyAdvanceM 2014-05-17 22-28-47-597 I made it through to the ship graveyard where finally I could start to grind away at the mobs.  My white mage party is uniquely suited for combating the undead, since this flavor of FF allows for you to case cure on the undead which becomes an offensive spell.  I made an early mistake in that I tried to podcast while playing this game, and wound up running out of mana and dying horribly.  However I reloaded from an earlier save state after we finished the podcast and continued on the journey.  I opted to grind my way to 10 on the undead hoping that would give me enough of a buffer to get through the next few fights before I finally get the water crystal and can make a party full of mystic knights.  Granted I will still have to keep one player a white mage, but that should work just fine given I will still need some healing.

White Mage Hell

VisualBoyAdvanceM 2014-05-17 23-03-44-311 The boss at the end of the ship graveyard was a complete pushover.  Generally speaking this is a pretty rough time for most parties considering she starts out living and turns undead a few rounds into the fight.  The undead version has the nasty added issue of poisoning players each time she hits them.  This quickly gets out of control for most parties, however with an army of white mages I just pushed forward nuking the hell out of her with cure.  It took two rounds of this after she turned undead to finish her off.  I calmly cured the poison and moved on. However as easy as this fight was, the next one turned out to be absolutely brutal.

VisualBoyAdvanceM 2014-05-17 23-30-16-066

As I climbed the north mountain to get to the wounded dragon Hiryuu, I started to question if I should have ground higher than ten in the ship graveyard.  I simply could not do crap against the mobs on the mountain, other than simply out survive them.  Additionally the flail that I picked up, and is now my saving grace… seems to miss quite a lot.  Instead of fighting I opted to run away from almost all of the fights leading up to Magissa.  I knew this encounter would take a truly insane amount of time.  She has 650 hp and as you can see from the above shot I was only whittling away around 12 hp per attack.  This was a sheer battle of willpower to keep moving forward at a snails pace.

VisualBoyAdvanceM 2014-05-17 23-37-20-000 When she summoned her pet Forza, I ignored him completely, realizing that there was no way at all I could keep up with fighting him and Magissa and the regeneration spell she casts on him.  Instead I opted to cast protect on my entire party, and used one of my white mages to heal folks up while the others slowly dinked away at Magissa until she fell.  Finally I turned my attention to Forza and focused all of the attacks on him.  Even doing this the “right” way, it still took about thirty minutes to push my way through the encounter with my army of “horrible monks”.  I was completely drained after that fight, and it was getting close to midnight so I stopped playing and streaming.  At some point today I will pick up where I left off.  You can watch the entire thing on my twitch stream, or you can check out the videos that I have uploaded to YouTube embedded below.  Additionally Kodra is streaming his play through so check out his channel as well.

 

AggroChat Episode 6

This week we have myself, Kodra and Ashgar for Aggrochat.  Rae was unavailable because honestly I feel like she was probably asleep.  She spent the day hanging out at the local Renaissance Faire with her brother and our good friend Dallian that appears on last weeks Aggrochat.  This week we had a bunch of things to talk about, or at least things that Kodra especially was excited to discuss.  The first of these was the new champion in League of Legends… Braum.  Next we talked about the Hex vs Wizards of the Coast lawsuit and what it means for the game and TCGs in general.  We also get on this long drawn out discussion of Kickstarter Fatigue and what it means for the kickstarters that are still coming out, and whether or not that is still a viable means of funding a project.  Like always we get lost on lots of rabbit trails between all of this points.

#AggroChat #FF5 #FinalFantasy5 #FourJobFiesta #SteamPoweredSunday

15 Gaming Influences

Gaming Influences

A few days ago one of my friends that works in the games industry was talking about a thing that had been circulating around his studio.  The idea was for each of the folks to create a list of the fifteen games that most influenced them, or taunt them something new that games could do.  While this is a really helpful exercise in the gaming industry I am sure, I figured it would also be pretty fun to do as a lifelong gamer and gaming blogger.  The thing I was not realizing while going into it… was just how hard it would be to pair things down to a list of fifteen games.  There are so many titles I wanted to include, but I had to come up with a hard rationale for each and every one on the list.  So there will be titles that are conspicuously absent, and others that I have included that you wouldn’t think of.  However the final list includes titles that I learned some lesson from along the way.

