Hey Folks! I have been recording a series of videos of me playing various games as part of a larger “Bel Bungles” series. I have no clue why but I find some modicum of enjoyment to record short videos of me talking about a thing from a game. Today I am experimenting a bit because normally speaking I do not make a specific blog post when I do one of these. I occasionally reference a video and embed it in another post, but I’ve never really made a post exclusively for one of these uploads. So I am shifting things up a bit and doing just that thing.
Today I figured it had been a bit since I had recorded one of these dumb Bel Bungles videos talking about my Righteous Fire Juggernaut in Path of Exile. So since I mostly do Delve on that character, I decided to post a video of me clearing out a few city nodes down in the mines and talk through some of my thought processes. I have no clue why anyone watches these, but I enjoy making them… and will likely keep making them until I stop enjoying them. Thanks to everyone who is just along for the ride, and hopefully they don’t get too terribly annoying.
Good Morning Friends! I was not entirely certain I would be doing a blog post this morning because technically this is the beginning of my “weekend”. However last night I embarked upon some madness and this morning I am sharing the fruits of it. I think I’ve been a little dishonest with myself when it comes to the extent to which Path of Exile has become my new gaming “main squeeze” over the last two years. This is part of a larger evolution that I did understand considerably better, but I was not fully aware of the sheer extent to which I have been choosing to play Path of Exile over other games. For the last decade, I have been on this transition from playing MMORPGs as my primary gaming vehicle to ARPGs in part because ARPGs feel much better to play solo.
Playing MMORPGs like I often do… completely alone… with only very rare human interaction… feels like I am misunderstanding the purpose of that genre. There are just so many activities that I can’t realistically participate in without also building the social infrastructure required and committing to the regular play schedule required for them. Playing a Diablo-style Action RPG however… is a largely solo endeavor that occasionally benefits from friends, but features a rich series of activities that you can engage with entirely on your own. Part of why I have come to love Guild Wars 2 so much is that it allows me to FEEL like I am part of a larger group experience, without actually having to do any of the social maintenance required to truly be part of a group. In the ARPG genre, however… solo is the norm and as a result, most of the mechanics are designed to be completed without the need of any other players. In an era of progressively forcing you more and more into group gameplay… the humble ARPG stands as somewhat of a beacon in the storm.
Now we scan forward to yesterday where on Gamepad.club I was commenting about being somewhat gobsmacked that a month into the Crucible league and I have already found seven Tabula Rasas. For those who are uninitiated in the nonsense that is Path of Exile, the Tabula Rasa is essentially the ultimate starter item. It gives you access to six sockets of any color at level 1, and this is really the basis of most “second characters” because it allows you to stack powerful support gems on an ability long before you can realistically get that many sockets on a single item. During this league, I have found six Corrupted Tabulas (+2 Minion Gems, +2 AOE Gems, and +2 Aura Gems) and four vanilla ones. Now one of these corrupted Tabulas came from the Vanity Divination card set, and two of the normal ones came Humility set. The weird thing about it however is that I have spent ZERO hours purposefully farming for one like I did last league in Blood Aqueducts.
To this entire exchange, my friend Carth innocently commented that he could not imagine how much time I’ve put in this league to see that many. Now I know that number is large because when Steam tried to shame me into leaving a review for the game, it shows that I have now played over 1100 hours in total. I’ve honestly contemplated giving the game a review, but quite honestly… how does one leave a review for a game as complicated as Path of Exile? Over 1100 hours into the game, I still feel very much like a “new” player. There are so many aspects of the game that I legitimately have no understanding of yet. Knowing that Steam was tracking my time played, I assumed that Grinding Gear Games was as well… which led me down the path of the /played command. If you have followed this blog for any length of time you will know that I am an aficionado of the spreadsheet, so I decided to try and get some better data on HOW my time was played.
So unfortunately last league I decided to delete all of my characters that pre-date the Sentinel league, in part because none of them made any sense and were also using names I might want to recycle. So I can only really go back as far as May of 2022 but you can see total hours spent in each of the four most recent Path of Exile leagues. Forbidden Sanctum was the league in which the game really made sense to me, and I started to fully understand a lot of the key mechanics of how to make a character “feel good” to play. It was also the league in which I discovered how much I loved Delve. My main of that league represents 276 of those 647 hours… with likely MOST of that being time in Delve. With the latest Crucible League, I have already eclipsed the time spent playing both Sentinel and Kalandra combined. Since we are only one month into the league and I have already almost reached the halfway point of time spent in Sanctum… I might even eclipse that league as well.