Gauntlet (1985)

gauntlet_arcade I grew up essentially during the beginning of the video game era.  There is really not a time I can remember where they did not exist.  Early on my parents had a sears pong system, and as I entered elementary we got an Atari 2600.  For the most part each and every game I played was a mostly single player experience, or if there was any form of multiplayer it was limited to the kind of interaction you had in pong.

Gauntlet was really the first game to teach me that you could play video games as a team.  I thought this was a profound thing and every time my cousins and I managed to squirrel away a few quarters we wanted to spend it on what felt like at the time the “massively” multiplayer experience of Gauntlet.  Over the years the game changed, and gauntlet became gauntlet 2 which turned into teenage mutant ninja turtles and later the avengers or simpsons.  However the mission was always the same.  There were three to four of us, and we wanted to play a game that we could all play together.  My eldest cousin and I would help shelter the younger and less skilled players, so it fundamentally changed the way we gamed together.

Mega Man 2 (1988)

megaman2_nes For the most part games evolved like I expected them to.  While I feel like maybe I should have included Super Mario Brothers in the list, because when I first played it I was absolutely blown away.  However it was less about the game itself and more about the massive jump in fidelity.  I didn’t really experience a true “mind blown” moment during the Nintendo era until I first played Mega Man 2.  Somehow I had completely missed the original Mega Man, in part I think the horrific elementary school quality box artwork was to blame.  Seriously take a look at this…  nothing about this cover makes a kid want to spend their allowance on even renting it.  So it was only after the release of 2 that I started to pay attention to the franchise.

I can remember I got this game when my cousin was over and we proceeded to play the shit out of this game for the next 72 hours.  There was something so cool about being able to complete the game in any order you chose.  This is really one of my first “sandbox” moments in a game, and we tried multiple paths to the end trying to figure out which was more efficient.  Having to determine which weapon worked best on which boss, and finally which weapons were our favorites were completely new concepts to us.  While the Mega Man franchise has evolved over the years, and I have to say everything about Mega Man X trumps this one…  it is still this original one that brought me into the franchise that I hold above all of the others.

Shadowgate (1989)

shadowgate_nes Now this one is going to probably seem odd to a lot of people, but you have to understand.  I did not get a PC until the 386 16 my parents got during my high school years.  So there is an entire era of PC gaming that I mostly missed.  I had played Zork and various text based games like that, but mostly over at friends houses and mostly with them at the console.  By the time I got to experience the game they had already figured out 90% of it… and were mostly showing off their mastery.  Shadowgate was really my first experience with the “adventure” game genre, because it was really the first big one to come out on a system I owned and could play.  I remember the first time I played Shadowgate, my friend and I had rented it and we stayed up literally all night trying to delve its secrets.

I proceeded to keep it out overdue for a good few weeks trying to figure out how to beat it.  During the day at school my friends and I would brainstorm ways to solve the puzzles, and then that night I would try them all attempting to progress to the next area.  Over the course of this we managed to beat the game, and it was one of the most triumphant experiences I have had in gaming.  It definitely took a team, because there were so many things that I wouldn’t have thought of doing.  Of course I moved on from here to Maniac Mansion, Deja Vu, and eventually became a fan of the Lucasarts PC adventure games.  However Shadowgate will always have a special place in my heart as the “first”.

Civilization (1991)

civilization_pc Part of the reason why I buy so many games these days, is in part because there was a time in my life when I had no money and was a pretty egregious pirate.  Truth be told ALL of us were, it was just an accepted thing growing up when and where I did.  One of my good friends had a brother in college, and every so often he would go up to stay the weekend with him.  It was pretty much expected practice for us each to pony up for a brand new box of verbatim 3.5 inch disks and that at the end of the weekend he would return with a bounty of new games for us to play.  Our lives pretty much changed the weekend he came home with Civilization.

I had never played a game like this and I wanted more.  I spent countless hours and lost entire days trying to conquer other nations, establish trade routes and come up with new ways to win.  One of the cooler moments is when we figured out how to hex edit the game and change the names of the nations leaders to whatever we wanted.  Each of us had a different strategy, mine centered around two things… 1) getting the chariot as fast as I could, and 2) getting gunpowder as fast after that as I could.  This is also the game I learned that I am have extreme nesting tendencies, since I would build everything available for each and every town I conquered.  I also learned about my darker side in that I would leave a race alone, making trade with them… up until the point they decided to attack me.  Then the next several turns would be all about me pouring war machines from every town I had and completely obliterating that race off the face of the planet.  Sadly this is still pretty much how I play 4X style games.  I am your best friend until you attack me then it is total obliteration time.

Legend of Zelda: A Link to the Past (1991)

linktothepast_snes This game has a weird story, and will always have a special place in my heart.  I had some pretty significant sinus surgery, and we picked this game up on the way home from the hospital.  Laying in bed playing this game is essentially how I recovered and took my mind off the pain and constant grossness that was having to wear “nasal drip pads” after a sinus surgery.  This is now why this game is on this list however.  Everything about the game is perfect, it to me will always be the ultimate Zelda game… however not even that is worth putting it on the list for.  I remember when I first played it feeling like I was getting ripped off.  The original Zelda had taken  me months to beat, and here I was sitting at home and it seemed like I was just about to beat the game after only a few days of gameplay.  I was getting to the point where I wanted to throw the controller at the screen for getting ripped off.

Then it happened… the game turned the tables on me.  Not only was I nowhere near the end of the game… I wasn’t even halfway through.  This is the first game that did the bait and switch on me, where I think I am nearing the end only to find out I maybe completed the first act.  This has happened so many times with so many games that at this point it has just become a trope.  However Link to the Past was my first, and will be the one I always remember.  I can remember lying in bed thinking “holy shit, there is a whole other world?”.  Few games have had as much impact on me as that original mind blown moment.  As a result I will always be able to return to this game and play it happily, each time basking in the warm glow of nostalgia.

Street Fighter 2 (1991)

streetfighter2_arcade Obviously 1991 was a big year for me in shaping the way I looked at games from that point on.  The local circle K had at one point had Street Fighter, and while I played it and enjoyed it… the game didn’t really feel that much different than Ye Ar Kung Fu… which granted was a favorite of mine in the arcades.  However the game play all seemed to revolve around mashing the right button at the right time.  You have to understand the street fighter cabinet I played was not the original game that had been in the cabinet, and the operator had not bothered to include the stickers that showed us that something like a fireball move existed.  So each of us played the game pretty much like a button masher, with different attack buttons to mash.

When Street Fighter 2 came out, my first experience of seeing it was in a true arcade… not a gas station.  The first time I saw someone pull off a fireball motion, I was completely blown away.  What the hell was he doing, you could move the controller in a certain way and get a certain move?  I became absolutely obsessed with learning everything I could about the game.  I bought an EGM magazine… which in those days was a pretty epic 300 page thing.  My friends and I memorized every move and tried our best to master every character.  When an arcade opened in our town called the “Wooden Nickel” we spent most of our money plugging the machine.  What was so cool about SF2 was not necessarily the game, but the culture that evolved around it.  Every respected everyone else, and there were simple rules…  loser pays, winner stays.  Anyone could slap their quarter up on the bezel to reserve the next fight.

Wolfenstein 3D (1992)

wolfenstein3d_pc This game came to us through another one of those weekend diskette runs, and much like Civ it changed the way we thought about our games.  I can remember back then I had no sound card, but instead had a device that plugged into the back of the computer that created the sounds through a speaker.  So if nothing else, this was one of the first games I had played that attempted to replicate human voice.  Hearing the Nazi troopers yell “Achtung!” freaked me the hell out the first time I heard it.  More so than that, this was the first 3D game we had played.  Granted I had played some stuff in the arcade that pretended to be 3D with massive rotating polygons…. but this game gave it to me in blazing speed and gorgeous sprites.   Of course now I realize just now “not” 3D the game really was, but at the time we were in awe of it.