This led me down another rabbit hole of being curious about how Path of Exile stacks up against other ARPGs that I have played. As far as I am aware there is no really good way to get hours spent playing early pre-steam ARPGs. For example, a lot of my time spent playing TorchLight II was not through Steam, and I repurchased that game at some point just to make it easier to play. Not included are Diablo and Diablo II, because while those hours probably exist somewhere in the bowels of battle.net I am not entirely sure how to retrieve them. Essentially what I have learned is that I have now played more Path of Exile than literally any other ARPG I have played… and by a decent margin. Last Epoch is still gaining time played but we are not even close to the order of magnitude.
The one that surprised me heavily was Diablo III, which has roughly a decade-long headstart on Path of Exile when it comes to my interacting with it. I’ve played a lot of Diablo III, but the challenge comes from HOW I actually play it. A Diablo III Season essentially can be compressed within a weekend at this point, and by Monday morning if I am taking the season seriously I have completed all of the accomplishments and walked away with my seasonal “Kitch” and then rarely spend much time after said season playing at all. Whereas with Path of Exile, there are just more sliders and each and every step in the journey requires more effort to achieve. After a week I had what felt like a reasonable “starter” character and then spent most of the first month refining that character and progressing through maps and ultimately getting into a comfortable place where I could farm delve.
I’ve now branched out heavily into additional characters, but each of them requires way more effort from me than gearing out a second character in Diablo III. Additionally, if I have played a Multishot Demon Hunter once, I’ve played every Multishot Demon Hunter. There is no real nuance to individual character building because every Multishot Demon Hunter is going to look essentially the same because there are only so many sliders you have access to in order to differentiate your character. While I played a Righteous Fire Juggernaut last league and I am playing one again this league… in both cases enough fundamental changes took place between the leagues that they both look significantly different in both gearing and how they mechanically feel. I played around with a Toxic Rain character last league, but the one this league just works better because I now understand so much more about that style of character. Path of Exile is just more of a “living game” whereas Diablo III has largely felt like it was in maintenance mode for the last half dozen years.
I think at some point down the line Last Epoch is going to feel just as good to me as Path of Exile does today. It definitely has a lower barrier of entry, but features some of the same deeply nuanced character-building. Additionally while more deterministic, the gear grind feels way less templated than it does in Diablo III, where in that game I need these eight items to make my build work and once I have collected them I am essentially “done”. Diablo III is a solved problem and while I still enjoy playing it, my periods of interacting with it have become significantly shorter each season as I am now better at solving those problems. Of note, I’ve also gotten significantly faster at solving problems in Path of Exile, but once solved… there is just a wider variety of interesting things to engage in. My hope is that Last Epoch will build out some of those extremely interesting things to engage in as well because for the moment the Monolith feels somewhat stale.
This morning’s post was an interesting exercise because while I already knew I played an excessive amount of ARPGs… I did not necessarily understand the full extent. Prior to this morning’s post I would have told you that I had played “way more” hours of Diablo III than I have of Path of Exile as well. Sometimes numbers are interesting and deeply satisfying to investigate. Does anyone actually care about this sort of post? Very likely not. However yall are stuck following my whims if you are a regular reader, so you should probably be used to it by now.
Good Morning Friends! Welcome back to more of my Path of Exile nonsense. Hopefully, you enjoyed the brief intermission of cats, but unfortunately, I am still knee-deep in this season and have more things to say about it. Crucible as a whole has been a bit of a weird experience because the season mechanic is a bit of a dud. Sure you can do some wild things with the talent trees on weapons and shields, but you either need deep pockets to outright buy finished weapons from the trade league or an unlimited amount of time and patience to sift through the piles of utter crap trees to craft one that is even halfway decent.
This is a video from Spicy Sushi… which is an hour and six-minute long highlight reel of an over ten-hour long stream where he attempted to craft a mirror tier Elemental Bow by combining various Crucible Trees to get a perfect path of five nodes. Of note… a good chunk of this stream features someone else leveling bows looking for the nodes he needs and then feeding them to him directly… and then later outright buying bows from the trade league that has the stats he is needing when that person goes to bed. The sheer amount of work required to force your way into a perfect crucible tree is completely unfathomable and during ALL of that time… there is still no real loot to speak of associated with the Crucible mechanic encounters. So it is not shocking that most players are just hard “hoping” out of the content and instead focusing on what is maybe the best “standard” league state that the game has had so far.