As cool Wolf was, for being essentially the first 3D FPS I would ever play, this is not why it made the list.  Shipped along with our illegitimate version of Wolf was a nifty little program called “WolfEdit.exe”.  The first time we cracked it open and saw that WE could edit the levels in Wolfenstien it changed the way we looked at games forever.  Up until this point, game creation was a black box.  It was a thing that the common man just couldn’t do.  Being able to edit and create our own levels and there for extend the gameplay indefinitely was a completely new concept to me.  Sure we could edit the track in Excitebike, but this was just fundamentally different and game changing.  From this point on, I pretty much dabbled in editing and modding whatever games I happened to play, and this was the point at which I really shifted to being extremely serious about PC gaming.

Final Fantasy VI (1994)

finalfantasyvi_snes This one I debated about for a long time…  do I include Final Fantasy, Final Fantasy IV or Final Fantasy VI.  They each had their own influence on me.  The first one really was less about the game, and more about “I can finally play D&D on my Nintendo”.  The second US release, was less about the storyline and more about “look at how much prettier this is than the original”.  When Final Fantasy VI came out I rented it over Christmas break, and when it came time to take it back… I begged the local rental place to let me buy their copy off of them so I wouldn’t have to start over again.  They of course declined and I ended up going to Target and picking up a copy and beginning my journey a new.  This game was so many things to me, but more than anything I loved the story and the characters.

This game probably goes down in history as the first time I really cared about a character as more than just pixels on the screen.  Up until this point, any story being told was just an excuse for me to accumulate interesting loot or kill lots of bad guys.  This is the game that got me in the heart, and when a character triumphed or died…  I had so many “feels”.  I feel like this game was for me what seven was for so many other people.  The level of intricacy and the awesome steam punk setting were just gravy.  Looking back now, the story feels so primitive compared to massive epic sagas like Mass Effect, but it was enough to make me care about each and every character I picked up… and even make me hate a few of them.

Elder Scrolls II: Daggerfall (1996)

tes_daggerfall_pc With the upcoming release of Elder Scrolls Online, and all my fanboyism about it… this seems extremely relevant.  Daggerfall was my entry into the series and the world and lore hooked me.  More than any of that the reason why this game stands out is it taught me just how mind blowingly vast a video game could be.  You could explore for literally hours, constantly coming across brand new stuff.  On top of this it was fully 3D just like Wolf or Doom… but used it in a way that produced what felt like a real world to me at the time.  I still feel like this might have been the single biggest game I have ever played.  Granted some of the MMOs that came later probably have eventually… after years and years gotten to a size that was larger.

Looking back now, it looks extremely primitive and I have a hard time believing we felt this game was real, but for awhile it absolutely was.  At some point I want to try going back and playing it again.  Bethesda in all their graciousness offers the full game available for download on their website.  This is the game that started my obsession with the elder scrolls, but I fear going back it will not have held up to the test of time the way that Morrowind, Oblivion and Skyrim have.  Some games work just fine going back and playing them, like Commander Keen for example.  But others like Wolfenstein 3D just have not held the magic because of the extreme changes in what we can do technologically.  Luckily I will be able to revisit Daggerfall in a way, since my guild has chosen to go Daggerfall Covenant for the launch of Elder Scrolls Online.

Diablo (1996)

diablo_pc This game… so many hours lost to it.  Lately I have been playing the hell out of Diablo 3, and really to me it is the same addiction that came with the first one.  My mind was completely blown when I realized that Diablo was a new game each and every time I played it.  I could not fathom that a game could be creating levels on the fly, and this was really the first game I realized had procedural generation happening behind the scenes.  This game is like the purest version of what I am looking for in any game.  Interesting places to explore, awesome loot to earn and lots and lots of bad guys to slaughter.  I really am a big dumb monkey, and this at its core is a big dumb beer and pizza game.

At the time I was working as the lab administrator for the Fine Arts lab, and since it had Ethernet internet access… something that was extremely rare at the time… I spent so many hours playing this game off zip drive while waiting for someone to come into the lab and need assistance.  What I find funny is that years after the fact people seem to have almost complete forgotten that there was an expansion for this game.  Sierra games released the Hellfire expansion that allowed you to play an additional and extremely overpowered “monk” class.  For that matter they also released a Starcraft expansion if I can remember correctly.  Neither will ever be listed on the Blizzard page, but I can remember both and played the hell out of the modded version of Diablo for years.

Castlevania: Symphony of the Night (1997)

castlevania_symphonyofthenight_psx Metroidvania was not really a thing before the existance of this game for me.  Metroid was a cool game, and I remember playing it, but it didn’t really feel that different from any other platformer at the time.  I was like a side scrolling Legend of Zelda to me.  Super Metroid felt like a big upgrade, but was not that different.  Symphony of the Night was just a complete and total gamechanger in the way I felt about the genre.  Firstly in addition to gaining gear, you also gained levels.  So everything I did felt purposeful, killing easy mobs felt like it was helping me towards reaching my lofty goals.  On top of this, the Mega Man 2 non-linear aspect of the game play felt like a 2D roleplaying game to me.  It had everything I loved about console RPGs in an action form.

The real hook of the game was just how mind blowingly gorgeous it was, and how great the soundtrack was.  Everything about this game screamed awesome, and how cool is it to play a noble vampire as the main hero?  I am gushing a little bit here, but Castlevania: Symphony of the Night is pretty much my favorite video game.  It exemplifies everything I look for in a game wrapped up in one neat package.  On top of this, it has the switcheroo at the end as you can play through the upside down castle vastly extending the gameplay.  To date no game has dethroned the title.  The Saturn version did not control nearly as well as the playstation, but it had some interesting changes like the ability to control Maria.  I keep hoping at some point there will be a version the incorporates the best features of both games.

Fallout (1997)

fallout_pc I have always loved the concept of a post apocalyptic world.  As a kid, probably influenced by Mad Max, I used to have dreams about living in a post nuclear landscape.  Fallout took all of these fantasies and wrapped them up into one game with an interesting premise and characters I cared about.  The big thing about Fallout however was just how “free” and “open” the world felt.  There were no hard objectives, you could just wander about the wasteland dispensing justice in any fashion you felt.  However there was very much a central storyline to the game, but you were under no obligation to follow it.

I have played this game so many different ways over the years, and each time it has felt as fresh and entertaining as the first.  Additionally there were so many secrets that you could only find by wandering around the map and looking for special events.  Did you guys find the crashed UFO?  I found it by generally faffing about the map looking for secrets.  As the series has progressed, I have loved every moment of the games that followed.  Well with the exception of maybe Fallout Tactics… that game was a bit too far off the path for my tastes.  War never changes… and lets hope the core principals of the Fallout franchise never do either.

PlaneScape: Torment (1999)

planescape_torment_pc Planescape holds a special place in my heart for several reasons, but the biggest is that this is the first game I played that felt like i was reading a good novel, and not just playing a video game.  While I cared about the characters from other games… they were “good for a video game”.  The story of Planescape Torment felt like it would hold up against the best stories anywhere.  This was the first game that made me feel like games could be more.  While I don’t always want it, and most of the time I want a big dumb beer and pizza game… I can fully appreciate that a video game can be something phenominal.  This game was the game that proved it to me.

Another interesting thing about this game, is it made me deeply care about a Dungeons and Dragons setting that I pretty much ignored to date.  I was a huge fan of the Dark Sun setting, but I pretty much completely ignored Planescape.  Upstairs I have tons of the source material and world books… and this is all inspired by the fact that this game made me LOVE this setting.  I am really hoping the kickstarter sequel to this game lives up to the brilliant of the original.  I realize in many ways it will be a new setting… since they do not have the rights to do a direct sequel.  I am hopeful, but even if it is perfect… this game will stand out as a special thing to me.

Everquest (1999)

everquest_pc This game was the beginning of the end for me.  While I have already told the tale of me starting to play Everquest many times, the game reserves a special spot on this list for showing me exactly what an MMO could be.  I was extremely leery of the title, namely because at the time I had a pretty crappy intel graphics card, and an even crappier internet connection.  However upon playing this game I was completely enthralled with the fact that a game world that was huge like Daggerfall could exist online, with hundreds of other players and existed 24/7.  That concept was a real game changer for me, and gave me something I had apparently craved…  large scale social interaction with other gamers.