For my part, I am loving where things are going with my Explosive Arrow Champion build. I’ve said this a few times in various conversations, but had I experienced the level of enjoyment that I am having now back in Sentinel League, it might have been this class that I bonded with as the best league starter rather than Righteous Fire Juggernaut. Nothing will ever be as “tanky” as my Juggernaut, but that strength comes with the weakness of being relatively slow to progress through similarly tanky content. I now fully understand why Zizaran was such a huge fan of this build, because once crafted correctly it really is an extremely tanky feeling character… with the caveat being tanky for DPS purposes and not the Juggernaut style of “I can just stand in everything”. I still need to be cautious and dodge mechanics that I don’t need to take. I also need to spend some time sorting out what I want as my pantheon tree… because I’ve not even devoted any effort to that. I would also like to figure out a way to become ailment immune at some point… but for now, I can rip through T16 maps and happily farm up sulphite for my delving expeditions on the Juggernaut.
When I recorded the last video with my EA Champion, there were some heavy caveats to that video. Firstly the character was effectively three days old and as such was only level 78 and had not a single gem leveled all the way to 20 or higher. Secondly being 78 means I was missing a ton of passive nodes, and when I built the character I tended to lean more heavily toward defensive ability rather than DPS ability just to make the leveling process easier. The end result was a competent character at T16 maps but a bit of a slow one. Last night I recorded an update video showing off what it feels like today now that I have recolored my bow, swapped out for some awakened gems, and also put on thirteen levels worth of passive points. The difference is quite remarkable and as I invest more points into a cluster jewel setup I think it is only going to get better over time.
More specifically the Large and Medium Clusters that I am going for should provide me the following traits.
Tempered Arrowheads
Bow Skills have +6% to Damage Over Time Multiplier
Bow Skills have 10% increased Skill Effect Duration
10% increased Duration of Ailments inflicted while wielding a Bow
Calamitous
10% chance to Freeze, Shock, and Ignite
30% increased Elemental Damage with Attack Skills
15% increased Effect of Non-Damaging Ailments
Martial Prowess
20% increased Attack Damage
6% increased Attack Speed
15% increased Global Accuracy Rating
20% increased Damage with Ailments from Attack Skills
Blowback
10% chance to Ignite
Ignites you inflict deal Damage 8% faster
Cooked Alive
15% chance to Ignite
Enemies Ignited by you have -5% to Fire Resistance
Currently, I have the first three online in my build and they are active in the video above. The next passive point will allow me to slot my medium cluster jewel and then the next several after that should give me Blowback and Cooked Alive. I have no clue if I am reading Path of Building correctly, but it seems like this is easily my highest-damage build so far. In the grand scheme of things, EA Champ seems to be a happy medium between the feel of my Toxic Rain Pathfinder and my Righteous Fire Juggernaut. If I devoted the resources to scaling either of those they could easily do a good deal more damage than they currently do… but I am able to deal that level of damage while also feeling extremely sturdy.
As happy as I am with the current state of the Path of Exile sandbox… I think I still want to see where exactly Diablo IV is at. This weekend there is a big “Sever Slam” event where they are trying to stress test the servers and show off some of the changes that they made in the game since the last round of beta. For me… this is going to essentially be the last chance of this game to really grab me. I did not really enjoy my time playing the open beta, and my hope is that the gameplay feels a bit more punchy and fast-paced than it did the last time around. I am not holding my breath, but this weekend I am going to be at least giving it a shot. Since I played Barbarian and Necromancer last go-round, I will probably play the same two classes so I can compare and contrast how it feels.
Tomorrow I am taking the day off, not necessarily for D4 but because my wife has the day off. I am still not sure if I will feel the desire to blog in the morning… so if this is the last you hear from me this week I hope you all have a wonderful weekend and a wonderful mothers day.
So yesterday was the big reveal of Destiny 2 gameplay and I have to say I am not disappointed in the least. In fact at this very moment I am feeling inordinate amounts of Destiny love. There were a few things that were released that gave me all the feels. The first is the “Story of Zavala” trailer of sorts that tells the tale of how he came from being a corpse somewhere in the cosmodrome to being the leader of the Vanguard. Unfortunately I have not seen this trailer released separately so you have to catch it about 14 mins into the video that I linked… which is the entire Destiny 2 reveal stream dumped to YouTube. In that trailer you see a young Amanda Holliday getting her first look at a starship, so that in itself was completely priceless. The second cavalcade of feels comes from the gameplay reveal trailer… which appears to be cut from what is going to be one of the intro cinematics showing how the tower falls. There is a moment in the trailer for each class where they get to shine… and I absolutely got all the feels when I saw Zavala call everyone to him and raise a Titan bubble. There are similar badass moments where Ikora Rey Nova Bombs a Cabal transport, and Cayde-6 Golden Gun’s three Cabal troopers.