So much of the way I view online games today came through everquest, and the importance it placed on the social unit of gaming…. the guild.  Hell the fact that I run House Stalwart the way that I do is a direct influence of how much I hated the way the guild was run in Everquest.  I can’t view the game entirely through rose colored lenses.  I remember reading a GDC article from the creators talking about many of the game design decisions being centered around the fact that originally they had planned to charge by the hour for the game.  So things were purposefully designed in a way to take large blocks of real time.  But for all of the flaws, this game was my first large scale online world.  I dabbled in Ultima Online a bit, but it just felt like Massively Multiplayer Diablo.  Everquest was the first game that felt like a whole other world to me.

World of Warcraft (2004)

wow_pc What can I really say about World of Wacraft that has not already been said.  After coming from Everquest, Horizon, Dark Age of Camelot and City of Heroes… playing WoW for the first time… was like watching a movie in High Definition.  It was everything I ever wanted a game to be, and more… at a level of detail I simply could not fathom existing to that point.  Prior to getting into beta, I was deeply skeptical about the game.  I pretty much had the opinion that Blizzard games had just enough storyline to keep them from completely falling down on their asses.  Granted at this point I had not played Warcraft 3.  That really seems like it was the game changer for Blizzard and a shift from really awesome mechanics to a focus on the storytelling.  Prior to that they made really technically awesome games, but super limited storyline.  The story arc of Warcraft 2 and Diablo were cool, but nothing really worth writing home about.

World of Warcraft is a game that just raised the bar.  They took the best features of every game that came before that and elevated them.  They added so many things, both good and bad to the genre.  Instanced dungeons was so amazing…. “you mean I don’t have to compete with other groups of players for spawns?”.  Then there was the amazing backstory behind each of the enemy factions.  I remember at one point I ran my own Everquest emulator server and I tried to do just that.   Instead of having generic goblins, I wanted to give each goblin tribe a backstory… then damned if Warcraft didn’t do that.  This game will always hold a special place in my heart, but this game is the gauntlet that is constantly thrown down to other MMOs.  While niche games have evolved the genre, there has yet to be a game that is just light-years better than everything else on the market in quite the same way that World of Warcraft was simply universally so.

Steampowered Sunday

brutal-legend-wallpaper

For most of the week there was a four way tie between Assassins Creed II, Brutal Legend, FTL and Alan Wake.  However while writing this post a tiebreaker vote came in and it looks like I will be playing Brutal Legend tomorrow.  I really don’t know much about this game other than the fact that it is Heavy Metal, stars Jack Black and is from Double Fine Productions.  I am perfectly okay going into this with little knowledge.  I got this as part of a humble bundle package, or I am not sure if I would have bought it.  When it came out, it looked really interesting, but didn’t really trigger the response of “man I need to get that.”  So we will see what you all have gotten me into.  I will be picking a winner and contacting them today at some point to give away the copy of Bioshock.  I want to thank all of you for voting.  Tomorrow we will have another contest at the end of the regularly scheduled game play write-up.

2013 Retrospective

Grand Experiment in Review

2012 was an extremely horrible year for me and at least professionally I would rank it as quite possibly the worst year I have ever had.  I would put it as worse than the year I was out of work for six months after the dotcom crash.  On September 11th 2012 my company suffered what they thought was a network attack, that only later the security guy pulled his head out of his ass and realized it was a regularly scheduled security scan… that he himself authorized.  The results of this was a massive overreaction that caused me and my team to spend the rest of the year and a good chunk of the beginning of this year rebuilding damned near everything that touched the web.  Why did we have to do this?  Because they quite literally pulled the servers out of the racks and sent them to the FBI, leaving us next to nothing to work off of.

So next to that year, this year has seemed like an absolute dream.  However it has been more than that for me.  2013 has been a year of personal growth and exploring new things.  In April when I finally pulled my head above water after the “faux” security incident, I really wanted to make a break back into blogging.  I fell off of the planet shortly after the security event and simply could not bring myself to write about anything.  Coming back I devised what I called a “grand experiment”, namely to blog each and every day even if I didn’t think I had much to write about.  At this point there are 237 posts categorized as “The Grand Experiment”, and without fail I have blogged every day even when it was a struggle to do so.

Has the experiment worked?  Well functionally yes I have managed to blog every day, but more importantly has it provided an interesting stream of content?  Quite honestly I don’t know.  Most of the time I feel like I am a little kid writing to a make believe audience.  When I talk to someone who mentions something I have written… I am always shocked.  I feel like no one actually reads my stuff, that I am mostly just writing it for my own benefit.  People seem to enjoy what I write, and I have a regular stream of readers… but I will never have the type of audience that the bigger bloggers have.  I am just too rough around the edges for that sort of thing.  For the most part I am happy with the results of a year of blogging and my long-term goal is to make it at least one full year of posts without pause.  That of course will be up April 26th of 2014, which seems like it is far in the future right now.  However I don’t see myself losing steam at any point soon.

A Healthier Me

Another big change in my life over the course of 2013 is that I am considerably lighter.  In March my wife and I began to shift the way we relate to food.  I say it in terms like that because really we have completely changed our relationship to food as a whole.  To say we went on a diet doesn’t really encompass the level of change.  Diets are about the short term, but we wanted to make permanent and long-term changes in the way we ate.  Namely we focused on trying to find a new and sustainable way to live.  At this point I am 70 lbs smaller and have hit a bit of a plateau over the last month.  However the fact that I survived both Thanksgiving and Christmas without breaking that plateau makes me happy enough.

My wife on the other hand continues to lose at a steady pace and is now down roughly 60 lbs.  At some point I need to get super serious again, as I have become lax of late.  However the current weight seems to be a place I can comfortable stay without any real intervention.  I have reached my goal and it is time for me in this new year to refocus myself and set a new one.  I will never be a small man, I come from a long line of really big people.  I am however happy enough being able to say I am a “smaller” man.  The thing I was not expecting to be honest were the health benefits.  As a whole I am far healthier than I was a year ago, and the primary benefit is that my Asthma that I have struggled with my entire life… and have even been hospitalized for… is really a mere nuisance these days.  I can go months on a single inhailer, and that is not a thing I have ever been able to do in my life.

Professional Growth

In the last year I have grown more into the role of the manager of my group.  I have learned to delegate more, which is something I have always struggled with in my life.  I was good at accepting assignments, but never very good at passing them on to my troops, instead trying to take them all on myself.  My team is pretty amazing and I would be lost without them.  I guess in some small way I have learned to have more faith in them, and trust that they will do as much diligence with an assignment as I would have.  As a result I have shifted more into the architect role for my group and part-time project manager and full-time traffic cop.  Making sure all of the assignments are going to the right places and all seeing at least some progress.

We usually have 50-60 active projects for a team of three people.  So it involves lots of juggling.  Various forces in my company want me to move up into a permanent management position.  However I simply do not want to distances myself from the “real work” enough to take them.  Additionally right now I am responsible for three extremely highly functional people, and I don’t think I  could cope with being put over less functional people that I would some how have to whip into shape.  I am not really great with confrontations, and as a result I think I would flounder.  Either that or it would be similar to me as a raid leader, and I would turn into a real asshole.  For the time being I think I am happy with where I am and what I am doing.

I Wrote A Novel

One of the things I have always wanted to do in my life was to write a novel.  I made several false attempts at various times over the years but never could seem to push myself to do it.  This November I joined the NaNoWriMo event, and over the course of the month knocked out my first novel.  I have no idea if it is actually any good, because honestly I have not even read it since finishing it up.  I plan in the new year to tear it asunder as I edit it, and fix any issues.  However regardless if it completely sucks, I have accomplished a goal.  I managed to write a novel, and that is a thing most people can’t say about themselves.  I didn’t do it to get famous, or be published, I did it mostly just to prove to myself that I could.

The weird thing about it is, November seems like a lifetime ago.  The whole concept of writing 1500 words per night was just absolutely draining.  My entire life revolved around that novel for those thirty days, which is honestly longer than I have stuck with anything like that in my life.  More than anything I feel like it was a venue of personal growth.  I did a thing I never thought I could, and I did so in a methodical way in which it felt like success was assured from the moment I started.  Sure I faltered a few times along the way, and there were a few days I didn’t write a blessed thing.  However I kept moving forward towards the eventual 50,000 word count goal and I achieved it.  I think more than anything I am proud of this accomplishment from 2013.

A Year of Gaming

This is a gaming blog afterall, so during 2013 I played a lot of games.  I played way more games than I can ever manage to remember, but I will try and run down a few of the big ones.  The list of major titles is as follows.