Destiny 2 is a tale of starting over after a monumental fall from grace, which in itself is probably the best way of dealing with a power reset scenario. Having spent the last week playing through the Fallen Empire storyline in Star Wars the Old Republic… I absolute approve of the notion that sometimes you need to shuffle the deck to freshen up the game. What I like the most about what I saw though is that everything looked and felt like it was still Destiny… just with the Destiny-ness sliders moved all the way to eleven. They reveal that we are going to four new places… but in part I am hoping that given time we will also revisit areas that we have been to before. The maps themselves are supposedly more open world style, or at least the one that was showed reminded me of something on the scale of the Hinterlands from Dragon Age: Inquisition with lots of active hotspots to go explore and find adventures. This is definitely playing to my core desires as a player, but I am also hoping that it still has directed story missions for the folks like Tamrielo who tend to bounce super hard from “now go explore” setups in games.
It sounds like all of the things that made Destiny awesome are coming back, but that they are adding a whole layer of new stuff on top. To be truthful if you look at my characters stats… I have spent a significant number more hours doing patrol missions than literally anything else in the game. Just as a reference according to my Profile on Bungie.net… on my Titan I have played a grand total of 14 days 15 hours… and of that time 7 days 4 hours was in Patrol mode. So giving me a big open world to roam in is absolutely going to serve my interests. However it sounds like the strikes and raids and crucible modes are all coming back with a vengeance with brand new concepts being introduced. It also seems like some of the specs are being tweaked… and I am not sure if each class is getting a wholly new sub class or if we are just losing one and gaining one. Titans for example I know have a Void class that revolves around wielding a shield like Captain America. Warlocks have a new sub class that gives them flaming angel wings and lets them wield a giant flaming sword. So I am not sure if those are in additional to the subs we already have… or if those are now replacing the Defender Titan and Sunsinger Warlock. I mean I am hoping we get something new… but Defender was absolutely one of those sub classes that was super niche and extremely hard to complete “kill with elemental abilities” sort of bounties.
The biggest news from yesterday is that the PC client would be going through Battle.net… which is curiously being referred to as Battle.net and not the Blizzard Launcher. I said before that I would likely never stop calling it Battle.net, and I am guessing maybe they have rethought that branding decision… now that a non-Blizzard game is going to be using that infrastructure. This decision has a lot of positives and as far as I am concerned fairly few negatives. I’ve spent over a decade now cultivating a community inside of the Blizzard franchise games, and knowing that I can carry that ready made community into Destiny is going to be a huge bonus for me. What Bungie is getting from PSN and XBL is an account system that takes care of all of the day to day friend maintenance and messaging functionality and lets them just connect up a game to it. I mean the option that we all probably through they would be taking was to integrate this game with Steam completely, and rely on steam users for profiles. However to be honest, Blizzard does a far better job of policing its own network than Steam does, because quite frankly it is not in the interest of Valve to clamp down too harshly. The only negative here about any of this is that it sounds like the PC client will not be available on day one… and will instead be a console launch only. Ultimately I was going to buy this on PS4 and PC anyways… so this is not a huge deal for me… however it is going to suck for anyone who wants to hold out for the PC.
My dream that is likely to go unrealized is that I could have a single set of character spread across all of the platforms. I am perfectly okay with purchasing a PC client, PS4 client, and Xbox One client… and not necessarily being able to cross play between them. However I would love if my characters which are attached to my Bungie account carried over and worked on each platform. Let me play with my PC friends, PS4 friends and Xbox friends with the characters I have spent so much time building. I mean I managed to get my Xbox One character up to 370 light… but that feels pittiful compared to my stable of three 400 light characters on the PS4 side, each with access to a vault full of awesome stuff. Compared to the 14 days on PSN… I have only played 21 hours of the Xbox One gameplay because not having all of my toys was always a major set back. Since the characters are bound to the Bungie account… they could absolutely make this thing happen. They just need the will to do so. So I have hopes and dreams… but I am fully expecting them to get dashed in the long run. At this point however I am just riding the hype train and so freaking ready for this game to come out.