Oddly enough I am beginning this new year not entirely differently than I began the last year.  January 2013 I was still involved in the launch of Mists of Pandaria, and it was not until April that I really began to distance myself from that game entirely.  World of Warcraft and I have this love/hate relationship.  I get frustrated with it so much, because it seems that they always seem to take the most short sighted solutions to problems, and there are so many games that there that do various things it does…. so much better.  However as a total package I feel like the game is unbeatable.  It offers the most good things in one package.  The realization for me however after my 2+ years of absence from being serious about the game is that it is not about the game at all.  World of Warcraft is about the people playing it, and I had missed the ragtag group of people known as House Stalwart immensely.

The game I probably played the most often during the year however was Rift.  I want to love rift so badly, the promise of the game is really great.  The problem is it just lacks something that I can’t quite put my finger on.  It is a technically superior game in every aspect, but it is like it lacks a cohesive narrative that makes me care about the world every single day.  The dragons were a thing I thought I  could get behind.  But now that we have systematically killed each of them off, I cannot say in a single sentence what the world of Rift is.  I think that might be the problem, there is no one clear narrative to the game.  You cannot say “this game is” and have even half of the people agree on it.  I still play it occasionally and there is still an incarnation of House Stalwart there that Psynister and Fynralyl are keeping alive.  I thank them so much for being there, but I just can’t seem to care about the game right now.  I am sure at some point I will again.

Final Fantasy was another major force for the year.  This was a game I never intended to like because really I feel like me and Japanese RPGs had a messy divorce quite some time ago.  I had a group of friends actively wanting to play it, so against my better judgment I went along for the ride.  What I found however was a really well crafted narrative and dungeon experience.  If I could have kept experiencing new bits of immersive content, I would have likely stuck around.  However once you reached the end of the game, it was exactly that…  the end.  All paths lead to massive amount of grinding, and for whatever reason… while I can stomach grinding all day long in World of Warcraft… I could not stomach the particular FFXIV brand of grinding.  Namely I blame this on the overall lack of meaninful drops in the game.  If I have a chance of getting something cool while killing mobes, no matter how remote the chance… it feels exciting to me each time I open a loot window.  There was nothing that could drop from mobs in the world that I would ever care about.  Additionally gearing up to get to a point where we could raid, was just not a bridge I was willing to cross.

Games for 2014

There has been a game I have been in super secret closed door testing since February.  I cannot name the game by name, but I have to say I am still extremely excited about it even after most of a year testing it.  I have watched the game grow from something that felt polished to something that really is amazingly rich and polished.  I don’t think I will quit WoW this time for another game, because I have set down some pretty solid roots there again.  However I know I will also be playing this game, at the very least two to three nights a week.  It is probably the least wow-like game I have played in a long while, and because of that I feel like there is room in my heart for both games to have a unique space.

Past that I am really not certain what 2014 will hold.  I know that I am not really interested enough to purchase a PS4 or an XBox One, so I think I will be exiting the console mainstream once again.  I am mostly a PC gamer to be honest, and since my gameloft has been taken over by my wife I am okay with not having access to the consoles.  More than anything I am looking forward to the various stores beginning to liquidate their stocks of PS3 and XBox 360 games, so I can pick up the titles I always wanted to play but didn’t have the desire to pay for.  Additionally there are still a lot of things on the DS/3DS that I want to play, and I am looking forward to picking up the newest Zelda game.  I am sure there will be a number of surprises along the way, games that catch my fancy enough to deserve lots of blog posts.

I hope that 2014 will be as positive force in my life as 2013 has been.  Additionally I hope each and every one of you out there can say the same.  My friend @AlternativeChat has declared 2014 the “Year of Faff”, and I am down with this notion.  I think we all need to learn how to faff about in the game worlds we are in, because stopping and smelling the roses is the only real way I know to break the cycle of burnout.  I have tried my best to embrace this concept, and hope to continue to do so in the year to come.  More than anything, I feel like I am sick of jumping games every three months, and I get the sense that the gaming world as a whole is somewhat sick of that as well.  I hope we can each embrace our own faff, whatever that might mean.